(Topic ID: 249328)

Aladdin homemade TOTAN

By pinballwil

4 years ago


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#1 4 years ago

Aladdin translite 01(72 dpi)~01~01 (resized).jpgAladdin translite 01(72 dpi)~01~01 (resized).jpg

#2 4 years ago

Layout is final, some inserts will change.

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#3 4 years ago

The Genie will be different in my version.
Its has not the correct place on the drawing yet. It will be more on front for sliding the Genie backwards when te ball locks for multibal.

1 Hit Genie letter E, magnet in genie grabs the ball.
2 Genie travels back on the playfield.
3 Under the Genie apears the magic carpet.
4 Ball drops true the carpet.
5 Genie slides back.
For now we are working on the graphics and final inserts.

#5 4 years ago
Quoted from PeterG:

So you are recreating Totan?

Yes New Totan with the original software.
Just like my other two projects Medieval Castle 2005 and Data East Star Wars SDSO in 2007.
I always put in some extra shots or different megs that are not in the original.
Extra kickback deflectorschield on Star Wars and a upperplayfield on Medieval Castle.
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#8 4 years ago

Cut and bend some RB wireforms in something i can use.

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1 month later
#9 4 years ago

Made some changes to make shure everything fits under the playfield.
And changed the Genie how it works.
Sort off craddle lock, a hatch on the playfield under the Genie magnet (magnett is in the Genie) that unlocks when de bal drops from the Genie and disapear under the playfield.
In normal mode the hatch is locked.

So its ready to drill the inserts now (by hand).
Aladdin INSERTS~01 (resized).jpgAladdin INSERTS~01 (resized).jpgIMG_20191008_220440 (resized).jpgIMG_20191008_220440 (resized).jpg

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1 week later
#10 4 years ago

Just strarted to make some holes white some oldfashioned handcraft.
Normaly i only use round inserts.
Now i know why.

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#12 4 years ago
Quoted from noitbe1:

Great layout. It reminds cirqus voltaire, I don’t know if it was on purpose.

Thanks, no but i know what your mean.
I think the square inserts gives you the feel, same with the outlane inserts.

#14 4 years ago

There is always something that is done already.
I always start with a clean mind, but its coinsidence
the pops are at right but totaly different placed than CV.
Because the shooterlane is (always) right there are restrictions in design.

#15 4 years ago

Finished the hand made bare whitewood.
Time to glue the lenses.
In the background you see my wife is working on the graphics

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1 week later
#16 4 years ago

Made some change behind the Genie and where the centre ramp feeds to.

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2 weeks later
#17 4 years ago

Some first showing of a piece from the graphics.
Here you see the actual 4k uhd shot from the movie on the left that we used.
And the right side the finished shot that is used on the playfield.
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14
#18 4 years ago

After weeks of hard work from my wife
i now can show you something. Here's a piece from the final graphics from the bottom section.

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#19 4 years ago

Happy holidays, see you next year.

2 weeks later
#20 4 years ago

Graphics are final and ready, so here they are.

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18
#21 4 years ago

And the complete playfield.
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#26 4 years ago
Quoted from romulusx:

For sure that’s a pretty playfield,I like choice of colors.Dont let Disney people see that!

Thanks.
I only make one, just like Star wars.

#27 4 years ago

Also changed the Orb to a single hit design like Stern JP.
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#30 4 years ago
Quoted from zr11990:

Every time I look at stuff like this, yours and the guy who just decides to build a wide body TAF or a Wizard blocks out of the blue or the guy who built the reverse Star Trek I’m just fucking amazed at the talent and imagination. I would literally give both my nuts to have that and be able to use it. I hope to be able to see and play this game one day. Please follow up and let us see it finished.

Thanks, it will be finished next winter this time.

I hope you have other skils. Ore you wil get a hi voice i think.
Beter keep your nuts and look for something else.

#31 4 years ago

Found a nice lamp for my homebrew totan.

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1 week later
#32 4 years ago

Playfield is almost ready for the graphics.
Iast job is to make the vanish lock hatch.

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#34 4 years ago

Time to fit everything.
Printed the graphics on paper to check everything.
Still have to drill the two holes for the bazaar targets.
And the opto's for the balsave in the outlanes.
Than seal the playfield with transparent paint.
Have to shift some graphics (carpet and make a wish graphic because the scoop has changed from position and reposition te carpet.

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#37 4 years ago
Quoted from noitbe1:

How did you handle the vanish tunnel and harem passage switchs?
The orignal design had 3 locks possibilities even if only 2 was used. How are you dealing with it?
Will you use magnet the same?
The 3rd flipper is interesting. Look forward to see more

The harem passage switch is now a standup switch behind de genie and past the (Orb) outhole. So after hit the last letter it fals in the outhole to start the event.

De locks and switches are the same as in the original totan.So it works the same.

Vanish,
After hitting the last letter Genie the magnet grabs the ball on the genie (just like theater box).
when de magnet release the bal the same time the hatch onlock, bal drops true the playfield, coil close the hatch, hits the rolover vanish switch and drops in the scoop, and starts multibal.
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I think your 2.0 software works fine in my version

Added over 4 years ago:

i forgot, the harem passage switch is in the pop bumper lane and pull the droptarget up.

#41 4 years ago
Quoted from noitbe1:

Also... I forgot to mention that TOTAN 2.0 handle an auto launcher (same as SS or CV...) which was not on the original Totan and 1.4

I know i follow your tread.

And everybody a mery christmas and a happy new year.
See you next year.

1 week later
#42 4 years ago

Everything falls in to place now.
Ramp and crossover, and even small things like a flasher insert.

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#45 4 years ago
Quoted from noitbe1:

Great. One thing: there is actually no « forty thieves » mode, this one has been replaced by flying carpet (there was a misspell in the proto PF) but the software callout is there and the flying carpet sequence is launched. A bit strange... Maybe this has been changes somewhere in proto phases.
Forty thieves is also Alibaba story.

I never had a totan.
So i look at the original swithes and events and then look wat i can do to change to do something different in the layout.
Just like "sneak in" and the droptarget in the jetbumper lane.
Or the single kinetic ball instead of two single shots.
I don't like the original ramp (bounces off often) and to long travel time. And way to easy to defeat the genie. So in my version you have to work harder.

#46 4 years ago
Quoted from Williampinball:

Great job bud this is looking way better the the TOTAN can't wait too see more of this sick machine

Thanks, don't think its better.
Different is more the word and have more color.

#49 4 years ago

Happy new year everybody.
Today completed the last holes for some post and targets and a oneway gate to enter the jets (and to stay in longer).
Made some changes by the outlanes post for the opto's.
so its time to finish the playfield by adding the graphics and top coat (just like my previous project starwars, see picture) . Next time i show you the playfield ready to build.
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1 week later
#53 4 years ago

Playfield graphics are gold now
and send to the repro shop.
Here some ultra close ups.

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#55 4 years ago
Quoted from noitbe1:

Looks great so far. Can’t wait to see the next.
I don’t see the cages, those was working with opto, did you not use those ?
Also the left wire make switch work with the ramp caught with the magnet. Did you add 3 magnets as there was?

Thanks,
The opto's for the cages are in the outlanes.
So i dont need the cages.
If the bal hits the outlane it trigers the event. And when it hits the outlane switch you get a new bal in the shooterlane.
If the bal bounces back in the inlane or playfield nothing happens.

I don't use the third ramp and magnet.
I switch it of in the software.
The ramps in the original are beautiful but i like more playfield time instead of airtime.
I like fast machines, but that is a choice.

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#58 4 years ago
Quoted from matthies:

Looks awesome! Could you tell me a bit about what you're getting the playfield graphics printed on so I know what to look for when I do mine?

Shure.
First i apply a full color Sticker, white vinyl with high gloss laminate finish to protect the inkt.
(all inserts flares and tekst are printed on the sticker).

second i burnout all the holes with a soldier iron after apply.

Third i apply a special epoxy mix (not to hard) to flattened the handmade playfield and give it a factory shine.

Last i put on a polycarbonaat mylar for protection.
This is how i do it because you can do it at home by yourself alone and is easy and cheap.
The biggest problem is that you have to find someone that has a very powerfull computer to shift all graphics can draw a little bit and have great photoshop skills. Or pay 2k+ to design your playfield, cabinet and translite and plastics graphics.
Thats why most homebrew have no/simple graphics.
But that is not a problem if i look at your kraken pinball

#61 4 years ago

Matthies,
So you coat the vinyl with epoxy after sticking it to the playfield. Did you have to find a specific type of epoxy so the vinyl doesn't react with it?

Epoxy does not react to the sticker.
It won't hold you can peel it off as a plastic plate.there for i use gloss finish when order a sticker.
On Starwars i use glas epoxy 100:48 hardner instead of 100:66 medieval castle (to hard it cracks) i will do MC again after this project.
Brouwse through the Medieval castle tread for more info how to do the playfield.Look out for drilling holes after the epoxy you can lift the epoxy plate en get air between the graphics and epoxy that doesn't look nice. total cost for the playfield inserts sticker epoxy and protector 130 dollar. Or you can order a "real" playfield for 10 times the price. Sorry for my crappy english.

#62 4 years ago
Quoted from pinballjj:

was wondering this myself, where do you have the vinyl "sticker " printed?

Every printshop in the world can do this.
White vinyl sticker hi gloss laminaat finish.
Same sticker you put on the cabinet.

#64 4 years ago
Quoted from zr11990:

Please finish this so we can see it. It looks great.

