(Topic ID: 195345)

Aerosmith Pro "VS" Star Wars Pro?

By frankmac

6 years ago


Topic Heartbeat

Topic Stats

  • 44 posts
  • 27 Pinsiders participating
  • Latest reply 6 years ago by Rdoyle1978
  • Topic is favorited by 2 Pinsiders

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Topic poll

“Aerosmith Pro "or" Star Wars Pro”

  • Aerosmith Pro 96 votes
    73%
  • Star Wars Pro 35 votes
    27%

(131 votes)

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#1 6 years ago

I am looking to buy one. Any Suggestions.

#2 6 years ago

AS has my vote.

#3 6 years ago

I hate the theme and music, but Aerosmith is a better game. Pretty darn fun, but at times a little frustrating.

-1
#4 6 years ago

i can't wrap my head around the quotes surrounding "VS". is this a sarcastic comparison?

#5 6 years ago
Quoted from pezpunk:

i can't wrap my head around the quotes surrounding "VS". is this a sarcastic comparison?

Who cares? He just wants to know if you like AS or SW better?

#6 6 years ago
Quoted from pezpunk:

i can't wrap my head around the quotes surrounding "VS". is this a sarcastic comparison?

IMG_0836.JPGIMG_0836.JPG

#7 6 years ago

Only played about 10 games on each and I thought Aerosmith was more fun. Still tough to judge without having both games at my house for a few months and seeing which one ends up getting more plays.

Also SW is a WAY better theme than Aerosmith so it should not even be close if your comparing them theme wise. So does theme really matter that much?

#8 6 years ago
Quoted from Mfsrc791:

Only played about 10 games on each and I thought Aerosmith was more fun. Still tough to judge without having both games at my house for a few months and seeing which one ends up getting more plays.
Also SW is a WAY better theme than Aerosmith so it should not even be close if your comparing them theme wise. So does theme really matter that much?

So does theme really matter that much?

in this case, a big YES ! but in AS favor

as said already in the SW topic, let's admit they have all fu**** up
AS is the opposite, theme integration is very nice, including last but no least, the (very good) artwork

#9 6 years ago

AS Pro as it actually has a few toys / features that interacts with the ball (toy chest, magnet, kickout to toy box, elevator scoop) versus Star Wars pro that doesn't have a single interactive toy for $5300+...Also AS Pro has metal ramps while Star Wars Pro has plastic ramps.

#10 6 years ago

Aerosmith is a solid game but I pick SW Pro based on theme, speed, lights, sound and just general excitement. Aerosmith may have more toys but it's still a game revolving around Aerosmith and the rule-set feels pretty bland and too similar to KISS in my opinion. At least Star Wars is unique and introduces some new concepts such as locking in multipliers and the Tie fighter button.

#11 6 years ago
Quoted from MikeS:

At least Star Wars is unique and introduces some new concepts such as locking in multipliers and the Tie fighter button.

Aerosmith locks in multipliers.
But yes, there is no Tie Fighter button. (Probably would have been out of place

#12 6 years ago
Quoted from Arcade:

Aerosmith locks in multipliers.
But yes, there is no Tie Fighter button. (Probably would have been out of place

It's out of place on Star Wars. The game moves at breakneck speed the entire time but they want you taking your hands off the flippers multiple times throughout each ball. Total disconnect between design and code.

#13 6 years ago
Quoted from jar155:

It's out of place on Star Wars. The game moves at breakneck speed the entire time but they want you taking your hands off the flippers multiple times throughout each ball. Total disconnect between design and code.

I dont feel this way at all. Ive got 500 games on my SW and the code shines and works great with layout and using action button. Except for the few things not completed in the code yet SW feels great after you get the hang of everything going on. Once the code lets you complete characters and start another character the depth of SW will be way beyond the depth of AS. AS is good but after 20 games on it(i have played it more) i knew i didnt really want to own one. Id take the playfield lcd over jack in box and tie fighter over that elevator 3d mold when comparing Pro vs Pro.

theme SW wins
code SW wins
shots SW wins
playfield lighting SW wins
playfield art AS wins but i think its alittle cluttered for playing but nice to look at
Cabnient and backglass SW wins
Pinside hate SW wins

10
#14 6 years ago

Who would have believed a year or so ago that AS would be beating a new SW game in a poll?

#15 6 years ago
Quoted from Shapeshifter:

Who would have believed a year or so ago that AS would be beating a new SW game in a poll?

Give it another 6 months and see what people think then. I don't think people have spent enough time on both games and the code for SW is still really early and missing modes and features and they are still figuring out how to balance out the scoring. I'd be surprised if AS is still the favorite in 2018 and beyond.

