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(Topic ID: 262230)

Abra Ca Dabra - Bonus scores are doubled when sequence completed


By ChipS

8 months ago



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#1 8 months ago

I'm having a couple of issues with my Abra Ca Dabra that I'm hoping someone might be able to help with. Here they are:

1. When a player completes the 1-2-3-4 sequence, the sequence is supposed to reset and the player receives the bonus score. When the bonus is maxed out at 5,000, and the sequence is completely, the player is awarded a free game. But when I complete the sequence, I receive the bonus score TWICE. Example: Instead of scoring 2,000, it scores 2,000 plus another 2,000. (Which is slightly different than receiving 4,000) Instead of winning one free game, I receive two. What gives?

2. Occasionally, the pop bumper will not score anything. Usually it scores 1,000 when lit and 100 when not lit. But occasionally, the ball will hit the skirt, the bumper will fire, but it will not score anything. I adjusted the scoring switch on the bumpers to make certain the NC switch opens fully, but I'm still having the intermittent issue.

3. Occasionally, a lit target will not score the bonus amount - it will only score 500 (which is what it is supposed to score when it is not lit). The thing is, it's never the same target or same bonus amount. So sometimes all the targets will score 1,000 when lit, and other times, one or two of the lit targets will only score 500. Same thing for 2,000, 3,000, 4,000 etc.

Any suggestions would be greatly appreciated!

#2 8 months ago

Do you have schematics? Jumper wire debugging skills?

2) The points for the pop bumper are scored through a switch on the common pop bumper relay (B). Check out this path:

Abrapopscoring (resized).jpg
#3 8 months ago

On #1, is your sequence bank resetting promptly? Do the 1,2,3,4 lights re-light during the first batch of bonus awards or the second batch? For example, if the bonus is currently 2000 and you complete the sequence, do your 1,2,3,4 lights turn back on while you receive the first 2000 bonus or to they turn back on during the additional (error) 2000 bonus?

Also, the left and right outlanes score the correct (non duplicated) bonus?

#4 8 months ago
Quoted from DaMoib:

Do you have schematics? Jumper wire debugging skills?

2) The points for the pop bumper are scored through a switch on the common pop bumper relay (B). Check out this path:

I have the schematic, but still have trouble reading it. I'll try using the jumper wire to check the path you've outlined.

As for the sequence bank resetting, the bonus + bonus points are awarded one right after another, and the 1-2-3-4 relight during/right after the second bonus is awarded. (It happens so fast it's hard to tell if they are lighting up during the second bonus or immediately after.) The left and right outlanes score the bonus correctly - just one time.

#5 8 months ago

For problem 1:

Check the 5B switch indicated in the schematic. This switch *SHOULD* cut off the G (500 point) relay prematurely when the last rollover is hit (completing the sequence). When I jumper this switch closed on my machine, I get the exact behavior you describe.

During correct operation, this switch should open when the sequence is complete and close when the sequence bank is reset.

AbraAdvBonusRelay (resized).jpg
#6 8 months ago

For #3, first look over your Target Bank Spot Relay (ā€œIā€ relay), located underneath the playfield. Is is clean and stepping smoothly? Are the wipers aligned and do they step to the centers of the segments on the two circuit card "discs" on either side of the relay?

Also, reseat the jones plug that connects this relay to the underside of the playfield.

More details regarding this type of stepper (Gottlieb "AS" Relay) is here (search for AS relay):
http://www.pinrepair.com/em/index2.htm#steps

#7 8 months ago
Quoted from DaMoib:

For problem 1:

Check the 5B switch indicated in the schematic. This switch *SHOULD* cut off the G (500 point) relay prematurely when the last rollover is hit (completing the sequence). When I jumper this switch closed on my machine, I get the exact behavior you describe.

During correct operation, this switch should open when the sequence is complete and close when the sequence bank is reset.

DaMoib - that was the problem! I just adjusted that switch a bit to make sure it opened when that relay fired and now it only scores once! First problem solved! Thanks!

