(Topic ID: 50742)

Pinball-Browser : Customize your game !

By oga83

10 years ago


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  • Latest reply 34 hours ago by slochar
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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

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Post #1 Description of capabilities and download link. Posted by oga83 (10 years ago)

Post #600 How to find the names of the lamp matrix locations. Posted by oga83 (10 years ago)

Post #858 Video on how to replace a song. Posted by Underspin (10 years ago)

Post #1432 Macro function explained. Posted by oga83 (9 years ago)


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#984 10 years ago

Awesome!

Can't wait to start messing with this

Quoted from oga83:

v3.03 can be downloaded
It can now configure SmartDmd for Williams and Bally pinballs.
BTW, SmartDmd is also ready for download
See the installation section in the SmartDmd thread
I have also written a small tutorial for its installation :
this tutorial
This version is still under test, but I think it is a good start.

2 months later
#1184 10 years ago

FYI..Xmen LE 1.51 in Win7 x64

ETA: Just read the thread..never mind. Donation sent!

xmen.jpgxmen.jpg

#1207 10 years ago

For anyone coloring frames that undo feature is a HUGE plus. Please donate to this man...his work is incredible

2 weeks later
#1250 10 years ago

Data East WWF running SmartDMD.
Picture really don't do it justice

20140409_084355.jpg20140409_084355.jpg 20140409_084410.jpg20140409_084410.jpg 20140409_084436_8_bestshot.jpg20140409_084436_8_bestshot.jpg
#1252 10 years ago

If you look close (probably hard to see) I am using a 'custom' dot. I started messing with the dots just a bit ago.

I just ordered a screen and controller to install...Metallica is gonna be sick colorized.

It looks like Data East only uses 3 shadings and one background color..or 4 in total...so you get 3 'main' colors. Stern uses 16 so you can really dial in the colors

Also with DE there is no need to crimp a 14P header on the existing cable..its already there.

For the cost of a new DMD you can have this setup...pretty damn sweet!

Edit: whoops..that pic isn't the image with the custom dots. I'll get one tomorrow

Quoted from oga83:

Nice !
You can try to change the dot shape, use upscaling, and add background images

4 months later
#1429 9 years ago

The new 'image' created after you color is stored in memory as it's own image if it's 'compressed'..so it uses memory. Raster images are not handled this way..there is no additional memory need to color a raster image

Make sure you are using the latest version of PB. OGA greatly changed the compression of the 'saved' images a few revs back and it made a HUGE difference on the number of frames that could be colored. I did the math on Xmen (which has the most compressed images I've seen) and you could probably custom color 90% of the images before you ran out of memory

The upper right corner of the editor has the memory usage\availability.

If you using a early version of PB you can just export the images.. and re-import the images you colored using the updated PB. I think appling the macro would work also

Quoted from kapsreiter:

this is a great product.
i tested a lot at the Weekend and colrized about may be 10-20 % of ST LE
but now i have the Problem
"not enough Memory"
so i think there is no way to colrize a complete game

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