(Topic ID: 38688)

ACDC 1.63

By thefoxxman

11 years ago


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  • 162 posts
  • 63 Pinsiders participating
  • Latest reply 11 years ago by Gorgar1
  • Topic is favorited by 3 Pinsiders

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#16 11 years ago

There is much more he could add.

More animations, expand the modes like he did with Thunderstruck. STROBE Multiball. Use the Apron strobes more on Premium/LE.

#52 11 years ago

Downloading 1.63 Pro and Premium now. Looks like a big update. He improved the Super Jackpots and added sounds to 2x 3x multiplier. My 359 mill grand champ will be history!

Here is Pro Read Me file.

V1.63 - Jan. 18, 2013
=====================

- Added multiplied shots to "For Those About To Rock".
- The bell shot is now part of combos via the left loop and the right
ramp.
- Fixed an issue that would possibly corrupt the auto extra ball data.
- Added lamp effects for T.N.T. awards.
- Album multiball and tour multiball jackpot information now displayed
outside of multiball. This helps the player if they are trying to
change songs to set up a song bonus.
- Added art and sounds for double/triple bonus. Bonus intro now plays
in the key of the song that was being played. 2x/3x stamp is either
fire or lightning (instead of silent screen flip) based on what song
was being played.
- Added speech for good bonuses.
- Added super jackpot speech. Added big lamp effects for cannon
target(s) hit.
- In an effort to keep two balls from jamming up in the cannon, the
control gate that diverts the ball into the cannon will release the
gate if a second ball arrives at the right ramp exit switch
immediately after the gate was closed to divert the first ball.
- Encore "won" and "keep shooting" effects may no longer be aborted.
- Some sound test music was being cut off during sound test. This has
been corrected.
- Fixed an issue with the song intro loop music being trampled when
the ball is loaded into the cannon quickly at the start of a new ball.
Very noticeable on songs with lengthy intros, like "Back In Black"
and "For Those About To Rock".
- Added some lamp effects.
- All scores (system and game) are now stored as 64-bit.
- Fixed up the audits. 3-multiball super jackpot and all encore audits
were not being displayed. This has been corrected.
- Added audits for the top eject and cannon switches. Triple multiball
super jackpot is now always available (but will still reset when
collected).
- Ramp targets now score like the other targets, where the value that is
built up during the ball is reset at the start of a new ball.
- If the player does not fire the cannon (timeout), most cannon awards
will not remain available. They will have to be requalified. This
prevents certain exploits (i.e. firing the ball at the left loop to
get +1 advance for Tour Multiball along with (usually) a note arrow
during a song).

#60 11 years ago

Each update is like getting a new pin. Great work Lyman. He is the code master. Seriously, he will go down in history as the "one".

Im still floored by VIP Pass in lock bar button. It was pinball genius.

#65 11 years ago

Must be Sterns server. Is it from 1985? Takes 5 seconds to tranfer to USB. Kids will be woke to Let there Be Rock in 8 hours! Both ACDCs are updated....Good night!

#70 11 years ago

Why do you have two!?!?! It's the weirdest thing since Robert bought FGY and Shrek lol

That is weird.

Long story but I have had 4 NIB ACDCs in the last year. I sold my Pro for Premium and said CRAP why did I do that ?? Love the speed + adrenaline rush of the Pro. Truely smokes the Premium. If you have the space (looks like you do) and like a challenge you should get one.

I ended up getting a second run Premium (Super clear playfield). Im happy now.

My Pro has to be one of the finest out there. Every Hemi mod, Shaker and Premium Trim. Just need that train! Stern should give me one for all the ACDCs I have sold for them.

ACDC_Pro_P_Left.JPGACDC_Pro_P_Left.JPG

#102 11 years ago
Quoted from Kcpinballfan:

Well since I installed 1.63 my kickout for the jukebox has started malfunctioning. Now it doesn't always kick the ball out. This has never happened and it makes me suspect that something was changed in 1.63 to cause this. I don't think it's a coincidence and it happened during the first game on 1.63. I also noticed that the kickout seems to be weaker now and was wondering if maybe it was changed because the ball used to shoot out of it very fast and because of this would ricochet off the the rollover rubbers and go straight back into the jukebox.
Anyone else notice this issue?

This happened to mine 5 months ago. I posted a thread and fix. Its a bad switch in juke box. Stern sent me a new one and I replaced it. Fixed.
The switch had a dead spot in it. Bad batch.

Heres a video I made of issue.

#123 11 years ago

The switch has a special arm to it. Just call and order from Stern. Easy. Parts ship fast to me.

It caused weird kickout issues months ago. Its the switch not the code. The switch has a dead spot in it.

Code is good. I put up 500Mil blowing away my old high score.

#149 11 years ago

Have you taken needle nose pliers and squeezed the contractors together so it grips the bulb better?

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