#8 8 months ago
Quoted from DaMoib:

For #3, first look over your Target Bank Spot Relay (ā€œIā€ relay), located underneath the playfield. Is is clean and stepping smoothly? Are the wipers aligned and do they step to the centers of the segments on the two circuit card "discs" on either side of the relay?

Also, reseat the jones plug that connects this relay to the underside of the playfield.

Yes, I'm very familiar with this relay (cleaned the one on my Surf Champ before). I also took the "I" relay apart and cleaned it about a month ago, after I noticed the rotating light was getting very sluggish. It's now very clean and working flawlessly.

I've not yet checked out the path you highlighted in post #2. But I did do some experimenting with the pops. I'm playing on 3-ball play, so every time 100 or 1,000 is scored, the pop is supposed to change from lit to unlit to lit again. Here's what I noticed:

- When it doesn't score, it is always lit for 1,000. In other words, it always works fine when it is not lit and scoring 100.

- The lack of scoring always comes in bunches - usually 8, sometimes 4. In other words, I used my hand and let the ball hit the bumper - 8 straight times it did not score. (Also did not advance the rotating light for the drops.) The bumper remained lit the entire time. Then it started working again, going from lit to unlit and back with every hit. Worked fine for about ten hits, then it got stuck on "Lit" again, but didn't score for the next 8 hits. Then it started working again. The next time it stopped working, it stopped for 4 hits, then started working again.

Thoughts?

#9 8 months ago

That "I (1 : 1)" switch in post #2 controls the scoring - it rides on a cam between the two rotors on the "I" relay. Chances are that this switch needs adjustment. There's also a second switch that controls the "1000 When Lit" pop lights, sounds like that one is working.

It's not the pop bumper hit that advances the I relay, it's the scoring itself that advances "I". Until the 1000 point scoring is working, the I relay won't advance when the *lit* pop is hit. Check out that "I (1 : 1)" switch first.

#10 8 months ago

OK, for #3 check out all these switches on the back of both target banks... each dropping target briefly closes its switch pair. They trigger the G (500 pt) and E (Adv Bonus) relays and from there, those two relays battle it out as to whether 500 points or bonus points are scored. If some of those switches are out of adjustment, I could see that particular target scoring 500 pts instead of bonus (because the switch that triggers the E relay never closed).

IMG_1773 (resized).jpg
#11 8 months ago

Thanks! I will check both of those things out tonight and report back!

#12 8 months ago
Quoted from DaMoib:

That "I (1 : 1)" switch in post #2 controls the scoring - it rides on a cam between the two rotors on the "I" relay. Chances are that this switch needs adjustment. There's also a second switch that controls the "1000 When Lit" pop lights, sounds like that one is working.

It's not the pop bumper hit that advances the I relay, it's the scoring itself that advances "I". Until the 1000 point scoring is working, the I relay won't advance when the *lit* pop is hit. Check out that "I (1 : 1)" switch first.

You were absolutely right! The NC part of that switch appeared to be closed, but was not making good contact. So I cleaned the contacts, tightened it a bit and now it's working exactly as it should. Thanks! - two issues resolved!

I haven't yet had a chance to look at those target switches, but one other thing cropped up as I was playing multiple games and testing the pops. Every once and a while, two of the targets (on the same side of the playfield) will light up at the same time. It's always the adjacent target that lights, and they light on both sides of the playfield. One time it was even the top target and the bottom target (adjacent if you are counting 1-2-3-4-5,1-2-3-4-5). It only stays lit until a pop fires or a target is hit, then it goes back to just one target at a time. Do you think it is related to the target switches, or the "I" relay?

#13 8 months ago

The I relay is out of adjustment. Your manual should have a page on AS type relay adjustment.

#14 8 months ago
Quoted from HowardR:

The I relay is out of adjustment. Your manual should have a page on AS type relay adjustment.

