Aerosmith owner? Then walk this way!

(Topic ID: 184386)

Aerosmith owner? Then walk this way!

By TimeBandit

1 year ago

Topic Stats

  • 2,419 posts
  • 249 Pinsiders participating
  • Latest reply 2 hours ago by SonicZone
  • Topic is favorited by 108 Pinsiders


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Topic index (key posts)

4 key posts have been marked in this topic

Post #253 KISS shooter lane protector on Aerosmith Posted by Shapeshifter (1 year ago)

Post #575 Toybox Kickout protector pictures Posted by cooked71 (1 year ago)

Post #616 Full protector set pic for Prem/LE Aerosmith Posted by Pin_Guy (1 year ago)

Post #1246 Spike and Spike 2 sudden reset fix information Posted by vireland (11 months ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#259 1 year ago

Last week the wife and I went out to this new pinball bar called the Operating Room that had just opened in West Des Moines, pinball isn't really her thing but shes a trooper and went anyways; if I had to describe this place with just one word, it would be ... AWESOME! Anyways, they had over a dozen machines, most were recent titles included both releases from Jersey Jack and CGC along with several Stern titles which included an Aerosmith PE. We both played the Aerosmith and I can tell she was enjoying the machine then after playing a couple games she turned to me and said "I like this one!" Being a guy, I'm still trying to figure out what she actually means when she says things, needless to say I took it to mean "You should get one of these." after all, what else could it mean right?

Anyways, I had a brief conversation with Mike over at Automated Services and a beautiful new pin was delivered today

Truck (resized).jpg
Inside (resized).jpg
Inspected (resized).jpg

#321 1 year ago
Quoted from Shapeshifter:

Dialled In is selling well, so Stern can't afford to get lax and not support games properly.

I got to play dialed in at the Operating Room Pinball Bar today, and I still find the them to be odd, the game is a lot of fun to play and the 3D holographic theater in the center of the game is simply amazing! Its not enough for me to purchase one, but it's fun enough for me to toss my dollars at to play.

#333 1 year ago

Try and think of it as a good opportunity to clean and wax that area of the playfield

1 week later
#371 1 year ago

So this is interesting...when I was first setting up my machine AS Premium I noticed all the cable harnesses were labeled Toys LE. I didn't think much of it as all my ST harnesses were labeled Prem/LE and figured they just marked them all either Pro or LE since there is no electrical difference (to my knowledge) between the premium and pro playfields.

IMG_2194 (resized).JPG

The other day when cleaning the machine I noticed that my mini playfield is signed, looks like my machine shipped with a Premium cabinet and an LE playfield after all.

IMG_2225 (resized).JPG

1 week later
#385 1 year ago
Quoted from Gorgar123:

notice that if there is just one or two balls in the toy chest it always seems to dump them directly on top of that plastic to the left of the box and I am concerned that at some point it will crack. Is this a valid concern?

I'm not worried about it, but if you are concerned than installing the protectors will add strength to that area.

1 week later
#492 1 year ago
Quoted from Shapeshifter:

There is also a number below this - haven't figured that one out! Starts at 25?

This is the number of pop bumper hits needed to increase their value to the next level

#494 1 year ago

My game currently doesn't have issues with ramp shots, this could be because I rarely shoot at the ramp or rarely ever make the ramp. In reading the posts on the ball hitting the rubber, I have to wonder if putting a tiny inward bend on the right side of the ramp would be enough to keep it from hitting.

The last thing I would want to do is block that off as I usually send my ball across the 2x scoring switch from the upper flipper and when it doesn't make it around the rubber bounces it back to the flipper which can allow you to relight 2x scoring and hit it again for extended time.

#495 1 year ago
Quoted from Pin_Guy:

Quoted from Shapeshifter:
There is also a number below this - haven't figured that one out! Starts at 25?
This is the number of pop bumper hits needed to increase their value to the next level

Oh hold on a second, I was thinking of the other side...

This should help:

Display Info (resized).jpg

3 weeks later
#551 1 year ago
Quoted from merccat:

Gotta be careful here too. I find that too short and the ball will dribble onto right sling and straight into left outlane.

I've seen this on location, but I also know their game is unbalanced and leans a tad to the right; on my machine, even a ball that barely makes it out of the shooter lane returns to the right flipper.

1 month later
#598 1 year ago

That looks AMAZING!

3 weeks later
#613 1 year ago
Quoted from cooked71:

Cliffy's finally got the kickout protectors done.....

This post refers to a "cliffy" protector but the pictures are of a mantis style protector, any more information on where this hole protector can be purchased?

