New! Dark mode!

Browsing Pinside at night? Getting tired of all the white? Switch to dark mode using the button in the top right (or CTRL-B)!

(Topic ID: 50742)

Pinball-Browser : Customize your game !


By oga83

7 years ago



Topic Stats

  • 4,213 posts
  • 600 Pinsiders participating
  • Latest reply 1 day ago by Britman
  • Topic is favorited by 704 Pinsiders
  • Topic is sticky in its sub-forum

You

Linked Games

Topic Gallery

There have been 388 images uploaded to this topic. (View topic image gallery).

Error (resized).png
error.jpg
TMNT (resized).png
test_alpha_2r (resized).png
test_alpha_2 (resized).png
test_alpha_1r (resized).png
test_alpha_1 (resized).png
bad (resized).png
good (resized).png
pasted_image (resized).png
dotnet (resized).PNG
2020-09-11_20-41-59 (resized).png
Pb2 (resized).png
Pb1 (resized).png
FFmpeg4 (resized).png
FFmpeg3 (resized).png

Topic index (key posts)

13 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 4213 posts in this topic. You are on page 85 of 85.
#4201 14 days ago
Quoted from Ashram56:

Since I tend to use multiple PCs at multiple locations, is it possible to bind PB key to a VMWare virtual machine (which hopefully does not reset the UUID at every copy) ? Or does this fall into the realm of "not allowed by PB licence" ?

Pinball Browser's license is meant to work on a single computer.

Quoted from Ashram56:

On another note, does the communication patch send additionnal data besides what Pinball browser uses ? Specifically game information like game mode, etc. Based on the work done by flynnsbit on his Tron Mod I would tend to think yes ?
Looking to build a simple unit to test the concept of driving external HW (lamps, etc) using a modified SAM firmware

Yes, the communication patch can provide information like game mode, states, ...
Unfortunately, as each new firmware is now trying to block Pinball Browser from working, I'm sorry I can't open this api to new projects.

Quoted from delt31:

assuming no update for this to work on the new tmnt code right?

Not yet. I'm still working on it.
TMNT (resized).png

#4202 8 days ago

To clarify, I don't intend to run PB on more than a single computer.

However I do find inconvenient to bind the licence to a specific HW. All modern SW have some kind of floating licence which allows the licence to be transferred.

My notebook is more than 4 years old, and while it's working fine for now, chances are that it won't last much longer (this is my office laptop, and it's being carried all over the place). From what I understand, should my notebook fail, I would have to buy a new licence for my new computer, is this correct?

Regards

#4203 8 days ago

Is there ever going to be a version of PB that works on a MAC without having to dick around with all the BS ancillary software like crossover etc..?

I’ve never been able to get mine working right.

#4204 7 days ago
Quoted from Ashram56:

To clarify, I don't intend to run PB on more than a single computer.
However I do find inconvenient to bind the licence to a specific HW. All modern SW have some kind of floating licence which allows the licence to be transferred.
My notebook is more than 4 years old, and while it's working fine for now, chances are that it won't last much longer (this is my office laptop, and it's being carried all over the place). From what I understand, should my notebook fail, I would have to buy a new licence for my new computer, is this correct?
Regards

I believe I’ve switched computers for PB Browser in the past and just reached out to oga83 and gotten a new license key... I assume the old one was just deactivated.

#4205 7 days ago

Sidenote, I'm trying to see what is available in the repository, I assume the capability to load is locked, but is there a directory somewhere ? When I try to load a macro the list is completely empty

I'm specifically looking to see if there are colorizations available for Star Trek Premium and Tron Legacy Pro

Thanks and regards

#4206 5 days ago
Quoted from Psw757:

Is there ever going to be a version of PB that works on a MAC without having to dick around with all the BS ancillary software like crossover etc..?
I’ve never been able to get mine working right.

Probably not. I will point out that VMWARE Fusion 12 is now free! Grab it and get a copy of Windows from a buddy and you'll be in business.

#4207 3 days ago

Hi everybody, I'll try mod some thing on my Star Wars Pin and for some scenes I get this error ("System.NullReferenceException: Object reference not set)" when trying to render the scene. I'm using the raw Image 1.0.5 and Parallels Desktop on the Mac. I'm posting an image of the error. Thanks for your help.

error.jpg
#4208 3 days ago
Quoted from CosmoG:

Hi everybody, I'll try mod some thing on my Star Wars Pin and for some scenes I get this error ("System.NullReferenceException: Object reference not set)" when trying to render the scene.

Do you have the same error for all scenes, or just a specific one ?

#4209 3 days ago
Quoted from oga83:

Do you have the same error for all scenes, or just a specific one ?

No, just for a few ones. Like Scene 1 which seems to be the StarWars-Logo.

#4210 2 days ago

I hate that you keep having to play this game with Stern oga83 but the latest Stranger Things .99.1 won't open in PB.

At least they are almost done with that code and I'll be satisfied with Stranger Things and GOTG.

#4211 2 days ago

yes, unfortunately it doesn't work and AIQ doesn't work either, would have loved to add the original movie sound

#4212 2 days ago

I am having an issue with opening and saving any of the recent AC/DC ROMs with this version of PB. The ROM opens just fine in PB but if I don't make any changes and just hit save, then re-zip, VPinmame errors on table start saying the file is corrupt (ROM terminated before initialized message). Am I missing something obvious on opening the latest Stern ROMs?

Disregard: Fixed it. Was a silly naming convention issue, duh.

Error (resized).png
#4213 1 day ago

When replacing a sound I notice that the other tracks, or fragments, are automatically updated with the new audio. But is it possible to then replace an individual fragment without it in turn updating the other fragments? Just trying to understand how this works. Cheers.

Promoted items from the Pinside Marketplace
$ 48.00
Playfield - Toys/Add-ons
ModFather Pinball Mods
$ 29.99
Eproms
Matt's Basement Arcade
There are 4213 posts in this topic. You are on page 85 of 85.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside