(Topic ID: 211448)

A Pecos Diary - My Journey to Pinball Operator

By Pecos

6 years ago


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27
#1 6 years ago

I have been toying with the idea of starting my own pinball operator business for quite a while now, but now is the time to take this big step for these reasons:

  • I need the space. 37 pinball machines seems to be my limit here at Pecos' Palatial Pinball Parlour.
  • I need the money. I don't expect the income to be much, but even a little bit will be welcome.
  • My machines need to be played. They don't get much play here at the PPPP and they were meant to be played.
  • If my pinball machines will bring even a little bit of the joy that I got from playing pinball in my youth, my efforts will be well worth it.
  • I put so much work into the restoration of my games, that routing the machines from my collection means that I will benefit from all of the hard work to make them reliable and nice looking while still maintaining ownership. I sold some of my games last year and got nowhere near minimum wage for the hours I put into the restoration. Add the costs of the parts, and it just makes more sense to keep the games and try to make money routing them.

I wanted to start my business, Pecos Pinball, as soon as possible, but thought better of that idea. There was a lot of work to be done! I chose April 1st, 2018 because Tucson business license costs are pro-rated by quarter and that gave me a month and a half to prepare.

If it weren't for all of the paperwork required to run your own business, I would have done this a long time ago. I despise with a passion tax forms and all of the documentation needed to do the income, expenses and depreciation. Just getting a Vendor Distributor license in Tucson is a hassle. Michael, who works for the licensing division here in Tucson has been very helpful. He sent me a package of paperwork that needed to be filled out and answered a lot of my questions. I need four licenses:

  • TPT - Transaction Privilege Tax
  • Tucson Business License
  • Vendor Distributor License
  • A license for each pinball machine

In addition, I had to be fingerprinted by the Tucson Police Department. Okay, that is just a tad bit over the top, doncha think?

Getting ready to put my pinball machines on route, now residing at Pecos' Palatial Pinball Parlour, is a big task. Items that don't matter in a home environment take on importance when a machine is put in the public. The coin mechs have to work. Locks are needed for the coin door, coin box and back box. Many of my Project Pins came with no backbox backdoor and the lids on coin boxes always seem to be missing. Tilt plumb bobs and balls for the ball roll tilts are almost always missing and need to be replaced. The games need to play 99% or better and that is a tough task to accomplish. And you want the machine to look as good as possible so playfield touch-ups are important too.

A restoratation of my games is a lot of work. It's hard enough to get a game working 95% and that fits most of my working machines. Getting that last 5% can be a real bear. Here are the steps I am doing in the restoration and the preparation for routing a machine:

  • Remove rust from legs, wax and replace leg levelers with new leg levelers. Shine up the leg bolts.
  • Check power cord for splices. Replace if necessary. Check wire nuts for missing or loose.
  • Remove fuses, one at a time, and check to see if Amperage is correct. Replace if not. Buff with Magic Brush the contact points on the fuse holders and fuses. Pinch fuse holders to tighten if fuses are loose. Replace fuse holders if necessary. Test with a DMM for continuity.
  • Check coin door switches for mal-adjustment. Clean and adjust as necessary.
  • Disassemble shooter rod, clean, replace sleeve, replace barrel spring and lightly lubricate with SuperLube. Reassemble and install. These old plastic shooter rod housings are often broken. A new metal one may be needed.
  • Remove, clean and insert new nylon solenoid sleeves for the pop bumpers, sling shots and flippers.
  • Remove mech board and vacuum cabinet - if needed or dust off mech board.
  • Clean and repaint bottom of cabinet if needed.
  • Glue and clamp cabinet, if needed.
  • Clean and adjust all switches on mech board.
  • Shine all screw heads, washers and metal parts if removed.
  • Disassemble score motor and clean cam and brackets.
  • Clean and adjust all switches on score motor.
  • Clean and adjust all switches under the playfield.
  • Replace all playfield insert lamps with new #44 lamps.
  • Replace all playfield general illumination (GI) lamps with new #47 lamps.
  • Replace all backbox lamps with new #47 lamps.
  • Replace pop bumper lamps with new #47 lamps.
  • Clean playfield and wax with Carnauba Wax.
  • Clean all playfield parts - flipper bats, posts, plastics, aprons etc.
  • New rubber rings on playfield.
  • Disassemble and clean all stepper units - Credit Unit, Player Unit, Match Unit.
  • Disassemble and clean all parts for each score reel.
  • Adjust and clean score reel switches.
  • Clean and adjust all switches in the backbox.
  • Take apart chime box and knocker, if needed.
  • Coat backglass with Triple Thick to prevent flaking.
  • Clean outside of cabinet with blue window cleaner.
  • New locks on coin door, coin box and backbox door.
  • Replace backbox door, if missing.
  • Replace coin box and coin box lid, if missing.
  • Clean and adjust all tilts. Pay special attention to the coin door slam tilt and the kick-off tilts on the bottom of the mech board. These are normally closed!
  • Replace Ball Roll Tilt ball and Tilt Plumb Bob, if missing.
  • Replace coin mechs and make sure the machine will take coins and add credits/start game.
  • Set up replay point values and change instruction and score cards
  • Test tilts, features and play game to find issues

For the solid state games, these tasks need to be completed:

  • Replace all electrolytic capacitors
  • Add NVRAMs
  • New connectors where needed
  • Upgrade Power Supply Boards
  • Add LEDs, as an option
  • Add new drop target decals and Mylar
  • There are always a few lamps out on the old Bally SS pins needing SCR/MCRs replaced
  • Tweak settings to allow for more points, easier to achieve features - but don't give away the store

I'm sure that I have missed something, so consider these lists a work in process.

I use the 'fist test' to find any switches that are set too close. A firm banging of your fist on different parts of the playfield will trigger switches that are set too tight. This is important because kids will take advantage of pins that give free points. I know I did!

I have called my insurance agent to get some quotes on liability insurance but have not heard back.

I thought it would be easy to find some businesses that would want to add pinball machines. It hasn't been so far. I began by dressing up and visiting some local places. The Moose lodge doesn't have the room. The Mulligan's manager has twice told their employees to get my name and number. The manager said that the owner was looking for new entertainment devices; I will keep trying. The local fitness center would be a perfect place to route Hardbody, but their corporate office won't allow any vending machines in their store. I plan to start calling some businesses that are not as close. I called a local pizza eatery and one of the owners was interested when I told them that my pinball machines were vintage, but needed to contact their partner and I haven't heard back from them. There will be no 'Grand Opening' if I can't find some businesses to put my games in!

I plan to route these games:

  • Aztec EM - 1976 Williams, two available
  • Spanish Eyes EM - 1972 Williams, two available
  • Travel Time EM - 1973 Williams
  • Super-Flite EM - 1974 Williams
  • Steller Wars SS - 1979 Williams
  • Future Spa SS - 1979 Bally
  • Mr & Mrs Pac-Man SS with LEDs - 1982 Bally
  • Hardbody SS with LEDs - 1987 Bally

The following games will be available soon:

  • Liberty Bell EM - 1977 Williams
  • Laser Cue SS - 1984 Williams
#4 6 years ago

I ordered two coin plates, 2 Quarters / 1 Game on ebay for Mr. & Mrs. Pac-Man and Future Spa. I plan on charging 25 cents for the EMs and 50 cents for the SS pins, but the businesses will have final say on pricing.

One of the items I badly need is coin box lids. I could go to a local sheet metal shop and have some made, but why spend the money I don't have? I thought about several ideas and came up with this one, primarily because I have the parts and tools I need on hand.

Since most of the games I want to route are Williams, I started by trying to copy the original Williams coin box lid. It has a handle, and I wanted to add a handle, but the metal I had on hand that might work was too thick. Even after scoring, the metal was hard to bend. I decided on a simpler solution.

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I am using a radial arm saw and metal cutting blade. It is a big blade and needs two stabilizers so the blade won't break apart. The perforated sheet metal I had on hand has been sitting around for 20 years and is rusty. I started with a drill and wire brush to remove the rust. That worked well, but my angle grinder was faster. I wore a 3M mask to keep the rust out of my lungs and glasses to keep metal pieces out of my eyes - absolutely necessary!

The metal bent fairly easily. The sides were bent to match the original lid.

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The three coin-drop holes and the hole for the lock-tab was made with a Dremel tool using a metal cutting blade. The blades wear fast - about 3/4 of the blade per lid. I painted with Krylon Brilliant Silver spray paint.