#616 1 year ago
Quoted from cooked71:

It's a cliffy. Email him.

I took your advice and e-mailed Cliffy and actually found out he has a full protector set available for the Premium/LE playfield!

Hers are the pics he sent me for this set...
Aerosmith-Prem-set (resized).jpg
AS-elevator-001 (resized).jpg
AS-lowerELV-003 (resized).jpg
AS-tunnel-004 (resized).jpg
AS-shooter-set (resized).jpg

#618 1 year ago

Installing Cliffys is the easy part, since I'm starting from here ... It's all the rest that's gonna be time consuming.

DSC00221 (resized).JPG

#622 1 year ago
Quoted from toasterman04:

why is yours all apart?

Replacement playfield from Stern due to manufacturing defects on my original playfield

#625 1 year ago
Quoted from kid_ego:

My first shaker motor is coming from pinball life as we speak. It's going in my TWD pro to see what it's like. Never played a pin with a shaker.
If I like it, maybe I'll put one in my shiny, new AS Premium!

I could be wrong here, but I believe the shaker motor used in SAM systems is different that the one compatible with SPIKE systems that your AS has. That being said, I hear the addition of a shaker in your Metallica would be kick ass!

#635 1 year ago
Quoted from pkrobin:

Here's a good goal. Lock 5 in the toybox then earn elevator MB by hitting the orbits and then the elevator. Do that 3 times, play a 5 ball elevator MB then when that's done lock the 6th in the Toybox and play another 6 ball MB.
Not easy but fun.

Small correction:

You only need 4 balls locked to start a 6 ball elevator multiball; the reason for this is that with 4 balls locked, when you start elevator MB you have ball 5 in play and only one in the trough, the game empties the trough first (2 balls) and then has to dump the toybox for the 3rd ball, this gives you the rest of the balls.

Side note: If you play on a Premium/LE that looses ball(s) under the upper playfield, locking the 5th ball will result in an immediate free 5 ball multiball since the game has to dump the toybox in order to put a ball back in play; then, locking the next ball will award you a 6 ball multiball even with no balls in the toybox

1 week later
#663 1 year ago

Stern Pinball has released two recent service bulletins for this machine.

US customers should contact Stern Pinball, Inc. at 800-542-5377 or
All customers outside of the US should contact their distributor.

3 weeks later
#741 1 year ago
Quoted from c_mario:

Anyone getting balls stuck going down elevator from upper playfield. Tonight one shot went up the lock lane and didn't come back. Then any ball going down elevator didn't come out . They are trapped between the plastics I think.

This last weekend I played an Aerosmith on location that only had 2 playable balls and 4 balls stuck behind the skill shot; on this machine the game would empty the toybox after locking a second ball as there were none in the trough to put into play if a ball was already in the toybox.

The amazing thing is that this machine was actually playable with only 2 balls in the trough, I assume the code cant account for the location of all balls as it has no way to count balls in the toybox.

3 weeks later
#798 1 year ago
Quoted from MacLean:

... you could actually crack open beer from the fridge during play. Love it!

I was thinking the exact same thing, it's close enough to grab a beer while cradeling the ball

1 week later
#847 1 year ago
Quoted from pninja005:

I like GOTG. Isnt AS too similar in a small collection?

Other than GOTG starting with AS code as its framework, I don't think the two games are really that similar.

#854 1 year ago
Quoted from Shredso:

Is it 12 floors to finish this multiball?

Should be 8, but even finishing it doesn't yield enough points to make it worth going for, so I usually just concentrate on the mode I set before starting it.

#863 1 year ago
Quoted from pinden007:

I didn't think these existed. Anyone have a link/picture?

Here's a pic of the complete LE/Premium set

Thanks Cliff!

DSC00315 (resized).JPG

2 weeks later
#865 1 year ago

I rarely have time to look at the display when playing.

1 week later
#887 1 year ago
Quoted from Jakers:

When starting toybox multi ball, sometimes my lid will not open completely and let the balls out. It only opens about a half inch. I can see the balls but then the lid shuts and I have to wait for a ball search

Mine does this every now and then but its so infrequent it's impossible to diagnose.

#900 1 year ago

There is supposed to be a code release this month...

#906 1 year ago
Quoted from Eskaybee:

Smart missiles. You get 3. Each time you pressed the button it awarded you one of the flashing arrow jackpots.

you get 3 per game or is it still qualified through the not-so-mystery mystery shot?

As far as I can tell, with the current code you can only get them from the mystery scoop during TITA multiball, and ONLY if no balls are in the trough, otherwise you get an add-a-ball reward.