Thanks, do my best but it going to take some extra time.
I still have to make the genie and skillshot ramp and also have to find some parts like a droptarget unit with down function.
Its hard to find here.
Maybe end 2020 it wil be finished.

10
#65 4 years ago

Today applied the graphics on the playfield.
Next job the epoxy.
To make it flat and shine.

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#67 4 years ago
Quoted from matthies:

Looks great! Could you share a photo of the epoxy you use or how you apply it when you do it?

Yes no problem, next month i tell you what to do.
And show a picture.

#68 4 years ago

Fitted some loose parts for how it looks.
Still lot of work to do.
till next month.

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#69 4 years ago

This is how i make my homebrew playfield flat and shine.

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#73 4 years ago

A 0.75 mm custom playfield protector wil make the playfield (crack proof) lasting.

#75 4 years ago

Oeps double post.

#76 4 years ago

Thanks for all the nice words.
Now i have to make the playfield protector 0.75 mm and the megs.
Tomorrow i post a picture from the finished bare playfield.
And i take some time off now.
ill be back when its spring.

#78 4 years ago

Playfield is dust dry now.
Thanks for watching se you all back March/April.

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3 weeks later
#82 4 years ago
Quoted from Williampinball:

Great looking PF there see u in the spring

thanks everyone, not yet spring but after 3 weeks doing nothing i have some new pinball energy
So i made a anti dimple protector from 1,5mm macrolon (polycarbonate).

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#83 4 years ago

Plastics are ready.
now i'am working on the skillshot.
Its different than the original but it will have all three choices. First 2 are eddy switches and the third a wiregate at the end of the mini playfield.
When completed next thing is the Genie multiball hatch.
After that the Genie himself.
So enough time to spend next few weeks.
Thanks for watching.

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#85 4 years ago

Shure,
We used movie shots (see picture) modified with use of photoshop.
Some hand drawing bits (inserts and effects and other things).
Some clipart and existing modified textures.
15000x5000 resolution, 300dpi, 1,9 gig data.
print size 295 mb.
1000+ layers.
Amd treadripper 1920x, 64 gig ram and rtx 2070 graphicard and a big wacom pencil computer.
And a artist who now what to do (my wife).
You don't want dark washed out colors after printing.
This is how my playfield is made.
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#87 4 years ago
Quoted from Mbecker:

Dang that’s some crazy resolution and computer!! Thanks for sharing!! Trying to figure out if an art package is something I could ever hope to take on for my project or better to try to work with someone ..

Yes I am lucky to have my wife.
So together we can do almost everything.
We have a sound studio as well so we can do a lot.
She can program my machine as well but she don't want to do that (to mutch time).
So thats why i make complete new designs for remakes, i can't program.
My Medieval madness clone don't use MM parts, all megs are designed myself.
I'am more a designer/producer that knows what i want and she makes it for me. Iam very lucky

You can do it with less hardware.
That can look great to.
Some handyman with a computer and some internet clipart can do great things instead of a whitewood.

2 weeks later
#88 4 years ago

Today I am working on the Genie hatch.
And a cutout in the protector for that hatch.

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#89 4 years ago

Ready... this was the hardest part to make.
With sticker and protector.
almost invisible when closed.
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#91 4 years ago
Quoted from noitbe1:

That’s magic...

Thanks, still long way to go.

#93 4 years ago

Working on the ORBS.
Its very hard to get them working at both sides with a normal playfield pitch.
Took me a hole day to make them work propper.

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#94 4 years ago

Also finished the center ramp.

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#95 4 years ago

Started working on the GENIE meg.

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2 weeks later
#96 4 years ago

Working on some metal part's like the slides and hinges.
Cutout the Data east apron to fit a wpc95 sort off playfield.
Assemble some megs and welding the subway.
There's not mutch else to do when you stay home because of the corona virus.

Take care the virus will be alive for 3 days on metal and plastic so use rubber gloves when shopping.

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#97 4 years ago

My wife is working on some plastics.

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#101 4 years ago
Quoted from modfather:

Do you ever put your own faces in the playfield art as an homage to yourself ? Kinda like the Phantom of the Operas backglass girl was the daughter of one the designers ?

Haha.... yes i did that 5 years ago on my MM clone Medieval Castle.
One time is enough.

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#102 4 years ago

Here are the last playfield plastics.
Next project is the apron and backboard graphics.

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#104 4 years ago

Today finished the skillshot loop and started on the skillshot mini playfield.
It wil be made from 2 pieces 1,5 mm polycarbonate with the graphics between the two layers.
Also finished the flying carpet ramp diverter (red uppost under the ramp.
Now i can figure out the final crosover ramp layout.

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#105 4 years ago

Completed the hatch open/close meg and subway. Made from a old kickback and some custom made parts.
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#106 4 years ago

Work on the Magic carpet ramp /diverter is finished.

