Quoted from jrivelli:Anyways, I don't think you need a pinsound board in GNR.
Not true, unless one's ears don't work. (I mean, sure, it doesn't affect gameplay, so yeah you don't "need" one...)
As someone mentioned earlier: garbage in, garbage out. I'm pretty sure the stock sounds in GNR were encoded with a potato. Adding a sub or upgrading speakers but piping the same low-res source through the system doesn't make much sense.
I replaced my GNR stock speakers first simply because the PinSound board wasn't available yet. Gave it more definition, sure, but also drove home even more clearly how shit the encoding on the source recordings is. Added a PinSound and a Polk sub, made my own mix for PinSound, and it's a completely different experience.