Pinball-Browser : Customize your game !

(Topic ID: 50742)

Pinball-Browser : Customize your game !


By oga83

5 years ago



Topic Stats

  • 2,977 posts
  • 488 Pinsiders participating
  • Latest reply 7 days ago by mettle64
  • Topic is favorited by 622 Pinsiders
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24 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 2977 posts in this topic. You are on page 60 of 60.
#2951 20 days ago
Quoted from foureyedcharlie:

I could use some help!
I work with audio daily so I'm up to speed, but having trouble. Working on the new Kiss code, I've altered all my new songs in protools to fit the song lengths that are specified. My files are 16/44.1 and import and playback correctly on the Browser software. When I load the game up.....it cuts all the songs short, some it cuts 20 sec off another it cuts a minute off. Yes, triple checked all the time lengths and all that, certainly can't be off by a minute. So.... am I exporting the session incorrectly? Or is it a Stern issue? Or?
Thanks!

I’m not familiar with KISS specifically, but some games appear to have the songs listed twice - there’s a longer one that you probably replaced, and there are shorter clips which are made to loop. You may want to verify whether the songs appear in 2 places

#2952 20 days ago

I appreciate the response, but don't think that's it, I've triple checked all that. Example: Detroit Rock City is at location 36 and is 3:56 long...I replaced it with a song that is exactly 3:56 and it looks and plays fine in the Browser software. When I load it into the game it only makes it to 3:43 and restarts the song about 5 seconds into it. Some songs are worse, cutting almost a minute off. I've tried working with the spk file and I've tried working with the image straight from the SD, with the same results. Somebody please try working on KISS and see if similar results happen.

#2953 20 days ago

The game software may be playing the audio clips for a shorter duration than the actual file length. It may not be noticeable in the stock song, but occur in the middle of a verse on your replacement, making it jarring and abrupt.

#2954 19 days ago
Quoted from Sinestro:

The game software may be playing the audio clips for a shorter duration than the actual file length. It may not be noticeable in the stock song, but occur in the middle of a verse on your replacement, making it jarring and abrupt.

Don't think so.... my files are all edited in protools to accommodate the exact times listed for the stock songs. If the was a discrepancy with timing, it would be milliseconds. I have one song that is 4:07.470 long, the content I put in is 4:07.470, but in the game it only plays 2:58 of it and then loops back to the beginning. I'm questioning whether this works with spike correctly..... need some other users to chime in.

#2955 19 days ago

Yes, but the song you’re replacing has a different arrangement and tempo.

The game is coded to loop certain sections of the song depending on the gameplay etc.

I’ve had some screwy results as well.

#2956 19 days ago
Quoted from MapleSyrup:

Yes, but the song you’re replacing has a different arrangement and tempo.
The game is coded to loop certain sections of the song depending on the gameplay etc.
I’ve had some screwy results as well.

Kiss is not coded to loop certain sections of songs.....I have worked on other games that definitely do that. On Kiss you can start a game, select a song, and then do nothing.... the song will play in its entirety. It will play the full length of time listed in the browser, when I replace the stock track, it will not. I will gladly send someone some edited kiss tracks to try.

#2957 19 days ago
Quoted from foureyedcharlie:

Kiss is not coded to loop certain sections of songs.....I have worked on other games that definitely do that. On Kiss you can start a game, select a song, and then do nothing.... the song will play in its entirety. It will play the full length of time listed in the browser, when I replace the stock track, it will not. I will gladly send someone some edited kiss tracks to try.

Pretty weird. Maybe there's a checksum situation in effect here. The song you're replacing somehow is being calculated to play a few seconds shorter. Are the stock music files in stereo or mono?

-1
#2958 19 days ago
Quoted from foureyedcharlie:

Don't think so.... my files are all edited in protools to accommodate the exact times listed for the stock songs. If the was a discrepancy with timing, it would be milliseconds. I have one song that is 4:07.470 long, the content I put in is 4:07.470, but in the game it only plays 2:58 of it and then loops back to the beginning. I'm questioning whether this works with spike correctly..... need some other users to chime in.

I think you misunderstood what I said. I was saying that even if your new songs match exactly, they game itself may only be calling a smaller portion of that file, it it's timed to end when it's not obvious, and when the game ends your new song early, it being a unique and different song, ends in the middle of a verse or something.

Yes, Pinball Browser works fine with SPIKE games. I've replaced audio on GB with no issues.