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Since I planned on using a handle, the top to bottom length was a bit short for the first three. I don't think this will allow anyone to pry up the front to get access to the quarters inside, but this lid is designed to keep honest people honest, not to keep the persistent thief out. I will fix this in the next batch.

The teeny tiny locks I got from Amazon are a bit of a joke. They looked full size in the pictures but were really small when I opened the package. They should still do the job.

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#12 6 years ago

Stellar Wars was the first game I got working 100%. I have several theories about how well these old games will do on route - SS machines will do better than EMs and EMs will do well only if they play like they did when new. This is why I am focusing on SS games now.

I did the bullet-proofing recommend by Vid and l labeled my boards with the dates, changes and fuse types.

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I added 8A slow blow fuses to the two bridges. Don't want to burn down any businesses!

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I replaced the four middle drop targets, added new drop targets decals with Mylar, and added new purple lane guides and purple pop bumper skirts. Pretty cool, huh! I touched up the playfield and waxed it. Stellar Wars looks and plays, well, Stellar!!

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Here is an example of the kind of documentation I am keeping on my pinballs that will be routed:

Capital Gains and Losses Income

Williams 1979 Stellar Wars Pinball Machine
Costs:
Purchased for $550, $500 + $50 bonus on October 26th, 2016

Restoration costs:

$10 #44 and #47 lamps
$15 Rubber Rings
$3 Front coin door lock
$14.00 4x Drop Target - Williams Early A-8146-3 Maroon/Pink $3.50
$4.45 5x $0.89 Purple Pop bumper skirts
$13.95 10x Purple lane guide
$1.25 New pinball

Electrolytic Capacitors – Great Plains Electronics

MPU & Driver Board
$0.54 $027x2 2x 100µF 25V
$4.40 4x $1.10 Molex Connectors
$12.00 5101 NVRAM - $12

Sound Board
$4.50 1x 12,000 µF 25V
$0.45 1x 470 µF 25V
$0.675 1x 1000 µF 25V
$0.27 1x 100µF 25V
$0.18 1x 33 µF 25V

Power Supply Board
$4.50 1x 12,000 µF 25V
$5.40 3x $1.80 100 µF 160V
$0.63 $0.315 2x 6A4 Diode
$2.00 2x $1.00 Fuse Block
$0.80 2x $0.40 8A SB Fuses

Shipping:
$2.63 $24.345/ 225.52 * 24.37
Parts and Shipping $83.67

Total Costs

$632.42

I am keeping this information for tax purposes. It takes me 2-3 hours to go back and document the parts and costs for each machine.

I visited two more businesses today, a bar and a bowling alley. The bowling alley manager told me that their corporate office buys all of their games. The bar is still a possibility.

I am finishing up the restoration on Mr. & Mrs. Pac-Man. I got a second coin mech and switch working. It's always nice to have working coin chutes. I had some stuck-on switches. The drop target switches were easy to fix and find. But, after I thought I had gotten all of my switch problems behind me, the game started scoring 500 points at start-up. That is a real problem on Mr. & Mrs. Pac-Man because any points scored will turn of the shooter skill shot. I got smart and started testing with the coin door self test. As soon as I figured out that the pinball had to be removed and all targets had to be up, I got to the problem switch - #30 'Wire Spinner.' There are two of these and no matter how much I looked upwise, downwise, sidwise, underwise and allwise, I could see no problems. I decided to remove the wires to the two switches. AHA! The switch problem went away! This meant that one or more of either the two diodes or the two disc capacitors had to be bad. After adding and removing wires, I narrowed the problem down to the right Wire Spinner. The diode tested good, so this meant that the disc capacitor had to be bad. But I thought these hardly ever failed?

Next, I had to learn how to read disc capacitors. There was Y5P and .05M on the capacitor. I thought the M stood for microfarad, sounds reasonable right? Wrong! M stands for +- 20% tolerance and the .05 means .05 microfarad. I went looking for my stash of parts and, surprisingly, I found a .047 uF disc capacitor. I don't even remember what I bought it for but I am sure glad I had them on had. The difference is not big enough to matter, so I soldered it back on and powered up the machine. Success!! What a great feeling to isolate and fix that problem! I still consider myself a rookie working on these SS pins so it took me longer to debug than a pro would have taken, almost four hours, but that is the price of learning.

#17 6 years ago
Quoted from Matesamo:

Are you tracking the labor hours that you pit into the machines?

There is no reason to for tax purposes. I spend 60 to 90 hours to restore an EM. The time spent on SS pins varies widely, but it is a lot less than EMs.

I forgot to mention that I have a Website, pecospinball.com for my business. It's not that important for a pinball operator, but it is nice to have email addresses that end in pecospinball.com. I've been considering getting some business cards, but haven't pulled the trigger yet. Do I really need them?

I contacted one of the local bars today. I will be talking with one of the owners tomorrow. One of the employees told me that they might be interested in adding some pinballs to their entertainment lineup.

I also contacted a local insurance company to get some quotes on insurance. They will be sending me a quote.

I took the left gate apart to clean it. When trying to put it back together again, I could not figure out how it worked. I turned the game on and realized that unlike all of my Williams pins, the gate coil is engaged when CLOSED, not OPEN! Seems completely illogical, but there you are. That is how it works. It was easy to put back together once I realized that.

I got my latest order, number eight, from Ed at GPE. Ed is my SS pinball hero. Life is much better with Ed and Great Plains Electronics filling my orders for electronic parts!

With new parts in hand, I replaced the electrolytic caps on the Solenoid Driver/Voltage Regulator board this evening. The fifth Pac-Man lamp on the playfield was stuck on. I found the SCR number on the schematic, Q6, and replaced with a SCR 2N5064. After powering on, the new SCR is working. It's still magic to me when I replace a part and it works! Mr. & Mrs. Pac-Man appears to be playing 100%, probably for the first time in 30 years.

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That big black Richey capacitor is so cool looking! I could have used an axial capacitor, but this is the cleanest look and I don't mind paying a little bit more for a 'clean' look.

I had already replaced the electrolytic capacators on the Squawk and Talk board in late 2016.

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Except for a few colored inserts, the game is now using LEDs, including the Pac-Maze. I will be ordering some colored LEDS soon. Some of the computer controlled lamps were blinking after replacing with LEDs. I ordered a bag of 500 750 Ohm resistors from GPE on clearance for $3.75. I soldered one of them in parallel on each lamp socket with the blinking LEDs. The resistors did the trick! I am using the LED Pac-Maze made by Geeteoh Electronics. I will never have to replace those little incandescent bulbs again! And those teeny tiny bulbs aren't cheap at $1.10 each. There are 50 of them on the Pac-Maze.

After the touch-ups, Mr. & Mrs. Pac-Man is looking pretty good!

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I got my NOS coin plates today, shown on the bottom of this picture.

Edit: If you look closely, you will see Williams style flippers on Mr. & Mrs. Pac-Man. I am keeping the originals, but these will stay on. I like them better than the Bally flippers. I just scored 1.23 Million and it is a real pleasure to be playing a Mr. & Mrs. Pac-Man that is playing 100%. After adding the new coin plates, this game will be ready for routing! Pin #3 ready to go!

#25 6 years ago
Quoted from dr_nybble:

Find where the hipsters hang out...record shop, comic store, game shop, vintage video games, ...

The hipsters hang out on 4th Avenue. D & D Pinball has the market wrapped up there.

Quoted from Matesamo:

I am surprised that you can't get a tax break on labor, did you talk to an accountant? Anything you do for business purposes should get you something I would think.

I can't afford an accountant. I have never heard of a way to deduct your labor when self employed, but if anyone has any info, I would like to hear about it. I have been self employed before and you have to pay for your share of the Social Security taxes plus the share that the employer normally pays - something to be aware of when negotiating a contract.

Quoted from jwilson:

It's truly a labour of love if you're only charging 25 / 50 cents per game. Will you be splitting that with the location?

Yes, I am asking for a 60/40 split with the with all of the costs I will be incurring. I am stuck with 25 cents for the EMs. I am not 100% sure of this, never paid attention to this detail, but not a lot of 70s EMs are capable of taking two coins per game like they were in the 60s. Routing these pins is a labour of love, just like the restoration process for these old Project Pins.

