The Genie will be different in my version.
Its has not the correct place on the drawing yet. It will be more on front for sliding the Genie backwards when te ball locks for multibal.
1 Hit Genie letter E, magnet in genie grabs the ball.
2 Genie travels back on the playfield.
3 Under the Genie apears the magic carpet.
4 Ball drops true the carpet.
5 Genie slides back.
For now we are working on the graphics and final inserts.
Quoted from PeterG:So you are recreating Totan?
Yes New Totan with the original software.
Just like my other two projects Medieval Castle 2005 and Data East Star Wars SDSO in 2007.
I always put in some extra shots or different megs that are not in the original.
Extra kickback deflectorschield on Star Wars and a upperplayfield on Medieval Castle.
IMG_20170602_172050 (resized).jpgDSC_0047 (resized).JPG
Made some changes to make shure everything fits under the playfield.
And changed the Genie how it works.
Sort off craddle lock, a hatch on the playfield under the Genie magnet (magnett is in the Genie) that unlocks when de bal drops from the Genie and disapear under the playfield.
In normal mode the hatch is locked.
So its ready to drill the inserts now (by hand).
Aladdin INSERTS~01 (resized).jpgIMG_20191008_220440 (resized).jpg
Quoted from noitbe1:Great layout. It reminds cirqus voltaire, I don’t know if it was on purpose.
Thanks, no but i know what your mean.
I think the square inserts gives you the feel, same with the outlane inserts.
Quoted from pinballwil:Thanks, no but i know what your mean.
I think the square inserts gives you the feel, same with the outlane inserts.
Yes, also Genie location (ringmaster) and bumpers
For the love of God send that play field to Ron Kruzman to get arguably the best clear job on the planet.
Quoted from CLEllison:For the love of God send that play field to Ron Kruzman to get arguably the best clear job on the planet.
For sure that’s a pretty playfield,I like choice of colors.Dont let Disney people see that!
Quoted from romulusx:For sure that’s a pretty playfield,I like choice of colors.Dont let Disney people see that!
Thanks.
I only make one, just like Star wars.
Every time I look at stuff like this, yours and the guy who just decides to build a wide body TAF or a Wizard blocks out of the blue or the guy who built the reverse Star Trek I’m just fucking amazed at the talent and imagination. I would literally give both my nuts to have that and be able to use it. I hope to be able to see and play this game one day. Please follow up and let us see it finished.
Quoted from zr11990:Every time I look at stuff like this, yours and the guy who just decides to build a wide body TAF or a Wizard blocks out of the blue or the guy who built the reverse Star Trek I’m just fucking amazed at the talent and imagination. I would literally give both my nuts to have that and be able to use it. I hope to be able to see and play this game one day. Please follow up and let us see it finished.
Thanks, it will be finished next winter this time.
I hope you have other skils. Ore you wil get a hi voice i think.
Beter keep your nuts and look for something else.
Time to fit everything.
Printed the graphics on paper to check everything.
Still have to drill the two holes for the bazaar targets.
And the opto's for the balsave in the outlanes.
Than seal the playfield with transparent paint.
Have to shift some graphics (carpet and make a wish graphic because the scoop has changed from position and reposition te carpet.
Quoted from pinballwil:Time to fit everything.
Printed the graphics on paper to check everything.
Still have to drill the two holes for the bazaar targets.
And the opto's for the balsave in the outlanes.
Than seal the playfield with transparent paint.
Have to shift some graphics (carpet and make a wish graphic because the scoop has changed from position and reposition te carpet.[quoted image]
How did you handle the vanish tunnel and harem passage switchs?
The orignal design had 3 locks possibilities even if only 2 was used. How are you dealing with it?
Will you use magnet the same?
The 3rd flipper is interesting. Look forward to see more
Quoted from noitbe1:How did you handle the vanish tunnel and harem passage switchs?
The orignal design had 3 locks possibilities even if only 2 was used. How are you dealing with it?
Will you use magnet the same?
The 3rd flipper is interesting. Look forward to see more
The harem passage switch is now a standup switch behind de genie and past the (Orb) outhole. So after hit the last letter it fals in the outhole to start the event.
