Quoted from lucky1:PIN2DMD does not support GPIO sidechannel, but serial sidechannel. You can use the pin2dmd editor to overcome
the memory limit by coloring the non dynamic scenes there and the scenes with dynamic content like score etc in pinball browser.
unless you implemented a new mask I'm not aware of this is not possible,
I'm pretty much done making keyframes for my 3rd and 4th Sam color project and I counted 3 scenes you can color in Tron with the PIN2DMD editor.
-AttractMode Stern Logo
-Ball Save
-First Frame of Info
take a look at the videos, the majority of scenes in SAM roms have the players scores in the left side of the screen. Unless you implement a new mask that
lets you do a color mask on the left side (players scores) and a replacement mask for everything right of the players scores, coloring frames in the PIN2DMD will not be possible.
and on a side note is their any documentation explaining what the limitations and features are for what can be done with the image import feature.
the team logos on NBA look like crap and I like to import vectored images
do they have to be black and white
can they be colored --> will the colors be show in the proejct or will I have to make a a pallet and color everything.
edit never mind, just saw what can be done with the image import features on th first post
but I know remembered of an feature I like to see added
can the
color selected
tool selected
not reset when you hit the "save and edit next image"