I decided three weeks ago that, even though I was only halfway done with the restoration, that Super-Flite 1 would be perfect to route. It is simple but fun and fast. Plus, I was anxious to play a Super-Flite. I haven't played one since the 70s. This machine was brought back from the dead and one of the games I am most proud of restoring.

The playfield had been stripped down, touched-up and clear coated. I added five more coats of clear.

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Fortunately, the person in Phoenix who did the playfield touch-up did a good job of keeping the parts in a box. The only parts that were missing were the pop bumper fin shank screws and Nylock nuts.

The backglass on Super-Flite 1 was horrid, but the backglass on Super-Flite 2 was faded, but nice. It went onto Super-Flite 1.

Super-Flite has the same gear-type pop bumper caps as OXO and DC power to make it super fast. It was made soon after OXO so I have fond memories of Super-Flite.

Game #2, Super-Flite 1, ready to go!

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I began working on Bally Future Spa today. The electrolytic caps were replaced on all of the boards. I also started work on two lids for Bally coin boxes. One will go in Mr. & Mrs. Pac-Man and the other in Future Spa.

#27 6 years ago

Saturday was a bad day here at Pecos' Palatial Pinball Parlour. I have moved on to Future Spa. A number of computer controlled insert lamps were out and the 2N5060 SCRs were my primary focus. I thought I had fixed the lamp sockets and completely forgot about any possible connector issues. So, replacing SCRs we went. It turned out that most of the problems were lamp sockets and there was at least one bad pin on one of the connectors. I replaced good SCRs. That wouldn't be too bad if it weren't for my lousy board work. My rookiness was showing. I have had no problems with Williams boards, but the Bally has thin traces. I lost a few pads and lifted some traces. It looks like a newbie did it. I can do better than that!

To make matters worse, my cheap $25 Yihua solder station died for the third time. Or is it the fourth? It still works; it is stuck on. I have some replacement heating elements but was in too much of a hurry to put one on. I had no problem putting new electrolytic capacitors in the power supply and sound boards...

There is still one lamp out. I traced it down to J1 pin 12. I put masking tape on pins 11 and 13 and ran a wire to an alligator clip on pin 12. I had voltage, but when I tried to light the 4X bonus lamp, nothing. It wouldn't light any other lamps either. Worse, when I put the connector was put back on, I had no voltage at all. So, my theory is that there is a connector problem and low voltage problem. I am going to leave it alone for now. I will buy some LEDs and hope that there is enough voltage to light the LED.

Another addition to the 'Learning Account.' Yikes!

Do be careful desoldering and soldering boards with thin traces.
Do use a temperature controlled solder iron.
Do eliminate the simple to solve potential problems first.
Don't buy a cheap Chinese soldering station.
Don't shotgun your fixes!

I downloaded some of Inkochnito's score and instruction cards from pinballrebel.com. Thanks guys! I made a few changes.

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I set the switches in the backbox and cleared all bookkeeping data. I put a 'new' used NVRAM in and there was data on it that needed to be reset to zero. I set the number of maximum credits to 15 and number of coins per game. The options were set liberally, but I did set the number of specials to one.

I realized that I hadn't done a full shop job yet, so spent last night doing that. This game is drop-dead gorgeous. I am reconsidering whether I should route it. If I do, it will only be until I can replace it with another pin. I will also be charging 75 cents per game. Playing perfection comes with a price.

Pin #4 ready to go! Albeit, not 100%.

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The playfield on this pin is a mirror finish.

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#28 6 years ago

Finished the Bally coin box lids today for Mr. & Mrs. Pac-Man and Future Spa. I used up all of my Dremel metal cutting discs so I used the angle grinder to cut the holes for the coin drops.

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#32 6 years ago
Quoted from jibmums:

I might suggest - rather than use the original instruction cards on the apron, which are sometimes a little cryptic even to seasoned pinheads; or fancy schmancy colorful cards with info about the machine's programmer, artist, and production run that your average user really won't care about anyway - how about typing yourself up some instruction cards that clearly define what to shoot for and why. People might get into the game more (and spend more money) if they understand the rules behind it, and don't just see some random flashing lights.

Quoted from NicoVolta:

Agreed. We all need to get in on this. Tell people what to do and why... and what a “good” vs “great” score might be.

Can you guys please give me some examples? I'm not getting it. I like the originals because, well, they are original. I never read the instructions when I was a teenager playing pinball. All I needed to know was how many games and balls per game I was getting for my quarter and the score for the first replay. Half of the fun of playing a new pinball was figuring out how it scored and what shots were the biggest payoff.

Quoted from cudabee:

Your Future spa backglass is missing the spectral decal.This happens most of the times and sometimes it is found in the head or inside the cabinet, i even find them sometimes in the manual.

Thanks. You are right. I have not found the missing piece. A replacement is discussed here:

Quoted from Pecos:

8"X25" Diffraction Grating Roll Sheet Double Axis 13,500 l/mm Physics Light
ebay.com link » 8 X25 Diffraction Grating Roll Sheet Double Axis 13 500 L Mm Physics Light

Has anyone tried this particular item? Will the diffraction grating give the same or similar effect of the original backglass?

6" x 12" Diffraction Grating Roll Sheet Double Axis 13,500 l/in Physics Light

ebay.com link: i

Can someone please tell me if this product will match the original? It looks like it has the starlight effect that people talk about.

#34 6 years ago

I have spent a week and a half gluing and clamping the cabinet of a Gottlieb Surf Champ. I also used 10 ounces of Elmer's wood filler to fix the back panel that looked like a Rottenweiler had chewed on it! I am doing this because I have worked a trade with my Phoenix Project Pin guy for a SS. I want to keep the Surf Champ; except for a painted cabinet, it looks great, but I'm looking for more SS pins to route. I will post pics on Friday of the 'mystery machine.'

I also spent time replacing the bad heating elements in my 853D and 936 Yihua solder station soldering irons. And it is the thermistor, not the heating elements that seem to be going bad. Since I was stuck with them, I went looking for replacement heating elements. I found some really cheap ones from China and I took the chance on them. Parts from China are a last option for me. I have been burned before from a Chinese eBay seller. But I needed them and at $1.55 each or $1.28 each when buying five and free shipping, it's hard to go wrong. I found them at Fasttech They are brand new and work. I'm passing this info on to anyone who has a Yihua 863D or 936 and is looking for a new heating element. YMMV, but I am really happy with these.

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How long will they last? I have no idea. I now have three working soldering irons so even if one dies, I will have two backups. Now, I can get back to board work with soldering irons that heat to the right temperature.

#37 6 years ago

Next game up - Hardbody. Not much needed to get this ready. In the past I had already:

Put new playfield rails inside the cabinet. The old ones had worn so much that the playfield would literally fall into the cabinet.

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New NVRAM added:

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I didn't need to do much in the backbox. The boards have already been reworked. All I did today was add some labels showing the date of the rework. I had done some beta testing and had a wee fire on the power supply board. OOPS! All turned out well though. The machine used to have to warm up before it would start. After the power supply rebuild, it started right up.

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LEDs had been added to the playfield, both GI and inserts.

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Today I added a second coin mech and got that working. It had some coke goop on it so I cleaned that up. It was rejecting too many quarters, so I adjusted that.

It is easy to forget to replace the beer seal on the underside on the lockdown bar. If Hardbody is going into the public, a new beer seal is not an option! You can lead the public to drink, but you can't make them put their beer bottles in a beverage caddy!

I used a chisel to remove most of the old beer seal. I let the remaining bits soak in Isopropyl alcohol and they came off pretty easily.

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Hardbody is not 100%. There is one lamp out under the ramp and some flashers are out, but I don't have the time to fix these issues now.

Game #5, Hardbody, ready to go!

#40 6 years ago
Quoted from pinheadpierre:

I totally get the thing about money and tools.

I was fortunate enough to be gifted a Hakko desoldering tool and it make board work almost fun. I have saved countless hours of work and it has made me much better at doing board work. And I need all of the help I can get!

Quoted from Pecos:

Replace all electrolytic capacitors

Quoted from stangbat:

I've been operating games since 2012. I know this will probably ruffle some feathers, but for the most part this is something you don't need to do.

What kind of lifetime do you expect for electrolytic capacitors?

From https://www.illinoiscapacitor.com/pdf/Papers/Life%20expectancy%20of%20Aluminum%20electrolytic%20capacitors.pdf

"Aluminum electrolytic capacitors slowly degrade over time and once the capacitor has degraded beyond a specified amount, the capacitor is considered to have failed. Most capacitors are considered a failure when the capacitance has changed by 20 to 25% of its initial value.

Aluminum electrolytic Capacitors load life’s ratings are generally expressed between 1000 and 10000 hours at their rated voltage, maximum temperature rating and with maximum ripple current applied to the capacitor."

"When life expectancies exceed 15 years the expected life of the capacitor should be limited to 15 years mainly due to the sealing materials deteriorating over time."

The pins I am routing are 35 to 40 years old! All of the electrolytic capacitors I replaced were original. I did leave these capacitors in for home use but they are going to get a lot more play in public and when some electronic component fails, I don't want to have to worry about the ancient electrolytic capacitors.

Quoted from Atari_Daze:

Do you have a plan for the busted station 3 plastic? If not, pm me.

I think you should get some kind of award for noticing! I had no plans to do anything with it until I read your post. I will now PM you.

Quoted from RyanClaytor:

What's the verdict on the new venues, Pecos?

Still a 'no go', but I am working on it. Business owners don't spend much time at their businesses and are hard to track down. Leaving your name and number isn't very effective. They are generally too busy to put you at the top of their queue of things to dueue. I just have to find some way to let the local business owners know how great these vintage pinball machines look and play!

#44 6 years ago

I was visiting my Project Pin guy in Phoenix a while back when I saw a Surf Champ. It wasn't his Surf Champ - it was in for repair. I mentioned that I had a nice Surf Champ. Ever since, he wanted mine. I was fine with that. I was looking for a Williams SS Project Pin and he would look for one so we could do a swap. Add to the fact that I had eight Gottliebs in the house, none of which worked, and I was more willing to give up one of my Gottliebs. Since I believe that SS pins will do better on route than EMs, the swap made sense to me.

There was a fly in the ointment. The cabinet on Surf Champ was busted up pretty badly. I worked a week and a half to put it back together.

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The back left leg bolt tee was missing and so was a lot of the wood. I have a Sonic pressed wood cabinet that was beyond repair that I took some wood blocks and the leg bolt tee section from. These went into Surf Champ. The bottom back cabinet looked like it had been chewed on by a gorilla. Gorilla wood glue and Elmer's wood filler to the rescue. It took 10 ounces of the wood filler to fix the back panel. Several wood veneer pieces were glued to the inside and outside of the back cabinet bottom. It was finally fixed and is now as solid as the day it was built.

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My Project Pin guy got his Surf Champ and I got a Bally Globetrotters On Tour.. It wasn't a Williams, but this is a nice game and I am happy to get it. It needed a MPU - it was missing - and he found one for it from Kris at Firebird pinball. It takes a lot of help to get these Project Pins ready for routing. Thanks Kris!

I picked up Harlem Globetrotters on Tour a couple of days ago. I found out that a Project Pin swap is twice as much work as picking up a Project Pin!

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I started working on Harlem Globetrotters yesterday. More pics here of it:

https://pinside.com/pinball/forum/topic/what-machine-did-you-bring-home-today-post-your-pictures/page/164#post-4285239

I hope to have another SS pin ready for routing soon.

#45 6 years ago

The first thing I always do when I bring a new Project Pin into Pecos' Palatial Parlour is to remove the rust on the legs and put on new leg levelers - 2" in the front and 3" in the back. This is the best time to do this since the legs have already been removed. Here, we have the legs from the Harlem Globetrotters On Tour I recently acquired.

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I use blue glass cleaner and 500 grit sandpaper. Three of the legs were better than average and one was worse than average. The leg leveler was rusted in place and took quite a bit of elbow grease to get it off. When done, I put some Mill Wax that I had on hand on both the legs and leg levelers.

I replaced the electrolytic capacitors on the solenoid driver board. I have no idea what was intended here:

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The power cord had been spliced without the grounding plug. Yikes! That will have to be replaced immediately.

I knew of no repair guides online for these Bally pins like Harlem Globetrotters On Tour. I would normally test the voltages coming from the power supply with all connectors removed except for those that supplied power to the power supply. Without this guidance, I decided to to plug it in and measure the voltages at the test points with all connectors on. Don't try this at home kiddos, it can damage your boards if the voltages are too high. I must have had the luck of the Irish with me because nothing fried. I found the voltages to be low, 3.9V when it should have been 5V and ten point something when it should have been 12V. I put the rectifier board on the top of the list to rebuild.

I found Vid's guide for bullet proofing this era of Bally SS pins and began to apply the knowledge found there.

The rectifier board was in dire need of rectifying some major problems. Hacks had been done!

The old 'remove connector and solder' method had been done:

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The connectors on Future Spa had to be repinned and replaced, so I am not surprised to see an issue here.

I took off the rectifier board and transformer and took it to the bench for rework.

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I don't normally replace the .156 male header pins, but these were just begging to be replaced and very well could be the reason for the low voltages.

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Order #9 to Ed at GPE includes the parts needed to replace the header pins and female connectors, better diodes, new resistors and some fuse clips. Two of these were just plain gross! Everything except the varistor will be replaced on this board. Thanks Ed for keeping me in parts!

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I already had some of the beefier bridge rectifiers on hand, so those were replaced. I ordered some heatsinks for these, per Vid's recommendation.

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I called to get quotes from more insurance companies and I am pretty depressed. One agent told me that it would cost me $1100 to $1200 minimum for insurance after telling him I expected to receive less than $2500 per year. Those numbers don't add up!

Called some more businesses who might want vintage pinballs in their restaurants and bars. More work required. April 1st is looming and the joke will be on me if I don't have places to route my pins!

#48 6 years ago
Quoted from Elicash:

I would recommend routing some of the EM's near Saddle Brook. Older crowd would probably have a lot of nostalgia for these pins. And they usually are looking for fun on a budget.

That is a great idea. Unfortunately, that is a one hour drive for me and I am trying to keep my games on the east side of Tucson.

Quoted from MrBally:

There was a Service Bulletin issued for that about 40 years ago. Seriously.

That Solenoid Driver/Voltage Regulator board was not the revision level for Harlem Globetrotters. It will work fine. With that added capacitor that is. IIRC, the sound board is the reason for the modification. The older Bally SS machines with chimes are what was being made when that early SDB was made.

Thanks MrBally for the info. Guess I will be looking for some .01 uF disc caps and making that mod!

I have been working on a spreadsheet to be placed with each machine to keep track of games played and monies earned. I finished a first shot at it today:

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There are two pages, enough for one entry per week. I will take pictures of this physical spreadsheet and add it to my PC version after each route collection. At the end of the year, I will print a copy for the business owner so they will have the information they need to do taxes.

I will probably be changing it when I use if for real and find out that I've missed something.

PM me if you want a copy of the file, but please remember that it is only the rough draft version.

#50 6 years ago

While waiting for the electronic parts from GPE, I decided to shop out the playfield on #Harlem Globetrotters On Tour. This playfield might be a repro. It has a mirror finish and is in super nice shape for a pinball machine made in 1978. There is only one small wear spot about the size of a dime to the left of the middle pop bumper. Except for putting some new decals on the spinners, this playfield is done. I do plan to buy a playfield protector for this game as soon as I can afford it.

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Quoted from Matesamo:

Don't pooh-pooh the website either. Even as an operator that could open a lot of doors for you.

I added to my Website, Pecos Pinball, some pics of the games currently available. Those were some really good ideas that you had @Matesamo! Thanks!

I can now reference my Website when talking with potential business owners who might be interested in adding a pinball to their business.

#53 6 years ago
Quoted from steviechs:

If you're open to some help, I can spruce your site up a little and make it mobile friendly.

Thanks for the offer. I'm an old-school MIS type and do my own HTML. I never got around to learning how to optimize my Websites for mobile devices. Maybe it's time to learn.

Quoted from DNO:

That Harlem PF is a beauty!

Thanks DNO! The backglass is just as nice. It does have it's problems though, see below.

I replaced the power cord with a new one from PBR. The old one had been spliced in two places and had no grounding prong! The new cord is 13 feet in length. 13-15 feet is perfect for a pinball machine. Remember that it takes about five feet just to get the power cord out of the machine and to the floor. It is important that you wire-up the new power cord properly!

