(Topic ID: 184386)

Aerosmith owner? Then walk this way!

By TimeBandit

4 years ago


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  • Latest reply 6 days ago by Metengo
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#3651 68 days ago

They just stopped putting them in on a bunch of games. It was really nice. Probably figured they could save a few bucks then some lawyer told them they'd better not leave them out for liability. Just my guess.

#3652 68 days ago
Quoted from scootss:

Well that answers it! Thanks. Any idea why?

Cutting costs. Also in SPIKE games it is less of a safety issue because the voltages are lower. Removing it from the design probably saved at least $2 in parts and installation time per game.

#3653 68 days ago
Quoted from DaveH:

Removing it from the design probably saved at least $2 in parts and installation time per game.

I couldn’t work out why they did it.

Spike is 48v - WPC etc is 50v - so still pretty much the same.

Saving $2 on the switch etc probably cost them more in blown node board warranty claims when dingus’s shorted them out installing mods. And potential lawsuits from dorks shocking themselves. Lol

So many shortcuts must have cost more long term - cheaping out on $4 worth of cabinet corner brackets and timber braces meant they were sending free replacement pinball cabinets all round the country. My BM66 split at all 4 corners.

rd

#3654 63 days ago

New song icons for Aerosmith. Just have to change the background for Dream On to black. Thoughts?


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#3655 63 days ago
Quoted from pinballjah:

New song icons for Aerosmith. Just have to change the background for Dream On to black. Thoughts?

[quoted image][quoted image][quoted image]

Quoted from pinballjah:

Some song icon changes for Aerosmith Pro.
[quoted image][quoted image][quoted image]

Pretty nice, be cool to have an insert decal so it matches the PF.

What it takes is a little slow but like the other two you selected. Mama Kin and Train Kept a Rollin fit better.

#3656 63 days ago
Quoted from Psw757:

Pretty nice, be cool to have an insert decal so it matches the PF.
What it takes is a little slow but like the other two you selected. Mama Kin and Train Kept a Rollin fit better.

I just selected songs I like from the band.

#3657 60 days ago
Quoted from pinballjah:

New song icons for Aerosmith. Just have to change the background for Dream On to black. Thoughts?

[quoted image][quoted image][quoted image]

Starting to work on other segments of the game where the song names appear. Have been able to update the Setlist image for the new three songs, just have to adjust the font.

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#3658 59 days ago

Nice job, Keep it going! Would love to try the update when completed!

#3659 59 days ago
Quoted from Vino:

Nice job, Keep it going! Would love to try the update when completed!

Sure, some are videos unfortunately. May be tough to replace.

1 week later
#3660 52 days ago

Replaced the free ball video with a concert segment. You can also see the Other Side song and video replacement briefly. Got The Other Side video to work pretty well but the Dream On video is kind of choppy and does lag some.

#3661 51 days ago
Quoted from pinballjah:

but the Dream On video is kind of choppy and does lag some.

What song spot did you place it in?

Same Old Song and Rats in the Cellar are choppy and laggy regardless of what replacement methods I tried. I just leave those two song videos stock because of the lag and game slowdown....no fun playing like that.

Edit: I just watched and saw it was Rats in the Cellar. Choose another song to replace if you want Dream on to play smooth. All those rats and the graphic overlays cause the slowdown. Same with Same Old Song - too many overlays and they end up covering the screen anyway as you hit the targets.

#3662 51 days ago
Quoted from PoMC:

What song spot did you place it in?
Same Old Song and Rats in the Cellar are choppy and laggy regardless of what replacement methods I tried. I just leave those two song videos stock because of the lag and game slowdown....no fun playing like that.
Edit: I just watched and saw it was Rats in the Cellar. Choose another song to replace if you want Dream on to play smooth. All those rats and the graphic overlays cause the slowdown. Same with Same Old Song - too many overlays and they end up covering the screen anyway as you hit the targets.

Ok, thanks for the feedback. Did you ever come across a situation where you replace the main video and the side graphics disappears sporadically while the song is playing? It is strange because I tried a live video and it seemed to work ok (in terms of the side graphics) but when I tried another video, some times the side graphics would disappear and you could only see certain numbers appearing on the screen on the sides (where the side graphics should be), but the video would play ok.

#3663 51 days ago
Quoted from pinballjah:

Did you ever come across a situation where you replace the main video and the side graphics disappears sporadically while the song is playing?

Yes indeed. Seems to happen during screen transitions. Like the Jackie animation is on the screen for Ball Save, then when it cuts back to the video, sometimes the border is missing.

#3664 51 days ago
Quoted from PoMC:

Yes indeed. Seems to happen during screen transitions. Like the Jackie animation is on the screen for Ball Save, then when it cuts back to the video, sometimes the border is missing.

Ok, so nothing can be done about it? It is odd because it only seemed to happen on one video of three I tried for Last Child as a replacement.

#3665 51 days ago

New code is out...

Highlights to my eye:
- Stern Insider Connected (obviously)
- Sound/EQ setting enhancements

I don't see any in-game fixes or enhancements.

