As a 90's kid who has zero nostalgia factor, my opinion is that AAB is the only logical choice for a home environment due to credits being worthless. All other arguments are emotionally biased.
All other arguments are NOT emotionally biased. Other than the flipper series, Majorettes, Big Top and maybe a few others, Gtb. designed all playfields as replay games. Since the average production run of most AAB is 500-700 units, while replay versions averaged 5X that amount, it's easy to see why AAB was not the primary focus, and with the objective's reward being so different, along with the number of balls to get there, very few games cross over to AAB without areas of inferiority.
It works the other way as well. Flipper Fair and Flipper Cowboy are great originally designed AAB games. The attempted replay counterparts appearing later, (Buckaroo, Cross Town), seem to have design flaws, the details having been beaten to death in several other threads.
In some cases, both versions work well, and I happen to like both. It is rather apparent though, replay versions were what brought the revenue in. Dedicating a design team for the AAB market was simply cost prohibitive.