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A lot of potentially boring information about bridge rectifiers and Bally Transformer boards commences forthwith. You have been warned... But there are lessons to be learned here if you have the fortitude to read on.

I got my parts from GPE and finished up the rectifier board rebuild. Bally calls it a 'Transformer Board', so if you hear that term, it is what I call the rectifier board. I then started in on repinning the connectors. I became burned out repinning connectors after repinning the edge connectors on a Gottlieb System 80, years ago. Never did get that one working. Repinning is boring and tedious work. I repin one wire at a time so I won't get any wires mixed up. A lot of Amps run through some of these wires. I used Trifurcon pins since they have three points of contact and not just one.

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After putting the transformer board back into place and connecting it up, I powered on the machine and looked for the flashing LEDs on the MPU board. I got one flicker and seven flashes! I LOVE seven flashing LEDs because it means the MPU booted up with no problems. Indeed, I was able to coin up the game and play some balls. What a great feeling to have a working #Harlem Globetrotters On Tour!

And then my happy-place world came crashing down to reality. The game locked up while playing. I turned off the game and let it cool down. I turned the game back on and got NO flashes! There was no voltage at all on TP3, the 12VDC supply that eventually becomes the 5VDC needed to power the MPU. Had bridge 2 died already? I took the board back to the bench and replaced bridge 2 and put it back into the game. The seven flashes were back! Awesome work, Pecos!! I then remembered that I had purchased some stick-on heat sinks for the bridge rectifiers from GPE per Vid's recommendation. I put one on each of the three heat sinks.

My joyful celebration was interrupted, once again, with reality. I had to turn off the machine to let the bridge rectifiers cool down. I then cleaned the metal slugs with alcohol before putting on the heat sinks. When turning the game back on, I saw only five flashing LEDs. Stopping on flash five meant that there was something wrong with the displays. I already knew that. When the game was working I saw that two of the displays looked dead and the credit/ball in play display was not displaying the credits. The other two displays looked like the the walking dead. After turning the game off and on again, I got six flashes. That meant that the 43VDC power was missing! Yikes! Was I snake bit or what?? And then after sitting down and thinking about my problems, always a good thing to do, I remembered the reasons why Vid recommended leaving space under the bridge rectifiers:

Quoted from vid1900:

Here we have mounted the rectifiers as far above the circuit board as possible.

This give room for airflow.

This lets us see the topside solder joints.

This lets us attach heat sinks using bolts at a latter time.

Hmm, topside solder joints?? Putting on the heatsinks stressed these solder joints. Was it possible I had broken the solder joints? I moved the third bridge rectifier around a bit, with the machine off of course, and restarted the game. Now I was back to no LED flashes again. Two steps forward and five steps back! I checked for voltages on TP5. TP5 should test about 43VDC. I had none. TP3 also showed no voltage! Both were missing! I toned out the bridge rectifier to traces on the board with my DMM and, sure enough, one of the bridge 3 legs and two of bridge 2's legs were not soldered in place! Fortunately, I had room to get a soldering iron in there and solder the legs from the top of the board. I toned out the legs again and got continuity. I then turned #Harlem Globetrotters back on and, and, and, SUCCESS! So much for my wonderful soldering skills! These bridge rectifiers, like all of the other components are soldered on the back of the PCB. Insufficient solder had made it to the top of the board where the traces were. Another lesson learned the hard way, easily fixed thanks to Vid and his guide. I've got to remember to send that guy some $$Moolah$$.

This bridge rectifier should last another 40 years.

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After looking at some business cards online, and their prices, I have decided to make my own. I wanted a picture of a pinball machine on the card and I did find one company that had that design - only $39.00 for 100. That's when I decided to make my own! Here is the first draft of the card - constructive criticism and ideas welcome.

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Oh yeah, I've played some games of Harlem Globetrotters On Tour and it's fun! There are still problems to solve, but I'll leave that to another day.

#58 6 years ago

@steviechs, how awesome of you to design some sample Pecos Pinball business cards! I like what you have done by simplifying the card but want to keep the Website name. I like the font used for in the second example. What font is that? I would want to go with a simpler font for my name, phone number and email address in the middle. I'll have some samples ready in the next day or two. Again, bravo!!

Quoted from Matesamo:

As for the website, it needs to be cleaned up and focused on the business. I know it is probably a quick site just to get up and running but here are a few suggestions;

Yeah, I cloned it from one of my other Websites and did a quick and dirty on it. It started out as a Website to write about my restorations and now needs to be converted over fully to make it about my new business. You have a lot of good ideas there and I will be reading them again, several times, as I proceed blindly onward through the fog. Thanks for taking the time to write these down. I probably won't be the only one who will benefit from them.

With #Harlem Globetrotters On Tour working, it was time to move on to the next problem. Fifteen of the insert lamps were out. I replaced all of the old lamps with new #44 lamps. The ground wire was broken to one of the lamps and I fixed that. I wanted to do the self test to see which lamps were still out. I pressed the little red button on the coin door to enter the self-test mode and, nothing! It had worked before. Why wasn't it now? The switch tested okay and the connections in the backbox seemed fine too. I was stumped. Serendipity found me when I pressed in on several of the socketed chips on the MPU board and, when pressing the little red button, the game went into self-test mode. It is working now but it sounds like I have a bad solder joint or an IC that was not firmly seated. When, not if, it happens again I will at least know where to look. Serendipity is a good thing! I could have spent days trying to track that problem down. A working little red self-test button is critical on route because that is how you get to the bookkeeping data, games played, coins dropped etc.

Anyway, in lamp self-test I found eight lamps still out. I checked out each of the lamps and found one I forgot to replace. I am down to seven bad lamps. I'll be testing SCRs this time before replacing them - lesson learned the hard way on #Future Spa.

It looks like I am going to have to buy the replacement LED displays. Player one display appears to be dead - no dot. Player three display has a dot but nothing else. Player four display has the top segment stuck on. Players two and four segments look like blobs of light, not clean segments. I just don't think these displays can be salvaged.

Boy oh boy, this hobby, now about to be business, sure is expensive!!

#61 6 years ago

Grnrzr brought me this handy dandy tool holder designed to fit right on a pinball machine cabinet when he brought me Airborne Avenger. I hadn't thought of a need for it until yesterday. Do you talk to your tools? I did this week. The LED work light I bought from Amazon was way bigger than it looked in the picture. Add to that a short, thick power cord and the thing is always falling off tables, pointed in the wrong direction and just plain unwieldy. I told it that I hated it!

barakandl recommended this Mastech DMM. I like it a lot and haven't cursed at it, yet but, it too, is bigger than I would like. It too, is always falling into the pinball machine.

And then I remembered this removable tool holder from @Grnrzr. This is perfect for holding the DMM and LED work light! Thanks @Grnrzr! It took me some time to see the brilliance of your gift.

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I have a couple of reworked designs for my business card:

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I want my business card to say:

I'm professional
I'm creative
I'm not like everyone else, I'm different

I plan to print these on waterslide decals, transfer the decals to white card stock with 'speckles' of silver paint. I will then clear coat the cards. I like the idea of VistaPrint, but it is too status quo for my needs.

#67 6 years ago
Quoted from Matesamo:

At the end of the day this is certainly your business and your decision to make but you are a new unproved business trying to get a niche product into retail establishments. If I were a business owner I would want your vibe to be: You are a professional, you are reliable, you will make me money. Maybe Arizona is a different vibe, it probably is, but you are going to have to go the extra mile to get started. You are asking a business to take a chance on you, you take up valuable floor space and potential headaches for a very small payoff. Every little advantage you can get you need to seize.

@Matesamo, I hope you don't feel slighted by any of my decisions. I value your opinions and appreciate your advice. I will follow a lot of it.

I went downtown today to hand in my paperwork for my business license. I need four business licenses in Tucson to operate pinball machines:

Transaction Privelege Tax TPT
Tucson Business License
Vending Distributor License
Individual Pinball Machine License

I had already gotten the TPT license and my fingerprinting done, so I needed to have my paperwork, about 10 pages worth, checked. There turned out to be several problems. I completely missed the page that said I needed two passport photos. While Michael, the Tucson License Division employee, was going over my paperwork, I ran down to Walgreens to get my two passport pictures made. Then, the fingerprinting I had done was done incorrectly. It should have been done for a Vending Distributor License, and it wasn't.