#2959 19 days ago
Quoted from Sinestro:

I think you misunderstood what I said. I was saying that even if your new songs match exactly, they game itself may only be calling a smaller portion of that file, it it's timed to end when it's not obvious, and when the game ends your new song early, it being a unique and different song, ends in the middle of a verse or something.
Yes, Pinball Browser works fine with SPIKE games. I've replaced audio on GB with no issues.

Uh, no......if a song is 4:00 long and you replace it with a 4:00 song, the system doesn't know any difference, it should play the same length. There is absolutely no reason for it to play a different length. I have used this on my other games and that's how it always worked. I am running a test now that will definitively answer these questions.

-1
#2960 19 days ago
Quoted from foureyedcharlie:

Uh, no......if a song is 4:00 long and you replace it with a 4:00 song, the system doesn't know any difference, it should play the same length. There is absolutely no reason for it to play a different length. I have used this on my other games and that's how it always worked. I am running a test now that will definitively answer these questions.

You don't know that. You can't see the internal game code to know at what length it plays the asset. You (we) only know the entire running time of the asset. You're assuming it plays the entire thing. I can tell you Stern's code does things with the sounds assets that you wouldn't normally expect.

#2961 19 days ago
Quoted from Sinestro:

You don't know that. You can't see the internal game code to know at what length it plays the asset. You (we) only know the entire running time of the asset. You're assuming it plays the entire thing. I can tell you Stern's code does things with the sounds assets that you wouldn't normally expect.

Sure don't want to argue, but your just wrong. Not my first rodeo. Kiss plays songs in FULL LENGTH, yes, you can listen to them all the way through to the end.

#2962 19 days ago
Quoted from foureyedcharlie:

Sure don't want to argue, but your just wrong. Not my first rodeo. Kiss plays songs in FULL LENGTH, yes, you can listen to them all the way through to the end.

Not mine either.

Have a nice day.

#2963 19 days ago

Here's the Definetive test I did to ease people's minds about the tracks I was importing.

I EXPORTED an original track from the KISS SD card with a runtime of 4:07.470, then it loops.

Then, I IMPORTED that SAME track as a 16/44.1 wav file like browser says.

Loaded the code into Spike and the track now plays for only 2:58 before it loops.

My opinion is that there is a problem with the conversion in browser.

P.S. I sound like a dick in some of these posts, I swear I'm not, I'm hyper critical of audio and just trying to figure things out.

#2964 19 days ago
Quoted from foureyedcharlie:

Here's the Definetive test I did to ease people's minds about the tracks I was importing.
I EXPORTED an original track from the KISS SD card with a runtime of 4:07.470, then it loops.
Then, I IMPORTED that SAME track as a 16/44.1 wav file like browser says.
Loaded the code into Spike and the track now plays for only 2:58 before it loops.
My opinion is that there is a problem with the conversion in browser.
P.S. I sound like a dick in some of these posts, I swear I'm not, I'm hyper critical of audio and just trying to figure things out.

Does it consistently play only 2:58 ? And when you read the file back from the card, is it the entire file ? (I.e. does it playback the full 4:07 when you play it in vlcplayer or whatever?)

#2965 18 days ago
Quoted from Rdoyle1978:

Does it consistently play only 2:58 ? And when you read the file back from the card, is it the entire file ? (I.e. does it playback the full 4:07 when you play it in vlcplayer or whatever?)

Yep, exactly..... loops at the same spot everytime. It does play full length on Browser or anywhere else.

#2966 18 days ago

Why can't Pinball Browser BIN files be seen in PC Explorer?

I tried changing in Explorer "View", "Options", "View" and checked "show hidden files", but no dice. I can see the BIN files Pinball Browser creates ONLY in Pinball Browser, and not my my PC.

Attached are side by side screen shots of Pinball Browser showing the files clearly, but not viewable on my PC. Other attachment shows my view selections for Explorer. Any suggestions? I have no other problems with any other applications.

Spent hours working on changing out songs on MET 1.80 only to find that I have nothing to copy over to a flash drive to upload \-(

Oliver (the developer) and I traded about 10 emails and I tried both Pinball Browser versions 5.x and 6.x with no luck in viewing any of the files.

