Pinball-Browser : Customize your game !


By oga83

4 years ago


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24 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 2652 posts in topic. You are on page 53 of 54.
#2601 13 days ago

Click on “config” and make sure it says “legacy” for sound playback.

#2602 13 days ago
Quoted from cleland:

Click on “config” and make sure it says “legacy” for sound playback.

When I tried this on crossover it didn’t matter what I set the sound in config to, kept getting same error.

#2603 13 days ago
Quoted from cleland:

Click on “config” and make sure it says “legacy” for sound playback.

That worked for me. Thanks.

Quoted from Psw757:

When I tried this on crossover it didn’t matter what I set the sound in config to, kept getting same error.

I got the mono file to bite (I think). saved PB.exe to my desktop and this was the command I used:
mono desktop/Pinball-Browser.exe

I got a bunch of programming mumbo jumbo. sent it to @oga83

#2604 13 days ago
Quoted from Eskaybee:

That worked for me. Thanks.

I got the mono file to bite (I think). saved PB.exe to my desktop and this was the command I used:
mono desktop/Pinball-Browser.exe
I got a bunch of programming mumbo jumbo. sent it to oga83

Hopefully he can figure it out, I’m thinking this should be easier than running through the crossover and windows.

#2605 13 days ago
Quoted from MightyGrave:

But is PaletteMode1 not GPIO?

The PaletteMode macro is used to tell Pinball Browser how to store palette informations :
- 0 for In-Frame
- 1 for GPIO side-channel
- 2 for Serial side-channel
After running your macro with Pinball Browser, you can check which mode has been applied in the "Store colors" dropdown list (in the SmartDmd tab)

The PaletteCom macro is used to tell the communication patch how to send the palette informations to SmartDmd
- 1 for GPIO
- 2 for Serial

When using side-channel palettes, PaletteMode and PaletteCom must be identical

The SmartDmd configuration must also be consistent with these parameters : Select the corresponding mode in the "Color mode" dropdown list (in the SmartDmd configurator).

Before trying to use SmartDmd with side-channel palettes, you have to make sure that the communication patch is working (Test button in the Sam tab).

#2606 13 days ago
Quoted from Eskaybee:

any thoughts? Think license file will fix it? or maybe I'm doing something wrong with crossover + Mac?

Try another sound engine (in the Config tab)

#2607 13 days ago

A few observations using Mac with crossover.

If I launch crossover or pb.exe from launchpad it doesn't work and I have to force quit.

If I launch pb.exe from my desktop it won't work.

If I launch pb.exe from my downloads folder it works as long as I input the following each time:
Select Application: Microsoft .net 4.0
Select Installer: PB.exe (automatically selected)
Select Bottle: Microsoft .net 4.0 again

Is this your experience too @cleland ? and are there any shortcuts that can be setup?

with pinball browser open and after I open the code file (for me its GOT_PRO-1_34.spk), sound will only work by going to config > legacy sound file; as Cleland mentioned earlier.

Also, it seems when I save files on my desktop, it actually saves them on iCloud/desktop. And if I save it on documents, its iCloud/documents. Is there a way on Mac to save files locally other than the downloads folder?

Thanks in advance.

#2608 12 days ago

The current version of Pinball Browser will not work on Mac without some modifications.
I have identified some parts of codes that are incompatible with the OS X file system.

#2609 12 days ago
Quoted from oga83:

The current version of Pinball Browser will not work on Mac without some modifications.
I have identified some parts of codes that are incompatible with the OS X file system.

Is this something you would be willing to take donations for to help with development efforts?

#2610 12 days ago
Quoted from Psw757:

Is this something you would be willing to take donations for to help with development efforts?

It's not necessary. Mac users can make donations once it works.

#2611 12 days ago
Quoted from oga83:

It's not necessary. Mac users can make donations once it works.

Great - I will gladly help out with more donations since I converted to Mac.

Thanks!

#2612 12 days ago

@oga83 : I have used your software for change some musics on my potc, and I would like to thank you personnaly for this wonderful tool you have made !!

#2613 12 days ago

Having an issue, working on applying Mike D's ACDC macro to my Luci and she is not liking it. I downloaded the latest code from stern ACD168LE.bin The SmartDMD macro matches version: -- Pinball-Browser Macro for AC/DC v 1.68

updated: comm116 to comm119
uncommitted: PalatteMode, 1

When the code is applied on startup it starts making a buzzing speaker sound, over and over and does nothing else.