#16 6 years ago
Quoted from Shapeshifter:

Who would have believed a year or so ago that AS would be beating a new SW game in a poll?

AS is pure fun ! Needs a bit of tweaking but if they add another multiball and more of the smart button to do , it will become a monster pin

#17 6 years ago
Quoted from MikeS:

Give it another 6 months and see what people think then. I don't think people have spent enough time on both games and the code for SW is still really early and missing modes and features and they are still figuring out how to balance out the scoring. I'd be surprised if AS is still the favorite in 2018 and beyond.

Aerosmith will probably ultimately settle as a solid B title in the Stern lineup, I think. It's fun, but it doesn't do anything unique or special and, for those that care, the theme is a barrier. What it does do well, however, is it has code that is very well supported by its layout and vice versa. It has the right amount of depth for what it has going on in regards to shots. It's a very cohesive experience. But again, there's nothing super notable in the game. It's a very safe design, but it is fun.

Star Wars needs to be reigned in a bit on the code level to get to that same level of cohesion. The game is actually not that complicated, but it piles way too many things on top of another. Shots will often have more going on with them than the game can adequately indicate, and it gets very hard to follow, especially with how fast the game plays. There's still a lot to be done with Star Wars, but I think it's always going to be a love/hate type of game. There are just so many quirks that are either going to click with you or drive you off over time. It's not going to be a universal appeal type of game.

#18 6 years ago
Quoted from thunderking50:

AS is pure fun ! Needs a bit of tweaking but if they add another multiball and more of the smart button to do , it will become a monster pin

i fully agree- but with that logic Kiss is the greatest game of all time. I'm only going to judge games from now on with the current code. In this case i'd say AS is an easy winner over SW. I dislike the unbalanced and convoluted multiplier rules that SW has (same with GOT).

#19 6 years ago

SW for me is the better game, and the multipliers are great fun, its damn amusing trying to control the ball in a fast game and at the same time setting up the shots for maximum points, not for everyone obviously but I really enjoy it plus the theme and layout is so much better, don't buy into the code confusion crap either, hasn't presented a problem for me, in fact I've enjoyed slowly figuring it out and the game just gets better, I don't think you can go wrong with either though, both are great pins.

#20 6 years ago
Quoted from jar155:

Aerosmith will probably ultimately settle as a solid B title in the Stern lineup, I think. It's fun, but it doesn't do anything unique or special and, for those that care, the theme is a barrier. What it does do well, however, is it has code that is very well supported by its layout and vice versa. It has the right amount of depth for what it has going on in regards to shots. It's a very cohesive experience. But again, there's nothing super notable in the game. It's a very safe design, but it is fun.
Star Wars needs to be reigned in a bit on the code level to get to that same level of cohesion. The game is actually not that complicated, but it piles way too many things on top of another. Shots will often have more going on with them than the game can adequately indicate, and it gets very hard to follow, especially with how fast the game plays. There's still a lot to be done with Star Wars, but I think it's always going to be a love/hate type of game. There are just so many quirks that are either going to click with you or drive you off over time. It's not going to be a universal appeal type of game.

i will admit that i play single modes not stacked unless its the mini wizards. I cant wait until the no stack code comes out.

#21 6 years ago
Quoted from Phbooms:

i will admit that i play single modes not stacked unless its the mini wizards. I cant wait until the no stack code comes out.

Yeah thats a nice option to have, playing with a bunch people for points and I like the stacking but single player mode and I would turn that off. I want a Jabba mode, like Boba Fett, how great would it be to make shots and like the DE version Jabba gets strangled but when you miss or fail the mode that weird rat laughs at you, even button mashing to strangle him would be fun, so much more could be done and while I like the code right now they could really make something out of this game with updates, all the toys and artwork etc. can't make a great game but code can.

#22 6 years ago
Quoted from Hazoff:

Yeah thats a nice option to have, playing with a bunch people for points and I like the stacking but single player mode and I would turn that off. I want a Jabba mode, like Boba Fett, how great would it be to make shots and like the DE version Jabba gets strangled but when you miss or fail the mode that weird rat laughs you, while I like the code they could really make something out of this game with updates, all the toys and artwork can't save a game but code can.

Definitely not enough Jabba. I only hear him when i tilt, laughing at me.

#23 6 years ago

I thought that was the Emperor laughing during a tilt.

#24 6 years ago
Quoted from Apollyon:

I thought that was the Emperor laughing during a tilt.

More Emporor callouts but sometimes Jabba. The Emporor has the best tilt callouts but Jabba also has some, the best one for Jabba is his laugh. The Emporors tilt callouts are long and some of the best lines in SW movies. The Yoda warnings are too repetive and annoying sometimes, "control you must learn control". Hopefully Dwight makes more warning callouts.

