(Topic ID: 310319)

Adding carrot flipper bats to ghostbusters

By CaptainNeo

5 months ago


Topic Heartbeat

Topic Stats

  • 40 posts
  • 18 Pinsiders participating
  • Latest reply 5 months ago by Mr_Tantrum
  • No one calls this topic a favorite

You

Linked Games

Topic Gallery

View topic image gallery

pasted_image (resized).png
gap-oprah.gif
Adpin. (resized).jpg
GBlowerPFlaneguides (resized).png
what-are-you-talking-about-huh.gif
Adpin-Germany (resized).jpg
Adpin (resized).jpg
20220217_200533_HDR (resized).jpg
20220217_200526_HDR (resized).jpg

#1 5 months ago

So today i decided to try carrot flipper bats on ghostbusters to compensate for the double 1/8" gap that was added during production. The kid was getting frustrated with factory flippers. For those that dont know... Carrot flipper ( those with the ridges in them) are an 1/8" longer than a standard flipper. So i decided to give it a shot and see if it makes that much of a difference.

I have about a 10% less drains down the middle. I can still backhand all the shots i did before. Other shots like left orbit and right turn ramp are much smoother and cleaner than before. All around plays very well and smoother than before.

Took 5 min to swap bats.

20220217_200526_HDR (resized).jpg20220217_200533_HDR (resized).jpg
#2 5 months ago

Looks nice with the yellow rings. Good job Neo !

LTG : )

#4 5 months ago

Welcome to 5 years ago

Quoted from CaptainNeo:

why do you have to drill a hole or even have a center post? I think i've stated this before.
Carrot flippers......>Carrot flippers.......................Carrot flippers, carrot flippers, carrot, flippers, flippers carrot, carrot flippers, carrot flippers.....1/8" longer than standard flipper.....carrot, carrot, carrot, carrot, carrot, flippers. Carrot flippers. 1/8" longer. oh yes, carrot flippers.Carrot flippers......>Carrot flippers.......................Carrot flippers, carrot flippers, carrot, flippers, flippers carrot, carrot flippers, carrot flippers.....1/8" longer than standard flipper.....carrot, carrot, carrot, carrot, carrot, flippers. Carrot flippers. 1/8" longer. oh yes, carrot flippers.Carrot flippers......>Carrot flippers.......................Carrot flippers, carrot flippers, carrot, flippers, flippers carrot, carrot flippers, carrot flippers.....1/8" longer than standard flipper.....carrot, carrot, carrot, carrot, carrot, flippers. Carrot flippers. 1/8" longer. oh yes, carrot flippers.Carrot flippers......>Carrot flippers.......................Carrot flippers, carrot flippers, carrot, flippers, flippers carrot, carrot flippers, carrot flippers.....1/8" longer than standard flipper.....carrot, carrot, carrot, carrot, carrot, flippers. Carrot flippers. 1/8" longer. oh yes, carrot flippers.Carrot flippers......>Carrot flippers.......................Carrot flippers, carrot flippers, carrot, flippers, flippers carrot, carrot flippers, carrot flippers.....1/8" longer than standard flipper.....carrot, carrot, carrot, carrot, carrot, flippers. Carrot flippers. 1/8" longer. oh yes, carrot flippers.Carrot flippers......>Carrot flippers.......................Carrot flippers, carrot flippers, carrot, flippers, flippers carrot, carrot flippers, carrot flippers.....1/8" longer than standard flipper.....carrot, carrot, carrot, carrot, carrot, flippers. Carrot flippers. 1/8" longer. oh yes, carrot flippers.Carrot flippers......>Carrot flippers.......................Carrot flippers, carrot flippers, carrot, flippers, flippers carrot, carrot flippers, carrot flippers.....1/8" longer than standard flipper.....carrot, carrot, carrot, carrot, carrot, flippers. Carrot flippers. 1/8" longer. oh yes, carrot flippers.Carrot flippers......>Carrot flippers.......................Carrot flippers, carrot flippers, carrot, flippers, flippers carrot, carrot flippers, carrot flippers.....1/8" longer than standard flipper.....carrot, carrot, carrot, carrot, carrot, flippers. Carrot flippers. 1/8" longer. oh yes, carrot flippers.Carrot flippers......>Carrot flippers.......................Carrot flippers, carrot flippers, carrot, flippers, flippers carrot, carrot flippers, carrot flippers.....1/8" longer than standard flipper.....carrot, carrot, carrot, carrot, carrot, flippers. Carrot flippers. 1/8" longer. oh yes, carrot flippers.Carrot flippers......>Carrot flippers.......................Carrot flippers, carrot flippers, carrot, flippers, flippers carrot, carrot flippers, carrot flippers.....1/8" longer than standard flipper.....carrot, carrot, carrot, carrot, carrot, flippers. Carrot flippers. 1/8" longer. oh yes, carrot flippers.

