Quoted from Shredder565:except for the fact where I mentioned earlier that I ran through the two tests and everything looked right to me. this conveniently got ignored for a snarky comment.
Here's another snarky comment for you: just because it looks right to you does not mean it is right (correct). The only thing that matters is that it is correct according to the lamp location diagram which is what the software is using as its map for where the lamps are located and wired. The videos you have posted show that it is clearly NOT correct.
Yes ... that might seem like tough love but you've been messing around with this for days and, honestly, you're no closer to the target. This is not a personal attack. It just looks to me likely you're throwing stuff at the wall and seeing what sticks (trying different things and seeing what works). You have to be systematic to get this working. You can't just do random things. There's too much room for error. As I have said previously, there are many ways to (electrically) wire this INCORRECTLY. There is only one way to (electrically) wire this correctly.
We all want you to get to "lamp nirvana" but you have to slow down and work through things systematically.
Quoted from Shredder565:What I DID notice this time, is that the cousin it Lights where DIMMED, but ONLY during the test. when they ran the normal game, they where super bright like everything else. The other board on the top that was blinking during #16 in test mode was ALSO super bright. not sure if that is a problem or not...but that would be my first question.
Stop looking around at everything and focus on ONE thing at a time. Another complicating factor you have here is the use of LED bulbs. If you are using standard bulbs instead of non-ghosting bulbs you may get ghosting that will confuse you. The errant lamp illumination seen in your video is definitely NOT ghosting. It's incorrect wiring. Ghosting is a dim light and best seen in person.
Just spend the $20 and buy 1,000 of these. You will NEVER run out again. At the rate you're burning through these you will need them.
Quoted from Shredder565:light doesn't work now, but everying minus white/brown GI and #16 does. went back to single lamp test and no go, still doing multiple lights.
Focus on ONE thing at a time. You are getting yourself in knots. Again ... SLOW DOWN. Either choose to work on the GI or the controlled lamps. Not both. When you work on both and post about both (in the same post), it's just going to confuse you or the reader or both. Then when the reader posts a reply, is it a reply to the GI or the controlled lamps?
Quoted from Shredder565:I checked the chart before I checked the diodes. The Striped side of the Diode goes to the Red Wire. only one of the lamps had that part wrong. But I'm wondering if I mis understood something and trying to find a clear picture of someone's light setup so I can confirm it. as someone posted earlier, just because something is working one place, doesn't mean it's wrong in another....
You don't need a picture from someone else (although these are readily available everywhere). There is really only one way to wire this up correctly.
A 3-lug bayonet socket has two conducting terminals and one inert (isolated) terminal. One of the conducting terminals is directly connected to the socket body. The other conducting terminal is directly connected to the center of the socket (isolated from the body). The isolated terminal is insulated (sandwiched) between the two conducting terminals.
- One conducting terminal takes the YEL-XXX wire.
- The other conducting terminal takes the NON-BANDED end of the diode.
- The non-conducting terminal takes both the BANDED end of the diode and the RED-XXX wire.
Here is how that relates to an image you have posted.
00_taf_lamp_socket_bayonet_3_lug.jpg
- One conducting terminal takes the YEL-XXX wire (YEL arrow).
- The other conducting terminal takes the NON-BANDED end of the diode (BLK/WHT arrow).
- The non-conducting terminal takes both the BANDED end of the diode and the RED-XXX wire (RED arrow).
This is how it relates to the lamp matrix wiring diagram.
01_taf_lamp_matrix_wiring_diagram.jpg
- The YEL-XXX wire is shown with the YEL arrow.
- The NON-BANDED end of the diode is shown with the MAGENTA arrow.
- The BANDED end of the diode and the RED-XXX wire is shown with the RED arrow.
Another thing people often forget is that there is a diode on a lamp board. You have to learn to "think different" and see that just because the wires with insulation terminate in a connector doesn't mean that the current stops there. The current continues to flow through the lamp board. The lamp board is still part of the circuit. Take the lamp boards out and verify the diodes are correctly oriented on these boards.
02_taf_lamp_board.jpg
In my opinion ... I would ...
- Disconnect ALL the individual lamp sockets (bayonet) wires to reach a baseline. Make sure to keep the like colored wires connected together (either twisted or use a wire nut).
- Run the single lamp test and verify all the lamp boards are correctly wired. If you've got that wired correctly only a single lamp should be illuminated for each lamp. These boards should be correct so this gives you a good baseline.
- Now wire ONE LAMP and only one lamp (bayonet).
- Run the single lamp test again. Verify everything works correctly. You still have a good baseline.
- Proceed to the next ONE LAMP. Do the same verification.
- Once you feel confident that you understand what you're doing (and WHY it works) then start doing multiples if you want. If you start doing multiples before getting one correct you will just introduce so many errors that you won't be able to figure anything out.
That's my advice. Take it or leave it. It's your machine. You can build it and wire it however you want.