Here is the first few lines of code. Anyone have any ideas for me?

-- Pinball-Browser Macro for AC/DC v1.68
CheckVersion,"AC/DC",0x168
LoadHex,"comm119.hex"
-- The following 2 lines are for Side-Channel :
PaletteMode,1
-- Entry,3,0x4110000,24321
-- The following 2 lines are for In-Frame :
-- PaletteMode,0
-- PaletteId,080a090b
ExtendMemory
-- Uncomment the following line to protect the firmware :
-- Needs to be done before releasing the product !
-- Protect
EditImage,0x5BC
{
ReplaceColor,63,6,0,0,1,9,15
ReplaceColor,26,8,0,0,1,15,15

#2614 12 days ago
Quoted from Guppy1977:

oga83 : I have used your software for change some musics on my potc, and I would like to thank you personnaly for this wonderful tool you have made !!

Did you install main theme song somewhere? If so can you tell me what file you got rid of?

#2615 12 days ago
Quoted from waldo34:

Having an issue, working on applying Mike D's ACDC macro to my Luci and she is not liking it. I downloaded the latest code from stern ACD168LE.bin The SmartDMD macro matches version: -- Pinball-Browser Macro for AC/DC v 1.68
updated: comm116 to comm119
uncommitted: PalatteMode, 1
When the code is applied on startup it starts making a buzzing speaker sound, over and over and does nothing else.
Here is the first few lines of code. Anyone have any ideas for me?
-- Pinball-Browser Macro for AC/DC v1.68
CheckVersion,"AC/DC",0x168
LoadHex,"comm119.hex"
-- The following 2 lines are for Side-Channel :
PaletteMode,1
-- Entry,3,0x4110000,24321
-- The following 2 lines are for In-Frame :
-- PaletteMode,0
-- PaletteId,080a090b
ExtendMemory
-- Uncomment the following line to protect the firmware :
-- Needs to be done before releasing the product !
-- Protect
EditImage,0x5BC
{
ReplaceColor,63,6,0,0,1,9,15
ReplaceColor,26,8,0,0,1,15,15

if you are using the latest version of pinball browser, change the line of code in the macro from:
LoadHex,"comm119.hex"
to:
LoadHex,"comm132.hex"

#2616 11 days ago
Quoted from j_m_:

if you are using the latest version of pinball browser, change the line of code in the macro from:
LoadHex,"comm119.hex"
to:
LoadHex,"comm132.hex"

and set

PaletteMode, 2
PaletteCom, 2

for serial sidechannel

#2617 11 days ago

Following

#2618 8 days ago
Quoted from oga83:

The current version of Pinball Browser will not work on Mac without some modifications.
I have identified some parts of codes that are incompatible with the OS X file system.

I have made some modifications so that Pinball Browser can work on different platforms.
(I have only tested it on Linux because I don't have a Mac).

The beta version can be downloaded here (v6.20-Beta1).

To run it on a Mac, you need to install Mono.
Then, use the following command in a console windows :
mono --arch=32 Pinball-Browser.exe

The 'arch' parameter is necessary because mono-64bits is not well supported on Mac OS.

Let me know how it works !

#2619 8 days ago

Starts up fine on High Sierra. Do you have a hint how to make sound playback work ?

#2620 8 days ago

Got it working too. But also not getting sound with config > sound > set as Legacy. Sound does work with crossover when set as legacy.

#2621 8 days ago
Quoted from Eskaybee:

Got it working too. But also not getting sound with config > sound > set as Legacy. Sound does work with crossover when set as legacy.

So we can run the browser on Mac as long as we download mono?

No more fiddling with crossover or windows boot camp etc....?

#2622 8 days ago
Quoted from lucky1:

Starts up fine on High Sierra. Do you have a hint how to make sound playback work ?

Quoted from Eskaybee:

Got it working too. But also not getting sound with config > sound > set as Legacy. Sound does work with crossover when set as legacy.

I was expecting that some functions would fail with this beta version.
I'll look into it.

[EDIT] Does "sudo mono --arch=32 Pinball-Browser.exe" works better ?

#2623 8 days ago

What version of PB can export sounds and where can I download it?