V1.09.0 - December 1, 2021
=======================

- STERN INSIDER CONNECTED
- The game can have a connectivity kit installed and be connected to
STERN INSIDER CONNECTED.
- Once connected you can log in and start earning Achievements.
- To login in hold your QR code over the scanner. When you see you are
logged in just push start. By default, the game will automatically start
the game for everyone that is logged in with one button press.
- Before you press start, while the login screen is up, the current player
can use the flipper buttons to move which player position that will be.
- After the game, by default, players will have a few seconds to press
start and all stay logged in. The game will start all games with one
press of the start button.
- Added Achievements -
- There are 60 achievements you can earn if you are logged in.
- Achievements will pop up after you have received them as soon as they
can. Also, they are seen at the start of end of ball bonus if you
received any that ball.
- You can see all the achievements and how they are earned in instant
info or on the web site insider.sternpinball.com
- Your username will displace PLAYER # in the main score frame.
- If you are logged in your high score entry will default to your initials.
You will still be able to change them.

- Updated to nodeboard firmware/protocol v0.80.0
- Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display.
- Added adjustments for Login and Play Again display timers:
"INSIDER LOGIN TIMER" - Login screen timeout (Default 30 seconds)
"INSIDER PLAY AGAIN TIMER" - Play Again screen timeout (Default 20 seconds)
- GAME RESTART behavior:
Holding the start button on ball 2 or greater will follow
the "START BUTTON BEHAVIOR" adjustment.
If ("GAME RESTART" == "YES") and ("START BUTTON BEHAVIOR" == "ALL LOGGED IN")
holding the start button on ball 2 or greater will restart the game for as many
players as is necessary to accommodate the users that are logged in.
If there are not enough credits to restart the game for the necessary number
of players, the game will not be restarted.
- Address Insider Connected game registration corner cases.
- Upon entering the Service Menu for the first time after a software update, a screen
will display the game and system version numbers. This screen will be displayed
for a minimum of 1 second, and is dismissed by the enter button. This replaces
the dots display previous shown at power on after an update.
- LOGIN behavior:
* When a user logs in during a game in progress and the player up slot
is occupied, assign the user in the first open slot from lowest
player to the highest player.
* When a user joins a game in progress, award achievements that were
earned up to that point.
* When user authorization failure, remove the user from the session.
- Added audits for connectivity games and scanner use
"CONNECTIVITY USERS SCANNED" - display the number successful user QR code scans
"CONNECTIVITY USERS JOINED" - display the number of users that joined a connected game.
"1 INSIDER GAMES" - display the number of games played with 1 logged-in users
"2 INSIDER GAMES" - display the number of games played with 2 logged-in users
"3 INSIDER GAMES" - display the number of games played with 3 logged-in users
"4 INSIDER GAMES" - display the number of games played with 4 logged-in users
"ACHIEVEMENTS GIVEN" - display the number of achievements awarded
- Connectivity support for Spike 2 games.
- Adjustment: "START BUTTON BEHAVIOR"
"SINGLE CREDIT" - One start button press will start a one player game.
"ALL LOGGED IN" - One start button press will start games for enough players
to accommodate all logged-in users (Default).
- Added Standard Audit "Total Power Ons" which will display the number of
time the machine has been power cycled (Spike2 only). This audit was added in
system 2.45 and is not included for display.
- Turn on cabinet lights, if installed, when in the Service Menu.
- Update HSTD RESET COUNT adjustment to increment/decrement by 100s when >= 100 and
by 10s when < 100.
- When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to
"GAME PLAY B.BOX BRIGHTNESS".
- When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
"ATTRACT MODE B.BOX BRIGHTNESS".
- New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
This adjustment, which is only available and active when the game is in FREE PLAY mode, controls
the behavior of the Start Button Light.
Values are:
"ALWAYS OFF" - Start Button Light is always off when in attract mode.
"BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior.
"ALWAYS ON" - Start Button Light is always on when in attract mode.
- Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after
the target game time is met.
- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.
- Improve backbox and cabinet audio synchronization.
- Update the HSTD reset counter when the Standard Adjustment is changed.
- Added TARGET_GAME_TIME adjustment, accessible when the BALL_SAVE_TIME
adjustment is enabled.
TARGET_GAME_TIME enables a multi-use ball saver, whose duration is
dynamically calculated for each ball to help ensure the player has
a guaranteed amount of play time per game.
TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to
NO_TARGET_TIME (disabled).
When disabled a traditional single-use BALL_SAVE_TIME ball saver will be
used for each ball in play.
When enabled the first ball of play will have a multi-use ball saver of
BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver
which is 25% of (TARGET_GAME_TIME - player_game_time).
The third and beyond will have a multi-use ball saver which is 50% of
(TARGET_GAME_TIME - player_game_time).
- Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the
neutral center line.
- Rename Util->Volume->Speaker Balance to Speaker Fade. This adjusts the volume
levels of the cabinet (front) and backbox (back) speakers. The term Balance
was misleading and implied adjusting the level of the left and right backbox speakers.
- Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are:
"NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is "HIGH/LOW SHELF".
"NONE": No filtering will be performed on the audio output. Useful when using
the Line Out as input for an external device.
"HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output.
The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled.
The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled.
The Gain can be set to -12dB .. +12dB
On Spike 2 the Shelf Frequency and Gain can be set independently for the BackBox and Cabinet speakers.
"10 BAND EQ": A full 10 Band EQ is applied to the audio output.
Sliders are used to adjust the Gain of a specific range of frequencies.
The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz, 8KHz, 16KHz.
The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider settings.
On Spike2 the Gain can be set independently for the BackBox and Cabinet speakers.
- Allow the knocker sound effect to play completely when a replay is
awarded during the last ball bonus and ensure the normal game
volume is restored.
- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.
- Using LEFT+START to end a game during bonus count could leave game graphics
on screen while in attract mode. This has been corrected.
- Added Service Menu selection UTIL->ENDGAME. This selection is only available
when there is an active game. When selected the operator will be prompted
to confirm that they wish to end the current game. Once confirmed and upon
exiting the Service Menu, the game will be in attract mode.
- Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.
- Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times
a game is ended via the Service Menu or FLIPPER+START BUTTONs.
- Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION".
For a USA coin door when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"
- Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI"
- Coin door interlock switch support for Spike2.
- Updated instructions for RESTORE SETTINGS.
- Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after
BACKBOX SPEAKER TYPE.
- Added UTIL->RESET->VOL which will reset all audio settings to their
default values.
- Append (MAX) to the credit message if the number of credits equals
the CREDIT LIMIT adjustment.
- Correct Euro Coin Door/Electronic Coin Mech configuration.
Standard Euro Coin Door now configured as:
"10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0"
Italian Euro Coin Door now configured as:
"10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0"
- Updated Custom Pricing Editor to display Pricing Format description in the
title area when it is being edited.
- Added Standard Adjustment #57 "PRICING FORMAT". Values are:
"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY SYMBOL".
"MINIMAL" will replace consecutive identical coin/credit increments with "..".
"MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate
for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE,
or TAP.
- USA 13 (as opposed to the current active GAME PRICING) is used to demonstrate
the effects of the different options in the Service Menu as there is a
difference between STANDARD and MINIMAL formatting. (and there may not be in the current
active pricing).
STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00
- USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00

MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00
- USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00

STD W/ MONETARY SYMBOL- USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00
- USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 6/$2.00

MIN W/ MONETARY SYMBOL- USA 13 would be formatted as: 1/$1.00 .. 7/$5.00
- USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 6/$2.00

- Updated Custom Pricing Editor to display using Pricing Format. Use <BACK and NEXT>
to select the pricing and EDIT to change the Pricing Format. The
Pricing Format adjustment will also be updated upon EXIT.
- Updated Tech Alert switch numbering to be consistent with the game manuals.
- Updated Custom Pricing Editor - Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom price
to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE".
- Updated Custom Coin Door Editor - RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).
- Updated Pricing Table:
Updated Euro Coin Door from:
"10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0"
to:
"10 units per pulse, Left 5, Center 10, Right 5, 4th 0, 5th 0, 6th 0"
Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU"
Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"
Removed Italy 1 "1/EUR 0.50"
Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"
Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"
Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF"
Removed Switzerland 3 "1/2 SwF, 3/5 SwF"
Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"
Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"
Removed UK 6 "3/2.00 GBP"
Removed Portugal "1/EUR 0.50"
Removed Germany 1 "1/EUR 0.50"
Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"
Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"
Removed Euro 6 "2/EUR 0.50"
Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"
Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"
Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"
Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"
Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"
Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"
Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0"
Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0"
NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged
Updated Austria default pricing to Euro 5
Updated Belgium default pricing to Euro 5
Updated Finland default pricing to Euro 5
Updated France default pricing to Euro 7
Updated Germany default pricing to Euro 2 and Euro Coin Door
Updated Greece default pricing to Euro 5
Updated Italy default pricing to Euro 5 and Euro Coin Door
Updated Netherlands default pricing to Euro 5
Updated Portugal default pricing to Euro 1 and Euro Coin Door
Updated Spain default pricing to Euro 5
Updated Switzerland default pricing to Switzerland 1
- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings to/from a USB thumb drive.
When restoring the settings to the SAME MACHINE, you can choose to restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"
When using the saved settings with another machine of the SAME TITLE and MODEL (for example
settings file created on a Guardians Pro and restoring to a different Guardians Pro)
you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example
settings file created on a Guardians Pro and restoring to a Aerosmith Pro)
you can only choose to restore: "RESTORE ONLY STD ADJUSTMENTS".
"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and
all Feature Adjustments.
"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"PRICING FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"
- Games will now persist ALL SETTINGS after a software update. This functionality will be available
in the game release AFTER the release which uses system 2.24.
- Correct the delay between multiple Q24 knocker requests. Previously the
knocks would happen too rapidly and sound like a single loud knock. Now
there will be a 3/4 second delay between knocks. If the sound effect
knocker is also enabled, it will be synchronized with the Q24 knocker.
- Updated COIN DOOR EDITOR to display the selected settings and whether they
are the FACTORY default or CUSTOM configuration.
- Added Custom Coin Door Editor.
You can specify the UNITS PER PULSE for the base coin and the number of PULSES
generated by each coin switch (left, center, right, 4th, 5th, 6th). The
UNITS have a range of 1 to 10000 and PULSES have a range of 0 to 100. For
example the USA coin door has a UNIT of 25 and the left and right slots
generate 1 PULSE and the center slot (the DBV) generates four PULSES. The
coin mechanisms accept quarters and the DBV dollars. Therefore, the UNIT is
25 (for 25 cents) and the left and right generate 1 PULSE for a single quarter
and the center slot generates 4 PULSES for a dollar bill being four quarters.
If Standard Adjustment "Game Pricing" is changed to a selection with different
UNITS PER PULSE than the active CUSTOM coin door, the custom coin door will
be reset to the factory default for that Game Pricing selection.
- Added system adjustment for Spike 2 games when a headphone kit is installed:
"MUTE KNOCKER IF HP DETECTED" - will not play replay knocker sound when
headphones are in use. Default value is NO (not muted).
"DISABLE Q24 KNOCK IF HP DETECTED" - will not fire Q24 knocker coil when
headphones are in use. Default value is NO (not disabled).
- DIAG->NODE->BRD->Overcurrent Test now displays Drive/Coil and Light/LED
description instead of device address.
- Added new standard adjustment PLAY ATTRACT TUTORIAL VIDEOS
which is default to YES.

