Aerosmith owner? Then walk this way!

(Topic ID: 184386)

Aerosmith owner? Then walk this way!


By TimeBandit

1 year ago



Topic Stats

  • 2,368 posts
  • 241 Pinsiders participating
  • Latest reply 7 hours ago by crazypinballguy
  • Topic is favorited by 107 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Post #253 KISS shooter lane protector on Aerosmith Posted by Shapeshifter (1 year ago)

Post #575 Toybox Kickout protector pictures Posted by cooked71 (1 year ago)

Post #616 Full protector set pic for Prem/LE Aerosmith Posted by Pin_Guy (1 year ago)

Post #1246 Spike and Spike 2 sudden reset fix information Posted by vireland (10 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#25 1 year ago

Has anyone determined what happens during the final wizard mode and what music is played?

1 month later
#136 1 year ago
Quoted from sparechange1974:

I've got an LE on the way. Are there any game specific set up tips/tweaks that I should make( I already know about the cabinet braces)? Is this the "go to" thread for AS?

Cabinet braces? Haven't heard about this, can someone explain?

1 month later
#225 1 year ago

Any nice custom rule cards yet?

#229 1 year ago

Officially joined the club today, fun game and definitely has that I have to play one more thing going for it and before you know you just logged 20 games, lol!

IMG_3458 (resized).JPG

1 week later
#240 1 year ago
Quoted from thunderking50:

I like it a lot but i would like an Update on code for the Smart button cause it's not doing much in the game
and i would like to get another multiball in there...Something like a 2 ball multiball for completing something
just to give players a little push to get closer to the Mini wizard or wizard. (My 2 cents)
It is not TWD or Metallica or Acdc but already a good game.

Agreed, game doesn't get old but code update could really make it great.

I was thinking same thing, smart button doesn't do much and some other kind of multiball would be cool. The elevator multiball is definitely tough to get.

Could even add some hidden music tracks that you could play to if you complete the super ramps or super pops.

There is quite a bit they could do if they wanted

2 weeks later
#261 1 year ago

Wondering if anyone has used the new pinball browser to take a look at the AS code?

Just wondering if there are any unused music nuggets in there, could give some insight to future code update.

1 month later
#520 1 year ago

Pro owner - I do like the Prem/Le but not at 2k+ more. Would rather put the cash towards my next machine.

The upper playfield is ok and changes the scoring a bit but I seem to find the Pro faster and a little more difficult, especially getting the elevator multi ball.

Really can't go wrong either way on this one

1 week later
#521 1 year ago

Anyone add just a new subwoofer for more bass or did you swap all speakers out?

I don't think stock sounds bad other than not enough bass.

#526 1 year ago

I agree, sounds pretty good.

Could you just a tiny bit more bass

3 weeks later
#573 1 year ago

Anyone know if the end of game song can be changed using pinball browser without affecting the songs during game play?

3 months later
#803 1 year ago

For those that changed to flipper fidelity or pinball pro speakers.

Did you notice substantially more bass?

I think the head speakers sound fine however there needs to be some more low end. Sounds very hollow at the moment.

I noticed big change in sound on other machines I’ve upgraded but a few people mentioned for some reason on Aerosmith they didn’t get as much of improvement in sound.

#805 1 year ago
Quoted from sirlonzelot:

You can adjust bass in settings

I did that, still not a very full sound.

#807 1 year ago
Quoted from rooftop:

just add an external sub and its perfect.

Dumb question.... I have a extra 12” klipsch sub and sub cable.

Is there a jack for a sub cable or do I need to do some wiring?

#809 1 year ago

Just hooked up a spare 12” Klipsch powered sub I had stashed away.

Wow... this thing friggin rocks now!

#837 1 year ago

I've seen a smart missle maybe 3 times now. What are you supposed to do when you get one and how does it impact the game or scoring?

#839 1 year ago
Quoted from djreddog:

Use it at your consent to award jackpots or specific flashing shots during certain modes. Scoring varies depending on when you use the missiles.

The last time I saw it I hit the action button and didn’t really notice anything happen.

#845 1 year ago

That’s a good list. I’m still hoping for an additional song or two whether it’s a wizard mode type thing or some mystery music from the crank it up hole.

