For those of you who feel as though this game is too complex, here's what I've learned from watching Bowen's tutorial, playing the game for hours on end, watching Bowen's video again, playing hours and hours more, then back to Bowen's video, more games played, an hour or so on Pinside reading threads, hours more time on the machine, and finally Bowen's video AGAIN, only this time I took notes. Believe it or not, it's not all that complex. I thought I would enlighten those of you just getting into what may well be "The best pin ever made" (in my opinion!).
It's all about the multiballs folks. (My favourite goal when playing pinball)
Shoot ramps to light Jam multiball, Target banks to light Album multiball, and Loops to light the Tour multiball.
What I didn't realize until recently was that once you start a multiball, those same things that you needed to target to light it, will now give you mad points. So if you hit ramps to light Jam multiball, once activated, keep hitting those ramps!
(In order to add a ball during the multiball, you have to hit all 5 flashing targets. Using the V.I.P. pass will take one out for you, so if you lose the 2nd last ball and can react fast enough, you may be able to restart the whole multiball sequence! (VIP passes rock!!!)
Focus, focus, focus on lighting "F-I-R-E". (Goes hand in hand with shooting ramps which is great)
Advance your Cannon from Fodder to Volley, and finally to Chaos in order to light the cannon, enabling you to get a mad score by cashing in your Song Jackpot.
If you find yourself with Two of the Multiballs lit, and haven't yet launched into that, you might with to hold off until the third multiball is lit. If you launch the multiball with all three lit up, you can try for the Super Jackpot. To do this, you need to launch 1 ramp, 1 loop, drop 1 target bank, and then you should see a white flashing (flashing targets indicate a higher score than solid targets) LED by the bell. Hit the bell and cash that in!
Personally, I prefer shooting ramps for the Jam multiball, and alternating between either targets or loops, then cashing in a double multiball instead of all 3. For me, redeeming all 3 multiballs at once isn't as effective for a high score. I prefer to have multiple duo-multiballs if I can get them.
Once you have the basics mastered, it's time to power up and really watch your score skyrocket.
Get good at hitting the bell so you can get yourself the 2x or 3x multiplier before redeeming any of the jackpots.
If you know all of this already, the last thing to learn is the album jackpots. A little more complex, as it depends on when the particular song that you're playing was released. I'll let you check out the other Pinside threads for those details.
One final note:
when I first got the game, it was draining SDTM way too frequently. I read that if you increase the pitch of the PF, you can reduce that. It did work, but made the game WAY too fast. (Still frustratingly difficult)
I recently lowered the pitch back to the recommended 6.5 degrees and for whatever reason (maybe it's leveled left to right better than before?), I'm not getting the SDTM drains anywhere near as often.
Getting your machine setup p-e-r-f-e-c-t-l-y is crucial. I've had a love/hate relationship with my first pin and it's been a frustrating, yet rewarding learning curve. If you find it too hard, don't give up. Even my wife (who had almost never played a pin before this one found itself in our small condo) loves it and will play it not only with me, but also when she's home by herself.
Let there be rock!!!