Picked up a HUO pro yesterday, timing could not have been more perfect!
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So am having an issue with my newly owned Aerosmith. Its on latest code, have never run previous code as I only got it a day after the latest code came out.
The toy box is ejecting balls at random. When it knows that it has the right number of locked balls inside, if any of the 3 optos at the top of it are triggered, it will ejects the balls. At random this happens during gameplay. Have tested with all other switches and none of those are triggering the optos. Any ideas? I’ve had it sat in switch test for a long time seeing if the optos would trigger on their own and they don’t.
Thanks
Quoted from windoesnot:So am having an issue with my newly owned Aerosmith. Its on latest code, have never run previous code as I only got it a day after the latest code came out.
The toy box is ejecting balls at random. When it knows that it has the right number of locked balls inside, if any of the 3 optos at the top of it are triggered, it will ejects the balls. At random this happens during gameplay. Have tested with all other switches and none of those are triggering the optos. Any ideas? I’ve had it sat in switch test for a long time seeing if the optos would trigger on their own and they don’t.
Thanks
Think I’ve sorted this issue, the connectors into the 3 opto boards in the toy box seemed a little loose so took it apart, reconnected and not had the issue since.
Am really enjoying the way this game makes you think, especially the further you get into it. What mode do you go for next, how many balls do you risk for toy box, combining the multiballs with what modes you have left, what super modes come from those modes once finished, where to put a shot multiplier, toy box playfield multipliers. Plus the general difficulty of it (damn you left outlane of doom!) means any best laid plan can go wrong at any second.
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