Appreciate any suggestions.

ron

Pinball Browser Not Showing BIN Files (resized).JPGshow hidden files (resized).JPG
#2967 18 days ago
Quoted from Golferron54:

Why can't Pinball Browser BIN files be seen in PC Explorer?
I tried changing in Explorer "View", "Options", "View" and checked "show hidden files", but no dice. I can see the BIN files Pinball Browser creates ONLY in Pinball Browser, and not my my PC.
Attached are side by side screen shots of Pinball Browser showing the files clearly, but not viewable on my PC. Other attachment shows my view selections for Explorer. Any suggestions? I have no other problems with any other applications.
Spent hours working on changing out songs on MET 1.80 only to find that I have nothing to copy over to a flash drive to upload \-(
Oliver (the developer) and I traded about 10 emails and I tried both Pinball Browser versions 5.x and 6.x with no luck in viewing any of the files.
Appreciate any suggestions.
ron
[quoted image][quoted image]

Uncheck “Hide protected operating system files”.

#2968 15 days ago

Hello everyone,

I've got a question that I couldn't answer by searching within the topic.

For the Pin/PC communication, can I use a USB/USB cable instead of an RS232 cable?

#2969 15 days ago
Quoted from paulofelipe:

For the Pin/PC communication, can I use a USB/USB cable instead of an RS232 cable?

No, this is not possible

#2970 14 days ago
Quoted from foureyedcharlie:

Here's the Definetive test I did to ease people's minds about the tracks I was importing.
I EXPORTED an original track from the KISS SD card with a runtime of 4:07.470, then it loops.
Then, I IMPORTED that SAME track as a 16/44.1 wav file like browser says.
Loaded the code into Spike and the track now plays for only 2:58 before it loops.
My opinion is that there is a problem with the conversion in browser.
P.S. I sound like a dick in some of these posts, I swear I'm not, I'm hyper critical of audio and just trying to figure things out.

Just out of curiosity, export your edited audio file out of Pro Tools and open in Audacity. Then, export out of Audacity and load into Pinball Browser.

#2971 13 days ago

Quick question maybe it's already been answered or obvious but what would be recommended for quality of Voice Call outs or Voice overs when you edit/replace them? Same as music or audio files? Or would this be a little different?

#2972 10 days ago

Using Pinball Browser to replace songs on my Iron Maiden. I'd like to replace the images used at song selection and potentially even replace some videos if possible.

I can't find any static images in Pinball Browser when searching the Iron Maiden 1.05 disk image. The videos are viewable but I'm not able to replace them. Any tips?

#2973 8 days ago
Quoted from vwallat99:

Quick question maybe it's already been answered or obvious but what would be recommended for quality of Voice Call outs or Voice overs when you edit/replace them? Same as music or audio files? Or would this be a little different?

You'll get the best results with a lossless format sampled at 24kHz (or a multiple), mono or stereo, like PCM (most .WAV files are PCM encoded) or FLAC.
You can import FLAC files with Pinball Browser, provided you don't use the "Legacy" or "Mac-OS" sound engines (Config tab).

#2974 8 days ago
Quoted from mettle64:

The videos are viewable but I'm not able to replace them. Any tips?

Videos can't be replaced on this gamie. I'm working on it

#2975 8 days ago

I'm excited to tell you you about a project I've been working on for months with Jay, Ron and Brian from Scorbit :
Scorbit thread on Pinside

In brief, it's a platform that will be able to transform any pinball machine into a connected device

It integrates a lot of things from SmartDmd and Pinball Browser.

I'm quite familiar with the hardware they've designed (I've helped design it), and it's quite powerful.
The opportunities to run different applications on it is pretty interesting.

The Scorbit team is committed to keeping the platform open for the community developers.
As the API will be open, I think it will bring some great enhancements to what we're doing...

#2976 8 days ago
Quoted from oga83:

I'm excited to tell you you about a project I've been working on for months with Jay, Ron and Brian from Scorbit :
Scorbit thread on Pinside
In brief, it's a platform that will be able to transform any pinball machine into a connected device
It integrates a lot of things from SmartDmd and Pinball Browser.
I'm quite familiar with the hardware they've designed (I've helped design it), and it's quite powerful.
The opportunities to run different applications on it is pretty interesting.
The Scorbit team is committed to keeping the platform open for the community developers.
As the API will be open, I think it will bring some great enhancements to what we're doing...

Couldn't have done any of this without oga83! This guy is a super hero.

#2977 7 days ago
Quoted from oga83:

Videos can't be replaced on this gamie. I'm working on it

Appreciate all the hard work!

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