(Topic ID: 311660)

Sorcerer MB Kickout Issue (Solved)

By rockwell

2 years ago



Topic Stats

  • 9 posts
  • 4 Pinsiders participating
  • Latest reply 1 year ago by ROBWHENT
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#1 2 years ago

I am working on a rebuild of a Sorcerer machine, it was delivered to me disassembled, so I was unable to play it beforehand. I am playing and testing the game now, trying to dial everything in. The multiball was kicking out sort of weirdly (kind of bounced around before it got spat out through the gate), so I tried adjusting the position of the kickout arm a few different ways. The video below shows where it is now, I think next I may look at the ball guide and try to re-position that.

If you have a Sorcerer that kicks out a nice MB, I'd love to see an image (top-down look of the ball guide) to see how it looks.

Here's where I'm at. The video is a bit loud, be warned

https://photos.app.goo.gl/HSMvGsEgmgtFxn479

Thanks!

#2 2 years ago

You could try adjusting the metal rail.

#3 2 years ago

Looks fine to me. You're never going to get a powerful UMPH out of it because of its design with the raised piece in front of the hole, the eject arm is really just there to get it over the hump and gravity takes care of the rest.

The only thing that might be an issue is the rubber on the exit area if it's too high will grab the ball as it goes by.

#4 2 years ago
Quoted from slochar:

Looks fine to me. You're never going to get a powerful UMPH out of it because of its design with the raised piece in front of the hole, the eject arm is really just there to get it over the hump and gravity takes care of the rest.
The only thing that might be an issue is the rubber on the exit area if it's too high will grab the ball as it goes by.

I will check the rubber, thanks for the input. My only other thought was maybe I could adjust the little metal ball stop bracket in some way to effectively make it easier for the ball to clear the hump, and give it a little more umph. But that feels potentially like too much risk for not enough reward, I dunno.

#5 2 years ago

That metal piece in front is raised like that so a ball doesn't hit one waiting there and pop it out if there's some speed off the ramp.

If the 'roof' is adjustable you might play with that, but I think it's ok. I know it would be nice if the ball popped out and always made it to the upper left flipper.

Of course, I didn't see your before adjustment but I'm guessing it was really bad? The lock area is a little tight on Sorcerer so it's not like there's a lot of space for speed to build up.

#6 2 years ago
Quoted from slochar:

That metal piece in front is raised like that so a ball doesn't hit one waiting there and pop it out if there's some speed off the ramp.
If the 'roof' is adjustable you might play with that, but I think it's ok. I know it would be nice if the ball popped out and always made it to the upper left flipper.
Of course, I didn't see your before adjustment but I'm guessing it was really bad? The lock area is a little tight on Sorcerer so it's not like there's a lot of space for speed to build up.

Yeah, for sure. I can manipulate the metal roof flap and see what that does. Maybe if I hit it with a little wax it would come off of there a bit nicer? Results will probably be minimal, but what the hell. Worth a look.

#7 2 years ago

If you have a Sorcerer that kicks out a nice MB, I'd love to see an image (top-down look of the ball guide) to see how it looks. Going to try and adjust mine a bit, would love a smoother kick-out. Thanks!

#8 2 years ago

So the answer to our question is...adjust the flap on the metal roof piece. The one on mine was a little low, so it sort of kept the ball from coming out of the hole nicely. By lifting it up a bit, it helped the ball rebound off the roof more "forward" instead of "down," which helped a ton.

1 month later
#9 1 year ago

I have a related question...when I lock the first ball in the MB kickout hole, I hear the drop targets reset but no next ball gets kicked out into the shooter lane, leaving you stranded. The 1st ball registers in the saucer - music plays and lights flash, just no new ball kickout. All switches tested fine and if I manually take the ball out of the saucer, then a new ball kicks out. Any thoughts would be appreciated.

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