Michael was very nice, staying into part of his lunch to help me out. Then I had to go back to TPD, Tucson Police Department, to give them my paperwork and have my fingerprint taken again - this time with the right form. Michael had gone out of his way to call ahead and let them know that I was coming and what had happened - exceptional service! The business license forms then had to go to The Department of Public Safety, DPS, for a background check. They were very nice at TPD. They didn't charge me a second time to have my fingerprints taken. When I got home and checked my voicemail, I had a message that they had forgotten to collect the $22.00 fee DPS needed! Guys and gals, please get it right!! If you don't know what you're doing, I can't help you out. I'm completely lost in this rat's nest of red tape!

At least the people helping me are friendly and we will get this straightened out soon enough.

Edit: Forgot to mention that I had to be 'notarized' too.

This is getting expensive:

Transaction Privilege Tax, TPT: $32.00
Tucson Business License: $62.50
Vending Distributor License: $137.50
Individual Pinball Machine Licenses: $6.00 Each
Two Passport Photos: $16.29
Fingerprinting: $10.00
DPS Background Check: $22.00
Parking: $2.00

I believe that either the Tucson Business License or the Vending Distributor License, or both, are prorated quarterly. This is why I chose to start my business on April 1st. I won't get my business license or the pinball machine tax tags until the background check is completed.

I got some 6821 PIAs in the mail today from China that I need to get Laser Cue up and running. They were only $0.79 each. I don't like having to order from China - I've been burned before, but there aren't a lot of options left. I didn't buy them blindly. Another Pinsider said that they had gotten good PIAs from this source. If only half of them are good, I will be happy with that.

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#Harlem Globetrotters is working well except for seven insert lamps that are out and the bad displays. I am really happy that it only took about a week to get it working! Grnrzr has offered to sell me five of his used Bally displays for a very reasonable price. Thanks Grnrzr for helping to get my #Harlem Globetrotters out on route.

There are so many people who have helped me on this journey. You know who you are. Thank you all!!

#68 6 years ago

Our story left off with a second fingerprint session where the TPD (Tucson Police Dept) officer forgot to get the $22.00 needed to go with the business license application to DPS (Az Dept of Public Saftey). I got a call early the next morning from said officer. She wanted to meet me at the facility where fingerprints were taken to take my money order and get the business application off to DPS - even though it was closed! I asked if I could be refunded for first set of fingerprints that were taken incorrectly. She agreed to refund me the $10.00 You often hear about poor service from governmental agencies, but this was exceptional service. The process to get licensed to operate pinball machines may be crazy, but the people who make this process work went above and beyond expectations to help me get through the process. I offered to donate a Pecos Pinball machine for one of the TPD events. I like to reciprocate when I get treated well. Thank You Michael and Emelda! You are both superstars!

While waiting for the displays for #Harlem Globetrotters, I forged ahead by working on Aztec 2. I replaced the coin door lock and added a backbox lock. I made a new score card and set the sore threshold in the backbox. I played some games and tested the tilt.

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I have three Aztecs and each one has a lousy backglass.

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Game #6, Aztec 2, is ready to go!

I bought some 65# card stock at Michael's. 65# is the most that can be put through my Canon laser printer. I also printed out some information cards that I could put on the apron of each pinball machine.

I spray painted a few cards with Krylon Triple clear coat. I don't think it looks any better, but it does leave the text shiny. I had bought three packages of four Master locks. Each package had been keyed differently so I painted each key a different color and clear coated it. Now I know which key to use for which lock.

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I printed a score card for Harlem Globetrotters using the colored card stock. I like the addition of color for SS pins. I will stick with plain white for EMs.

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#69 6 years ago

Today I worked on the Lamp Board to try to fix the remaining seven computer controlled lamps that weren't working. When I got the Lamp Board to my work bench I couldn't believe what I was seeing. What is wrong with this board??

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I learned how to test SCRs and found three bad 2N5060 SCRs. That left one lamp left to diagnose, the G-L-O-B-E Special, Q53 lamp. I replaced the three bad SCRs with 2N5064 SCRs and replaced Q53 too. This time I was much more careful desoldering the SCRs and the work turned out top-notch - no lifted traces or pads. I put the Lamp Board back in and put the game in self-test mode. All lamps were working, except for the the G-L-O-B-E Special. I cleaned the lamp socket connection with Isopropyl alcohol and used the Magic Brush on it. That fixed it! All computer controlled lamps are now working!

Now, I need to take a trip to Gilbert, south of Phoenix to pick up the displays from Grnrzr and Harlem Globetrotters On Tour will be ready to route.

I haven't mentioned that I have written up a contract. It details what Pecos Pinball will provide to the 'Receiving Business' and what they will be expected to do. The contract is written so that either party can break the contract at any time for any reason and what happens when the contract is broken. I am not a lawyer, so I don't know how well it has been written, but I did put a fair amount of time determining 'what happens when.' I won't post it here for legal reasons.

I also made a spreadsheet of the games that will be on route, their serial numbers and route locations. This was required as part of the business license application process. If you would like a copy, PM me.

Routed Pins (resized).pngRouted Pins (resized).png

What was wrong with that board? SCRs Q1, Q2 and Q3 were missing. Why would that be unless they were scavanged for another game? I just couldn't believe my eyes when I saw it.

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#71 6 years ago
Quoted from MrBally:

Early games did not have that many controlled lamps so the SCR's were not used. If a game had a lamp circuit down on location, us technicians knew enough to take an unused SCR out and install it in place of a bad one.

I get that, but Q1, Q2 and Q3 were used. I wasn't clear in my earlier post, but of the seven lamps that were out, replacing those MCRs fixed three of them. Three more were fixed by replacing the three SCRs that tested bad and the last lamp was fixed by cleaning the contacts. My best guess is that the three MCRs were borrowed to fix another game.

I did some more grunt work yesterday - not very exciting but will mention it anyway. I replaced some beer seals on lockdown bars, added some 'Owned and Operated' tags to some of the games and adjusted the leftmost flipper on #Harlem Globetrotters. It looked a little droopy. Sure enough, when I checked pictures of other #Harlem Globetrotters, the flipper was lower than it should have been.

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Flipper Fixed (resized).pngFlipper Fixed (resized).png

Well folks, it's April 1st and the joke is on me. I have no insurance, I have no businesses signed up and I don't even have my business license yet. I will be working on the first two this week and I am waiting for DPS to finish my background check so I can get my Tucson Business License, my Vending Distributor License and my Game Licenses.

#72 6 years ago

After finding that two of the three bridge rectifiers on the rectifier board hadn't been soldered on the top of the PCB properly, I did a quick and dirty solder job on it. It came back to haunt me on Sunday when #Harlem Globetrotters wouldn't boot up. The 12 Volts was missing, again. Today I took the board and transformer out and soldered bridge 2 properly. When I went to put the board back in and turn the game on, the game made a horrible electronic humming sound. I took board and transformer back out, looking for solder bridges. I don't think I found any. I put the transformer and board back in, this time with the other board connectors removed and turned the game on. No issues. Hmmm. I tested the fuses and found that the 5A and 20A fuses had blown. I put new fuses in and turned the game back on. Still no issues. I hooked up the board connectors and turned the game on to find the game working perfectly. Fortunately, I had checked the fuses early on and replaced several slow blow fuses that shouldn't have been there with fast blow fuses, perhaps saving board damage. I don't know what I did wrong - possibly put the connectors on incorrectly? I am very fortunate that no damage was done. Thank you Bally engineers for saving me from myself!

I cleaned up the #Harlem Globetrotters cabinet bottom. I found the keys to the backbox, but there was no hook to hang them on inside the coin door. I found some curtain hangers and they attach easily to the inside of the coin door. It works great! I enjoy finding household items that replace a part in my pinball machines!

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I called the fifth insurance agent today. He is supposed to call me back with a quote for liability insurance tomorrow.

#74 6 years ago
Quoted from MrBally:

The backglass lock key hook on that era is attached to one of the front left leg bolt cover mounting screws. They were made of case hardened steel and many are snapped off.

Good info! Is this what you mean? I never would have thought of looking for keys there. The keys I found were in the bottom of the cabinet.

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#76 6 years ago

I am putting a PR package together so I will have to information to leave with potential clients. This sample does not include all of the pictures. I will be putting pictures in for each pinball available for routing.