#107 4 years ago

Here's the picture.
I had to remove to right bumper cap to lower the crossover.
The hatch and coil mechanism is 100% ready now.
Tomorrow i make the genie mechanism.
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#109 4 years ago

Today finished the Genie Mechanism.
In my version Genie grabs the ball, carpet hatch opens and ball vanish under the playfield.

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#111 4 years ago

Thanks,
Looks nice, but i don't like small high toppers.
Its too big and expensive for the playfield also.
In the future i go look for some small figures for on the playfield.

#112 4 years ago

The Genie is ready to battle.
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#114 4 years ago
Quoted from SilverUnicorn:

Amazing work!!!!!

Thanks do my best.

#115 4 years ago

I am looking for a secondhand droptarget mech.
Special for the dutch people because 40 dollar shipment and 40 dollar tax is to steep for me.
So i'am speaking for who can read this below.

Wie kan mij helpen, ik zoek nog een droptarget mech.
Wie heeft er 1 liggen en wil mij helpen.
Stuur een mail naar [email protected]
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#117 4 years ago
Quoted from jorro:

Misschien is er wat te vinden bij flippersloop.nl?

Heeft hij niet, had ik al gekeken.
Habre op de marktplaats had er 1 maar was al gereserveerd maandje terug.

#119 4 years ago
Quoted from Rensh:

Probeer eens bij Carl Jacobs. Die heeft eeen aantal afgekeurde Ghostbusters LE speelvelden liggen volgens mij en daar zitten er twee op.

Bedankt voor de tip Rens, ik zoek een williams geen Stern.
En hij moet de release coil hebben links.

#120 4 years ago

Today working on the outlane ballsave opto's under the apron Finally i can start building underneath.

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#122 4 years ago
Quoted from jorro:

Maybe if you cant find a used one,
Germany PU parts
https://pu-parts.com/1-bank-drop-target-assembly

I'am already a customer there, but this is the wrong one.
It has no release coil.
I need a dracula type model.

#123 4 years ago

Time to fit the playfield.
Some problems with the data east apron.
Couldn't push the flipper buttons.
So have to make some changes to the apron.
Skilshot and plafield backplate to to high changed it also.
Genie has 1 inch space between the glass.

Now i can close the machine.
My wpc95 machine have lower playfield hinges to create extra space under the glass.
So i can design things you cant do normaly.
IMG_20200407_130502 (resized).jpgIMG_20200407_130502 (resized).jpg

IMG_20200407_122705 (resized).jpgIMG_20200407_122705 (resized).jpg
#124 4 years ago

Translite is ready.

Aladdin trancelight internet (resized).jpgAladdin trancelight internet (resized).jpg
#132 4 years ago
Quoted from PeterG:

I think the translite is a bit empty. Maybe just enlarge the title? Or make it more Bollywood, just like the entrance scene in the movie. It just needs more...in my opinion.

Yes its not very crowded but we choose for that.
Maybe we make a different version.

#134 4 years ago
Quoted from russdx:

The artwork on this thing is incredible literally something you would see from a manufacture . I noticed a few UK Fruit machines in the background of some photos do you live in the UK?

Thanks.
No we live in the netherlands.
And the fruits are dutch (200 points) and german (max 5000 points) versions.

#135 4 years ago
Quoted from PeterG:

Just sleep over it. The playfield looks stunning. This translite does not do it justice.

We will.

#136 4 years ago
Quoted from mollyspub:

Looks a tad sparse to me.

Yes you're right.
Its very mediocre.
We going to a whole different approach thats more in touch with the playfield.

#139 4 years ago
Quoted from PeterG:

Love to see what is comming....it just looks all so beautiful.

She showed me something, not 100% ready.
Its going to be dark/thredning with some action !!!.
be patience.

#140 4 years ago

New translite is ready.
Hope you like it like i do.

kopruit v2 small~01 (resized).pngkopruit v2 small~01 (resized).png
#145 4 years ago
Quoted from noitbe1:

Great! Any possibility to add the princess?

Haha, she's there.
You didn’t look long enough.

#146 4 years ago
Quoted from PeterG:

much better

Quoted from Phantasize:

Much much better! The original one wasn't bad. It just wasn't great either.
The new one is awesome!!

Thanks, i feel the same.

#151 4 years ago
Quoted from Rensh:

Marvelous work and indeed a big improvememt. Well done

Thanks Rens.
The monkey will be added on the wall and then its finished.

#152 4 years ago

Starting with the wires.
Finaly we have some GI light under the plastics and the hatch.

IMG_20200415_230118 (resized).jpgIMG_20200415_230118 (resized).jpgIMG_20200415_231622 (resized).jpgIMG_20200415_231622 (resized).jpg
11
#154 4 years ago
Quoted from pinballjj:

In awe of your skills!
I was wondering at what types of tools you have in your workshop? looking at some of your fabrications I get the sense you might not have a huge workshop with cnc machines etc but are working with fairly common materials and tools many of us might have . if yes then double the awe factor !!

