(Topic ID: 257665)

A Quicksilver itch, from scratch

By djblouw

4 years ago


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Topic Stats

  • 263 posts
  • 49 Pinsiders participating
  • Latest reply 3 years ago by djblouw
  • Topic is favorited by 57 Pinsiders

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There are 263 posts in this topic. You are on page 6 of 6.
#251 3 years ago

I have both transformers (16b-3 and 16b-6) for my build and am planning to do a comparison. That said, I'm super glad to hear that the 16b-3 does the job well! I figured it would, but SO many people said "no way man! It won't play as good," so I managed to source a 6 as well.

I've thought about starting my own thread, but not sure if it's needed with how awesome of a job djblouw did here

#252 3 years ago
Quoted from seshpilot:

I've thought about starting my own thread, but not sure if it's needed with how awesome of a job djblouw did here

Please start your own thread. I love following along on different builds and there aren't enough of them anymore. Its fun to see the progress and how different people do things. I have learned a ton from build threads.

#253 3 years ago
Quoted from ita47:

Please start your own thread. I love following along on different builds and there aren't enough of them anymore. Its fun to see the progress and how different people do things. I have learned a ton from build threads.

I agree. I learn a lot by looking at other people's work. Everybody has their own little twists on how to do something.

1 week later
#254 3 years ago
Quoted from cottonm4:

A 16B-3 will work. A Bally 122-125 will work. But the more powerful Stern 16B-6 adds that extra bit of pizazz. My Nine Ball with an incorrect 16B-3 installed played OK. My Nine Ball with a correct 16B-6 transformer, "pick your superlative", burns up the table. Same for Dragonfist.
Here is a comparison between the larger Stern 16B-6 and the smaller Bally 122-125. The Bally unit is the same size as the smaller 16B-3.
You can see how much larger the coil windings are with the 16B-6. It makes all the difference in the world.
(Sorry OP. Did not mean to hijack your thread).
[quoted image][quoted image]

Thank you for giving away my last known classic stern secret. This is such a big difference on how they play and especially -3 to -6. Great write up and pictures. DUDE!!!

#255 3 years ago
Quoted from Classic_Stern:

Thank you for giving away my last known classic stern secret. This is such a big difference on how they play and especially -3 to -6. Great write up and pictures. DUDE!!!

Thanks for confirming it It has been discussed in the past but mostly with question marks.

Checking the Stern manuals again (IPDB.org) Magic is the last MNPU-100 pin and the manual calls for the 16B-3.

And Meteor is the first MPU-200 pin and the manual calls for the 16B-6.

#256 3 years ago
Quoted from cottonm4:

Thanks for confirming it It has been discussed in the past but mostly with question marks.
Checking the Stern manuals again (IPDB.org) Magic is the last MNPU-100 pin and the manual calls for the 16B-3.
And Meteor is the first MPU-200 pin and the manual calls for the 16B-6.

I'm going to do a comparison of these 2 on my QS build, and will be able to speak with knowledge about what the difference (if any) actually is on this specific game. Not doubting you guys at all, just curious how this specific game handles the differences in transformer

#257 3 years ago
Quoted from seshpilot:

I'm going to do a comparison of these 2 on my QS build, and will be able to speak with knowledge about what the difference (if any) actually is on this specific game. Not doubting you guys at all, just curious how this specific game handles the differences in transformer

Oh , Its seriously ugly. You wait til you feel the difference. I believe one of the distinct advantages 1980 classic stern's had was this transformer. When we went to the arcade, we knew the classic stern's had the "flippers" which also provided speed for the game. It is quite stark. "KATZ out of the bag". LOL

#258 3 years ago
Quoted from Classic_Stern:

Oh , Its seriously ugly. You wait til you feel the difference. I believe one of the distinct advantages 1980 classic stern's had was this transformer. When we went to the arcade, we knew the classic stern's had the "flippers" which also provided speed for the game. It is quite stark. "KATZ out of the bag". LOL

there was no way to "tap" the older Stern to boost output like EM transformers?

#259 3 years ago
Quoted from seshpilot:

I'm going to do a comparison of these 2 on my QS build, and will be able to speak with knowledge about what the difference (if any) actually is on this specific game. Not doubting you guys at all, just curious how this specific game handles the differences in transformer

If you decide you do not want your -6 transformer, I'll take it off your hands

#260 3 years ago
Quoted from cottonm4:

If you decide you do not want your -6 transformer, I'll take it off your hands

Hey, Slow down..... That's hilarious Positive outlook.

#261 3 years ago
Quoted from hisokajp:

there was no way to "tap" the older Stern to boost output like EM transformers?

You know I like that idea. Haven't looked close if you could get a few more "amps" out of the transformer.

#262 3 years ago

Yard sale time. Here’s some leftovers I have.

Everything in this group has been re-zinc plated. With the exception of the coin bezel and reject flap.
Coin bezel is decent, but not perfect. Should clean up decent with some elbow grease.
Reject flap can be re plated and will look decent (even just zinc will look good)

Hit me up if you need something.

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#263 3 years ago

Here’s a second batch. The eject saucer mech might be helpful, depending on what you’re planning.

I think someone had already asked about the drop targets, but I don’t recall who it was. Reach out to me if it was you.

Let me know if you need anything in these pics.

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