(Topic ID: 50742)

Pinball-Browser : Customize your game !

By oga83

10 years ago


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  • 5,572 posts
  • 760 Pinsiders participating
  • Latest reply 40 hours ago by Days
  • Topic is favorited by 874 Pinsiders
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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Description of capabilities and download link. Posted by oga83 (10 years ago)

Post #600 How to find the names of the lamp matrix locations. Posted by oga83 (10 years ago)

Post #858 Video on how to replace a song. Posted by Underspin (10 years ago)

Post #1432 Macro function explained. Posted by oga83 (9 years ago)


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#2686 6 years ago
Quoted from oga83:

The 1.30 firmware is bigger than 4Gb. The game can only read FAT32 usb sticks and such a big file can't be used.
That's the reason why it is splitted in 2 files by Stern (.000 and .001).
When Pinball Browser opens these files, it extracts the .spk file in which your changes will be saved (songs, images, ...).
However, you can't use this .spk file to upgrade your game (because it's bigger than 4Gb) : You have to convert it back to .000 and .001 files.
To do this, use the "Pack firmware for USB stick" (click on the arrow on the right of the Open button). This can't be done automatically because it takes time.
Copy the .000 and .001 file on your USB stick and upgrade the game with them.

In brief :
- Open the .000 file with Pinball Browser
- Work on the .spk file
- Once you're done, use the "Pack firmware for USB stick"
- Upgrade your game with the new .000 and .001 files.

As explained in the FAQ, instead of using the .000/.001/.spk files, it is better to work on a game SD card image.

So I'm trying to change music on Aerosmith pro, and even after following these steps, the game is not accepting the new code. When I turn on the game after loading the usb stick with the modified 000 and 001 files, the game just boots normally. It does not go in to the install new software prompt. I have tried loading the modified spk file (over 4gb) on a SD card, but when this is installed in the game, nothing happens (game does not boot at all). Can I use a USB to RS232 Adapter to modify the software directly on machine?

2 months later
#2783 5 years ago

on the new Aerosmith code update 1.05, there are 3 files when I open it. A large "000 file" and a large "001" and a small "002 file"

What is the best way to edit music in the pin browser and then load it back in the game? Thanks

#2786 5 years ago
Quoted from YeOldPinPlayer:

The best way is work on an image of your SD card rather than the 00x file(s) you downloaded. Read the FAQ for more details. It's a key post, linked at the top of every page of the thread.

So install 1.05 into the game, then work off the image that's created on the sd card?

1 week later
#2808 5 years ago
Quoted from oga83:

1 - The prefered method : Open an image (.img) of the game SD card :
* For Pinball Browser v6 :
Just insert the game SD-card into your PC and use the "Read image from X:"; Pinball Browser will make an image of your SD card and save it on your hard disk.
Modify what you want in this image. Once it's done, the modified image must be written to a SD-card, not a thumbdrive.
Do not use the original SD-card (keep it as a backup); use a new SD-card; no need to format it.
Use the "Write to SD" function in the SmartDmd tab.

I made it to the last step. When I hit "write to SD" in the SmartDMD tab, it tells me it "Cannot open file C:/Desktop/aero.img" which is where I copied and saved the project I was working on in PB. What am I doing wrong?

#2809 5 years ago

sorry to kill the conversation guys. Is there any way to connect a new stern spike 2 pin to my computer running the pin browser? Would a USB to USB allow me to make live edits to the software?

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