Correct i have almost nothing.
Only some standard tools.
Not even a workbench.
I do everything on the floor in my gameroom.
Soldering in the MC cabinet.
Welding in the hallway.
Its a total mess.

IMG_20200414_221032 (resized).jpgIMG_20200414_221032 (resized).jpg
#156 4 years ago

Changed a few color things.
lighten up the princess, added the monkey and cleaned up the tiger.
So the translite is gold.
Nothings changes anymore.

I'am working on the wires next few months every now and then so nothing to show till then.
When the playfield is optically ready from above ill be back.
Thanks for watching
kopruit FINAL smal~01~01 (resized).pngkopruit FINAL smal~01~01 (resized).png

#158 4 years ago
Quoted from noitbe1:

What about the playfield plastics?

She is working on it, apron backplate, ramp stickers, Genie sign, magic carpet/fireball sign, skillshot plastics That has to be developed yet.
So when ready ill print everything and show the playfield.

3 weeks later
#160 3 years ago

Small update.
Apron and backboard are ready for printing.
Also finished the skillshot playfield layout.

Backboard preview~01 (resized).pngBackboard preview~01 (resized).pngIMG_20200508_153100 (resized).jpgIMG_20200508_153100 (resized).jpgPlayfield with Platics final~01~01 (resized).pngPlayfield with Platics final~01~01 (resized).png
#162 3 years ago
Quoted from mollyspub:

Really like the apron and the cobra !

Thanks.
I forget, we also have a tiger near the tigerloop behind the lamp.

IMG_20200508_153308 (resized).jpgIMG_20200508_153308 (resized).jpg
#163 3 years ago

Computer mockup for matching the playfield color.
Translite now match the playfield color.
And the first look from the cabinet.
Only left side cabinet is final, front cabinet and backbox are not.

screenshot all (resized).pngscreenshot all (resized).png
#165 3 years ago

Yes i could choose a walking version as well.
But i dont have enough space for a walking version.
And i like this version.

papo-50182-tijger (resized).jpgpapo-50182-tijger (resized).jpg

schleich-14729-bengaalse-tijger (resized).jpgschleich-14729-bengaalse-tijger (resized).jpgpapo-50208-tijger-staand (1) (resized).jpgpapo-50208-tijger-staand (1) (resized).jpg
#167 3 years ago

Its alive.........
All coils are working, but no switches yet.
Only the flippers work.
So its sort off a whitewood now.

IMG_20200512_201032 (resized).jpgIMG_20200512_201032 (resized).jpg

#168 3 years ago

The skillshot is ready.
Here's a mockup from the computer to give a idea.

Skillshot preview 01~01 (resized).pngSkillshot preview 01~01 (resized).png

IMG_20200508_153100 (resized).jpgIMG_20200508_153100 (resized).jpg
#169 3 years ago

Plastics are final and send to print.
next week i show te complete playfield.

Screenshot_20200514_202808_com.adobe.reader (resized).jpgScreenshot_20200514_202808_com.adobe.reader (resized).jpg
#170 3 years ago

All swiches installed.
Now i can start with the wires next week.

IMG_20200513_193903 (resized).jpgIMG_20200513_193903 (resized).jpg
#173 3 years ago
Quoted from russdx:

Looks freaking awesome, the artwork is insane.

Thanks, and its a freaking insana work

#175 3 years ago

When ready its going to look something like this.
next weekend (sunday) I'll can show you the complete real playfield.

1589319112541_screenshot all~01 (resized).png1589319112541_screenshot all~01 (resized).png
15
#177 3 years ago

Visual ready, hope you like it.

IMG_20200520_231033 (resized).jpgIMG_20200520_231033 (resized).jpg

#180 3 years ago

x

#181 3 years ago

Switches and iserts not ready.
Only the coils work.

#182 3 years ago

x

#185 3 years ago
Quoted from noitbe1:

No moving lamp? Looks fantastic

2 post on the disk is to hard to hit the tigerloop.
It plays way better with one post. And the lamp is too heavy.
Sorry.

#186 3 years ago
Quoted from KornFreak28:

Could you make me a Matrix pinball machine?

There is already one.

#189 3 years ago
Quoted from noitbe1:

Maybe it’s the best way. I look forward for the first video of play.

Next week ill start with the switch matrix.

#192 3 years ago

The translite installed.

IMG_20200521_164036 (resized).jpgIMG_20200521_164036 (resized).jpg
#194 3 years ago
Quoted from noitbe1:

It looks amazing.

Quoted from transprtr4u:

Great job, certainly looks beautiful

Quoted from pinballjj:

everything looks really good!

Thanks everyone.

Today finalizing the lightning spot.
Added some extra color spots on the back on the playfield.