Thanks, Howard. Yes, I checked the instructions for adjusting the relay. http://www.pbresource.com/relay/gtb-asadj.jpg I found that it was properly adjusted. But as I looked at both sides of the relay, I noticed something unusual: On one of the boards, the wiper was dead center on segment #6. But when I flipped it over, the wiper was almost straddling the line between #5 and #6 - which would explain why two lights would light up simultaneously.

As I touched the wiper with my finger, I noticed there was a little bit of play in it - sometimes it would land right in the middle of the the segment and other times it would straddle the line. I realized that the little metal bar in the wiper, that fits inside the ratchet, had been bent ever-so-slightly inward, which gave it some play inside the ratchet. I simply took a screw driver and gently bent the two edges of metal outward. Then, when I inserted it into the ratchet, it fit snugly. Now, every time it advances, it hits smack dab in the middle of the segment. Now it is working correctly. Curious if anyone else has ever seen this happen before...

AS Relay01 (resized).jpgAS Relay01a (resized).jpgAS Relay02 (resized).jpgAS Relay02a (resized).jpgAS Relay03 (resized).jpgAS Relay04 (resized).jpg
#15 8 months ago
Quoted from DaMoib:

OK, for #3 check out all these switches on the back of both target banks... each dropping target briefly closes its switch pair. They trigger the G (500 pt) and E (Adv Bonus) relays and from there, those two relays battle it out as to whether 500 points or bonus points are scored. If some of those switches are out of adjustment, I could see that particular target scoring 500 pts instead of bonus (because the switch that triggers the E relay never closed).

DaMoib, I've checked all of these switches - they all appear to be working properly when the targets go down. But it's still acting funky. So I did an experiment. I took the glass off and knocked down the targets with my finger, then advanced the light by closing one of the 10-point switches. What I found was that every time the targets reset, if I knocked down the target that was lit when they reset, it would score the bonus points. That went for both banks of targets. But when I advanced the light to the next target and knocked it down, it would only score 500 points. That continued on for the rest of the targets.

With all the targets down, I would advance the light so it started on a different target than the first time. And then reset the targets. Same thing happened: when I knocked down the target that was lit, it would score the bonus. But when I advanced the light, the targets only scored 500. Same thing if I reset the targets and advanced the light 1 or 2 or 3 spots, they would always score 500. No target would score the bonus until the targets reset and only if I hit the one that was lit when they reset.

Any suggestions?

Abra Ca Dabra_Drop Targets (resized).jpg
#16 8 months ago

Hi ChipS , DaMoib +
frankly I do not understand the description in post-15 - maybe because I am german speaking not getting the subtleties of the English Language (?).
Anyway - the (socalled) #3 problem --- the schematics at "E-5" shows that the E-Advance-Bonus-Relay only is made pulling-in when the Score-Motor is not turning, motor is solid in its Home-Position so switch-motor-1C is closed ---
ChipS - in Your Abra-Ca-Dabra when #3 happens ? - do You happen to hear the motor already running caused by some other feature ? Greetings Rolf

#17 8 months ago

Can you look at the E and G relays and tell me what they do for each type of target hit?

Does only G pull when the target is supposed to award 500?

Do both E and G pull when a lit (bonus) target is hit? Do they pull for the same amount of time?

Is your error behavior the same when the game is started (1000 bonus)? Or does it only start after the first in-game target reset (2000 - 5000 bonus)

#18 8 months ago

Rolf,

I did a little more testing, which I will try to describe step-by-step using the photo below:

1. I started a new game. All drop targets reset. The rotating light was at position #2. When I knocked down targets 2A and 2B (I did this one target at a time), each one scored 1,000 points, the bonus value. If I knock down an unlit target, it will score 500 points (I didn't do it this time, but I know from prior testing it will.)

2. With my finger, I activated one of the 10-point switches, which moved the light to position #3. But when I knocked down target #3A, it only scored 500 points instead of 1,000. Same with target #3B.

3. I again activated a 10-point switch, moving the light to position #4. When I knocked down target #4A, it again scored 500 points (instead of the bonus value of 1,000). Same for target #4B.