#3666 51 days ago
Quoted from scootss:

New code is out...
Highlights to my eye:
- Stern Insider Connected (obviously)
- Sound/EQ setting enhancements
I don't see any in-game fixes or enhancements.
V1.09.0 - December 1, 2021
=======================
- STERN INSIDER CONNECTED
- The game can have a connectivity kit installed and be connected to
STERN INSIDER CONNECTED.
- Once connected you can log in and start earning Achievements.
- To login in hold your QR code over the scanner. When you see you are
logged in just push start. By default, the game will automatically start
the game for everyone that is logged in with one button press.
- Before you press start, while the login screen is up, the current player
can use the flipper buttons to move which player position that will be.
- After the game, by default, players will have a few seconds to press
start and all stay logged in. The game will start all games with one
press of the start button.
- Added Achievements -
- There are 60 achievements you can earn if you are logged in.
- Achievements will pop up after you have received them as soon as they
can. Also, they are seen at the start of end of ball bonus if you
received any that ball.
- You can see all the achievements and how they are earned in instant
info or on the web site insider.sternpinball.com
- Your username will displace PLAYER # in the main score frame.
- If you are logged in your high score entry will default to your initials.
You will still be able to change them.
- Updated to nodeboard firmware/protocol v0.80.0
- Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display.
- Added adjustments for Login and Play Again display timers:
"INSIDER LOGIN TIMER" - Login screen timeout (Default 30 seconds)
"INSIDER PLAY AGAIN TIMER" - Play Again screen timeout (Default 20 seconds)
- GAME RESTART behavior:
Holding the start button on ball 2 or greater will follow
the "START BUTTON BEHAVIOR" adjustment.
If ("GAME RESTART" == "YES") and ("START BUTTON BEHAVIOR" == "ALL LOGGED IN")
holding the start button on ball 2 or greater will restart the game for as many
players as is necessary to accommodate the users that are logged in.
If there are not enough credits to restart the game for the necessary number
of players, the game will not be restarted.
- Address Insider Connected game registration corner cases.
- Upon entering the Service Menu for the first time after a software update, a screen
will display the game and system version numbers. This screen will be displayed
for a minimum of 1 second, and is dismissed by the enter button. This replaces
the dots display previous shown at power on after an update.
- LOGIN behavior:
* When a user logs in during a game in progress and the player up slot
is occupied, assign the user in the first open slot from lowest
player to the highest player.
* When a user joins a game in progress, award achievements that were
earned up to that point.
* When user authorization failure, remove the user from the session.
- Added audits for connectivity games and scanner use
"CONNECTIVITY USERS SCANNED" - display the number successful user QR code scans
"CONNECTIVITY USERS JOINED" - display the number of users that joined a connected game.
"1 INSIDER GAMES" - display the number of games played with 1 logged-in users
"2 INSIDER GAMES" - display the number of games played with 2 logged-in users
"3 INSIDER GAMES" - display the number of games played with 3 logged-in users
"4 INSIDER GAMES" - display the number of games played with 4 logged-in users
"ACHIEVEMENTS GIVEN" - display the number of achievements awarded
- Connectivity support for Spike 2 games.
- Adjustment: "START BUTTON BEHAVIOR"
"SINGLE CREDIT" - One start button press will start a one player game.
"ALL LOGGED IN" - One start button press will start games for enough players
to accommodate all logged-in users (Default).
- Added Standard Audit "Total Power Ons" which will display the number of
time the machine has been power cycled (Spike2 only). This audit was added in
system 2.45 and is not included for display.
- Turn on cabinet lights, if installed, when in the Service Menu.
- Update HSTD RESET COUNT adjustment to increment/decrement by 100s when >= 100 and
by 10s when < 100.
- When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to
"GAME PLAY B.BOX BRIGHTNESS".
- When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
"ATTRACT MODE B.BOX BRIGHTNESS".
- New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
This adjustment, which is only available and active when the game is in FREE PLAY mode, controls
the behavior of the Start Button Light.
Values are:
"ALWAYS OFF" - Start Button Light is always off when in attract mode.
"BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior.
"ALWAYS ON" - Start Button Light is always on when in attract mode.
- Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after
the target game time is met.
- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.
- Improve backbox and cabinet audio synchronization.
- Update the HSTD reset counter when the Standard Adjustment is changed.
- Added TARGET_GAME_TIME adjustment, accessible when the BALL_SAVE_TIME
adjustment is enabled.
TARGET_GAME_TIME enables a multi-use ball saver, whose duration is
dynamically calculated for each ball to help ensure the player has
a guaranteed amount of play time per game.
TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to
NO_TARGET_TIME (disabled).
When disabled a traditional single-use BALL_SAVE_TIME ball saver will be
used for each ball in play.
When enabled the first ball of play will have a multi-use ball saver of
BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver
which is 25% of (TARGET_GAME_TIME - player_game_time).
The third and beyond will have a multi-use ball saver which is 50% of
(TARGET_GAME_TIME - player_game_time).
- Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the
neutral center line.
- Rename Util->Volume->Speaker Balance to Speaker Fade. This adjusts the volume
levels of the cabinet (front) and backbox (back) speakers. The term Balance
was misleading and implied adjusting the level of the left and right backbox speakers.
- Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are:
"NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is "HIGH/LOW SHELF".
"NONE": No filtering will be performed on the audio output. Useful when using
the Line Out as input for an external device.
"HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output.
The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled.
The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled.
The Gain can be set to -12dB .. +12dB
On Spike 2 the Shelf Frequency and Gain can be set independently for the BackBox and Cabinet speakers.
"10 BAND EQ": A full 10 Band EQ is applied to the audio output.
Sliders are used to adjust the Gain of a specific range of frequencies.
The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz, 8KHz, 16KHz.
The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider settings.
On Spike2 the Gain can be set independently for the BackBox and Cabinet speakers.
- Allow the knocker sound effect to play completely when a replay is
awarded during the last ball bonus and ensure the normal game
volume is restored.
- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.
- Using LEFT+START to end a game during bonus count could leave game graphics
on screen while in attract mode. This has been corrected.
- Added Service Menu selection UTIL->ENDGAME. This selection is only available
when there is an active game. When selected the operator will be prompted
