(Topic ID: 86651)

AC/DC Premium/LE club


By MMforever

5 years ago



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  • 1,782 posts
  • 265 Pinsiders participating
  • Latest reply 7 hours ago by mountaingamer
  • Topic is favorited by 138 Pinsiders

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There are 1782 posts in this topic. You are on page 23 of 36.
#1101 12 months ago
Quoted from shovelhed:

Heard back from beatmaster, he said if there is enough interest he would consider doing another run of the TnT Mod. So im pluging his mod as I think this is one of the coolest acdc mods out there.

Just so you know, this is the version of the dynamite that beatmaster was making before.

20180426_203957 (resized).jpg

#1102 12 months ago

I’m in for dynamite mod.

#1103 12 months ago

I’ll take a dynamite mod also.

#1104 12 months ago

I’m in for a dynamite mod also

#1106 12 months ago

Bump for the tnt mod

#1107 12 months ago

Alright guys,

I'm away for a few days, when I get back I will take a look and see what I can do.
Give me a week or two and I'll make another batch.

Price is $25.00 usd and shipping and handling.

Thanks, bob.

#1108 12 months ago
Quoted from beatmaster:

Alright guys,
I'm away for a few days, when I get back I will take a look and see what I can do.
Give me a week or two and I'll make another batch.
Price is $25.00 usd and shipping and handling.
Thanks, bob.

Thanks Bob. That works for me.

#1109 12 months ago

Who actually plays to get to encore?

Right now it feels so far way, I focus on scoring and song jackpots.

Hopefully possible code updates with something at 6 songs will change my focus.

Is it just a case of multiball, try and finish a song, rinse, repeat?

#1110 12 months ago

I'm in

#1111 12 months ago

I don’t usually play for encore but the other day I had time for a “quick” game...well my mistake. I ended up posting a monster score with super jackpots and song jackpots galore. What a rush! I think I was about 2 songs away from encore.
Usually no I just play it to post a high score on a song...maybe the code will change someday like previously mentioned.

And I’m also in on a TNT mod, thanks Bob. Just let us know when you are ready...

47AC2BF4-D049-4F01-ADBE-20C59D654977 (resized).jpeg

#1112 12 months ago

I'm in for a TNT mod

#1113 12 months ago

I'm in on the TNT mod as well

Maurizio

#1114 12 months ago

Who will be the last one, before they are gone for good! Less than handful left in the 4th run.
https://pinside.com/pinball/forum/topic/acdc-roof-band-mod-lighted
Check out other pics of the mod - taken by fellow pinsider!
https://pinside.com/pinball/forum/topic/acdc-roof-top-mod-final-version-pricing-and-video-now-available#post-4368281
E35F8811-7EC0-4AC1-9300-D07CDF992C3A (resized).png
F3FD226F-EBD6-4796-A1B1-21240B7B9CDC (resized).png
Added 11 months ago: ONLY 3 left - get you Roof Band Mod before then are gone for good.............................PM me
Added 11 months ago: 2 left ....get one before gone!

Added 11 months ago: New pinside link.

New pinside link - old one timed out.

https://pinside.com/pinball/forum/topic/acdc-lighted-roof-mod

#1115 12 months ago

If anyone is sad that the Helen translite is out of print send me a PM, I might be able to hook you up.

#1116 12 months ago

You all know im in for the tnt mod! Thanks Bob.

#1117 12 months ago

Im in for one of the TNT mods as well.
Cheers
Kent

#1118 12 months ago

Looks like I have a lot of work when I get back, thanks for the interest guys.

#1119 12 months ago

what does the dynamite mod do?

#1120 12 months ago
Quoted from robotron:

what does the dynamite mod do?

They just sit behind the detonator, both side (wires) are connected to the detonator poles.

It's a static add on.

#1121 12 months ago
Quoted from beatmaster:

They just sit behind the detonator, both side (wires) are connected to the detonator poles.
It's a static add on.

bought all your mods for got.
put me down for one
thanks

#1122 11 months ago

Can someone post some pictures of the TNT mod in action?

#1124 11 months ago
Quoted from DrMark12PA:

Can someone post some pictures of the TNT mod in action?

There's no action, lights, etc. It's just a static toy that can be added for looks. See my pic at the top of this thread page.

#1125 11 months ago

How much is TNT mod shipped to Netherlands ? Have I think all the mods on my AC/DC and I think now i missed one

#1126 11 months ago
Quoted from Rensh:

How much is TNT mod shipped to Netherlands ? Have I think all the mods on my AC/DC and I think now i missed one

mod is $25 and $15 for shipping in europe.

thanks, bob.

#1127 11 months ago

Looking for some help with a alt translite here is the image.
Harley D.

976FF62D-C16B-4A86-BF20-805DDC844C5C (resized).jpeg

#1128 11 months ago
Quoted from shovelhed:

Looking for some help with a alt translite here is the image.
Harley D.

Aspect ratio is not ideal. What's the source resolution of that image?

#1129 11 months ago

Found the pic on the internet, thought it would make a bad ass translite. Ive always thought the premium translite was horseshit

#1130 11 months ago

i need me some dy-no-mite too please bob!

#1131 11 months ago

*AC/DC Dynamite Stick Mod*

ok, i'm back home after 10 days working outside of the country.

will start getting all the parts this week and hopefully finish this batch in the next 2 weeks (it's time consuming).

so if anyone wants in now is the time, i won't make another batch anytime soon, i might make a few extras.

this is the list i have right now, if i forgot someone please let me know.

-------

ccbiggsoo7

shovelhed

cpr9999

rdbronko73

darkryder

kidchrisso

aussiegeorge

dr_spidey

maur

Coindork

robotron

Geddy2112

mcuzz

Mank

Guzz4851
-------

thanks everyone for your interest.

bob.