IMG_20200521_165309 (resized).jpgIMG_20200521_165309 (resized).jpg
#196 3 years ago

Its going fast to the finish.
On the playfield everything is ready (almost, have to install 5 mini leds in the Genie treasure chest).
Now rewiring all switches.
Can't wait to play.

IMG_20200523_200521 (resized).jpgIMG_20200523_200521 (resized).jpg

IMG_20200523_181327 (resized).jpgIMG_20200523_181327 (resized).jpg

#198 3 years ago

Finaly after 2 extra days errors resolving it powers up.
And can play with no inserts.
Have some power issues with te genie magnet its very weak. Ill check later on this week.

#200 3 years ago
Quoted from noitbe1:

Strange. You have Ali baba music and princess voice with score display. Something ‘s wrong with the CPU.

Hahaha.... No, final battle is ready to start, i can't film and play together.

#202 3 years ago
Quoted from noitbe1:

Did I missed something?. Once you beat the skeleton battle, the final battle start by itself launching multiball. If it was before the skeleton, you should have all the tales lamps blinking. which version ate you using for your test? The score display doesn’t seem right anyhow.

I have no inserts conected yet, only flashers.

#203 3 years ago


It works believe me.

#205 3 years ago
Quoted from noitbe1:

look forward for the video then once done.

Have to finish the orbs, inserts and check some things.
When ready ill ask my wife to film so i can play.

#206 3 years ago

Had a event error.
Harem multibal wouldn't start.
So i removed the cyclops kickout and added a extra subway. I moved the outhole between the jets.
I redesigned the genie to get more magnet power.
I also moved the genie more back between the posts.
Now every thing works. In my versionand you can play for harem multiball instead of a lucky mode start.
I am working on the last lamps today.

0_IMG_20200529_191701 (resized).jpg0_IMG_20200529_191701 (resized).jpgIMG_20200530_130913~01 (resized).jpgIMG_20200530_130913~01 (resized).jpgIMG_20200530_162349 (resized).jpgIMG_20200530_162349 (resized).jpg
#207 3 years ago

Almost ready.

#208 3 years ago


Lamps are working now.
Outhole between de jets also ready, just like the orbs.
still some tweaking (airball) Some extra posts (genie and right outlane. right opto outlane not working, genie eyes and leds for genie treasure chest. And 2 new different switch needed. Small things that can make or break your gameplay.
When ready ill be back one more time with a gameplay video.

For now thanks to all of you who followed this tread.
This wil be one off my last postings till the gameplay video.

#211 3 years ago

Can anyone tell me the difference between a
20-10197 and a 20-9247 magnet i want to know if there is some power difference.

#212 3 years ago

Its finished, cleaned up the cables.
Now waiting for 4 new balls that wont stick on the magnet and balltrue.
Its then time for the final gameplay video.

IMG_20200605_220830~01 (resized).jpgIMG_20200605_220830~01 (resized).jpg
#213 3 years ago

Its not perfect yet but its fun to play already.
If you think its to long start halfway.
That part is most interesting.
Enjoy and don't forget to vote for best homebrew of the year if you like it.
Maybe ill be "Back To (in) The Future" goodbye for now and stay safe.

#215 3 years ago
Quoted from noitbe1:

Aside the fact that the Totan, this project is the greatest I’ve seen for a while.
It would be great that a company would grab this, and make a remake of your version.
The game is still way too easy though. The tiger loop seems even easier here than the original because the side loops are not that easy to get and are limited in time on the original. The consequence is it gives you extra ball easily. You could change that in the settings and make the game harder.
Also...
I love your captive ball. You should patent this. Did you use only one switch then to make it work? On the original game, both switches does the same but I have change that on my version.
Are the opto cage use at all already? I don’t remember.
What happened with the skill shot switches?
I love the 3rd flipper and the loop. The flaw of your version is amazing too.
Only thing is: the smoke lamp show and and bazaar lamp show seems a bit strange, I wonder if it could come from the led itself.
Last thing last.... this pin deserve a better sofware !
I would love to try your pin one day. Maybe in a pinball event sometimes....
You’re a pinball master. Congrats for your impressive work. Look forward to see more of this.

Thanks, yes your right de extra ball is to easy i will ajust this.
The captive bal use only one switch in my version and it is sort of copy from Stern JP. De optos from the cage are in the outlane, when drain je get a new ball but the right side doesn't work they are broken.
So thats why you don't see them work.
The first two skilshot switches are under the plastic playfield (eddy switch) and the last(number one) is the gate so its reversed but follow the animation.
When complete ready i will make a better video higher res from the top.
I replace the lock magnet for a upost because it fits my version better and make same adjustments here and there.
And replace the shooter and tip(softer and shorter.
And better switch.
Defeat the Genie is almost impossible so i will add a symbol target on the playfield that you can hit occasionally in the final battle.

