(Topic ID: 44818)

AC/DC - How do I level this thing to avoid STDM from the Bell?

By RacerRik

11 years ago


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Topic Stats

  • 129 posts
  • 33 Pinsiders participating
  • Latest reply 11 years ago by grh450
  • Topic is favorited by 3 Pinsiders

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#68 11 years ago
Quoted from RobT:

Wrong.

It *will* do that. But obviously not all the time. Maybe 15%?

What? In your cross thread you said this is never a problem and that you had never seen a SDTM drain before.

#71 11 years ago

Ok, I put the larger rubber on at the bell exit, and this made a big difference. The ball no longer bounces out hard, so it comes down more often to the right flipper. It also made the exit for a slow ball much better. I recommend everyone does this.

#91 11 years ago

A ring or a post sleeve?

I used a black post sleeve.

Read in context! I never said I don't get SDTM drains from hitting the bell!! I said the problem that I don't have is SDTM drains directly from the pop bumpers.

So easy to light your fire, I love it!

Got encore for the first time last night. Pretty fun mode, but I was definitely tired of playing when it was all over. Markmon suggested just farming the ramps over and over to simplify the game, and he was right. Beat each song while in multiball to reduce risk of missed shots, and you can progress pretty quickly.

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#93 11 years ago
Quoted from phishrace:

Here's an engineering question for you: What do you suppose a digital level might say on it's display when you first turn it on? Think about it before you answer. It's sort of a trick question.

This provokes some interesting thoughts. Makes me wonder what the device calibrates too for a known 0 first. What level did you buy?

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