[quoted image]

#5 5 months ago

Well most do that center post thing. This is a better solution. Used to get a lot of drains from the right orbit wall. Now the flipper can tip it to the other flipper. Eliminated a lot of cheap drains.

#6 5 months ago

I had a thought for a possible mod and for anyone with a 3d printer I would love to see if it works?

My idea is to 3d print a flipper tip extension that goes on the tip of flipper and extends the flippers out a 1/4-1/2". They are held in place by the force of the flipper rubbers and double sided tape on inside. May be an alternative to carrot flippers without having to order and replace entire flipper bats?

-Just an idea-LERMods-make it so

#7 5 months ago
Quoted from pinmister:

My idea is to 3d print a flipper tip extension that goes on the tip of flipper and extends the flippers out a 1/4-1/2".

Standard flipper gap is about 2" at rest (which is not the minimum gap!). Ball is 1 1/16". So even on the low end (1/4" extension) of your proposed solution you'll only leave about 1 5/8", on the high end 1 1/4".

If you just chimp flip the ball would almost never drain down the center. I don't think that would be any fun at all.

#8 5 months ago

you don't want to go that big, and would be very difficult to attach to a bat without it breaking off. It's hard enough, not to have a flipper snap in half on it's own.

#9 5 months ago
Quoted from CaptainNeo:

Well most do that center post thing. This is a better solution. Used to get a lot of drains from the right orbit wall. Now the flipper can tip it to the other flipper. Eliminated a lot of cheap drains.

I’ve had the longer flippers for a few years. It’s definitely the best solution. Mind the gap.

#10 5 months ago
Quoted from YeOldPinPlayer:

Standard flipper gap is about 2"

We are not talking about standard pinball gap we are talking about Ghostbuster gap-in a Ghostbusters thread.

My proposal is really a simple solution that would cost pennies to produce. All they are is a 3d printed extension for end of flippers to extend the flippers out slightly. I would not want these 'extensions' for standard games and would only want them for my Ghostbusters and Wheel Of Fortune. -Need to contact Rob to see if he may make me some?

Anyway when I was searching for something out there like my idea I came across an interesting product I have not seen before. Really a brilliant idea with having an adjustable flipper to adjust lengths for different games. What I like about the adjustable version is the ability to go back and forth. If the kids want to play-put extend all the way out. If the adults want to play tournament style-switch it back. Has anyone put the German Adpin flippers on their game/s? https://www.pinballnews.com/site/2018/03/07/adpin-flippers-2/
Adpin-Germany (resized).jpg
Adpin (resized).jpg

#11 5 months ago

Yuck! Way to nerf a great game
Just for that, I'm going to colorbomb all my games!

#12 5 months ago
Quoted from yzfguy:

Yuck! Way to nerf a great game

what-are-you-talking-about-huh.gif
#13 5 months ago

Neat but the "gap" isn't as bad as advertised.
The f u c k i n g outlanes are a bigger problem!
The f u c k i n g metal lane guides should've been higher!

#14 5 months ago
Quoted from HighProtein:

The f u c k i n g metal lane guides should've been higher!

