Quoted from Chambahz:Nobody understands the ruleset.
It's crazy.
You don't need to memorize all the rules to enjoy the game. You just need to learn a few of the songs and the multiball rules (song bonuses).
Quoted from DaveH:AC/DC is tough to get going on at first. You can bat the ball for ages and it just isn't intuitive. You just don't "get it". That's because the ruleset is weird.
The rules aren't weird. Ripley's rules are weird. AC/DC's rules are deep and different in a way most folks aren't used to. And that's a good thing.
Quoted from RavellevaR:I totally agree with OP... A local bar has a premium version ($7,699 msrp btw) and I've read the rules and several posts regarding the rule set but after 25+ games I just don't see the appeal...
25 games isn't enough games for Mustang, let alone AC/DC. Since you read the rules, care to share your current strategy with is?
Quoted from leaffan67:the beauty is to build a song jackpot of 100 million +, then blow it with 3X lit. it is beautiful in its brutality!
Even better is to build the song jackpot to 100M, then collect it via a song bonus, then collect it AGAIN later that ball with 3X running!
The game obviously isn't for everybody. If you own one and you only play the songs that you like to hear, the game probably isn't for you. To score big, you need to strategically select songs. And if your strategy doesn't include going for song bonuses (but not necessarily collecting them), you need to read up. A song jackpot or two might win you the monthly tournament down at Crazy Bob's, but song bonuses are where the real points are.
IMO, AC/DC is the best game built in the last 15 years. It's SR and Lyman at their peak. Again, not for everyone. But if you're a player, you will definitely appreciate the game. The layout and rules are perfectly matched. Big risks and even bigger points all over the damb place. What more could a player ask for?