4. I again activated a 10-point switch and the target light moved to position #5. This time, when I knocked down target #5A with my finger, it did score 1,000 points. Same for target #5B.

5. I again activated the 10-point switch and the light moved to position #1. When I knocked down targets 1A and 1B with my finger, they only scored 500 each.

6. I activated the 10-point switch to move the light to position #5. Then I hit the target reset button and both banks of targets reset.

7. This time, I started with target #5A. When I knocked it down with my finger, it scored 2,000, the new bonus score. Same thing with target #5B. It is working properly.

8. I hit the 10-point switch to move the target light to position #1. But now, when I knocked down target 1B, it only scored 500, instead of the 2,000 it is supposed to score.

9. I continued doing this process for all the targets. Most of them only scored 500, sometimes they did score the bonus amount. The only thing that was consistent is that every time I reset the targets, the set that was lit when the targets reset would score the bonus amount. When the light moved to another target, it usually scored only 500.

In answer to your question: No. When I knock down the targets, the score motor is not turning at the time I knock them down. It does turn after the target is hit.

Abra Ca Dabra_Drop Targets (labelled) (resized).jpg
#19 8 months ago

Do the Left and Right outside rollovers score the bonus every time?

#20 8 months ago
Quoted from woz:

Do the Left and Right outside rollovers score the bonus every time?

Yes, they do.

#21 8 months ago

I'll be interested in what G and E are doing in the error cases.

#22 8 months ago

I'll check shortly - got tied up with work.

#23 8 months ago

Deleted

#24 8 months ago

Trying my hardest not to rely on that old axiom - "When in doubt, blame it on the AS stepper"

#25 8 months ago
Quoted from ChipS:

Yes, they do.

My new idea...

I was thinking that if MOTOR 1C in series with E relay was only making contact for 120 degrees of motor rotation then you may get the problem indicated.

If you press the left or right outside rollover several times in a row does it score the correct bonus each time? If it does score bonus correctly every time then Motor 1C is OK.

#26 8 months ago

Hi ChipS
thanks for post-18. I never have played Abra-Ca-Dabra - I do not know the pin - the schematics is complex, confusing. I am also member of an German Forum - in there is the rule "when somebody is helping in an topic then everybody else shall keep out unless someone has a completely other / new idea".
My new idea "maybe the motor is running sometimes (?)" You have proven wrong.
Reading the 1,2,3 ... in post-18 I had the impression that always a specific target is erronous - but in 9) I read "EVERY Target sometimes scores (correct) Bonus - and also EVERY Target sometimes only, faulty scores 500 points instead of 'Bonus' ". By now I do not have another completely other / new idea.

I like to use several 24Volt-Test-Lights - each is hooked on parallel onto / with the coil on a specific relay --- I then can have the playfield down and play - but my Test-Lights (wires coming out of the open coin-door) inform me about relays pulling - I then try to see a pattern (Test-Lights lighting up).
It is getting late here in Switzerland - I go to sleep. Greetings Rolf

#27 8 months ago
Quoted from DaMoib:

I'll be interested in what G and E are doing in the error cases.

In the error cases, the "G" (500 point) relay fires, but the "E" (Advance bonus) relay does not. When it works correctly - after the targets reset and I hit the target which was lit at that time - both relays fire.

#28 8 months ago
Quoted from woz:

If you press the left or right outside rollover several times in a row does it score the correct bonus each time?

Yes. I ran my finger over the outside rollovers 4 or 5 times each, and each time it scored the correct bonus score.

#29 8 months ago
Quoted from rolf_martin_062:

the schematics is complex, confusing.

Rolf, if you find the schematic complex and confusing, then it must be! (I still find them all rather confusing; slowly learning.) Thank you for looking into it!

#30 8 months ago

It's got to be the I relay, or the drop target switches... woz's test clears the motor switch.