#25 6 years ago
Quoted from jar155:

Aerosmith will probably ultimately settle as a solid B title in the Stern lineup, I think. It's fun, but it doesn't do anything unique or special and, for those that care, the theme is a barrier. What it does do well, however, is it has code that is very well supported by its layout and vice versa. It has the right amount of depth for what it has going on in regards to shots. It's a very cohesive experience. But again, there's nothing super notable in the game. It's a very safe design, but it is fun.
Star Wars needs to be reigned in a bit on the code level to get to that same level of cohesion. The game is actually not that complicated, but it piles way too many things on top of another. Shots will often have more going on with them than the game can adequately indicate, and it gets very hard to follow, especially with how fast the game plays. There's still a lot to be done with Star Wars, but I think it's always going to be a love/hate type of game. There are just so many quirks that are either going to click with you or drive you off over time. It's not going to be a universal appeal type of game.

Agreed on Aerosmith. It's a solid B title overall and not really a bad game in any particular way. But I also don't think it's really extraordinary in any way besides possibly the artwork. I have a good time playing it but it isn't super exciting. I don't lose any sleep over the Medley wizard mode and Final Tour isn't something that really excites me that much. Star Wars has way more upside to me and most of this is probably due to the theme. There's more potential to blow it up big and the modes are just way more exciting then just playing songs. We haven't even seen Light Saber dual or Jedi multiball yet but the hurry-ups and frenetic nature of the game just keeps me on my toes more and it seems way more exciting to play! I think some of the issues with code will be worked out and I would recommend not stacking modes if you really want to experience the game.-great that Stern now has an option to turn this off. The code isn't even on 1.0 yet and many modes and other features aren't even in the game yet so I think we need to give this game some time before declaring it a failed game.

#26 6 years ago
Quoted from Phbooms:

More Emporor callouts but sometimes Jabba.

I haven't noticed Jabba at all, I need more and much much more from the Emperor.

#27 6 years ago
Quoted from Phbooms:

More Emporor callouts but sometimes Jabba. The Emporor has the best tilt callouts but Jabba also has some, the best one for Jabba is his laugh. The Emporors tilt callouts are long and some of the best lines in SW movies. The Yoda warnings are too repetive and annoying sometimes, "control you must learn control". Hopefully Dwight makes more warning callouts.

The game needs way more Chewbacca too!

#28 6 years ago
Quoted from Hazoff:

I haven't noticed Jabba at all, I need more and much much more from the Emperor.

I just noticed them yesterday. Maybe there determined by the mode planet your playing? I was trying to beat Deathstar mini wizard alot when i heard most of the Emporor tilt callouts, some are 10 seconds or more long that taunt you into the next ball. Yesterday i was trying to mainly beat any of the mini wizards so maybe Jabba tilt callouts were during Tatooine mini wizard, its the laugh from when Jabbas negotiating with Leia dressed as bounty hunter i think.

#29 6 years ago

I will be going to my distributor to play both today .

I have put some good time in an Aerosmith already. I need to play Star Wars.

Does anybody own both ?

#30 6 years ago

They could have just replaced Jacky with a Jar-Jar figure and added annoying JAR JAR call-outs with a re-skin, would have been a better game.

#31 6 years ago
Quoted from frankmac:

I will be going to my distributor to play both today .
I have put some good time in an Aerosmith already. I need to play Star Wars.
Does anybody own both ?

Make sure to play with each character on SW. Luke has the best modes, R2 is the easiest to score with and get to Deathstar mini wizard, Leia is toughest, Han is easiest to get to the 3 other mini wizards besides Deathstar. Dont plunge the ball use the action button to plunge ball which will lock in the multiplier right away. Dont stack the modes. Make sure the volumes up.

#32 6 years ago

I have played both. I bought an AS. Both are pretty fun. SW is going to be hard pressed to live up to expectations on theme, but it is fun. Also, SW is pretty complicated to understand full, evwn after 15 plays, AS less so.

AS outlanes are brutal, both have some satisfying shots. Loved SW audio!

AS is not Kiss. Go play KISS again, learn those rules (multipliers), that game is a blast in its own right.

I was dissapointed with SW art package in general , that may have been unavoidable too. AS art package has to be in sterns top 3 ever.

I think I read somebody in this thread say that the AS art was too busy.. Wow.

I prefer AS gameplay , looking forward to more polished code. Wouldn't rule out a SW at some point

#33 6 years ago
Quoted from ZEN:

I think I read somebody in this thread say that the AS art was too busy.. Wow.

