(Topic ID: 171070)

About priced out of this hobby!

By nitrojcrawf

7 years ago


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  • 37 posts
  • 28 Pinsiders participating
  • Latest reply 7 years ago by MikeS
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#17 7 years ago

This is Peak Pinball..they're bringing on the second death of pinball themselves, this time we had nothing to do with it. Wait till they perfect the Oculus Rift type stuff, they will sell for 500 bucks, The VR goggles will kill pinball a second time.

#20 7 years ago
Quoted from dung:

So tired of hearing this. Market can crash, fine. Its not going to be because VR.
Why do pins age better than vids? The physicality of the experience.
What does VR lack? Actual physicality. VR will kill arcade driving games. It will kill those massive projector machines. It could also kill light gun games. It is not a replacement for physical based games. VR isn't going to replace skeeball until they figure out how to give someone the sensation of throwing a real ball.

So how did Pac Man kill pinball the first time around?

#28 7 years ago
Quoted from dung:

Inflation and the cost of labor killed pinball. The death of arcades has to do with home console's increasingly powerful hardware and software development cost of 3d.
Arcades/video games were seen as a fad. As atari, Mattel, and the like continued to pump out more and more garbage games the public finally got fed up and stopped buying. This lead to the video game crash of the early 80's.
Nintendo's nes brought video games back for consoles and made them viable. The problem is once you get to the mid 90's and the rise of 3d the cost of development sky rocketed. The last great boom for arcades is the early 90's. Right as you are starting to get 3d. Think SF2, Virtua Fighter, Mortal Kombat.
Thing is consoles caught up. Saturn, Playstation, and N64 started to provide a close enough experience. Sure, it was cut down compared to arcades, but the gameplay was close. Video games could no longer be developed by a single person or a small team. The cost of the software soared and arcades start using slightly upgraded consoles. This reduces development cost and allows the games to be ported much more easily. It also removes incentive for people to go to arcades when they can play at home.
Inflation is the other factor that killed arcades. Games hit 25 cents in the 80's. Start of the 90's and games started costing 50 cents. This was fine, but for whatever reason we have a hangup when a game costs a dollar. .50 cents in 1990 is the same as .92 cents today. Despite this many people will not drop a dollar to play a game.
Pinball? Pinball had to deal with the death of arcades, the rising inflation, and the mere fact that by design they are labor intensive to maintain. Even if Arcades were still thriving pinball does not make money and you can read about that in any number of posts on pinside and rgp from Operators who explain the economics.
So, no get off your soap box about VR. Until you have tactile feedback it is not going to touch the pin market. They are catering to very different experiences.

You don't know jack son....I was there. They could not compete with vids popularity , it wasn't the cost. You forgot Pin2k? The direction Williams took to save pinball at the end? I'll get off the soap box as soon you get off your high horse, careful not to step in the dung.

#33 7 years ago

For the sake of people reading this back and fro...I'm going to yield to the gentleman who outranks me in Pinball.

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