Pecos Pinball PR1 (resized).pngPecos Pinball PR1 (resized).png

Pecos Pinball PR2 (resized).pngPecos Pinball PR2 (resized).png

Pecos Pinball PR3 (resized).pngPecos Pinball PR3 (resized).png

#78 6 years ago
Quoted from Atari_Daze:

Any news on this front?

I did hear yesterday from the last insurance agent I contacted. He is still looking for a company that will provide the insurance. I guess insurance companies don't want my money. It's tough being 'the little guy on the block.'

I modified the title of my PR Package and added some pricing info.

Pecos Pinball PR and Information Package Title (resized).pngPecos Pinball PR and Information Package Title (resized).png

I left the first two PR Packages and Business Cards at local businesses today.

#79 6 years ago
Quoted from Atari_Daze:

Any news on this front?

I just got a quote for insurance by email from the fifth insurance agent I contacted. I will have to read the details, but it is half of the $1,100 - $1,200 'ballpark' quote I was given from another agent. There is light at the end of the 'find insurance' journey!

#80 6 years ago

I brought two copies of my Pecos Pinball PR Packages and business cards to a couple of places on Thursday. One was a comics book store. The owner said that the noises from a pinball machine would drive him nuts. I happen to like the sounds of a pinball machine and, after a while, they become something your mind tunes out. To each his own, I guess.

The other place was a local pub. The owner was very nice. We sat down and had a chat. He didn't have the room and he told me he would feel bad if one of my pinball machines got damaged. I understand the risks of putting one of my beautiful machines in the public. I worked at an arcade and saw how pinball machines get beat up. Legs, coin doors and the bottom of the cabinet get kicked. Playfield glasses get broken and all kinds of drinks get spilled on the playfield glass and drip into the cabinet. The bad news is that it hurts to see one of your pinball machines get beat on. The good news is that all of these damaged parts can be replaced. He seemed to be a pinball guy, so maybe something will come of my visit. He, like me, would like to see more pinballs in the wild.

I have sold one of my pinball machines. I spent today moving it from my neighbor's house to mine and fixing a few minor problems and waxing the playfield. This is something that has been in the works since September of last year. It is coming at a good time because my credit card is becoming bloated and this will help pay for the expenses involved in a pinball business start up. More on this later.

I got my Hardbody Station 3 plastics from Atari_Daze today. He told me that he was having problems with pixelation. Then he told me that they weren't his best work. I think they look fantastic! Bravo @Atari_Daze! He even sent me more than I paid for! The people on this forum continue to amaze me with their generosity and quality of work. Thanks Atari_Daze for making my Hardbody look awesome!

I have more Station 3 plastics than I need. If a Pinsider needs one, PM me.

This is how the Station 3 plastic looked:

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I had to put some small post rings under the plastic to keep the plastic from drooping.

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The new plastics:

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And on the game:

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Doesn't it look great! What an improvement! It may be a small item in the general scheme of things, but it's the small things that matter a lot to me.

Being a perfectionist can sometimes be a pain. Two of #Harlem Globetrotters GI lamps were out. I took two lamp sockets from a Williams Suspense backbox that had been given to me. The lamp socket in the backbox was replaced and soldered in place. One down and one to go. When I went to put the second lamp socket under the playfield I noticed that it had been wired up with two 6V wires! Sometimes I can't believe what I am seeing and have to triple check that, yep, someone wired this up wrong!

I signed for my liability insurance today. Scott at Nova Insurance Services found me a good, relatively speaking, deal for the insurance. My insurance begins April 13th.

I am still waiting to hear from Michael at the Tucson Business License Department that my background check has been completed. Hopefully, that will occur next week before my insurance kicks in.

#81 6 years ago

The Interrupted Journey:

I sat down to do my Project Pin thread duty on Friday night and saw an ad, only an hour old, for a 1977 Williams Big Deal for cheap. I just spent $1000 starting my business so I have no business spending money on another pin. But it was a late 70s Williams, which are all good, and the price was irresistible. The seller was kind enough to hold it for me.

Grnrzr had offered me some of his used Bally displays for my Harlem Globetrotters. I was able to combine picking up the displays with picking up the Big Deal. Grnrzr is a great guy and was kind enough to give me a special price on the displays. He took the time to find five good displays and tested them in one of his games. One of the displays had cracked solder joints. That was no problem. I have the tools to make that problem go away quickly.

When I got home, I put the displays in the game and the display on player four was acting weird. In attract mode, the displays flash from current scores to highest score. In between, the displays go blank for a second. But player's four display wasn't blank. The segments were partially lit. Hmm. Not sure what would cause that.

I then replaced it with another display and that turned out to be the one with the cracked solder joints. I took it to the bench and gave it the Hakko treatment to remove the solder on the male header pins. I resoldered the joints, put it back into the machine and it worked perfectly.

I then put the machine in self-test mode and the first digit of player three was missing! I turned off the machine, removed the display and took it to the bench. It, too, had cracked solder joints - a lot of them, so many in fact that it was a miracle that it was working at all. I knew this one! Remove old solder. Put on new solder. Put display back in machine. It worked like a charm! No doubt, just removing connectors and putting them back on was enough to crack the old solder joints. Certainly not @Grnrzr's fault. If I remember, I will be taking the other three displays off and doing the same work on the solder joints. No sense in waiting for them to fail.

Perfection personified at Pecos' Palatial Pinball Parlour!

DSCF3511 (resized).JPGDSCF3511 (resized).JPG

So Harlem Globetrotters is now working 100% and ready to go on route. And the displays I got from Grnrzr are simply beautiful! They look brand new. Thanks @Grnrzr's! Knowing what I know now about these old Bally displays, I won't be buying any without seeing them first - and certainly not buying any on eBay. I am very fortunate to have a Pinsider who helped me get the displays I needed. There are so many people helping me get my machines ready to go on route. Thank You all!

I realized that I hadn't put a new barrel spring on the shooter assembly. I get these brass looking barrel springs that I put on all of my games. It's another one of those little details that make a difference in my book. When I got the shooter assembly off the game I realized that there were two more problems. First, the shooter spring was broken. I had to rob a new one from OXO since I had none in stock. Second, the copper metal ground had a plastic sheath around it. Coke had gotten into it and the copper piece had literally disintegrated! Coke will do that to metal. I fixed that problem with two copper leaf switches I had on hand. Wherever this game had been, they sold a lot of soda!

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Before:

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After:

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After putting a thin layer of Super Lube on the shooter rod, it went back onto the machine.

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#84 6 years ago
Quoted from cudabee:

Don't forget to adjust the +190 volt displaypower as low as you can. Ballpark is 160 volt.

With the machine off, I turned the pot down in the high voltage section of the Power Suppy/Solenoid driver board on Harlem Globetrotters On Tour . After turning on the game I got 155V, which is perfect. Thanks for suggesting this! I want my beautiful, original Bally displays to stay that way. I have three other Bally SS pins that I need to do this to.

I remembered to check the other three displays and the two that I got from Grnrzr had nice shiny and new looking solder with no solder cracks. The only original working display on the game had a visible crack in the far right male header pin solder joint. I desoldered then resoldered those pins and that display should be good for another 20+ years.

#85 6 years ago

Two more PR packages were delivered today. I was lucky to speak with the owner at the first place I stopped. He is very interested in two or three machines. I am to contact him when I get my license. I am very excited about this opportunity.

The manager at the second place thought the idea of my vintage pinball business was "very cool."

On the way home I heard 'Pinball Wizard' on the radio. No kidding! If that isn't some kind of sign I don't know what is!

#87 6 years ago
Quoted from nascarrey:

Great news Pecos! I'm sure youre impatiently waiting on that business license.....

Thanks @nascarrey! I wasn't until today. Now that I have a potential client, I'm chomping at the bit to get a hold of those tags for the machines. I called Michael today and found out that the AZ DPS has 45 days to do the background check. Tomorrow will be two weeks. How long can it take to do a background check? It's the last step in the licensing process, so just as soon as that is done, I'm in business!

2 weeks later
#90 6 years ago

I am still waiting, waiting, waiting. In the meantime I had a nice pinball party at Pecos' Palatial Pinball Parlour since this is the last time that all of my games will be here at PPPP.

I saw my possible first client and explained the situation to him. He is still interested. I have a possible second client.

My insurance kicked in on April the 13th. All of my license fees are paid. I am losing $3.00 everyday that I have to wait to start my business. It has been a full month since the background check was started. Still waiting.