#217 3 years ago
Quoted from noitbe1:

So are you are not using the outlane swith then? On the original it was one swith for 2 buttons. It activates the ball save and I assume you used the opto cage instead.
Please show the skill shot mechanism on the next video, I didn’t catch how it worked.
I assume you have only one magnet left.
Last thing, the « leftwiremake » switch was used on the ramp. Its only purpose was to check that the ramp magnet was working properly, did you use this one? Just curious.

In the outlane it first triggers the cage opto, then when hit the outlane switch and the ball drains you get a new one. If you triger the opto and the ball bounce back nothing happens.
For now i still use the lock magnet and the vanish magnet but not the third ramp magnet and ramp switch. Next week i swap the lock magnet for a uppost because sometimes the bal goes to fast for the lock.By the way.... both outlanes have there own opto and switch in the matrix, just like the original.

#218 3 years ago

Final gameplay video.
Enjoy and goodbye.

Added over 4 years ago:

I'll be back later.

Added over 4 years ago:

With a new video.

2 months later
#222 3 years ago

I am back, i needed a break from pinball.
For who want to know more about me and my machines.
https://www.thisweekinpinball.com/home-brew-pinball-aladdin/

Changed a lot of small things, and moved the lamp and added a cyclops.
I'am working on a new better video.

IMG_20200731_185311 (resized).jpgIMG_20200731_185311 (resized).jpg
10
#223 3 years ago

As promised a gameplay video from the final machine build.
Its now 100% finished.
I didn't rescue the princess but nevertheless, i hope you like it.

#228 3 years ago
Quoted from CLEllison:

Dude. I've never been a fan of TOTAN and rarely if ever have I seen a retheme done worth a crap but THIS is a true GEM! Congratulations! Not only is that so incredibly well done but BETTER than TOTAN.

oh wow, wat a lot of positive words from everybody.
Thanks.

#229 3 years ago
Quoted from Rensh:

Looks great will
Should come over once and bring my streaming gear for a proper video

Rensh........ YES that would be a great idea.
My room is 4x3 enough for 2 people to stream and have enough covid distance.
Digital DPO?.

#230 3 years ago

We had some conversation Rensh and i to make a pinball stream.
We have no date yet but when ready Rensh wil let you know.
Don't wait for it, i can take a few months.

#233 3 years ago
Quoted from zaza:

Stunning work, mr. Wil
The graphics, layout and whole build looks all perfect ! :deep bow:

Thanks, Its not perfect.
But i'am very satisfied.

#234 3 years ago

Its a little empty at the left side in the background.
So i am adding a high velocity tiger (lock) ramp.
Tomorrow i'am going to weld all the parts.
IMG_20200907_003903~01 (resized).jpgIMG_20200907_003903~01 (resized).jpgIMG_20200907_003927 (resized).jpgIMG_20200907_003927 (resized).jpg

#235 3 years ago

Ready... tiger loopshot.

IMG_20200907_231355 (resized).jpgIMG_20200907_231355 (resized).jpg

IMG_20200907_231137 (resized).jpgIMG_20200907_231137 (resized).jpg
#237 3 years ago
Quoted from Phantasize:

Looks great! But it also looks like a hard shot to make?

Yes it is, its fits better upfront more inline with the flipper because it need alot of flipper power.
But it looks great when the ball launches true it.

1 month later
#238 3 years ago

Forgot to mention this. I'm on Twip for who haven't seen this already. https://www.thisweekinpinball.com/home-brew-pinball-aladdin/

2 weeks later
#242 3 years ago
Quoted from WarLokBlackOut:

Last Thursday I found a note when coming home that a package was delivered at the neighbours. Wondering what as I did not have anything ordered not yet delivered it turned out to weight 17.48 kg (2 stone 10½ lbs). As Wil his wife is a professional in graphics and you want to show your new homebrew game, why not design a flyer too. Two days of work and this is the result:
Also had a chance to play two games on the machine of which the playfield and backglass currently sits in the cabinet used for Wil's Medieval Castle. Once again a familiar game but where is that shot I have to make?
[quoted image][quoted image]

Thanks Ad,
The surprise is gone now
But now everybody knows every 1250 members from the Dutch pinball association gets it with the december club magazine.
And I make only one machine from every design. So the Flyer makes it very special to collect.

#243 3 years ago
Quoted from russdx:

Another artist who should be working on the CPR retheme kits

Thanks but No thanks.

#245 3 years ago
Quoted from WarLokBlackOut:

No worries Wil.
Only 1,150 members of the club are on this forum and only every now and then.

YEAH..... AND ONLY ONE MACHINE FOR SALE.

#247 3 years ago
Quoted from mollyspub:

How can I get one?

I only make one, so it's already sold out sort of.

#251 3 years ago
Quoted from Thor-NL:

Pretty sure the "he" is a "she"

WHO ME? OR SHE.

#253 3 years ago
Quoted from Rensh:

I think he refers to the flyer Will, not the pinball itself.

