(Topic ID: 184386)

Aerosmith owner? Then walk this way!

By TimeBandit

7 years ago


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Topic Stats

  • 4,082 posts
  • 377 Pinsiders participating
  • Latest reply 5 days ago by beltking
  • Topic is favorited by 134 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #253 KISS shooter lane protector on Aerosmith Posted by Shapeshifter (6 years ago)

Post #575 Toybox Kickout protector pictures Posted by cooked71 (6 years ago)

Post #616 Full protector set pic for Prem/LE Aerosmith Posted by Pin_Guy (6 years ago)

Post #1246 Spike and Spike 2 sudden reset fix information Posted by PinMonk (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2546 4 years ago
Quoted from Happy81724:

Just got my first NiB and it was Aerosmith. Fun pin! Great art. Not sure if they all came like this but the box also had a signed or Initialed flyer. Pretty cool they put that in there[quoted image][quoted image]

The final production run was shipped with a signed flyer : https://www.facebook.com/sternpinball/posts/10156885873779244

3 years later
#3788 1 year ago

New Game Code ! (Mainly Home Team feature):

V1.11.0 - July 29, 2022
=====================

- STERN INSIDER CONNECTED
Home Team
The Home Team features allows Insider Connected players to log in
and play without scanning their QR code.
When the game is registered to a home location and set to Free Play,
Home Team can be enabled via Standard Adjust #51 or from Guided Setup.
Up to 8 players can be added to the Home Team from the Stern Insider
Connected Setup menu.
The Home Team can be shared across all games registered at the game's
location by enabling the Home Team Standard Adjustment on each game.
Players need only be added once to the Home Team. Players can be
later removed from the Home Team, and guests can be temporarily
added to the Home Team.
Find out more about Home Team at http://insider.sternpinball.com.
- Updated to nodeboard firmware/protocol v1.00.0
- Correct the replay score boost when Standard Adjustment REPLAY TYPE is set to DYNAMIC.
All REPLAY LEVELS for all players are potentially immediately incremented instead of only replay level 1.
- Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored
in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a
player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive
a free game from:
a REPLAY level (if REPLAY AWARD is set to CREDIT)
a SPECIAL (if SPECIAL AWARD is set to CREDIT)
Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT
a match (if MATCH AWARD is set to CREDIT)
- The default setting for FREE PLAY LIMIT is 5 games (per player per game played).
NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS
will decrease the number of REPLAY levels available.
- Fixed redundant sound effects when scanning into Insider Connected in some
instances.
- Added Standard Audit "Total Power On Time". This is a lifetime audit of the
hours, minutes, seconds the machine has been powered on. This lifetime audit
will start accumulating with this update.
- Added the ability to unregister a machine via the Stern Insider Connected menu.
A machine must be unregistered from an Insider Connected account prior to being
added to a new account. Highlighting and selecting "Yes, unregister this game."
will unregister the game from your account.
- Stern Insider Connect Setup Screens:
IP, network name, and Wi-Fi signal strength displayed in top corners of display.
- Added Net->About->Events page
This page will display:
The current date and time
The date and time the game was recently powered on
The play count since powered on
The coin count since powered on
The paid credit count since powered on
The service credit count since powered on
The coin door open count since powered on
The tilt count since powered on
The date and time the game was previous powered on
The date and time the game was previous powered off
The lifetime power on count
- Update the factory default value of "ALLOW LEFT+START TO END GAME" to "FREE PLAY ONLY".
- Update Install Competition: set "ALLOW LEFT+START TO END GAME" to "NEVER".
- Added new Standard Adjustment "COIN ACCEPTOR" whose value can be "MECHANICAL" or "ELECTRONIC", and
default value is "MECHANICAL". This adjustment is only available when the Country is set to Italy
and Free Play is set to No.
The coin door for Italy with a MECHANICAL acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 0.10
right coin switch: EUR 0.50
4th coin switch: EUR 0.10
5th coin switch: EUR 0
6th coin switch: EUR 0
The coin door for Italy with a Electronic acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 1.00
right coin switch: EUR 2.00
4th coin switch: EUR 0.20
5th coin switch: EUR 0
6th coin switch: EUR 0
- Guided Setup
Added "Coin Acceptor" setting, only available when Country is set to Italy and "Free Play" is No.
Hide "Game Pricing" when "Free Play" is set to Yes.
Add translation strings for some top level selections.
- Fixed game reboot issue at power on with coin door interlock switch in the open position.
- Insider Connected attract mode screen updated to display the location name and green check mark with
Verified Location if the machine is registered to a pro account.
- Added a "DJ Mixer" music player to the game play mode menu that appears in
the attract mode.
- To start, hold in both flipper buttons. When the GAME PLAY MODE MENU appears
use the flipper buttons to navigate the DJ MIXER player, use the
START BUTTON to enter your selection.
- Use buttons to control the player
- LEFT BUTTON will restart the current tune. It will go to the previous
song if pressed near the start of a song.
- RIGHT BUTTON will move to the next song.
- The LOCKDOWN BAR BUTTON will exit the DJ MIXER.
- The START BUTTON will exit the DJ MIXER.
- Both flipper buttons will Pause or un-pause the mode. After some time,
while paused, the DJ MIXER will automatically end.
- There are three new adjustments in the STANDARD ADJUSTMENTS for this:
- PLAYER DJ MIXER MODE - Default = YES
- NO - Do not include in the GAME PLAY MENU
- YES - Include in the GAME PLAY MENU
- DJ MIXER PLAYLIST MODE - Default = ORDERED PLAYBACK
- ORDERED PLAYBACK - play songs in order
- SHUFFLE PLAYBACK - play songs in a random order
- DJ MIXER PLAYLIST REPEAT - Default = YES
- NO - Return to the attract mode when the playlist ends.
- YES - Restart the playlist when it ends.
- The game must be in FREE PLAY to use the DJ MIXER
- Removed left flipper tournament mode select (superseded by both flippers for game mode menu)
and replaced default game mode menu with a game specific menu.
- Added adjustments to change the strength of the flippers.
- Fixed a bug where the number of credits were not being updated/displayed immediately in the attract mode.
- Changed the debounce timing on coin switches.
- The Game Over display effect now appears before the Play Again display effect.
- Replaced the default game mode menu with one customized to match the rest of the game's graphics.
- Removed left flipper competition mode select (superseded by both flippers for game mode menu)
and replaced default game mode menu with a game specific menu.
- Fixed the Love in an Elevator Multiball start/super jackpot lightshows to
make the playfield blinking lightshows more uniform.
- Changed the logic to make the player score boarder graphics to appear more quickly
when transitioning from award display effects.
- Changed logic to determine when to play the game over music.
- Changed logic to determine when to "eject locked balls at game over".
- Connectivity icons moved to in front of rats.
- Moved the connectivity icons to the center of scores.
- Changed the timing on when "Crank it Up" Connectivity awards appear.

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