(Topic ID: 139061)

Airborne Club - Cleared for takeoff on runway 4Q

By SilverUnicorn

8 years ago


Topic Heartbeat

Topic Stats

  • 325 posts
  • 50 Pinsiders participating
  • Latest reply 63 days ago by bigguybbr
  • Topic is favorited by 21 Pinsiders

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#222 3 years ago

Just picked up this cabinet on Thursday. Love it, but man is it a heavy beast. My bonus room upstairs is where my cabinet lives, and even with another guy helping there was no way we could get it up in one piece. Spent the next day labeling and unplugging everything needed to remove the head, the playfield and the transformer. I need to write up a quick guide on how to do that for when I forget later lol.

#224 3 years ago
Quoted from SilverUnicorn:

I didn't find Airborne to be heavier than any other standard body game. Now try moving a Haunted House. You'll remember that one for a while! LOL
Chris

I looked it up in the manual and it says 250lbs. I guess that is pretty standard. Felt like a real lead butt compared to the old EM it replaced.

#225 3 years ago

I was trying to find some info on adding mirror blades (side mirrors) to my Airborne to cover up the scratches on the inside of my cabinet. I found an old post that says Bally/Williams ones may work. Has anyone here tried it? How did it go and can you share a picture?

Also, does anyone know what the difference is when ordering mirror blades between Bally/Williams and Bally/Williams Remake?

3 months later
#232 3 years ago
Quoted from SilverUnicorn:

I am hoping the Color DMD group will be doing Airborne soon. Pinball Magic and Breakshot looks amazing, and I think Airborne would be no less spectacular. I'd buy one in a second.
Chris

My last email with Randy Perlow stated “
Airborne is not currently an active title and I’m not sure if/when it will be completed.”

#233 3 years ago

I can’t remember if I posted this on here before, but there is a nice way to work on the playfield. You just need to put a rag or something behind the rollers at the back middle of the playfield so it doesn’t scratch the dmd.

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#235 3 years ago
Quoted from wamonkey:

I asked about that as I just had to put a color DMD in mine (high voltage was out on the display driver board seemed to make sense to just get a color DMD then fix a board I would later not use)....
A person can apply to colorize the game with ColorDMD if they want, they review who you are etc. and can select you to colorize the game, obviously you have to own the game so it can be colorized.
Thought about it - maybe I may look at doing it after I do my shop on the game I just got.

I've never looked into the process of how they colorize the games. It would be cool if there was a way to help out.

#238 3 years ago
Quoted from TomDK:

Dangerous .. you might bend the trim holding the glass.
On my AB I had this metall part destroyed ...

The metal gauge on that trim is pretty heavy (far studier than any other pin I have seen), so it shouldn't have any issue supporting the partial weight of the playfield since the supports are taking more of the weight. It works for me, and others who have done it.

3 weeks later
#239 3 years ago

Moved it back downstairs and into the garage for pick up. She’s on her way out Monday night to make room for a new pin.

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1 year later
#253 1 year ago

<

Quoted from Sonic:

I'm going to be joining the club this weekend....just hitting the club up for any suggestions regarding mods/things to look out for/ upgrades...I need to shop it - any suggestions for rubbers? I was thinking going Titan silicone light blue on the flips and clear everywhere else. Probably a Cliffy ramp protector....I think I'll need to update the ROMs....
Always open for feedback!
Matt
M&M Creations

When I had mine I remember getting Cliffys because that left out hole is getting hit constantly. I did throw mirror blades in and they worked really well since the back board for the playfield is mirrored as well.

I went with clear titans to help with lighting. The machine is pretty challenging to shop out as there are just so many parts to it. I posted a ways back how you can perch the back of the playfield up in the glass trim to make access a lot easier, just be sure to throw a towel in there so you don’t scratch the dmd.

2 weeks later
#257 1 year ago
Quoted from Sonic:

I reached out to the OP's but no one cared to clarify

Sorry I couldn't / wouldn't help, but glad you figured something out. I was out of town for my 10th wedding anniversary and didn't want to entertain getting on the phone and talking about shopping a pin I traded away more than a year ago. I would prefer to stay married and out of the dog house.

Here is a post in the pinball magic forum that shows the same thing
https://pinside.com/pinball/forum/topic/pinball-magic-club/page/42#post-6337280

1 year later
#325 63 days ago
Quoted from sandviper:

the left ramp in the prototype was lowered only for events, and you could do a complex combo, in which if you missed, the ramp immediately rose and stopped the combo, and in 1.6, when the ramp goes down, it DOES NOT RISE AT ALL, even when the ball lock is lit under it, and the combo has now lost its significance since if you miss, the ramp does not rise and you can get there as much as you want.... Can this be somehow turned off or will I have to put back the prototype roms?

The ramp is designed to be in the down position except when capturing the ball. Capcom redesigned the mech early on to prevent the coil from burning up from being energized most of the time, but also released a software patch to address the issue. The toggle in the settings is to set the ramp behavior for the 2 different mechanisms. The details are in the code release notes.

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