Late to the party, here's a few questions that I think I can answer...
- The 3 different Cannon mode names all appear to do the same thing. Lighting any Cannon mode should light Song Jackpot. You can still feed the Cannon for other things, such as Combo Jackpot and Collect Bonus.
- I'm guessing about some rules mostly because of new software revisions and the fact that I don't get to play AC/DC often. I have also played less than 10 games on AC/DC LE, so some of the scoring values were a surprise, like the relatively huge scores from Hell Ain't A Bad Place To Be.
- Games that are fast and vicious will keep you coming back for more for a long, long time and I think they are great for home collections for this reason. Iron Man, in my opinion, is the only other Stern in the last two years with that kind of appeal. This particular AC/DC was also set up with especially wide outlanes to increase difficulty, and outlane drains and SDTM slams are part of pinball. If you don't want the ball going SDTM, don't shoot the thing that sends it there, or don't miss.
- People had been asking for an AC/DC tutorial which is why it made sense to do one before the final completion of software. I have a lot of confidence in Lyman's ability to continue to improve a great game, but frankly, if there were no further software revision, it's pretty darn sweet as is.
- I changed songs probably more than I might if just playing for score, because a tutorial is as much about the overall features of the game as it is about how to most efficiently play it for score. I don't think people would be as happy with these videos if they were only about maxing the score. It might still be "obvious that I am unfamiliar with the rules" but there are definitely times where the game is not played efficiently to increase interest or information.
Thanks for watching and pass the info on to other players! There'll be more tutorials eventually but they've locked me out of PAPA until August
- Bowen