#2624 8 days ago
Quoted from snakesnsparklers:

What version of PB can export sounds and where can I download it?

v6

#2625 8 days ago
Quoted from Psw757:

So we can run the browser on Mac as long as we download mono?
No more fiddling with crossover or windows boot camp etc....?

Yea, but the sound isn't working, but Olivier is working on it. Hopefully soon

Also, I had to perform these commands in terminal to get it working:

cd /Users/breitel/Downloads/PinballBrowser620-Beta1

MONO_PATH=/Library/Frameworks/

mono --arch=32 Pinball-Browser.exe

...then it takes about 30 secs to load. It's close to working, just need sound now

#2626 7 days ago

Any chance in the future that pinball brouwser works with wpc 95 games ?.
I ask this question 2 years ago and people said 3.0 hahaha.

#2627 7 days ago

Hello everyone.
I am new to this forum. I came across Pinside because I have dealt with the subject of SmartDMD and find this system very good. So far I have always colored the WPC devices in 4 colors. Have then read on the Internet that there are also colored Rom´s for the Stern devices. Has anyone already done one for the Star Trek Premium, and I can not tell me where I can download this. I would be very happy about that. Of course I would also make a donation for the forum.
Best regards Oliver

#2628 6 days ago
Quoted from Eskaybee:

Yea, but the sound isn't working, but Olivier is working on it. Hopefully soon
Also, I had to perform these commands in terminal to get it working:
cd /Users/breitel/Downloads/PinballBrowser620-Beta1
MONO_PATH=/Library/Frameworks/
mono --arch=32 Pinball-Browser.exe
...then it takes about 30 secs to load. It's close to working, just need sound now

Does "sudo mono --arch=32 Pinball-Browser.exe" works better ?
Can you export a sound and play it with sound ?

#2629 6 days ago
Quoted from oga83:

Does "sudo mono --arch=32 Pinball-Browser.exe" works better ?
Can you export a sound and play it with sound ?

No

#2630 6 days ago
Quoted from lucky1:

No

Please send me the exported file that does not work.

#2631 6 days ago
Quoted from oga83:

Please send me the exported file that does not work.

I thought you mean directly play when started with sudo. I can´t export because I only registered 5.x so far.
Just made another donation. Export works fine now and playback of that export works also.

#2632 5 days ago

Can you extract music from the original code to your desktop? I want to obtain one of the original pieces of music and then put it back into my updated code.

#2633 5 days ago

I exported a sound as a wav file and could play it back. I haven´t tested the import, but I think that should also work.

#2634 5 days ago
Quoted from lucky1:

I exported a sound as a wav file and could play it back. I haven´t tested the import, but I think that should also work.

how did you do that?

#2635 5 days ago
Quoted from delt31:

how did you do that?

export (resized).png

#2636 5 days ago

awesome thanks guys!

#2637 5 days ago
Quoted from oga83:

Does "sudo mono --arch=32 Pinball-Browser.exe" works better ?
Can you export a sound and play it with sound ?

Still get the same sound error. can't hear it. Donation sent. When I get the license key I'll try to export and play.

#2638 5 days ago
Quoted from oga83:

Does "sudo mono --arch=32 Pinball-Browser.exe" works better ?
Can you export a sound and play it with sound ?

OK got the license file in, exported the sound file and it plays fine; just doesn't play in PB.

#2639 5 days ago

disregard screenshot. It does play the sound file, it just doesn't make a sound. This is on Config > Legacy

#2640 5 days ago
Quoted from oga83:

Does "sudo mono --arch=32 Pinball-Browser.exe" works better ?
Can you export a sound and play it with sound ?

Also, Mac's mouse scroll doesn't work with PB. Pretty sure mouse scroll works with windows?

EDIT: It does seem to work with a wireless Mac mouse, but very inconsistent. Doesn't work with the MacBook touch pad scrolling.

#2641 5 days ago

silly question:
if you're attempted to change the graphics using the default stern [grayscale] palette, do you need any of the following at the top of the macro file (or is this explicitly for use with the smartdmd product)?