-I think the Dude needs to make himself some 'lame-extenders' I mean lane- extenders

#15 5 months ago
Quoted from pinmister:

-I think the Dude needs to make himself some 'lame-extenders'

-Or he needs to buy the Proton Gun mods from Swinks

#16 5 months ago
Quoted from pinmister:

-I think the Dude needs to make himself some 'lame-extenders' I mean lane- extenders

Higher means up and down from the playfield...

Reread and try again...

GBlowerPFlaneguides (resized).png
#17 5 months ago
Quoted from HighProtein:

Neat but the "gap" isn't as bad as advertised.
The f u c k i n g outlanes are a bigger problem!
The f u c k i n g metal lane guides should've been higher!

I usually drain from the drop target and OVER the flipper bat. I think the carrots are taller if I remember, not by much.

#18 5 months ago
Quoted from HighProtein:

Reread and try again

Yes I read it three times just in case...lame extenders that go up the playfield like the STTNG ones out there-nothing new here

If you are getting tons of outlane drains may check out Swinks mod before altering height of outlane lanes.

I may be in the minority but I actually appreciate the level of difficulty with Ghostbusters and all of the other's peoples negative attributes are positives for me.
-Love the gap for being different and forcing you to change strategy
-Love the random slings that add tons of randomness(love the people that curse at them-they just don't get it)
-Love the low level outlanes that are super hungry and eat your balls up
-Love the steep pitch I have set up so rejects are lightning quick and STDM is a given
I guess I am used to getting kicked in the nuts but after five years I am willing to use the Proton mod for outlanes and check out an extension of some kind for flippers? I never altered before because I enjoy the challenge but my children and guest get crushed often and it would be great if everyone could get more enjoyment out of it.

#19 5 months ago

I am leaning towards adjustable bats-I just dig the idea of being able to switch back and forth

I did see some really sharp looking ones on Adpins website that are extended and look better than the carrot ones.
Adpin. (resized).jpg

#20 5 months ago
Quoted from HighProtein:

Neat but the "gap" isn't as bad as advertised.

I never had much issue with the gap personally.

#21 5 months ago
Quoted from TheLaw:

I never had much issue with the gap personally

That's what she said

Some like it wide and some like em tight
gap-oprah.gif

-I do think the gap is wide enough that it changes strategy. I for the life of me cannot post pass with gap.

#22 5 months ago

I think it plays goofy with the karrots. My friend with a GB cheated like you too. I can usually rock the game and crack a bill every three games. And I bomb on his.

#23 5 months ago
Quoted from HighProtein:

Neat but the "gap" isn't as bad as advertised.
The f u c k i n g outlanes are a bigger problem!
The f u c k i n g metal lane guides should've been higher!

actually the lane drains drastically reduced by tapping the wire guides up from the back of the playfield and raised them up about 1/4". When i got the game, the lanes were down to far. So the edge of the ball would overhang the wire. Making the outlane wider than it actually was. by tapping the wire up. It put the wire where it should have been, and reduced my side drains by 30%.

I do get a lot of drains from the stand up targets letting the ball fly over the flippers. Going to bend the L bracket so the target is aimed down more. to see if that helps. If it doesn't. i'm going to cut the lower half of the foam off, so when the ball hits the plastic target, the lower half moves in, but the top half stays firm, making a cup that holds the ball down.

#24 5 months ago
Quoted from wisefwumyogwave:

I think it plays goofy with the karrots. My friend with a GB cheated like you too. I can usually rock the game and crack a bill every three games. And I bomb on his.

that's because the angles change slightly with carrots. Carrots are slightly heavier as well, which makes the timing off.

