(Topic ID: 184386)

Aerosmith owner? Then walk this way!

By TimeBandit

7 years ago


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  • 4,082 posts
  • 377 Pinsiders participating
  • Latest reply 27 hours ago by beltking
  • Topic is favorited by 134 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #253 KISS shooter lane protector on Aerosmith Posted by Shapeshifter (6 years ago)

Post #575 Toybox Kickout protector pictures Posted by cooked71 (6 years ago)

Post #616 Full protector set pic for Prem/LE Aerosmith Posted by Pin_Guy (6 years ago)

Post #1246 Spike and Spike 2 sudden reset fix information Posted by PinMonk (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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18
#1 7 years ago

Calling all owners of the next sleeper hit from Stern! Get your pics, scores, strategies and mods up in here.

My Pro landed today.
Get into the volume settings first, turn the bass and treble up!
This is a hit, fair and square. Don't know enough yet about rules to get too deep into it. But man, this thing rocks, straight out of the box.
Got something going by about game 5. Was trying to hold off the toy box MB, but got double scoring from the scoop so thought I'd go for it.

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#2 7 years ago

Shots..

Left saucer, super safe backhand if you pop the ball out along to the nose of the flipper.

Left orbit, pops seem a little more open than KISS. Definitely easier than X-Men.

Left/centre ramp, tight, but interesting pay. It only has to just make it through the apex of the bend and it slopes down quickly. I keep thinking I haven't made it and then it keeps going. Sweet.

Elevator, gimme. Backhandable.

Lock shot, tight but bounces in a lot. You won't be searching for this lock.

Right ramp, ahhh, another tight one. But forgiving if you miss it. Doesn't seem to send you DTM.

Right orbit. Sorta normal.

All in all, definitely tighter than average shots, but light on the punishment if you miss.

Outlanes are not at all hungry. I think this may get a reputation for long ball times.

#3 7 years ago

Seems to be playing nothing like KISS. Obviously the pops are a whole different proposition with only three there. I haven't had the pops send the ball to any drain yet. They also (seem to) never send the ball back up the left orbit.

Outlanes feel super forgiving. I might have to open them up. I'm really only losing power drains down the outlanes. There's a lot of rubber in the area on both sides.

#4 7 years ago

I think you should always be controlled plunging to pick up an elevator loop shot. This is a high value-added skill shot.
Get ahead of the plunge and do it manually whenever there is an auto plunge.

#6 7 years ago
Quoted from whisper:

Congrats on the pick up TB, looks like a wicked game man..

It really does feel good.

Outlanes are full open from factory. Only two positions. I'm seriously thinking of taking the posts out.

#9 7 years ago

Art and detail are absolutely spectacular..

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#10 7 years ago
Quoted from Delta9:

Know lets see one of those aprons installed

Definitely purple.

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#12 7 years ago
Quoted from denmark71:

Your aprons look fantastic! Did the game come with any factory mylar in high traffic areas? how is the clear look?
enjoy your new game

Thanks!

Mylar at saucer and elevator, pops and all the way around the front of the toy box and magnet, out to between the "3" and the "6" inserts and across to the pops.

Clear reminds me of IMVE. Thick and glassy.

#14 7 years ago

Same as Met. Not overly fast. Sort of perfect for old rockers like us, haha. Can scream back from the stand ups in front of the right pop bumper, and can orbit pretty quick. Ramp journey definitely more cruisin' pace. I have had the magnet fling it so fast I couldn't see it. But rarely.

#18 7 years ago

One bug I've noticed so far, and it's inconsistent, is if I have the ball locked away during TBMB and I drain all the others, it can go into ball search looking for the locked ball.

#20 7 years ago
Quoted from T7:

Thanks for taking those pics - the art looks even better the closer you look!

Yes, it's a machine where you can actually enjoy taking the glass off and getting right in close and scanning around the PF looking for stuff.

#31 7 years ago
Quoted from branlon8:

no actually the area behind that, grayish color, looks like a piston and with some yellow symbols. Maybe it is a plastic, I just looked again in the gallery, it's hard to tell for sure. I haven't seen the game live yet, but the photos really look nice.

Here's a better view. It's a plastic. There is a top entry into the lock shot for skill shot or slow orbit shot.

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#38 7 years ago
Quoted from Cheese_WizardPQ:

Added 2 little led strips in toybox: a blue one attached to a GI and the second one was to use on the Blinking LOCK insert. I didn't figure this one yet...these new leds on board are out of my league.
It's look just ok. Pretty sure top mod guys will find something great.
I was optimistic until my plexiglass broke.
It sucked out my motivation to do better

Haha. I've been working on this all afternoon too! Effect is underwhelming though, as you suggest. Was thinking of replacing the floor plate of the box with acrylic..all sorts of things, but in the end I don't think it will be worth it.

#43 7 years ago

Fun with optic fibers! These are completely passive and simply hooked up to the right orbit arrow insert.

Attract

.
Some gameplay

#49 7 years ago

Phew, this right ramp shot is TIGHT! I think it's tighter than KISS, but maybe I just don't have my eyes dialed in yet. Definitely the hardest shot in my game room at the moment (Not counting my TSPP left ramp of course, but that's the hardest shot in the world).

#52 7 years ago
Quoted from jokerpoker:

Sounds like you are really enjoying this Mike.
I know a friendly butcher that is fairly interested also

He only buys LEs though, lol. No lowly Pro for the K-bomb.

#53 7 years ago
Quoted from Rockytop:

That is really cool. Where do you buy those?

I make them. PM me for details if you like.

3 weeks later
#58 6 years ago

Starting to open it up a little bit now. SOSAD to start. It seems to be a high scoring opening round. You can get the mode finished either by the lit shots or targets. If you get CIU straight away you will come out of here with 30-40mil.
Then WTW and combos once CIU is attained. You can get 14mil ramp shots on the combo.
Collected a few locks and started SE and then a 5 ball MB straight away. It just went nuts then. Making sure to get the locks to multiply the playfield.
Came out of all that with about 320mill in about 5-6 minutes. Maybe longer, but it didn't feel like long. Then proceeded of course to choke. But also had sort of run out of ideas, haha.

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#61 6 years ago
Quoted from Who-Dey:

Good score! Have you got to the first wizard mode yet?

I couldn't really tell. I saw colours I hadn't seen before and heard sounds I hadn't heard before. But you know what it's like, just doing my best to hang on!

#63 6 years ago
Quoted from Who-Dey:

I think you have to complete 5 modes to get to the first wizard mode?

Yeah. I realise now it was just the completion of the multiball.

I'm trying to work out the logic of SOSAD appearing to score so much higher than the other modes. There must be a trade off.

#71 6 years ago

Jagged a 20mil shot on WTW today. Shot multiplier-multiball multiplier-combo shot I think. I had to get a few shots in a row to build it up. Freaking amazing! Not sure if I'll ever repeat it. I was playing ALL day. I was reading KME on tilt forums getting an 80mil shot! This game rocks!

#86 6 years ago
Quoted from cooked71:

What's your take on the Smart Bombs Mike? Are they random awards? Are they really useful and well integrated like AC/DC?

Hey Mark. They seem very rudimentary compared to ACDC and seem to come much later in the game (unless I am doing something wrong) and I even believe from reports that they have been removed from 1.03. , I'm still on 1.02.

#91 6 years ago

I find myself collecting lock-lights, then often plunging for locks if I want a few in a row. The plunge into the lock is pretty easy if you practice enough. And there is some forgivness in the shot as you can run past it a bit and then roll back into it. Unlike Tommy, for example where if you go too far you are gone.

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Hey modders!
Your shop name here

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