to confirm that they wish to end the current game. Once confirmed and upon
exiting the Service Menu, the game will be in attract mode.
- Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.
- Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times
a game is ended via the Service Menu or FLIPPER+START BUTTONs.
- Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION".
For a USA coin door when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"
- Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI"
- Coin door interlock switch support for Spike2.
- Updated instructions for RESTORE SETTINGS.
- Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after
BACKBOX SPEAKER TYPE.
- Added UTIL->RESET->VOL which will reset all audio settings to their
default values.
- Append (MAX) to the credit message if the number of credits equals
the CREDIT LIMIT adjustment.
- Correct Euro Coin Door/Electronic Coin Mech configuration.
Standard Euro Coin Door now configured as:
"10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0"
Italian Euro Coin Door now configured as:
"10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0"
- Updated Custom Pricing Editor to display Pricing Format description in the
title area when it is being edited.
- Added Standard Adjustment #57 "PRICING FORMAT". Values are:
"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY SYMBOL".
"MINIMAL" will replace consecutive identical coin/credit increments with "..".
"MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate
for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE,
or TAP.
- USA 13 (as opposed to the current active GAME PRICING) is used to demonstrate
the effects of the different options in the Service Menu as there is a
difference between STANDARD and MINIMAL formatting. (and there may not be in the current
active pricing).
STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00
- USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00
MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00
- USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00
STD W/ MONETARY SYMBOL- USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00
- USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 6/$2.00
MIN W/ MONETARY SYMBOL- USA 13 would be formatted as: 1/$1.00 .. 7/$5.00
- USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 6/$2.00
- Updated Custom Pricing Editor to display using Pricing Format. Use <BACK and NEXT>
to select the pricing and EDIT to change the Pricing Format. The
Pricing Format adjustment will also be updated upon EXIT.
- Updated Tech Alert switch numbering to be consistent with the game manuals.
- Updated Custom Pricing Editor - Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom price
to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE".
- Updated Custom Coin Door Editor - RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).
- Updated Pricing Table:
Updated Euro Coin Door from:
"10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0"
to:
"10 units per pulse, Left 5, Center 10, Right 5, 4th 0, 5th 0, 6th 0"
Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU"
Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"
Removed Italy 1 "1/EUR 0.50"
Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"
Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"
Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF"
Removed Switzerland 3 "1/2 SwF, 3/5 SwF"
Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"
Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"
Removed UK 6 "3/2.00 GBP"
Removed Portugal "1/EUR 0.50"
Removed Germany 1 "1/EUR 0.50"
Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"
Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"
Removed Euro 6 "2/EUR 0.50"
Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"
Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"
Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"
Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"
Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"
Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"
Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0"
Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0"
NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged
Updated Austria default pricing to Euro 5
Updated Belgium default pricing to Euro 5
Updated Finland default pricing to Euro 5
Updated France default pricing to Euro 7
Updated Germany default pricing to Euro 2 and Euro Coin Door
Updated Greece default pricing to Euro 5
Updated Italy default pricing to Euro 5 and Euro Coin Door
Updated Netherlands default pricing to Euro 5
Updated Portugal default pricing to Euro 1 and Euro Coin Door
Updated Spain default pricing to Euro 5
Updated Switzerland default pricing to Switzerland 1
- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings to/from a USB thumb drive.
When restoring the settings to the SAME MACHINE, you can choose to restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"
When using the saved settings with another machine of the SAME TITLE and MODEL (for example
settings file created on a Guardians Pro and restoring to a different Guardians Pro)
you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example
settings file created on a Guardians Pro and restoring to a Aerosmith Pro)
you can only choose to restore: "RESTORE ONLY STD ADJUSTMENTS".
"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and
all Feature Adjustments.
"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"PRICING FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"
- Games will now persist ALL SETTINGS after a software update. This functionality will be available
in the game release AFTER the release which uses system 2.24.
- Correct the delay between multiple Q24 knocker requests. Previously the
knocks would happen too rapidly and sound like a single loud knock. Now
there will be a 3/4 second delay between knocks. If the sound effect
knocker is also enabled, it will be synchronized with the Q24 knocker.
- Updated COIN DOOR EDITOR to display the selected settings and whether they
are the FACTORY default or CUSTOM configuration.
- Added Custom Coin Door Editor.
You can specify the UNITS PER PULSE for the base coin and the number of PULSES
generated by each coin switch (left, center, right, 4th, 5th, 6th). The
UNITS have a range of 1 to 10000 and PULSES have a range of 0 to 100. For
example the USA coin door has a UNIT of 25 and the left and right slots
generate 1 PULSE and the center slot (the DBV) generates four PULSES. The
coin mechanisms accept quarters and the DBV dollars. Therefore, the UNIT is
25 (for 25 cents) and the left and right generate 1 PULSE for a single quarter
and the center slot generates 4 PULSES for a dollar bill being four quarters.
If Standard Adjustment "Game Pricing" is changed to a selection with different
UNITS PER PULSE than the active CUSTOM coin door, the custom coin door will
be reset to the factory default for that Game Pricing selection.
- Added system adjustment for Spike 2 games when a headphone kit is installed:
"MUTE KNOCKER IF HP DETECTED" - will not play replay knocker sound when
headphones are in use. Default value is NO (not muted).
"DISABLE Q24 KNOCK IF HP DETECTED" - will not fire Q24 knocker coil when
headphones are in use. Default value is NO (not disabled).
- DIAG->NODE->BRD->Overcurrent Test now displays Drive/Coil and Light/LED
description instead of device address.
- Added new standard adjustment PLAY ATTRACT TUTORIAL VIDEOS
which is default to YES.