Look at the I relay closely, are the wipers on both sides at the same positions? Do all the solder joints look good (especially the commons)? Both circuit cards tightly screwed down?

Try this test - when you have a target that has failed, push it up from the bottom (let it lock in the up position, it should score again), then drop again (and score) and repeat a few times - does it ever score the correct bonus value?

#31 8 months ago

Correction, let it lock in the up position

#32 8 months ago

Other things to check:

Clean and adjust the E hold switch

Rubber bumpers and fish paper intact on *all* switches? (see pic)

IMG_1773 (resized).jpg
#33 8 months ago
Quoted from DaMoib:

Look at the I relay closely, are the wipers on both sides at the same positions? Do all the solder joints look good (especially the commons)? Both circuit cards tightly screwed down?

I've taken this thing apart a couple of times (see posts 12 and 14) and as far as I can tell, it is working perfectly. Wipers are in exactly the same positions (see post #14) and all the solder joints look good. I even tested each one with a continuity tester to make certain the pairs matched up. They are all good.

Quoted from DaMoib:

Try this test - when you have a target that has failed, push it up from the bottom (let it lock in the up position, it should score again), then drop again (and score) and repeat a few times - does it ever score the correct bonus value?

I tried this test, dropping each target down, then up, then down, then up - three or four times each. Each time it scored 500 when it should have scored the bonus value (1,000). Each target has the fish paper and rubber bumper.

Quoted from DaMoib:

Clean and adjust the E hold switch

I did this also. There was one NC switch that did not seem as if it was opening when the relay activated. I adjusted this switch and checked all of the others. Everything appears to be working properly and it had no effect on the target bonus problem.

The weird thing is that the target WILL score the bonus value, but only if it is the one that is lit when the targets reset. And the target rotating light does move to the next target when it is supposed to (when 10 or 1,000 points are scored in five ball play), which suggests the I relay is working properly. But the ability for the target to score the bonus value isn't moving with the light...

#34 8 months ago
Quoted from DaMoib:

Do both E and G pull when a lit (bonus) target is hit? Do they pull for the same amount of time?

Is your error behavior the same when the game is started (1000 bonus)? Or does it only start after the first in-game target reset (2000 - 5000 bonus)

Sorry - realized I didn't answer all of your questions. E and G do pull when a lit bonus target is hit, but only if it is the first target in the sequence. And it does pull for the same amount of time. And that behavior is the same when the game is started (at 1,000 bonus) and all throughout the rest of the game, every time the targets reset.

I played around with it some more and noticed something else. In one sequence, when I knocked down the first lit target (and it was lit when the targets reset) it scored 1,000 points (the bonus). But the target caught on the lip of the playfield and didn't drop all the way down, so the switched stayed activated, and after scoring the 1,000 points, it then scored 500 points and continued to score 500 until I dropped the target all the way down. When I then hit the corresponding target on the other bank, it scored 500 points, rather than the bonus. (All other times the two corresponding targets - which were both lit - would score the bonus.) So it seemed as if the scoring of 500 points deactivated the bonus.

Also, while I had the playfield up, I ran my fingers over the outlane which is supposed to score the bonus - and it did. But I noticed that the E relay (advance bonus) and G relay (500 points) both fired. Is the G relay (500 points) supposed to fire every time the E relay (advance bonus) is activated? Since the outlane NEVER scores 500 points, why would the 500 point relay fire?

#35 8 months ago
Quoted from ChipS:

Also, while I had the playfield up, I ran my fingers over the outlane which is supposed to score the bonus - and it did. But I noticed that the E relay (advance bonus) and G relay (500 points) both fired. Is the G relay (500 points) supposed to fire every time the E relay (advance bonus) is activated? Since the outlane NEVER scores 500 points, why would the 500 point relay fire?

That is correct: outlanes operate both E and G relays. I believe they both need to operate because of the sequence bank reset logic. E and G switches are in series with the Sequence Bank reset coil, so when both E and G operate no reset occurs (i.e when a drop target or outlane switch is made). When you complete the 1-2-3-4 sequence the 5B sequence switch closes, and as it only operates E the sequence bank is then reset.