#25 5 months ago

My other concern about adding more length is the increase in crazy air-balls? GB is one of my only games with crazy air-balls

#26 5 months ago

We did this on the one at Crabtowne in Baltimore. Personally I don’t like it because it screws up the trajectory of the shots from the flippers. I’m probably the only one that complains about that though lol, as most people warmed up to it

#27 5 months ago
Quoted from pinmister:

Yes I read it three times just in case...lame extenders that go up the playfield like the STTNG ones out there-nothing new here
If you are getting tons of outlane drains may check out Swinks mod before altering height of outlane lanes.
I may be in the minority but I actually appreciate the level of difficulty with Ghostbusters and all of the other's peoples negative attributes are positives for me.
-Love the gap for being different and forcing you to change strategy
-Love the random slings that add tons of randomness(love the people that curse at them-they just don't get it)
-Love the low level outlanes that are super hungry and eat your balls up
-Love the steep pitch I have set up so rejects are lightning quick and STDM is a given
I guess I am used to getting kicked in the nuts but after five years I am willing to use the Proton mod for outlanes and check out an extension of some kind for flippers? I never altered before because I enjoy the challenge but my children and guest get crushed often and it would be great if everyone could get more enjoyment out of it.

I agree. I didn't mind the major kick in the balls that GB gives. Keeps game times fast and furious. Like pretty much every game in my collection (except LOTR which isn't allowed in League or tournaments).

But My kid and non people that come over, only play a game or two, and walk away. (unless I put god mode on for them). I want people to like it more, and get addicted to it. After people get used to it and dig into it more, by getting farther into the game, and see what it has to offer. I'll go back to normal flippers down the road.

#28 5 months ago
Quoted from Guidotorpedo:

We did this on the one at Crabtowne in Baltimore. Personally I don’t like it because it screws up the trajectory of the shots from the flippers. I’m probably the only one that complains about that though lol, as most people warmed up to it

on my game, it improved the trajectory of shots. Everything is much smoother and in place like it should be. Especially the extreme left orbit, and right corkscrew ramp.

The big thing that has changed. Is that when you shoot the right orbit, and it doesn't make it all the way to the top. When it comes down the metal rail, it doesn't go right down the middle. Now the flipper can barely tip it enough to keep it from draining 90% of the time. And yes my games are leveled perfectly side to side, front and back. (i'm super anal about games being leveled perfectly, and GI lit correctly ). But it used to give you a cheap drain from that right orbit all the time. The game even has a gate to force it tight to the rail. Doesn't help if the rail is out to far.

#29 5 months ago
Quoted from Guidotorpedo:

it screws up the trajectory of the shots from the flippers

This is good to know-I have grown accustomed to the shot trajectories

-Someone please print out an extension for flippers on their 3d printer and report back-inquiring minds want to know if tips would add just a little?

#30 5 months ago

I have the carrots in mine. I'd say you're about right - the game feels maybe 5% easier imo - really not enough to run out and swap the flippers out if you don't already have a pair laying around (though they are cheap and it takes 5 minutes like you said).

It didn't change the shot geometry or feel of the game at all for me... except for one shot. I used to be able to backhand the left ramp off the storage facility eject every time and with the carrots that particular shot is unmakeable for some reason. Can still backhand that ramp, just not off that eject.

#31 5 months ago

I can backhand my left ramp yet, but it's slightly slower than before. Maybe I need to beef up coil strength slightly to compensate for a slight increase in bat weight.

#32 5 months ago

I must be lucky. I don't get airballs at all.

#33 5 months ago
Quoted from TheLaw:I never had much issue with the gap personally.

Agreed. I’ve never found the flipper gap particularly frustrating and don’t understand the fuss tbh - just part of the game. Couldn’t envisage ever going for carrots or a centre post given decent scores can be had without them.

#34 5 months ago

interesting chat... here is what I learned over the years that people might find interesting

Flipper gap - is Trudeau's signature flipper gap measured at the flipper posts - 7" being the standard and Trudeau's being 7 1/8". What makes it worse is the first 6-9 months Stern sent the games out with the flippers tilted more down than the in-lane feeds which effectively increased the gap:
https://pinside.com/pinball/forum/topic/ghostbusters-club-we-got-one/page/136#post-5178245

and this one with messages when I chatted to Trudeau before we were aware of what happened with him:
https://pinside.com/pinball/forum/topic/ghostbusters-club-we-got-one/page/174#post-5875005

Airballs - are a result of the target height and target angle and the rivet on the target - and also the pan angle which we can not doing anything about - see this post:
https://pinside.com/pinball/forum/topic/ghostbusters-club-we-got-one/page/83#post-4077504

Flipper extenders - I tried this and very hard to 3d print as to insert just an 1/8" extension, it has to be printed so it tappers to nothing otherwise you get a gap on the front and back and affects play - has to be professionally printed and even then they don't allow to taper to nothing so I did custom flipper bats.