#1132 11 months ago
Quoted from beatmaster:

*AC/DC Dynamite Stick Mod*
-------
thanks everyone for your interest.
bob.

Thank you Sir!

#1133 11 months ago
Quoted from shovelhed:

Found the pic on the internet, thought it would make a bad ass translite. Ive always thought the premium translite was horseshit

That little dinky pic you found won't get you anywhere is the problem, you need something significantly larger to work with. If you want actual quality here's how many pixels my Helen translite is for a full 300 dpi print, you want to ideally get as close to this as you can. I wouldn't settle for anything smaller than half this size personally, or you're going to get a fuzzy print that lacks detail or shows pixilation.

helen-pixels.jpg

#1134 11 months ago

Thanks bro, i know nothing about art or how many pixels is needed so this helps. I just think the premium trans is weak and wanted something cool with angus in the school boy outfit as that screams classic acdc.

#1135 11 months ago
Quoted from shovelhed:

Looking for some help with a alt translite here is the image.
Harley D.

Hey ... that's the image on my pin's blanky

20180501_195624 (resized).jpg

#1136 11 months ago
Quoted from beatmaster:

*AC/DC Dynamite Stick Mod*
ok, i'm back home after 10 days working outside of the country.
will start getting all the parts this week and hopefully finish this batch in the next 2 weeks (it's time consuming).
so if anyone wants in now is the time, i won't make another batch anytime soon, i might make a few extras.
this is the list i have right now, if i forgot someone please let me know.
-------
ccbiggsoo7
shovelhed
cpr9999
rdbronko73
darkryder
kidchrisso
aussiegeorge
dr_spidey
maur
Coindork
robotron
Geddy2112
mcuzz
Mank
-------
thanks everyone for your interest.
bob.

You can add me too Bob.
Thanks.

#1138 11 months ago

I'm back in the club! And couldn't be more thrilled with this choice.

My game plays superb BUT I do have one issue: My bell swings at game start and doesn't stop (magnet pulses) I checked the magnet board with the mosfets and tip 102's and they seem to check out fine. What is the bridge rectifier and associated fuse for? (below) anyone had this issue before? I currently have the bell unplugged which is okay, but you can't really do multiple hits to the bell and have them register. The magnet is what brings the bell back stable after a hit, and also moves it if it goes behind the bell at the eject saucer.

I'm trying to dig and find info on this without a manual. About the go to the Stern sight and see what's up.

Thanks in advance,
James

#1139 11 months ago

I'll take a tnt mod too please

#1140 11 months ago
Quoted from shacklersrevenge:

I'm back in the club! And couldn't be more thrilled with this choice.
My game plays superb BUT I do have one issue: My bell swings at game start and doesn't stop (magnet pulses) I checked the magnet board with the mosfets and tip 102's and they seem to check out fine. What is the bridge rectifier and associated fuse for? (below) anyone had this issue before? I currently have the bell unplugged which is okay, but you can't really do multiple hits to the bell and have them register. The magnet is what brings the bell back stable after a hit, and also moves it if it goes behind the bell at the eject saucer.
I'm trying to dig and find info on this without a manual. About the go to the Stern sight and see what's up.
Thanks in advance,
James

I had a wire off one lug on a pop coil and one switch that wasn't registering. Since I fixed these minor issues, the bell seems to be fine. I almost wonder if that was some sort of glitch or alert to the op that something is not right.
Similarly, I had a Dr Dude system 11 that would run mix master motor non-stop if a switch was not registering.

Still curious what the bridge rectifier and associated fuse is for in the backbox?

#1142 11 months ago
Quoted from shacklersrevenge:

The magnet is what brings the bell back stable after a hit, and also moves it if it goes behind the bell at the eject saucer.

Thanks in advance,
James

I think The magnet only activates when in hells bells and it energises when the 5 main shots are scored.

#1143 11 months ago

Anyone got any cool Luci theme instruction cards? I searched and all the old links are deleted or broken.

#1144 11 months ago
Quoted from Shapeshifter:

Who actually plays to get to encore?
Right now it feels so far way, I focus on scoring and song jackpots.
Hopefully possible code updates with something at 6 songs will change my focus.
Is it just a case of multiball, try and finish a song, rinse, repeat?

I play for Encore, and I've been there. The hardest song to get by is ''For those about to Rock'' because you're at the mercy of feeding the cannon and hoping for the best on the return.
Below is my best score, which included Encore. I am still on old code, I will update tonight. I just cashed out a Jackpot during 2x tonight at 174 million, ended up with just shy of 700 million.

31949887_10156299548608529_3008132808502673408_n (resized).jpg

#1145 11 months ago
Quoted from shacklersrevenge:

I am still on old code, I will update tonight.

Game changer, even if you're playing for Encore and having to go through all the songs. A lot of changed scoring and objectives in the songs and even for the opening multiball cannon jackpots, and the devil horn awards are cool.

#1146 11 months ago

What are the devil horn rewards! What is the point of getting them?

#1147 11 months ago

for those waiting for the tnt mod.

man i didn't remember how long it takes when i did those 4+ years ago.
spent all day yesterday making them, here's 60 handmade dynamite sticks.

it's coming, bob.

60 dynamite sticks (resized).JPG

#1148 11 months ago

Im very grateful for you doing these again.
Thanks Bob.

#1149 11 months ago

Yes, thanks Bob. Can’t wait.

#1150 11 months ago
Quoted from beatmaster:

for those waiting for the tnt mod.
man i didn't remember how long it takes when i did those 4+ years ago.
spent all day yesterday making them, here's 60 handmade dynamite sticks.
it's coming, bob.

Let us know where to plug our coins in to get one of these.

Looking great.

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