Image 6 (resized).pngImage 7 (resized).png
#36 8 months ago

Might the problem be more general, such as "Once a target is down in the (or either) bank, bonus scoring stops working correctly"?

1) After bank reset, have you tried knocking down a 500 pt target and THEN the lit bonus target?

2) After bank reset, have you tried knocking down a 500 pt target and THEN the lit bonus target in the OTHER bank?

Do the bonus targets work in these cases?

#37 8 months ago

Has the game always had this problem or is it something that just started?

#38 8 months ago

Hard to say if it's always had this problem. I bought it a couple months ago but took a while to clean it up, then was more focused on obvious problems (pop bumpers firing but not always scoring, receiving double bonus scoring when completing 1-2-3-4 sequence) which DaMoib helped me fix. I think I kinda realized the targets weren't scoring properly, just based on my scores while playing the game.

Quoted from DaMoib:

1) After bank reset, have you tried knocking down a 500 pt target and THEN the lit bonus target?

2) After bank reset, have you tried knocking down a 500 pt target and THEN the lit bonus target in the OTHER bank?

Yes, I tried both of these scenarios - knocking down a single unlit target (which scored 500) and then the lit target and each time the lit target scored the bonus. Then I did one series where, after the targets reset, I knocked down all of the unlit targets, and then knocked down the lit targets. In that case the lit targets DID NOT score the bonus.

In one series, after all the targets were knocked down, I activated a 10-point switch to move the light to the #3 position. When it got there, the target lights did not light. I hit the reset target and then the target lights lit up. When I hit those targets first, it scored the bonus.

I went through the entire sequence, lighting the center target for special. When I hit that target, it scored the special and reset the target banks. The light was in #5 position. When I knocked down those targets, it gave me 500 instead of the 5,000 it was supposed to. That was the first instance where the first target I knocked down (which was lit when the targets reset) did not give the bonus.

Several days ago, when I first started playing with this, I did a series where it DID score the bonus for SOME (but not all) lit targets. But now, any time the light rotates to another target, that target will NOT score the bonus. Maddening...

#39 8 months ago

Thanks!

One other quick thing to check is the 10 point switches mounted to the target units (they extend upwards behind the drop target rubber). On my machine, the front leaf of the switch comes awfully close to shorting to the target unit. How do yours look?

#40 8 months ago

Would one of you be able to take some photos of the wiring on your target banks? I was looking at mine closely and noticed something that appears unusual.

See photo 4 below, It's a closeup of the first (top) target on the right bank. When I looked at this it appeared as if the WH-BL wire was touching the bottom tab. Indeed, it looks as if some wire was once soldered to that tab. Right now, the only thing touching that tab is the orange common wire, which is connected at the other end to the BL-BLK wire. On the left target bank, those two switches are connected at each end to the BL-BLK wire.

Makes me wonder - was a BL-BLK wire once soldered to the bottom switch on that tab? But looking at the wiring harness, there is no extra BL-BLK wire to connect to that end.

Thus my question: Is your target bank wired the same way? If not, could that be the cause of my problem?

Targets_Left Bank01 (resized).jpgTargets_Left Bank_Top Target01 (resized).jpgTargets_Right Bank01 (resized).jpgTargets_Right Bank_Top Target01 (resized).jpg
#41 8 months ago
Quoted from DaMoib:

One other quick thing to check is the 10 point switches mounted to the target units (they extend upwards behind the drop target rubber). On my machine, the front leaf of the switch comes awfully close to shorting to the target unit. How do yours look?

Looks good - there's a good amount of clearance between that leaf and the metal on the target unit. And the rubbers are new and keep it far away from it.

BTW - thanks for taking the time to help me with this. That goes for everyone. I greatly appreciate your help!