They are just trying to disable Pinball Browser to stop the custom changes I think.

#3667 51 days ago
Quoted from pinballjah:

They are just trying to disable Pinball Browser to stop the custom changes I think.

I'm with you on this. Not putting it on my machine.

#3668 51 days ago
Quoted from pinballjah:

Ok, so nothing can be done about it? It is odd because it only seemed to happen on one video of three I tried for Last Child as a replacement.

In my experience, it's to be expected on transitions during Rats and SOS&D. To a lesser extent with Back in the Saddle.

Seems like the CPU and/or GPU are under powered for the complete video replacements of each one.

#3669 50 days ago
Quoted from scootss:

I don't see any in-game fixes or enhancements.

I sent several (3 or 4) bug reports in to Stern since 1.07 was released. Looks as though none of them were addressed.

I was also hoping they'd add DJ Mixer since they started doing that "radio mode" thing again with the release of Led Zeppelin, and even back-porting it into previous Spike 2 pins (DP, IM:LOTB, Star Wars and several others).

1.09 is basically all IC related. Not doing this update myself for now either.

#3670 50 days ago
Quoted from PoMC:

In my experience, it's to be expected on transitions during Rats and SOS&D. To a lesser extent with Back in the Saddle.
Seems like the CPU and/or GPU are under powered for the complete video replacements of each one.

I wonder if there's a way to increase the CPU power to allow more complex video and seamless transitions. You can notice a lack of power when 2 things are going on at once

#3671 49 days ago

Just finishing off my latest changes to 1.07 Pro code. Here are my latest updates:

- swapped out music Dream On (Last Child), What it Takes (Back-Saddle), The Other Side (Rats), Cryin (Toys Multiball)
- add videos for What it Take and Other Side
- add new song icons for Dream On, What it Takes and The Other Side and also update text on Set List screen
- add live video footage for Ball Save and Extra Ball videos.

