Quoted from TimeBandit:Yes, it's a machine where you can actually enjoy taking the glass off and getting right in close and scanning around the PF looking for stuff.
remind me when MET was out
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Quoted from TimeBandit:Yes, it's a machine where you can actually enjoy taking the glass off and getting right in close and scanning around the PF looking for stuff.
remind me when MET was out
please AS owners, tell me why i should swap my TWD vs AS !?
to help, here're some facts about me : my son & i are players (not pins collector), we like the way Lyman is coding (he's simply the best), not saying i dont like like Lonnie (but let's just say his work is just without surprise, pin after pin... the good point here is the "risk factor" MB as in Mustang), a new AS code should be coming (but see before), in this case themes are on the same level, i'm still afraid with the spike system (that's also why i sold my GB and bought the TWD in SAM), i use to make my pins turn around because i dont have freeplace (and unlimited money) and we have played enough TWD (but no overdose at all, still loving it), ...
!?
tanx
hi again AS owners
its long time i've not read here, and to be honest didnt play this pin (simply because i've not seen one since)
can i ask about the code/gameplay if this is/was really complete with the last 1.07 version... !?
or since, probs have been found (bugs, ideas,... )
of course i know who's on the code (that's also why i'm asking, may be before grabbing home a AS)
tanx
edit : i'm reading since... and found already some news page 58...
and OK, now i've read all latest posts since last 2 years, and got confirmation of what i knew already
without any surprise, Lonnie has made, again, his Lonnie classic tree, than here we have a mix of TRON-TRANSFORMERS-STAR TREK
of course, this not means its bad ! as we have to be happy when code is complete/finish, and playing as it should
but than no "wow" factor... :/
as a player not sure what i have to do (i had already the 3 pins listed above), still thinking of it and talking with my son
other ask, in this particular case, about the "lifetime game played"
as this is only available since 1.07, does it is reset to 0 when updating from 1.06 to 1.07 !?
or that audit was of course there before, being not viewable, and still counting for the very first game !?
i'm asking because the AS i'm interested in is showing the exact same number between "games played" and "lifetime games played", and that sounds strange to me, as no AS have been made at STERN with the 1.07 !!!
the only logical explanation is that the game has been taken out of the box after the 1.07, and updated BEFORE the very first game...
tanx for letting me know
Quoted from punkin:I just look at the condition rather than numbers.
of course, same here, but than... (i'm not in front of the pin, and pics are just pics)
Quoted from wtatumjr:They are interactive to a point.
can you say more, even better, show us (video)
tanx
Quoted from SonicZone:I think what you're describing depends on how many Toy Box locks have been made by the other player(s) in a game.
For example, if Player 1 gets one ball physically locked in the box then drains, Player 2's first lock is treated as a "virtual" lock (kicked into Jacky's face w/the lid closed) because a 2nd ball into the box in that case would potentially give P1 an additional ball in multiball they're not supposed to have. But P2's 2nd ball lock will actually go in, and if that happens P1's 2nd lock would be a virtual one, and so on...
In summary, the Toy Box will not collect more locked balls than ANY player in a game is supposed to have in it.
Hope that clarifies things a little
easy
but even more (to be confirmed by Aero owner) :
let's imagine P1 did lock 4 balls in the box, but didnt start the MB, and drain...
P2 can than lock (virtualy) only 3, start his MB, and than get 5 balls on the PF (his own ball + the 4 who were in the box)
in this case, jackpots will score as a 3 ball MB, and if draining quickly (save ball on) i think the game will not give ball back (until 3 are on the PF)
that's why, in tournament, lock must be set to virtual
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