Well I have a Quicksilver itch to scratch too so I’m in for a set of both ball guides and lane wire forms.
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Well I have a Quicksilver itch to scratch too so I’m in for a set of both ball guides and lane wire forms.
I have a Meteor that a previous owner installed what appears to be a complete assembly from an earlier game. The assembly is the 16B-3 size unit typically installed in the head of MPU-100 games. It looks like a reproduction unit however as everything, including the bracket is brand new. I believe it might be an aftermarket unit. It was installed laying “down” in the bottom of the cabinet as opposed to the upright orientation it would have had in the head - just looks funny like that. It has worked great from day one. Meteor has three flippers, the same as Dracula and Nugent so it will and does work fine. Using LED bulbs is of course a big help.
Quoted from cottonm4:One more question is: If the smaller -3 unit is placed in a -6 machine, do you keep installing the 5 amp fuse or do you have to step up to a 7 amp fuse since it is now in a MPU-200 7 amp pin?
That’s a good question. I have to check my Meteor to see what is in there. Look, I’m not an engineer but the need for a beefier transformer (16-B6) doesn’t pass the eyeball test in a lot of Stern games and especially not Quicksilver in particular. Quicksilver is not a mechanically complex game - at least not on the level of Medusa or Centaur and it could have easily been produced as a MPU-100 game as it more akin to Trident or Hot Hand. Exempting the coin lockout coil (which imo you don’t need) and other than the flippers, games that don’t have multi-ball only have to fire one coil at a time. In this situation the transformer should be loafing. Now get rid of the incandescent bulbs, which generate too much heat, and make the swap to LED displays to eliminate the use of that winding and its associated circuit and these games should be on cruise control.
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