If anyone wants to try it on their Pro (will not work on Premium or LE games), send me a PM for the file link. File must be burned on an SD card with Win32 Disk Manager. Etcher does not seem to transfer the videos properly onto the SD card.

#3672 48 days ago
Quoted from pinballjah:

Just finishing off my latest changes to 1.07 Pro code. Here are my latest updates:
- swapped out music Dream On (Last Child), What it Takes (Back-Saddle), The Other Side (Rats), Cryin (Toys Multiball)
- add videos for What it Take and Other Side
- add new song icons for Dream On, What it Takes and The Other Side and also update text on Set List screen
- add live video footage for Ball Save and Extra Ball videos.
If anyone wants to try it on their Pro (will not work on Premium or LE games), send me a PM for the file link. File must be burned on an SD card with Win32 Disk Manager. Etcher does not seem to transfer the videos properly onto the SD card.

Added a couple additional videos yesterday. Seems to work quite well, very little lag if any. Added Walk this way w Run DMC and Cryin to replace (Toys multiball).

#3673 48 days ago

Anyone know where to purchase a plastic protector set that may include protection for the plastics left of the toybox and elevator? (Pro)
Those two areas get beat quite a bit. Thanks!

#3674 48 days ago
Quoted from pinballjah:

Added a couple additional videos yesterday. Seems to work quite well, very little lag if any. Added Walk this way w Run DMC and Cryin to replace (Toys multiball).

Can you make one for Premium?

#3675 47 days ago
Quoted from Vino:

Anyone know where to purchase a plastic protector set that may include protection for the plastics left of the toybox and elevator? (Pro)

Would this do it?
https://mezelmods.com/collections/aerosmith-pinball-mods/products/clip-protector-set-aerosmith-pinball?variant=39294869962849

#3676 47 days ago

I bought those ones that go under the plastics.
No broken ones yet. Heck, I bought ever plastic protector out there with those flying balls
My guess is the elevator will be the first to chip and Crack with all the action it gets and the vuk lockouts.
I more trouble with the spotlight to the left of the toy box coming loose.
Nothing a little locktite didn't fix.

#3677 46 days ago
Quoted from Vino:

Anyone know where to purchase a plastic protector set that may include protection for the plastics left of the toybox and elevator? (Pro)
Those two areas get beat quite a bit. Thanks!

Pops
https://www.ulekstore.com/Clear_Acrylic_Plastic_Pop_Bumper_Upper_Protector_p/popbump_acrylic_protect-as.htm

#3678 46 days ago

Thanks for the input and options guys.
I like that both kits have a piece to protect the upper plastic.

#3679 44 days ago

Am I correct in understanding that I can't save my high scores before updating to the latest code?

Looks like the backup/restore capability was only added in this latest version (1.09)

#3680 44 days ago
Quoted from scootss:

Am I correct in understanding that I can't save my high scores before updating to the latest code?
Looks like the backup/restore capability was only added in this latest version (1.09)

Correct on both.

#3681 43 days ago
Quoted from SonicZone:

Correct on both.

Bummer. Thanks.

Guess I’ll have to play more and do it again. Shucks.

#3682 43 days ago
Quoted from pinballjah:

Added a couple additional videos yesterday. Seems to work quite well, very little lag if any. Added Walk this way w Run DMC and Cryin to replace (Toys multiball).

Any idea if the game over track can be changed without affecting the full length clip during game play?

#3683 43 days ago
Quoted from Psw757:

Any idea if the game over track can be changed without affecting the full length clip during game play?

My version seems to default to The Other Side when the game over music starts (after the match screen). I kind of think it fits well. It must take a segment of the track replaced for this song.

#3684 43 days ago
Quoted from pinballjah:

My version seems to default to The Other Side when the game over music starts (after the match screen). I kind of think it fits well.

I think rats in the cellar is the song for game over. Wasn’t sure if it was it’s own clip or not.

Wish this song was in the game.

#3685 43 days ago
Quoted from Psw757:

I think rats in the cellar is the song for game over. Wasn’t sure if it was it’s own clip or not.
Wish this song was in the game.

So replace Rats and that will change your game over song. Easy fix.

#3686 42 days ago

Guys, being off today I saw the new code available but a bit on the fence about updating my LE. Can owner's who have installed it share their thoughts a little more on the differences in the game? What are the risks vs benefit? I'm not interested at all in inside connected if it becomes a privacy issue. If IC is going to start charging for micro purchases in order to enable new features in the game down the road? Then I'm out. If I don't have Insider Connected hooked up, am I'm going to see animations for it? Can I disable them?

#3687 42 days ago
Quoted from 80sMan:

Guys, being off today I saw the new code available but a bit on the fence about updating my LE. Can owner's who have installed it share their thoughts a little more on the differences in the game? What are the risks vs benefit? I'm not interested at all in inside connected if it becomes a privacy issue. If IC is going to start charging for micro purchases in order to enable new features in the game down the road? Then I'm out. If I don't have Insider Connected hooked up, am I'm going to see animations for it? Can I disable them?

