> Lower playfield
Lower playfield scores very little (contrary to above). Only good for safely building your song jackpot.
> Color changing GI
> Color changing inserts that correspond to modes and rules
Nice, but neither affect gameplay. Game was plenty of fun before the inserts started changing colors.
> Swinging Bell
At the beginning of a multiball (don't recall which one), if you hit the bell with the cannon or an early flipper shot, the magnet keeps the bell moving. During this time, you can't score a bell hit. After the magnet stops pulsing, the bell continues to swing, preventing you from starting or prolonging 2 or 3X playfield. At least 10 seconds. If you've stacked all 3 multiballs, this also prevents you from scoring the 3X jackpot.
> Dancing Band (makes the multiball more fun IMO)
I really really like it, but again, nothing to do with gameplay.
> TNT drop targets w/ standup behind it
That bank I like. Wouldn't change a thing. The other bank of drops has it's share of issues though. When one or more is down, balls will get stuck and you have to wait for a ball search to free it. Also, sometimes direct hits to the middle target doesn't drop the target (and score the song jackpot). Standups are way more predictable than drops. Can't do bank shots off of drops.
> I like all the other stuff too (Train, Hell tunnel, TNT plunger, etc) but it's just a significantly better than the Pro in every respect.
Nope. This is the first time they nailed both versions. By putting the LE's and premiums on a pedestal above the pros, you're selling the pro short. I'd rather play an AC/DC pro than any other LE or pro. Given a choice between a pro and a premium, I'd play the premium, but only for the bling.