Custom Flippers - The Germany companies approach is nice and look more professional than my design but my design allowed for quick flipper bat swap overs:
https://pinside.com/pinball/forum/topic/ghostbusters-club-we-got-one/page/111#post-4688960

Outlane Drains - Trudeau also confirmed that the small rails were installed too low on the first 6-9 months of games resulting in excessive skip over the lanes. But if you go into you switch audits you can see that the ball drains alot out of the out-lanes and it isn't a kid and or visitor friendly game so I created a foot operated proton gun mod. Currently worked on an integrated upgrade add-on so all going well the mod will be a earned feature.

#35 5 months ago
Quoted from swinks:

months Stern sent the games out with the flippers tilted more down than the in-lane feeds which effectively increased the gap

Increases the gap at rest but they actually wind up closer when held up. Most importantly, the smallest gap (when they're directly parallel during the actual flip) remains exactly the same. You compensate by doing your flip/move/slapsave a hair earlier to make up for the droop. The droop itself is necessary to make the extreme side shots consistently makable (see also: Elwin games).

Also, aren't the carrots only 1/16" longer, making the total gap reduction 1/8"? If they were 1/8" longer you're cutting 1/4" from the gap, which sounds pretty extreme to me.

#36 5 months ago
Quoted from metallik:

Increases the gap at rest but they actually wind up closer when held up. Most importantly, the smallest gap (when they're directly parallel during the actual flip) remains exactly the same. You compensate by doing your flip/move/slapsave a hair earlier to make up for the droop. The droop itself is necessary to make the extreme side shots consistently makable (see also: Elwin games).
Also, aren't the carrots only 1/16" longer, making the total gap reduction 1/8"? If they were 1/8" longer you're cutting 1/4" from the gap, which sounds pretty extreme to me.

still 7 1/8" between flipper posts which is standard Trudeau

1/8" longer is just an option especially if you still want the droop - something is better than nothing

#37 5 months ago
Quoted from metallik:

Increases the gap at rest but they actually wind up closer when held up. Most importantly, the smallest gap (when they're directly parallel during the actual flip) remains exactly the same. You compensate by doing your flip/move/slapsave a hair earlier to make up for the droop. The droop itself is necessary to make the extreme side shots consistently makable (see also: Elwin games).
Also, aren't the carrots only 1/16" longer, making the total gap reduction 1/8"? If they were 1/8" longer you're cutting 1/4" from the gap, which sounds pretty extreme to me.

They might be 1/16" longer. If lightning flippers are 1/16" shorter than standard. Then carrot ar 1/16"

#38 5 months ago

Carrot flippers are the bomb.

Not only makes ghost busters better the carrots have turned my No Fear into a daily driver.

#39 5 months ago
Quoted from JohnTTwo:

Carrot flippers are the bomb.
Not only makes ghost busters better the carrots have turned my No Fear into a daily driver.

OMG.
Sometimes I can't tell when people are joking around or not!

#40 5 months ago

Even Michael Strahan had to do something about the gap.

pasted_image (resized).png
Promoted items from the Pinside Marketplace
$ 18.00
Cabinet - Other
Pin Monk
$ 29.95
From: $ 18.00
Apparel - Men
Pinside Shop
$ 15.00
Playfield - Other
YouBentMyWookie
$ 299.95
Lighting - Led
Pin Stadium Pinball Mods
From: $ 13.50
Flipper Parts
Precision Pinball prod.
From: $ 55.00
Gameroom - Decorations
Pinball Photos LLC
$ 27.00
Cabinet - Other
Pin Monk
Wanted
Machine - Wanted
Spring, TX
$ 103.00
17,500
Machine - For Sale
Kennewick, WA

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, become a Pinside+ member!