2 months later
#1207 10 months ago
Quoted from Shapeshifter:

Pretty disappointing update.
Has the outlane no sound even been addressed?
Presume there will be a meatier update in the Summer with the huge KISS final update

Disappointing is a understatement.

They need to save these tech updates for when there is something more substantial to update, that is unless there are no more REAL updates.
Is this even worth wiping out all my high scores? And no I don’t feel like dicking with pinball browser just to retain them.

1 month later
#1425 9 months ago
Quoted from Spiderpin:

Wait for it. Code is on the way. Then it's game on. I'll say on June 6th
What says you.

I'm going to take Memorial Day weekend! Summer kickoff for code release!

#1434 9 months ago

Aerosmith is a fun game but it sucks to only have 8 or 9 songs and then to have to hear them again in the wizard modes.

Would be cool if it was coded with some hidden music that you only hear if you achieve the wizard modes.

#1440 9 months ago
Quoted from vireland:

I'm not saying you can't enjoy AS and GotG, just that they won't be much better than they are right now unless Lonnie gets an assist from another programmer and I doubt Lyman has the time again.

Isn’t this likely the case now that Stern hired a bunch of help?

1 week later
#1461 9 months ago

I heard the other day still on old code. Waiting for something worth the update.

#1467 8 months ago

since we haven’t seen any updates at all yet... any guess what we may see?

1 month later
#1585 7 months ago

Any rumors of what we may see added?

#1589 7 months ago

It’s kind of a let down to get to the Wizard modes to only have to hear the same songs.

Other than Outlane sounds my one request with code would be to have some sort of ciu mode whether stand alone where you get some random song not selectable at any other time of game or wizard mode to the otherside With that song and possibly a couple others with difficult shot pattern.

#1592 7 months ago

The game hasn’t had any updates so there is quite a bit that can done if they want to make it exceptional.

Didn’t Metallica and guardians have some music added well after release?

#1595 7 months ago
Quoted from tilted81:

<blockquote cite="#4492858"
Didn’t Metallica and guardians have some music added well after release?
Yes! I’m also hoping for some cool new features. I still very much believe this is a sleeper title

It’s a sleeper for sure, good foundation code but this long awaited update will determine how good the machine will ultimately be. Hopefully Stern doesn’t f’ it up!

#1604 7 months ago

Where’s the code already, we are now past the mid point of summer!

#1626 7 months ago
Quoted from vireland:

No we're not. We're exactly 1/3 of the way through summer.

I was being sarcastic but as far as I’m concerned, my measure is based on kids out of school to kids back in school and we are past halfway on my calendar.

1 month later
#1739 5 months ago

Is today the day for code update?

#1748 5 months ago
Quoted from Crile1:

I'm just waiting on the code update before putting this one on the block. We will see if the update makes it a keeper for another 6 to 12 months. But if the ball drains out the outlane with no sound, then it is gone. I just can't stand the silence!

Outlane sounds are a must and id ike to see the CIU utilized more like Metallica, maybe with some extra music.

#1861 5 months ago
Quoted from T7:

It should award the "Best Shot" at the time you use it (with possibly a few exceptions).

So dumb question if it awards best shot, how do you know when would be an appropriate time to use?

#1863 5 months ago

Finally get to Medley Multiball and am on third song same old song and dance and have one shot left right standup. I pounded the crap out of it but wouldn’t register final shot.

Look after game and there is a technician alert to check switch 30.

Is this the switch by chance? Sob wouldn’t let me go any further!

#1878 5 months ago
Quoted from Bond_Gadget_007:

“Medley Multiball and am on third song same old song and dance and have one shot left right stand. I pounded the crap out of right standup but wouldn’t register final shot due to a technician alert to check switch 30. Is this the switch by chance? wouldn’t let me go any further!”
Can someone address this very serious allegation. New code and already a claim about blocking wizard mode from progressing? Say it ain’t so!

I went into the switch test and it was out of service. Switched back to in service and all is good now.

#1882 5 months ago

This is one machine where that upper PF doesn’t add enough to the game to justify the additional cost.

The blue looks better than the purple as well.

#1966 5 months ago

I'm having an issue with switch 14 - one of the Aerosmith targets on right side. Not registering hits.

Switch looks fine, no loose wires, switch is clean etc....