#42 8 months ago

My left and then right

DaMoibLeft (resized).jpgDaMoibRight (resized).jpg
#43 8 months ago

Thanks! Yup, yours looks the same as mine. I was hoping that the tab that was bent and seemed to be touching the tab below it (in my photo 4) was the problem. But when I straightened it out, nothing changed.

I've used my continuity tester to check connections between both banks of targets and with the "I" relay. Everything that is supposed to be connected, is.

Back to the drawing board, I guess...

#44 8 months ago

If you take your finger (gloved if you prefer) and mash the switch pair behind the target bank closed (which simulates the target drop), is there any difference? Leave all targets up for this test...

#45 8 months ago

Hi DaMoib
what did You say in post-24 and in the first part of first sentence in post-30 ? I agree on that. Greetings Rolf

#46 8 months ago
Quoted from DaMoib:

If you take your finger (gloved if you prefer) and mash the switch pair behind the target bank closed (which simulates the target drop), is there any difference? Leave all targets up for this test...

No - no difference.

I was playing a couple of games and noticed that I did get the bonus score a bit more frequently - instead of just the target that was lit when it reset. Not a lot - maybe two of the targets would correctly score the bonus. Not the exact same target - it seemed to just be random. It would correctly score the bonus, then not score it again until the targets reset.

#47 8 months ago

I'm not sure what else I can check on the "I" relay. I've taken it apart and cleaned it. When I put it back together, I had some issues with the wiper not hitting the exact same spot on both boards (which was occasionally causing two targets to light at the same time). But this was due to a little bit of play between the wiper and ratchet and was corrected (see post #14). And now it appears to be working fine - moving one spot every time 10 or 1,000 points are scored.

I also used the continuity tester to make certain there was continuity between the pairs and also with the respective switches on the targets.

I did adjust the switches on top of the relay (which had been the problem with the pop bumper scoring - as outlined in post #12). They appear to be working fine.

I'm happy to take another look at it - I'm just not sure what I should look for at this point. It *appears* to be working correctly. Does one of those switches on top control the scoring of the targets?

#48 8 months ago

> Does one of those switches on top control the scoring of the targets?

No, just pop scoring and lights

Sounds like we need to resort to jumpers next...

#49 8 months ago

Do you have any test/jumper cables?

If you short from WH-BL to OR+BLK and then press the switches behind that drop target (the lowest target on both sides). Do you score bonuses?

AbraDropBonus (resized).jpg
#50 8 months ago
Quoted from DaMoib:

Do you have any test/jumper cables?

If you short from WH-BL to OR+BLK and then press the switches behind that drop target (the lowest target on both sides). Do you score bonuses?

Yes. I shorted those, dropped the target, and scored the bonus. (And that target was not lit.) I then moved the jumper to the other target wires (WH-OR, WH-BR) and when I dropped those targets, I also scored the bonus.

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$ 3.00
$ 7,599.00
Pinball Machine
Classic Game Rooms
$ 229.99
From: $ 69.95
Cabinet - Shooter Rods
Super Skill Shot Shop
$ 79.00
Playfield - Other
Pixels Arcade Games
From: $ 9.99
$ 369.00
Cabinet - Decals
Mircoplayfields
From: $ 0.95
Playfield - Other
Rocket City Pinball
$ 199.99
$ 11.95
$ 18.99
Eproms
Matt's Basement Arcade
$ 6.00
$ 99.99
Lighting - Other
Lighted Pinball Mods
$ 27.99
Eproms
Matt's Basement Arcade
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
From: $ 42.00
Cabinet - Shooter Rods
ModFather Pinball Mods
$ 999.00
Flipper Parts
Mircoplayfields
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
From: $ 9.99
Eproms
Matt's Basement Arcade
$ 44.00
Playfield - Toys/Add-ons
Lermods
$ 4.49
Electronics
Yorktown Arcade Supply
$ 38.00
Playfield - Toys/Add-ons
ModFather Pinball Mods
$ 229.99
Lighting - Other
Lighted Pinball Mods
From: $ 40.00
Lighting - Interactive
Professor Pinball
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