(Topic ID: 57789)

AAB v Replay EM's Opinions

By Shapeshifter

10 years ago


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  • Latest reply 3 months ago by RWHjunkie
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    #80 9 years ago

    I don't have a lot of recent experience comparing AAB to replay version of the same game. But in general, I really like the AAB for home use. Why? As others have noted, replays are meaningless (other than attaining a pre-set score) whereas the added ball helps you toward an all-time best score (or beating an opponent). As for the knocker, getting the added balls (like GTB WOWs) is crazy satisfying, with multiple knocks possible. A replay just gives you 1 knock per game (or maybe a 2nd some time later, if there are 2 replay levels). And they don't affect the game score, just indicate you hit a preset level.

    I have owned a Gold Strike for a looooong time. The only thing that's kind of lame is that the A-B-C lights don't reset between balls. Once you light them, they stay lit for the whole game. (Can someone come up with a mod for this? Might just be a wire or 2 jumpered from the ball counter to the A-B-C reset switches?)

    But for thrills, the GS AAB really makes every game a 'sudden death' scenario. If you're running out of balls, that last target or 2 is the difference between failure and a chance to 'revive' your game with added balls. And once you do light the WOW, it is really tense because a drain is a major fail, and all those yellow dots are real opportunities to recharge the game. Also, GS (like Target Alpha, Solar City, El Dorado, etc.) has fairly wide-spaced flippers, lively steep slings, and merciless wood/wire outlanes. So draining a ball or 2 quickly happens a lot. The drainability combined with the difficulty of getting all targets to ight the WOW make this particular AAB a very challenging/rewarding title.

    One question (again, based on some lack of recent/general experience): can anyone comment on the 'switchable' games that an be set for replay or AAB? Do the rules vary much between the 2 settings? (general or specific game comments welcome!)

    #90 9 years ago
    Quoted from jrpinball:

    There are only a few games that are convertible to true AAB play. The ones that say "convertible to add-a-ball" on the flyer (such as "Target Alpha" and other multi-player games), are not capable of true AAB play. They simply have a "same player shoots again" feature. There is no way to accumulate multiple extra balls that can be played off consecutively as on a true add-a-ball game.

    There appear to be several convertible games--true ones, with "balls to Play" displays that go up to (usually) 10 balls. And they are single-player games. Those are the ones I'm referring to.

    I also didn't realize that the "replays are useless in a home game" statement was so controversial. I'm not speaking from sentiment, but from playing experience and a bit of logical thinking. (I thought I explained it earlier, but somehow it seems to have been missed.) I read the other comments and none seem to disprove this assessment. For the record, I grew up playing replay games (in MA). And I have owned an AAB game (Gold Strike) for a long time.

    So, what is the purpose of a replay? It gives you a **free game** if you reach a certain score. When I was a kid, that saved a quarter! (As did a match.) But in a home collection, all the games are already free! So the main joy of a replay (getting to play another game at no cost to you) is gone. You want a knocker to go off when you reach an arbitrary score? OK. Doesn't change the game tho. Adding balls to extend a game and get higher scores does.

    And, from personal experience, the excitement of being close to activating the AAB feature (WOW or Special) to have a chance at adding balls and extending your game (with the possibility of draining and ending what could be an epic game if you get those added balls!) is much greater than activating and scoring a special just to say "I did it" and get an extra credit, when all games are free at home anyway. The AAB adds to the game itself; the replay is more like making the high score list on a modern game. People who say replays are better in a home pin (apart from rules-based differences) are the ones being emotional/nostalgic here, imo.

    The argument that replays are more common or more pricey in today's market is silly imo. For one, AABs were made for one particular sub-market--states in which winning replays was illegal. So of course production numbers for replay games was greater. And, ON LOCATION, people would rather win a free game than extra balls. (We all know that you could sell the credits you earned if you didn't want to play them; not possible with an AAB game.) But in a home game? Seriously, winning an extra game means nothing. The next game is free anyway, and you aren't selling the credits you earned.