With this new update when I go into switch test to see if it's active or out of service I can't scroll through like before.

Any suggestions? It's not letting me progress through the medley wizard mode when same old song and dance played.

Edit - found where to check switch status but still not working.

#1971 5 months ago
Quoted from Psw757:

I'm having an issue with switch 14 - one of the Aerosmith targets on right side. Not registering hits.
Switch looks fine, no loose wires, switch is clean etc....
With this new update when I go into switch test to see if it's active or out of service I can't scroll through like before.
Any suggestions? It's not letting me progress through the medley wizard mode when same old song and dance played.
Edit - found where to check switch status but still not working.

Anyone have any thoughts on what else I can check here?

#1973 5 months ago
Quoted from PW79:

I’m far from the most technical, and maybe I’m stating the obvious, but if the switch didn’t work in test mode then I’d look for broken or missing or reversed diode if that applies if you’re sure it’s not a wire loose from the solder of the switch.
Maybe it’s the connection @ the harness?

I’ll have to yank the switch out of the machine tomorrow to take a better look.

Connection at harness might be something to look at but the whole bank of 4 switches is on same connector I think. Other 3 switches work fine.

#1975 5 months ago
Quoted from PW79:

Can you fake the switch closed by expertly shorting the wires @ the switch via a set of pliers or etc? Or maybe detach from the lugs &amp; touch em together to see if it registers?

Never tried this but I can give it a go tomorrow afternoon.

#1979 5 months ago

Shouldn’t this switch 14 that isn’t registering trigger a technician alert?

I think it’s strange that this only occurred after I updated the code.

#2039 5 months ago
Quoted from shacklersrevenge:

Speaking of Toy Box multiball and love in an elevator multiball, you want to load up the toy box with 5 Ball first, be careful not to get the 6th. Grab a mode if you can, but have elevator ready to go, then hit Elevator. You’ll get the toy box to unload for elevator instead of 3 ball, plus when it’s over you’ll still get the 6 ball toys multiball from the trough/shooter lane.

Is this a bug? I've never heard this.

#2041 5 months ago
Quoted from Eskaybee:

Not a bug; no way to fix it unless you set your game to virtual locks. There’s 5 balls in toy box, game needs 3 for elevator multiball, 1 ball in elevator scoop, 0 in ball trough; end result = dump the toy box to get the balls. The drawback is that when a ball drains it doesn’t kick it back into play until there are 3 balls in play so you really won’t get 6 ball elevator multiball for very long, but it’s fun trying
Side note. How accurate is your guys’ VUK to toy box? Mines pretty inaccurate, probably 50-70% success rate; I’ve played with power settings and it seems inconsistent, at the same power sometimes it launches the ball high over the toy box lid and other times it’s short, and other times far left. I haven’t really troubleshoot the issue yet but I presume the ball isn’t sitting right in the VUK, might just be a pitch or level adjustment, but wanted to get some opinions before I dig into it.

Interesting...didn't really ever think about it.

#2059 5 months ago
Quoted from Coolpinballdino:

I just had a great game of Aerosmith pro with extra balls off. I made it to final tour and completed It i also had a love in the elevator multiball where I collected a 237 million super jackpot.
[quoted image][quoted image][quoted image]

Great score! Not sure what it is about this game but it sure is an enjoyable shooter that is very addicting. I'm going to go out on a limb here and say with this new code it's better than Metallica.

#2081 5 months ago
Quoted from jorant:

Uh.... let's not get ridiculous.

I have them both and prior to the new code I wouldn’t have said this but AS is pretty damn good now.

2 months later
#2183 70 days ago
Quoted from darkryder:

I wish they incorporated 'Dream On' into this game. Perhaps the song could be unlocked after completing Final Tour as a reward, sort of like EOTL on Metallica. Maybe in a future code update...this is such a fun addictive game!

I agree only thing the game needs is that song whethervtied to a wizard mode, ciu scoop or at minimum game over song that plays for a bit.

1 week later
#2222 63 days ago

The otherside would be a good song for a wizard mode.

Dream on would be great for say a longer end of game song.

3 weeks later
#2286 40 days ago

Anyone make any changes with pinball browser?

Specifically I’m wondering if the game over music is a separate sound request from the song in game play?

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