Quoted from jpop:
Well our concept was making a small run of games, truly limited. like orange county choppers. not a manufacturing plant with deadlines deciding design. If we change something (ie: redraw art) and it takes another month, then that is what is **best** for the game. As these games will be here 25 years from now. Price, quality, speed...pick any 2?
Also we know all our customers by name and not just serial numbers. we care about their input, ideas and suggestions and frustrations. it's not about production numbers (or money) it's about making amazing pinball loading with inventive features....as the **standard** game. The UE or Ultimate Edition. So we do not make an LE with a skimped-out low cost model, but just **one** design (One Ring to Rule Them All) with as much crap as we can fit in (afford).
This is how I was taught how to design games at WMS and the only way I really want to work. I think it makes the best pinball for my fans and the community. Jpop
I generally try to stay out of threads like these (like the PREDATOR VS ??? threads, etc), for fear that people won't want to voice their real opinions with a developer in the room, but damn, I gotta sound off and hand it to John for this post. Pay attention, folks. This is where pinball is headed, and is why it is on the rebound.
*Stats a slow clap*