AS is busy, but it fits with their style so well, I give it a pass. SW is just the opposite, it is so bare I want more...more art, more toys just...more...

I was really hoping to be all fanboy in love with SW, and maybe once I get to play it I will be, but my first impression is, "Really? That's all they could come up with?"

#34 6 years ago
Quoted from MikeS:

The game needs way more Chewbacca too!

Empororer, jabba, chewie, obe one.....the game just needs some Star Wars call outs! And not just on tilt or attract. It needs interactive creative use of the theme.

#35 6 years ago

AS pro feels like twice the game as SW pro. I'm not a huge fan of the band, but that pin is dang pretty fun to play. Yes, I've played both.

#36 6 years ago

Ok, after 3 hours of playing these pins This is my opinion.

Aerosmith "VS" Star Wars pro models.

Aerosmith is fun..
Star Wars is fast..

Both games are entertaining.

The artwork on Aerosmith is fabulous. The artwork on Star Wars is mediocre but for some reason with the lighting it works .

Overall looks of the pins walking up to them I would consider equal.

Plunging the ball I would have to say goes to Aerosmith. There's just something that drives me crazy about the hobbit like feel of the plunge on Star Wars . Although I will say after 20 games I did get used to it.

The initial lighting of Star Wars seem to have the upper hand. But as you got deeper into Aerosmith they were both pretty much equal to me.

In regards to LCD programming and animation that would go to Star Wars!

In regards to the toys Jackie wins!! The catapult is pretty impressive .

I did feel like Star Wars had slightly stronger flippers and the overall feel just felt stronger . But I have no clue as to what the settings of either machine was set at...

I walked in today completely believing Aerosmith was the game for me . In all fairness I left today more satisfied playing Star Wars.

It just seemed to flow fast and smooth. I am not a maniac Star Wars fan but I did feel very comfortable playing this game. And wanted to play more .

Star Wars had me today.

Who knew ?

I will visit again in the next few days and make a final decision ..

#37 6 years ago

Wow, looks like Star Wars could use some help in this VS battle.

I invite you to chrck out my thread: https://pinside.com/pinball/forum/topic/hosers-9-dream-star-wars-code-adjustments-vote-now

It is a list of Code adjustments I hope to present to Stern. Please Vote for all the ones you want to see in Star Wars! And chat it up in there!

Thanks

#38 6 years ago

Man it kills me to write this.. but AS by a MILE. It it just way fun. No just more fun - fun in general. It's not super hard, but it has some interesting shots and the toy box is fun.. plus the pro has a working toy

#39 6 years ago

Well, I went to replayfx in pittsburgh a week and a half ago. I came home with Aerosmith pro. I had gone in thinking I would buy Star Wars pro. I intended to. But after playing it so many times, I'm just not sold on it. I'm not saying I don't like it, but aerosmith has some much more going on it in. In my opinion,,the lcd is better used in Aerosmith. SW lcd is just movie clips that have nothing to do with the game or anything it in. I don't get that. Star wars could be any game, its like they took the license and pasted it over a pre made board. Sad to saythere are a lot of better stern games than SW: kiss, gb, got, walking dead, batman 66.

#40 6 years ago

Really liked AS the first few times I played it but then the fun of the toy box wore off and I started to get a bit bored by the game. I like Kiss and SW better.

#41 6 years ago
Quoted from Rdoyle1978:

Man it kills me to write this.. but AS by a MILE. It it just way fun. No just more fun - fun in general. It's not super hard, but it has some interesting shots and the toy box is fun.. plus the pro has a working toy

Have to play sw yet, but AS was pretty lame except the art. Sw looks like more fun, but worse art, better theme though.

#42 6 years ago

SWPro will become the hipster choice of 2018.

Oh, and "Players" apparently like SW Pro.

#43 6 years ago

Purchasing Aerosmith now. I'll wait a few months on SW until the bugs are sorted out. I think AS pro is better bang for the buck. For SW, I want a Premium. Prices are getting pretty high and I've heard Stern went up again for SW. Hyperloop is too cool and I wouldn't want to miss it.

#44 6 years ago
Quoted from libtech:

Have to play sw yet, but AS was pretty lame except the art. Sw looks like more fun, but worse art, better theme though.

I've only played it for about 45 minutes but I really liked it every time - it has some cool frenetic modes that come up every so often. Played SW in Vancouver today... it yet again did not grab me. I played maybe 30 minutes but the pasting a video clip of the movie over a generic board layout certainly rings true so far.

What a bummer though; I love Star Wars! The opening music and everything is just such a great setup, then ... I'm sure it will improve with code updates

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