I like that one a lot. It seems like that could very well be in the mix.
I'd also like to see more use of the RGB inserts. Right now a mode pretty much keeps them static one color. But, for example, couldn't the super jackpot flash between red/blue to make it more obvious what would be shot?
I'm just going to copy over what I had in another thread:
1. More volume control - Right now there is adjustment for speech/music volume levels (they seem to be reversed?), but no adjustment for sound fx. I'd love the ability to modify the volume of sound effects independent of voice callouts and music. If they need to be tied in with something, tying them into the callouts would seem to make the most sense.
2. The Bell saucer - Right now, it doesn't seem to have a whole lot of use except in Hell's Bells, but it's entirely possible I'm missing a scoring animation. It's a hard shot, it would be nice to see it rewarded with instant 2x or 3x scoring or something.
3. The Bell - It's cool that they can control how long the bell swings with the optos/magnet. I'd like to see it used to stop the bell to allow it to be struck again. A solid hit to the bell keeps it swinging for a while, hitting again and disrupting it's trajectory also doesn't seem to register for any points. Maybe there's a reason for this, to avoid people from spamming the bell?