De locks and switches are the same as in the original totan.So it works the same.
Vanish,
After hitting the last letter Genie the magnet grabs the ball on the genie (just like theater box).
when de magnet release the bal the same time the hatch onlock, bal drops true the playfield, coil close the hatch, hits the rolover vanish switch and drops in the scoop, and starts multibal.
f3f554a38386f734f8884b3412c4693ee6adc428~01 (resized).png
I think your 2.0 software works fine in my version
Added over 4 years ago:i forgot, the harem passage switch is in the pop bumper lane and pull the droptarget up.
Quoted from pinballwil:The harem passage switch is now a standup switch behind de genie and past the (Orb) outhole. So after hit the last letter it fals in the outhole to start the event.
De locks and switches are the same as in the original totan.So it works the same.
Vanish,
After hitting the last letter Genie the magnet grabs the ball on the genie (just like theater box).
when de magnet release the bal the same time the hatch onlock, bal drops true the playfield, coil close the hatch, hits the rolover vanish switch and drops in the scoop, and starts multibal.
[quoted image]
I think your 2.0 software works fine in my version
Thanks for all the details. Sounds really original and I like the harem idea. I hope to see the 2.0 on it as well, I’ve my own homework to finish. I have a big update coming as well. give me several more weeks.
Quoted from noitbe1:Also... I forgot to mention that TOTAN 2.0 handle an auto launcher (same as SS or CV...) which was not on the original Totan and 1.4
I know i follow your tread.
And everybody a mery christmas and a happy new year.
See you next year.
Quoted from pinballwil:Everything falls in to place now.
Ramp and crossover, and even small things like a flasher insert.[quoted image][quoted image]
Great. One thing: there is actually no « forty thieves » mode, this one has been replaced by flying carpet (there was a misspell in the proto PF) but the software callout is there and the flying carpet sequence is launched. A bit strange... Maybe this has been changes somewhere in proto phases.
Forty thieves is also Alibaba story.
Quoted from pinballwil:Everything falls in to place now.
Ramp and crossover, and even small things like a flasher insert.[quoted image][quoted image]
Great job bud this is looking way better the the TOTAN can't wait too see more of this sick machine
Quoted from noitbe1:Great. One thing: there is actually no « forty thieves » mode, this one has been replaced by flying carpet (there was a misspell in the proto PF) but the software callout is there and the flying carpet sequence is launched. A bit strange... Maybe this has been changes somewhere in proto phases.
Forty thieves is also Alibaba story.
I never had a totan.
So i look at the original swithes and events and then look wat i can do to change to do something different in the layout.
Just like "sneak in" and the droptarget in the jetbumper lane.
Or the single kinetic ball instead of two single shots.
I don't like the original ramp (bounces off often) and to long travel time. And way to easy to defeat the genie. So in my version you have to work harder.
Quoted from Williampinball:Great job bud this is looking way better the the TOTAN can't wait too see more of this sick machine
Thanks, don't think its better.
Different is more the word and have more color.
For sure redesigning the PF is really interesting and look forward to see the drop target and else.
Disagree for the original ramp, i think it’s pretty cool with a nice move and 4 different exits.
Quoted from pinballwil:So in my version you have to work harder.
I worked on that too: forget saving the princess once every 3 games... That was the main issue on this game, being way too easy with this lamp...
The gameplay will change a lot with your PF: bumpers will be easily accessible but I guess some other target will change a lot.
The modes were easy too but if you found a way to create satisfying shot, sounds great. For my new modes I’ve found other ways to add strategies on gameplay. Ramp and genie were easy shot so I had to deal with that as well. The gameplay with Aladdin change will surely melt and make something new and refreshing.
Quoted from pinballwil:Thanks, don't think its better.
Different is more the word and have more color.
Keep up the great work your doing look forword seing more
Happy new year everybody.
Today completed the last holes for some post and targets and a oneway gate to enter the jets (and to stay in longer).
Made some changes by the outlanes post for the opto's.
so its time to finish the playfield by adding the graphics and top coat (just like my previous project starwars, see picture) . Next time i show you the playfield ready to build.
IMG_20200102_164705 (resized).jpgIMG_20170403_170640 (resized).jpg
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