There’s nothing in the update except Insider Connect.

#3688 42 days ago
Quoted from 80sMan:

Guys, being off today I saw the new code available but a bit on the fence about updating my LE. Can owner's who have installed it share their thoughts a little more on the differences in the game? What are the risks vs benefit? I'm not interested at all in inside connected if it becomes a privacy issue. If IC is going to start charging for micro purchases in order to enable new features in the game down the road? Then I'm out. If I don't have Insider Connected hooked up, am I'm going to see animations for it? Can I disable them?

Quoted from djreddog:

There’s nothing in the update except Insider Connect.

Stern has confirmed there's a bug in the new 1.09 code that's causing attract mode reboots. I was told by Niterider that it supposedly only happens if you have an IC module connected to your game.

Another reason I'm holding off until the next update (even with no IC on mine).

#3689 42 days ago

Thanks guys, I’m holding off on it for now.

#3690 40 days ago
Quoted from pinballjah:

So replace Rats and that will change your game over song. Easy fix.

I’m thinking about doing this where you still pick the standard songs and having inserts match but since they are all full length having a couple of them transition into another song. Like a medley.

Did this with a song on Beatles and turned out great. Get a 2 for 1 if you play long enough.

#3691 37 days ago

Looks like 1.10 is now available. Tossing us a few bug fix bones so we’ll install Insider Connected?

I have a 1.1 billion high score that I really doubt I’ll get to again. I hate to sell this game on with a new 150 million high score and have the next owner laugh at what a pinball chump I am.

#3692 36 days ago

I'm not going to update. I had 27 combo, I'm trying to beat the 15 combo default now from the update (not stern) I did two weeks ago.

#3693 36 days ago

Update details...

V1.10.0 - December 16, 2021
=======================

- Moved the position of the "progress text" that is displayed in the Super
Ramps/Loops/Spinners/Pops/Lanes Mode Background Display Effects such that
it does not overlap the player name icons used in STERN INSIDER CONNECTED games.
- Moved the position of the "progress" text that is displayed in the Medley Multiball
and Final Tour Multiball Background Display Effects such that it does not overlap
the player name icons used in STERN INSIDER CONNECTED games.
- Now the balls are released immediately out of the Toy Box at game over
when the match adjustment is set to OFF.
- Fixed a bug where Same Old Song and Dance was not properly chalking progress
towards Medley Multiball.
- Added support for a coin door interlock switch.
- Now the game over music plays immediately at game over instead of waiting for
the "Play Again" display effect to finish (on STERN INSIDER CONNECTED games).
- Added pricing text to all attract mode pages.
- Changed the "Learn More About Stern Pinball" attract mode display effect,
i.e. moved the QR code artwork up 24 pixels as it was interfering with the
pricing text.
- Added a tutorial video to the attract mode.
- Fixed a bug that could sometimes cause a crash on the initial connection to
STERN INSIDER CONNECTED games.

- Updated to nodeboard firmware/protocol v0.81.0

#3694 36 days ago
Quoted from scootss:

- Added support for a coin door interlock switch.

Well, it’s about time!

#3695 36 days ago
Quoted from Vino:

Well, it’s about time!

Glad to see I'm not the only one excited about this...

So I need...
https://www.pinballlife.com/interlock-switch-6-leads.html
and
https://www.pinballlife.com/mm5/merchant.mvc?Screen=PROD&Product_Code=535-9794-00

but is the wiring there?

#3696 36 days ago

Was just thinking, is AS the only music pin since AC/DC that has no flipper button speech or sound in attract?

#3697 34 days ago

I upgraded to v1.10 and installed Insider Connected.

I'm seeing two issues. One is a showstopper.

1) Occasionally, after draining, with ball save expired, the game does not register this as an end of ball.
- The end of ball bonus is not displayed
- A new ball is added to the shooter lane (it is NOT auto-launched, so it is not a saved ball)
- The ball does not advance / play does not move to the next player

This is a major issue because it is giving free balls.

2) The ball save light seems to be flashing erratically, rather than pulsing as it did prior to upgrading. This seems to happen during multiball. A total guess...but I would imagine the CPU is under heavy load due to multiball (and possibly the additional of IC code) and it can't keep up to flash the ball save LED as expected. Example here:

Is anyone else seeing these issues after upgrading?

I have also filed a bug report with stern...

1 week later
#3698 23 days ago

Has anyone had issue with removing the plastics from the upper elevator playfield on the Premium? I would expect these to just unscrew but the screws seem affixed to the plastics.

1 week later
#3699 13 days ago

Ever since update and IC install, game periodically refuses to boot. Anyone else experienced this?

AD08BCBF-B6E7-4EFD-A27E-82FFE80A5D29 (resized).jpeg
#3700 12 days ago
Quoted from Mikedenton49:

Ever since update and IC install, game periodically refuses to boot. Anyone else experienced this?
[quoted image]

I haven't but maybe try reseating the SD Card in the CPU board (Node 0)?

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