Yeah I think your right, I misunderstood.
Sending over would be expensive a bunch off flyers. Maybe the original files for download someone can print them themselves.

4 weeks later
#254 3 years ago

It's time for the TWIPY 2020 best homebrew game, whatever you choose, don't forget to vote.

#256 3 years ago
Quoted from pinballwil:

It's time for the TWIPY 2020 best homebrew game, whatever you choose, don't forget to vote.

LAST CHANCE TO VOTE FOR THIS BEAUTIFUL GAME.

pinside (resized).jpgpinside (resized).jpg
#258 3 years ago
Quoted from PeterG:

I did vote for you

Thanks Peter.
I think my game is at least good enough to get nominated.
I hope people will vote for me.

#261 3 years ago

Thanks for the votes everybody.

1 week later
#266 3 years ago

Thanks Peter this was the last machine i made.
I ordered a Stern Jp pro.
No more homebrew games for me three is enough..

#267 3 years ago

Final picture from Aladdin completed in the cabinet.
This is my last post in this tread.
See you at the twippys

IMG-20201226-WA0001~01 (resized).jpgIMG-20201226-WA0001~01 (resized).jpg
#269 3 years ago
Quoted from cybevenom:

Yeah right!! Where did we hear that before Wil? You sure it wil not start to itch again in the future? Nevertheless beautifull game again. Hope to see it once in the Clubhouse maybe once this pandemic is over?
I myself have an GNR LE coming in in january so i will be enjoying that puppy.

No, second hand prices are steep sins last two years. It's cheaper to buy a new Stern pro.
And that's without all the hours me and my wife put on the last 5 years to design these 3 different games. So it really was the last one.
Congrats with your Gnr LE, can't wait to play this machine next year's. First January we find out the top 3 homebrew TWIPY award nomenees.
Don't forget to vote.

#271 3 years ago

I know, 2.5k extra. A friend of mine canceled his first nib because of the extra 25%.

#272 3 years ago

Happy new year everybody.
Aladdin has nominated for best homebrew 2020.
So vote everybody.
https://twipys.com/

Screenshot 2021-01-01 143453 (resized).pngScreenshot 2021-01-01 143453 (resized).png
#275 3 years ago
Quoted from jorro:

Voted!
Bump
Go vote for this beauty guys!

Quoted from cybevenom:

Voted. I think from what i saw you have a very good chance Wil.

Thanks for the votes guys.
Keep voting everybody.

#276 3 years ago

Third time lucky?.
https://twipys.com/
Vote for Aladdin homebrew.

IMG_2021-01-01_22-18-19 (resized).JPGIMG_2021-01-01_22-18-19 (resized).JPG

#279 3 years ago

Thanks guys for the votes.

#283 3 years ago

Thank you for voting for me.

#286 3 years ago
Quoted from noitbe1:

You have my vote, It was easy: by far the best for me.

Thanks for the votes, keep voting for Aladdin.

#289 3 years ago
Quoted from WarLokBlackOut:

On 5 January 2021 I traded my Stern Jurassic Park Pro for the Aladdin's tales of the Arabian nights by WA Pinball. Finally I own a one-of-a-kind. Furthermore, despite Wil giving a reason not to start a fourth project those who know him better may not be so sure.

Maybe you win a twippy

#291 3 years ago
Quoted from Jerryuop:

This machine is amazing! Is there one place that has all of your production videos? I’m just catching this thread, but only the newest few videos will load. It’s gratifying to see what one couple can accomplish with hard work and imagination. Very impressive!!

Thanks, no I don't have mutch videos anymore.
But there's one from every machine is made.
On YouTube, WA PINBALL.

#292 3 years ago
Quoted from Rensh:

Surprising exchange. Good for both of you
Wonder where the Aladdin is now
[quoted image][quoted image]

For now Ad Jonker has put Aladdin in the dutch nfv pinball association clubhouse.
Maybe the Dutch members get a chance to play when covid is under control later this year.

And please don't forget to vote for Aladdin best homebrew game 2020.

1 week later
#293 3 years ago

Don't forget to vote for this beauty.

Flyer Aladins TOTAN back~01~01 (resized).pngFlyer Aladins TOTAN back~01~01 (resized).png
#295 3 years ago
Quoted from cybevenom:

allready voted a while back. Hope you win it Wil.

Thanks for the vote.
Maybe, maybe not.
Some are really great.

#297 3 years ago
Quoted from cybevenom:

yeah. i like the sonic one as well. we will have to wait and see. still rooting for you.

Yes Sonic is also a great game.
Last chance this week to vote for best homebrew pinball machine 2020.
Whatever you choose, VOTE.

#298 3 years ago

Thanks for the votes everybody.
Aladdin is finished and left the building.
So nothing new to share anymore.
Maybe some of you get a chance to play it in the future on a event in the Netherlands.
This was also my last homebrew build.
Thanks for the following en goodbye for now.

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