    Yep, replay versions are better for competition, because the number of balls is fixed (apart from an EB or 2). But most EMs used in competition are multiplayer games. Here we are comparing 2 versions of a single-player game. And for home use. AAB gives you a chance to get real high scores based on your ability to extend your game--it's open-ended. Replay games give you a chance to reach a pre-set score (which you can also do to earn an EB in an AAB game) or light a Special (again, also in an AAB game) but in a replay the special doesn't affect your score. In an AAB it does.

    Pricing is not really a good gauge here. For starters, the EM market is pretty thin relative to modern games. And if anything, AAB games tend to be more rare (smaller market required them), and are often more expensive because of rarity.

    Design and rules is a real factor, I'll admit, and I don't know enough of the subtle details to compare the versions in general. If true that most games were designed as replays and that AAB was just a mod where the rules aren't as good, then yeah, those replay games may be more fun and better for home use. No argument there. AAB vs. Replay for quality of rules may depend on the particular game design. But the replay itself is meaningless (apart from nostalgia) when the game is set on free play. I have one familiar example, Gold Strike vs. El Dorado, and (apart from never resetting the ABC lights on GS) I prefer the GS gameplay over ED. My GS plays strong and clean, with lively slings, and it is NOT easy to light the WOW and add balls. It IS easy to drain 2-3 balls in a row quickly. Many games are in the 30-50k range (with experienced, ranked players). My EBs are set at 60k, 120k, 170k (and repeat at 120 and 170 when the game is rolled over again). It is uncommon to get over 200k. All time high score is 840k (by a friend who beat my all-time best of 816k). But those are the exceptions. Most games are tough, and lighting the WOW to extend a game and get 100k or 200k is a real accomplishment. The excitement of playing El Dorado is not the same IME.

    I'm sure there are dissenting opinions, but these are mine. And they are based on reasoning and play experience, not nostalgic memories. Simply stated, in freeplay home use, AAB gives you a chance to extend your game, whereas replay merely lets you win meaningless credits or light meaningless specials to give you credits that don't affect your score.

    #94 9 years ago

    Funny, apparently I'm being classified as an "AAB person." I'm really not. And I didn't know it was an "us vs. them" thing. I grew up playing replay games, enjoy both, and don't think one is inherently better than another.

    I agree totally that any EM is fun if it's well set-up with good rules and goals. I also agree that an AAB is boring if it leads to consistent marathon games. I have not played one like that--my GS and a few others I've played are pretty hard games, where adding balls is difficult to do. A marathon game with a really high score is the rare exception on the AABs I've played.

    And, as others have noted, games that were designed as replay games may have better rules than the AAB counterparts. Those versions would be better, even in a home environment. (I can't name any specific examples but I'm sure they exist!) OTOH, some games designed as AABs may well have better rules than the replay counterparts. My main comment is NOT that AABs are "better" than replays, but simply that the replay FEATURE itself is marginalized/irrelevant (imo) in a home environment, because it doesn't add to the game strategy and just adds a credit on a game where credits are free anyway (unlike when playing the games of my youth on location). You can reach high scores and get knocks for hitting preset scores (usually for an EB) on AABs as well as on replays. I guess you can't count credits on the reel though, but how many credits can you win from a single replay game anyway? Generally just one, sometimes two?

    For the record, I have (only) 4 EM games currently: an AAB (Gold Strike), a 4-player replay (Mars Trek), a convertible (Blue Chip), and a time-based game (Travel Time--where does that fit in?). So I think my personal games are pretty well-balanced in that respect.

    Quoted from ccotenj:

    as noted in a previous post, perspective is everything.... from where i sit, i'd disagree with most of the above, but your games aren't in my house... if that is what you prefer, i have no issues with that...

    Checked out your games and it's a great line-up! I'd be happy to own/play your games anytime. Have particular fondness for pro-football and jacks open and target pool, and the others are fun too. Wish I had more room, but not an option for now.

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