Quoted from DugFreez:I can't say I've ever seen a program grow and evolve as quickly as your project has.
You're not kidding! I've been busy with other stuff lately, and I just got around to reading this thread yesterday. It's amazing.
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Quoted from DugFreez:I can't say I've ever seen a program grow and evolve as quickly as your project has.
You're not kidding! I've been busy with other stuff lately, and I just got around to reading this thread yesterday. It's amazing.
I might be the only person who would use this, but is it possible to extract the names of the lamp matrix locations? I can find them using the new Messages->Search Firmware feature, but being able to export a file containing a list would be very useful for me.
Quoted from oga83:Search for one string with Pinball Browser : it will give you its file offset (0x...)
Then, use an hex editor (www.wxhexeditor.org is a good one) and go to the file offset : all the strings you're looking for will be around
Thanks. I had already gotten that far, but what I'm running into is not knowing how many languages are in there for each insert, or which lamp location the text goes with. I have been unsuccessful at figuring out how the lookups work.
Quoted from KillerKades:No need for a sound recorder. The program lets you directly export the sound. Just export, then import at another location.
The sound is at request 291 (0x258). I'm importing it to replace the start button push with.... bum bum bum bum bum.....TRON!
On the LE, I suppose?
I just looked at it in the Pro v1.74, and it's at req 279 (0x258). Now, where's that start button sound, and how much space do we have? I don't see many sounds over 4 seconds that could be replaced by it.
Quoted from herg:On the LE, I suppose?
I just looked at it in the Pro v1.74, and it's at req 279 (0x258). Now, where's that start button sound, and how much space do we have? I don't see many sounds over 4 seconds that could be replaced by it.
I completed my first sound replacement last night, and it's not nearly as ambitious as some of you other guys. I do have a Metallica shipping today, so I'll probably be getting into replacing songs soon enough.
I decided the "Bum-ba-bum-bum TRON" would get annoying anywhere you put it other than attract sounds. Here's what I did:
1. Export the sound. It's at req 279, loc 0x258 in Pro v1.74.
2. Use Audacity to shorten the duration slightly using the "Change Tempo" effect.
3. Import the sound to req 41, loc 0x292.
I haven't yet verified that it works as intended. I tried 4 times, but got other attract sounds, and I got tired of waiting for the timer to reset.
Also, I was surprised to see that it did reset my scores/settings. This was a modified v1.74 over the stock v1.74.
Last night, I was able to randomly get the sound to play, and you'd never know it wasn't part of the original ROM. Awesome work, oga83! This tool makes customization easy enough that nearly anyone can do it.
I had a thought about high scores that I'd like to test soon. If I change the default GC or HS adjustment value to a number that is not an even number of millions, what happens? Using that to modify the default scores to match your real high scores, modify the default initials to match your own, and choosing your default settings using Pinball Browser might mean that losing your settings and scores when updating would no longer be a problem.
Post edited by herg : Update on hacking high scores into ROM
Yeah, you can restore lost high scores by using the adjustments section. If you use a number that is not a multiple of 1M, adjusting it after flashing keeps the extra less significant digits until you hit the min or max value.
I was also able to use a hex editor, search for "G S" and replace it with "HLT". There is a minimum of 4 characters required for the "Search Firmware" or you would be able to do this within Pinball Browser.
Quoted from Aurich:That means people can also put in fake high scores.
True, but you could do that with way less effort by simply removing the glass. This way is only useful for people who are upset at losing their legitimate high scores.
Quoted from DugFreez:I still vote for an auto play button on the audio and display tabs.
+1
When I tried, the Stern knocker sound was very short in duration, and the good knocker sounds were much longer. I tried condensing them, but couldn't come up with anything good.
When set on low, I don't find the Stern sound to be too loud, just that it is an annoying sound. I eventually add real knockers to my games anyway, so I kinda bailed on it, but here's the best sounding replacement WAV I was able to make within the shortened length available. I haven't put it on a machine to see how it sounds.
I didn't say it was good. There's just not much space to work with. I started with the VP file, but it's like 4 times as long as the available space.
Quoted from btw75:I'm wondering if the game even uses that knocker sound?
Wouldn't that be a kick in the teeth?
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