LoadHex,"comm132.hex"

-- the following 2 lines are for Side-Channel
--PaletteMode,1
--PaletteComm,2

-- the following line is for In-Frame
--PaletteMode,0

#2642 4 days ago
Quoted from j_m_:

silly question:
if you're attempted to change the graphics using the default stern [grayscale] palette, do you need any of the following at the top of the macro file (or is this explicitly for use with the smartdmd product)?
LoadHex,"comm132.hex"
-- the following 2 lines are for Side-Channel
--PaletteMode,1
--PaletteComm,2
-- the following line is for In-Frame
--PaletteMode,0

If you don't use palettes, you don't need to use a side-channel (in-frame, serial or GPIO)
Thus, you don't need these macros.

#2643 4 days ago
Quoted from Eskaybee:

disregard screenshot. It does play the sound file, it just doesn't make a sound. This is on Config > Legacy

If it is playing without any sound, maybe a channel volume needs to be adjusted somewhere.
Is there a kind of mixer on the mac where you can adjust the volume for each channel (microphone, line, ...) ?

#2644 4 days ago
Quoted from oga83:

If it is playing without any sound, maybe a channel volume needs to be adjusted somewhere.
Is there a kind of mixer on the mac where you can adjust the volume for each channel (microphone, line, ...) ?

I’ll check later tonight when I get home, but the exported sound plays sound and the pb sound plays sound when I open with crossover.

#2645 3 days ago
Quoted from oga83:

If it is playing without any sound, maybe a channel volume needs to be adjusted somewhere.
Is there a kind of mixer on the mac where you can adjust the volume for each channel (microphone, line, ...) ?

On Linux, the mono sound player is based on Alsa. It's probably the same on Mac.
You can check that Alsa is working with the following commands :
aplay Filename
speaker-test
You can display the mixer volume with : alsamixer
You may need to install the alsa-utils package.

#2646 3 days ago
Quoted from oga83:

On Linux, the mono sound player is based on Alsa. It's probably the same on Mac.
You can check that Alsa is working with the following commands :
aplay Filename
speaker-test
You can display the mixer volume with : alsamixer
You may need to install the alsa-utils package.

As far as I know there is no alsa port for OSX. OSX uses Coreaudio instead.
Maybe it is possible to configure mono to use coreaudio

#2647 3 days ago
Quoted from lucky1:

As far as I know there is no alsa port for OSX. OSX uses Coreaudio instead.
Maybe it is possible to configure mono to use coreaudio

This is too bad : Mono uses Alsa on Unix/Linux platforms. It can't use CoreAudio.
It's weird that Mono plays the file with no sounds and no errors.
I'll try to write some specific code for Mac OS in Pinball Browser.

#2648 2 days ago

seems to be an issue with editing Guardians ..... I open up the spike file, change out two songs (Hooked on a feeling and ain't no mountain as these are boring during game play). I import two new songs from the GotG soundtrack that I edited for length (kept in stereo). Listen to make sure the upload works, then hit save. I get a popup that the application is not responding then it stops. Any time after pressing the save button does nothing.

Any ideas on this (using 6.11)

Thanks

#2649 1 day ago
Quoted from Max_Badazz:

seems to be an issue with editing Guardians ..... I open up the spike file, change out two songs (Hooked on a feeling and ain't no mountain as these are boring during game play). I import two new songs from the GotG soundtrack that I edited for length (kept in stereo). Listen to make sure the upload works, then hit save. I get a popup that the application is not responding then it stops. Any time after pressing the save button does nothing.
Any ideas on this (using 6.11)
Thanks

Which version ? Pro, Le, Premium ?
Are you trying to open a .spk or an .img ? (.img is highly recommanded)

Normally, there is no need to use the "Save" button (as mentionned in a pop up message when you open a Spike firmware).
Everything is done automatically. Does it hang when you close Pinball Browser without using the Save button ?

#2650 1 day ago
Quoted from oga83:

Which version ? Pro, Le, Premium ?
Are you trying to open a .spk or an .img ? (.img is highly recommanded)
Normally, there is no need to use the "Save" button (as mentionned in a pop up message when you open a Spike firmware).
Everything is done automatically. Does it hang when you close Pinball Browser without using the Save button ?

Its a spk file for a pro..... I open the original file *.spk.002.000 and it does the processing. After that, it creates the two files *.dat and a 4.3gb *.spk . Any edits are done to the .spk file without saving, however that size file can not be loaded on a thumb drive. I thought reading the notes that the Pin Browser split the file up. For some reason, the original file that I loaded is not modified (see date stamps)

file_screenshot (resized).JPG

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