Sorry if this is old news, but......I've seen talk of changing sounds on Whitestar games? Possible? Or in development?
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Sorry if this is old news, but......I've seen talk of changing sounds on Whitestar games? Possible? Or in development?
Quoted from oga83:Yes, I'm still working on it. Almost done
That is so insane! Do you know how much better games like nascar and elvis will be? Major props for tackling this project.
I could use some help!
I work with audio daily so I'm up to speed, but having trouble. Working on the new Kiss code, I've altered all my new songs in protools to fit the song lengths that are specified. My files are 16/44.1 and import and playback correctly on the Browser software. When I load the game up.....it cuts all the songs short, some it cuts 20 sec off another it cuts a minute off. Yes, triple checked all the time lengths and all that, certainly can't be off by a minute. So.... am I exporting the session incorrectly? Or is it a Stern issue? Or?
Thanks!
I appreciate the response, but don't think that's it, I've triple checked all that. Example: Detroit Rock City is at location 36 and is 3:56 long...I replaced it with a song that is exactly 3:56 and it looks and plays fine in the Browser software. When I load it into the game it only makes it to 3:43 and restarts the song about 5 seconds into it. Some songs are worse, cutting almost a minute off. I've tried working with the spk file and I've tried working with the image straight from the SD, with the same results. Somebody please try working on KISS and see if similar results happen.
Quoted from Sinestro:The game software may be playing the audio clips for a shorter duration than the actual file length. It may not be noticeable in the stock song, but occur in the middle of a verse on your replacement, making it jarring and abrupt.
Don't think so.... my files are all edited in protools to accommodate the exact times listed for the stock songs. If the was a discrepancy with timing, it would be milliseconds. I have one song that is 4:07.470 long, the content I put in is 4:07.470, but in the game it only plays 2:58 of it and then loops back to the beginning. I'm questioning whether this works with spike correctly..... need some other users to chime in.
Quoted from MapleSyrup:Yes, but the song you’re replacing has a different arrangement and tempo.
The game is coded to loop certain sections of the song depending on the gameplay etc.
I’ve had some screwy results as well.
Kiss is not coded to loop certain sections of songs.....I have worked on other games that definitely do that. On Kiss you can start a game, select a song, and then do nothing.... the song will play in its entirety. It will play the full length of time listed in the browser, when I replace the stock track, it will not. I will gladly send someone some edited kiss tracks to try.
Quoted from Sinestro:I think you misunderstood what I said. I was saying that even if your new songs match exactly, they game itself may only be calling a smaller portion of that file, it it's timed to end when it's not obvious, and when the game ends your new song early, it being a unique and different song, ends in the middle of a verse or something.
Yes, Pinball Browser works fine with SPIKE games. I've replaced audio on GB with no issues.
Uh, no......if a song is 4:00 long and you replace it with a 4:00 song, the system doesn't know any difference, it should play the same length. There is absolutely no reason for it to play a different length. I have used this on my other games and that's how it always worked. I am running a test now that will definitively answer these questions.
Quoted from Sinestro:You don't know that. You can't see the internal game code to know at what length it plays the asset. You (we) only know the entire running time of the asset. You're assuming it plays the entire thing. I can tell you Stern's code does things with the sounds assets that you wouldn't normally expect.
Sure don't want to argue, but your just wrong. Not my first rodeo. Kiss plays songs in FULL LENGTH, yes, you can listen to them all the way through to the end.
Here's the Definetive test I did to ease people's minds about the tracks I was importing.
I EXPORTED an original track from the KISS SD card with a runtime of 4:07.470, then it loops.
Then, I IMPORTED that SAME track as a 16/44.1 wav file like browser says.
Loaded the code into Spike and the track now plays for only 2:58 before it loops.
My opinion is that there is a problem with the conversion in browser.
P.S. I sound like a dick in some of these posts, I swear I'm not, I'm hyper critical of audio and just trying to figure things out.
Quoted from Rdoyle1978:Does it consistently play only 2:58 ? And when you read the file back from the card, is it the entire file ? (I.e. does it playback the full 4:07 when you play it in vlcplayer or whatever?)
Yep, exactly..... loops at the same spot everytime. It does play full length on Browser or anywhere else.
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