#916 1 year ago

/sigh/ Next month will be 1 year without an update, and there are still some fairly significant bugs in the programming

1 week later
#948 1 year ago
Quoted from Pinballology:

his is a screenshot of the video I took and sent to Stern and The Pinbal Company. The Toybox reaches its max height here and then closes. 50% of the time.......

I’ll keep this thread updated with my solution from Stern.

The only thing pushing it up are the balls...mine does this occasional and it really sux as the ball save time at the start of multiball is gone by the time the game figures out you have no balls in play and does a ball search

#975 1 year ago
Quoted from pinballaddicted:

You could check your ball trough sensors are connected right and working properly. We had that issue, and there was some dust on one of the optos.

Not related at all ... keep in mind all the balls are in the coffin and its trying to kick them out except the lid doesn't open.

2 weeks later
#1099 12 months ago
Quoted from PW79:

I never got a reply for my spike repair kit either

This is Stern's new culture it appears.

Same thing happened to me, I actually contacted Stern twice about them and never received them; I ended up calling my distributor and they arrived a couple days later.

1 week later
#1138 11 months ago
Quoted from pinden007:

What has everyone found to be the most lucrative song stacked with tita mb?

either DUDE or EMOTION should be ran with TITA, I go with dude in a tourney and Emotion if playing for Grand Champ score. Both the modes mentioned MUST be completed for the end game wizard mode.

#1139 11 months ago
Quoted from swampfire:

The variety of the modes is good, IMHO. For some modes CIU helps, and for others it makes things harder.

You have to keep in mind that the better you do on a mode, the higher the bonus is at the completion of the mode. I've seen WtW ramp awards of over 30M per shot (with lit X and active 2x playfield multiplier) after completing the mode when it was active.

#1142 11 months ago
Quoted from pinden007:

What score can you get for just that song during tita?

This is tough to answer and there are no high mode scored recorded for modes and there are several variables that can effect these scores. You also have to keep in mind that once you achieved bonus lanes (Dude) or bonus spinner (rats), these are active for the entire game (or until max rewards are reached), not just the current ball. All I can do is provide my own experiences on this, and these are even variable on if you are playing a pro vs. premium machine

1 week later
#1203 11 months ago
Quoted from WJxxxx:

Having seen the code update for GotG, and how awesome it is - I really hope that the update for AS (as the modes are almost a direct copy) is along a similar vein, and we don't have to wait too long for it.


Unfortunatly not a lot of fixes or features added...not that the game isn't already pretty solid.

V1.05.0 - April 2, 2018

- Fixed a time out bug in "Back in the Saddle" where, during the "final shot(s)" sequence, the pop bumpers turned off the lit shot(s).
- Fixed a problem where the game could reset if the display tried to render too many layered images after a foreground display effect was finished running.
- Fixed a bug where the flippers where allowed to change the bottom lane lamps during diagnostics.
- Changed the default speech/music attenuation settings on French games.
- Changed the default ball save settings on China games.
- Fixed a problem where combo shots to the left scoop during Love in an Elevator Multiball were not being scored correctly.
- Removed unused adjustment.
- Added an upper playfield targets completed audit.

