(Topic ID: 50742)

Pinball-Browser : Customize your game !

By oga83

10 years ago


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  • 5,576 posts
  • 761 Pinsiders participating
  • Latest reply 2 days ago by slochar
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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Description of capabilities and download link. Posted by oga83 (10 years ago)

Post #600 How to find the names of the lamp matrix locations. Posted by oga83 (10 years ago)

Post #858 Video on how to replace a song. Posted by Underspin (10 years ago)

Post #1432 Macro function explained. Posted by oga83 (9 years ago)


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#223 10 years ago

Has anyone found the replay digital knocker sound? Surely we can make a better sounding fake knocker.

4 months later
#803 10 years ago

Since we're sharing, here are some things I've done to my Tron LE:

Disc War - new music
Gem - new music
Sea of Simulation - alternate video
Daft Punk Mode - actual video, not crappy cartoons
I changed a bunch of settings defaults too.

Great Program oga!

7 months later
#1277 9 years ago

Sorry if I missed it (the thread is quite long) but I was wondering if there is a way to have a display frame showing (and updating) while you change the colors in a particular palette. Seems like that would be the easiest way to design a palette to colorize a particular image or family of images.

3 months later
#1452 9 years ago

Feature request: could you post process the macro files to automatically group changes to a single frame into a single XML "edit" to reduce fragmentation of free memory, and thus allow for more room for changes. Example: if I change the palette on a frame and save, then later I modify some pixels, and save, and then even later I add new graphics to the screen. This screen could potentially get saved and then freed in three different places, resulting in some small unusable free spaces left over. If the three separate operations were grouped into one "edit" operation, I would only need to reload the stock firmware file and run the macro on it to get optimum use of my free memory. Anyway, if its an easy one to add, it would make me have to be less carefully about modifying a single frame multiple times.

Love the program! Keep up the good work.

2 months later
#1496 9 years ago
Quoted from oga83:

Version 4.10 has been released.
A new function has been added ("Extend memory" in the "Advanced" tab) : after using this function, more free memory will be available for complex SmartDmd colorizations.
See how the total free memory increases in the Pinball Browser right panel
Change log and Url are in the OP.

Now that is huge! I gave it a quick try on ST and have 10x more free space from stock!! Time to revive a long dead project I once worked on... Thanks oga!

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