- Added AD_TILT_DEBOUNCE adjustment in ms for tilt bob debounce
- System v1.97, nodebus protocol change and node board firmware update.
- At the start of each ball, check if the stgl5000 codec chip has reset due to static discharge and reconfigure register if needed to recover audio playback.
- Changed debounce logic/timing to prevent double start button detects.
- Added USA_12 Coinage 1/$0.25, 5/$1.00
- Added audit for total number of one, two, three, and four players games
that have been played.
- Improved sound proccessing
- Interactively update the backbox brightness while changing Attract Mode,
Game Play, and Service Mode adjustments in the service menu
- Added adjustments for backbox speaker bass/treble, cabinet speaker
bass/treble, and cabinet/backbox speaker balance to service menu
UTIL->VOL. Speaker balance allows lowering the volume level of cabinet
speaker or backbox speakers vs. the other.
- Improved sound issues at power up
- Reworked boot time displays for node board firmware update and locating node
- Added boot time display for overcurrent detected (shorted coil or LED) on
node boards.
- Added support for dynamic detection and isolation of overcurrent coils or
LEDs. Previous behavior would disable all coils and LEDs for 1/2 second each
time a short was detected. New behavior will determine the short coil and/or
LED and disable only the offender.
- Added tech alert for overcurrent coils and LEDs on node boards. New
diagnostic test to retest node board and report with coils/LEDs are drawing
too much current. Excessive current draw could be the result of a shorted
coil, an incorrect replacement LED/incandescent bulb, shorted light socket,
et cetera.
- Every 15 minutes during attract mode overcurrent coils/led will be rechecked
and returned to service if operating correctly.
- Added adjustment for "GAME PLAY B.BOX BRIGHTNESS"
- The deprecated BILL VALIDATOR adjustment has been removed.
- Updated Norway coin door to 1/5/10/20 Kr for left/center/right/4th
- Updated Sweden coin door to 1/5/10/2 Kr for left/center/right/4th
- Added Sweden 3 credit pricing 1 credit for 10 Kr.
- Updated Sweden dip switch setting (0x0B) default to Sweden 3 pricing.
- Replaced hardware version number with OS version number on diagnostic
- Added a message LOCATING NODE BOARDS. This will display if a required
node board is not discovered, previously it would incorrectly state
UPDATING NODE BOARD and UPDATE FAILED. The node board number(s) of
missing boards will be displayed and updated as boards are found.
- Updated UK pricing
- Added China dip switch setting
- Added support for China currency and pricing.
- Added support for eWallet psuedo ticket dispenser device. Only selectable
for China dip switch setting. The ticket and redemption systems will
ignore this device if selected.
- Added support for new headphone jack accessory
- Added SWITZERLAND 3 pricing (the new default for games that are DIP-switch set for SWITZERLAND): 2/1 SwF 5/3 SwF.

#1208 11 months ago
Quoted from Shapeshifter:

Pretty disappointing update.

Yes I was very excited to see it until I read the release notes

#1210 11 months ago
Quoted from Psw757:

Is this even worth wiping out all my high scores? And no I don’t feel like dicking with pinball browser just to retain them.

I'm thinking the same thing, but I've personally seen 3 game resets (not all on the same machine) during a 6 ball multi-ball ... this may be fixed with this update which makes it worth doing for me.

#1241 11 months ago
Quoted from rotordave:

don’t think my AS has ever reset. Actually ... maybe once?

In my experience AS only resets during those rare moments when you are having a phenomenal ball...

this recently happened to me in a tournament, fortunately I still won

#1242 11 months ago
Quoted from Spiderpin:

a the update to code doesn't do much for HUO. I'm in market for another pin. But will hold off on Iron Maiden until I see who doing software. I'm looking at Metallica or AC/DC now. (something with code)

I love my Metallica, its just too much fun not to like even though I was never a big Metallica fan. I don't recommend going with an LE or Premium on this one though as there are just too many issues with the Pre/LE magnet board that taint the enjoyment of the hammer and coffin lock mechs.

#1244 11 months ago
Quoted from pinballaddicted:

Stern have addressed the issue with MET premiums. Machines with a metal backbox have a different revision magnet board. Gets rid of 95% of the ball drops from the hammer/coffin lock. We have a MET roadcase and just love it. I would post you a photo but machine is covered and stored away as we are doing a small renovation at home. If you have a MET Prem/LE dropping the balls off the hammer lock, a good Stern distro should point you in the right direction.

While this is true, the failures with revision D boards are more pronounced than missed locks and phantom hammers, these issues result in blown fuses and/or burnt circuit boards.

#1263 11 months ago
Quoted from vireland:

The metal backbox version Metallica Prem here blew up THREE magnet boards over the course of a year before they decided it was probably the system board. They replaced that AND the 4th magnet board and never had another problem. But yeah, that magnet board is a queenie bitch.

This is very useful information to have, thank you for providing it to the forum.

#1264 11 months ago
Quoted from vireland:

Trust me, NO OTHER MANFACTURER wants to steal Spike/2 tech

I hope no other manufacturer goes down this path. IMO The SPIKE design is based entirely on producing the cheapest possible product.

additional thoughts: If I was a conspiracy theorist I would also think that Stern wants to produce non-repairable, and non standard boards to drive up their revenue from replacement parts.

#1265 11 months ago
Quoted from swampfire:

BTW I just copied the 3 files to the USB stick. I think I was supposed to concatenate those first. In Linux:

No, you just copy them as is to your USB drive; the SPIKE system should not even attempt to flash if these files aren't correct. I've seen multiple load failures on Spike systems and non of them ever resulted in a dead system.

#1271 11 months ago
Quoted from swampfire:

Bummer. It froze up at around 4,000 on the progress bar. I really hope it’s just the SD card. The bootloader should never get wiped out by a bad file - that’s the first rule of bootloaders.

I had this install freeze 3 times before it finally completed...I see similar issues with BM66, but have no idea why

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