I picked up a Bally Wizard! yesterday that I want to route. It will be a while before it gets restored but it will be nice to have a working Wizard! on route for play in Tucson!

I sold a Williams Spanish Eyes to Robert and Constance at D&D Pinball today. This will help the money situation until some quarters can start coming in. It's a fun game. If you are near downtown Tucson, look up D&D Pinball and go play it and my other 'Middle Pop' Williams pin, Fan-Tas-Tic.

Still Waiting...

#93 5 years ago
Quoted from NicoVolta:

Yo Pecos... enjoying your thread and hope the quarters start rolling in soon.

Thanks Nic! So do I. I ordered 1000 preformed quarter wrappers today. I hope to go through all 1000 quickly!

https://www.amazon.com/Pre-formed-Quarter-Coin-Wrappers-Box/dp/B077PPH53G/ref=sr_1_1_sspa

Quoted from NicoVolta:

BTW, I’m going to drill new lower-post holes for Fan-Tas-Tic at the museum. Ever since you pointed out how they angle downwards to the drain, I’ve been wanting to correct that. Seems easily doable by moving the lower pair of posts inward to eliminate the tilt. That’s how the Freedom proto is set up... looks like Norm agreed with your findings and corrected it in his final middle-pop layout.

Wow! I hope this idea works out for you. I will feel bad if it doesn't. I'll be looking forward to the results.

Quoted from nascarrey:

Just picked one up last week-my first middle pop!

Speaking of middle pops:

Quoted from Pecos:

The second 'middle pop' pin, Spanish Eyes, has left Pecos' Palatial Pinball Parlour. The good news is that you can play it and Fan-Tas-Tic at D&D Pinball in Tucson. If you ever find yourself in Tucson with nothing to do, check them out!

Before this turns into the middle pop thread, I did get some work done today. I went looking for simple quarter counters on Amazon and Ebay. The tray type, which would be fine, were for pennies, nickles, dimes and quarters. A quarters only tray counter was nowhere to be found. There were some plastic tube type for more than $10.00 shipped. It's just a piece of plastic, people!

I had some PVC pipe laying around. I found that a quarter fit into one of them with only a little bit of slop.

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This might work out perfectly. The space between the quarters and the tube might be the perfect size so I can slide a quarter wrapper in there, making short work of loading the wrapper. Fingers are crossed! Will serendipity pay me a visit?

I spoke with Michael at the Tucson Business License Department and told him that it has now been more than a month and that I am losing almost $3.00 every day that I don't have a license. If I could just get a status, that would be helpful. I am concerned that the background check request might have been lost or put at the bottom of the wrong pile. He has emailed the Arizona Department of Public Safety trying to get this done. He is going to work on it next week - again. Everybody in this licensing process has been wonderful, especially Michael. I can't say that about AZ DPS.

17
#94 5 years ago

I got a call from Michael at the Tucson Business License Department this morning. He has resolved the background check problem. I am to go downtown tomorrow to pick up my 'tags.'

Thanks Michael for all of your hard work getting this done!

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This is what a Tucson licence tag used to look like.

Beginning tomorrow, I can put pins on location.

#96 5 years ago

I should be ecstatic. But getting my license tabs after this long wait is a bit anti-climactic. It's been a long journey and I'm just getting started.

Here is a picture of Michael getting my tags ready for me. Michael has always been there to help me along the way. Thanks Michael!

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Here are the all-important Tucson License Tags:

DSCF3540 (resized).JPGDSCF3540 (resized).JPG

Quoted from nascarrey:

Pecos: "Cha ching"!!!

Almost there. Next stop, getting the pins out into the public!

#100 5 years ago
Quoted from MrBally:

I sincerely hope you cover your costs and end up making at least half of minimum wage (New York or California) for your time invested within a year.

I won't be disappointed if I don't. I have been blessed with help from so many in the Pinside community and local community getting to this point.
Atari_Daze - sent me some very nice plastics for Hardbody - more than I paid for.
jwwhite15 - sent me six coin boxes for a very reasonable price.
Grnrzr - sold me five great looking Bally displays, inexpensively, keeping the original look for Harlem Globetrotters On Tour.
My Project Pin guy in San Tan Valley sold me Harlem Globetrotters On Tour and Super-Flite, the first two games to go out on route.
These are just the people who have helped me get my Pecos Pinball business up and running. There are others who have sent me parts for free for other games at Pecos' Palatial Pinball Parlour.
Thank you!!
If I don't make money then this will be my contribution to the community that has given me so much.
Speaking of costs, here is the update you have all been eagerly waiting for:
Transaction Privilege Tax, TPT: $32.00
Tucson Business License: $62.50
Vending Distributor License: $137.50
Two Passport Photos: $16.29
Fingerprinting: $10.00
DPS Background Check: $22.00
Parking: $2.00
9x City of Tucson Coin Operated Machine Licenses @$6.00 each $54.00
Parking: $2.00
----------------------------------------------------------------------------------
Total: $338.29 for fiscal quarters two to four 2018, 75% of a year.
I am not including my time or gas, both of which are worth something, or the cost of the pinball machines and parts. The costs listed above are just the costs needed to get my licenses. Add the almost $600 cost for liability insurance, and I have almost $1000.00 invested and haven't even made a single quarter yet. This is probably ballpark typical for a major city like Tucson.
I spoke with my first client today. He has to move some old games out to make room for the Pecos Pinball games. I should start moving the pins, Harlem Globetrotters On Tour and Super-Flite tomorrow. His customers are going to love these pins and I am going to feel like a proud papa to have them reborn into a whole new world!
I began this thread hoping to document the process for becoming a pinball operator in the hope that it would encourage others to do so. I am not so sure that I have accomplished that. But you will have a much better idea what you will be getting into if you are as crazy as I am and want to start your own pinball business!
My first License Tag is on the game!
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Added over 6 years ago: Forgot the MPU for Harlem Globetrotters that Kris Bliznick at Firebird Pinball supplied and the electronic parts I got from Ed at Great Plains Electronics. I have probably forgotten others that I will be adding as I remember.

Added over 6 years ago: NVRAMs provided by barakandl and @Borygard.

#102 5 years ago
Quoted from JethroP:

Wishing you success!

Thanks Jethro!

Quoted from JethroP:

How much to play? Quarter?

EMs will be priced at 25¢ and SS pins will be priced at 50¢. Those are my recommendations only. The owner of the business where the pins will be placed has final say. Unfortunately, most EMs can't accept a second coin so I am pretty much stuck with 1 Coin - 1 Play.

Quoted from JethroP:

How many plays for SBA? Haha.

Now there is an idea that never took off...

1 week later
11
#112 5 years ago

Lookee what showed up in the mail today:

Tucson Vendor Business License (resized).pngTucson Vendor Business License (resized).png

A few issues need to be resolved before I can put my first pins on location - nothing to do with the business license. I am still in wait mode.

I will be persuing new clients as top priority this week.

Vending Machine Operator. Wow! That sure sounds wonderful!

2 weeks later
#116 5 years ago
Quoted from SkyKing2301:

Hopefully he's been too busy putting machines on location!

I wish! I do owe you all an update.

I have three possible clients. Two are dragging their feet and one business won't open until July. I told one possible client "I will make you an offer that you can't refuse." I offered to put a pinball machine in one of his locations for a week and he can keep all coins dropped. I told him that if it wasn't the best earning game in his game room, I would remove the machine, shake hands with him and part on good terms.

I am currently looking for the very best of locations. I would prefer to not have my nice pins in a bar. I would prefer to have the location close enough to keep the route time low. I may have to lower my expectations, but for now I am still contacting clients that I would prefer.

In the meantime, I finished up the restoration of a King Pin playfield. I don't do full playfield restorations these days; they just take way too much of my time. But this was a special case. The playfield had already been depopulated more that a year ago and I needed to finish the job so I could trade it for a Jack in the Box.

https://pinside.com/pinball/forum/topic/what-machine-did-you-bring-home-today-post-your-pictures/page/176#post-4427078

The playfield restoration is far from perfect but it is 'good enough' and good enough has to do! With the clear coat and Carnauba Wax, it will play screaming fast.

Before:

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After:

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I had terrible problem with fish-eyes with the Krylon #1303 Crystal Clear Acrylic that I was using - probably putting it on too thick. I spent four days sanding and repainting. The finish isn't perfectly smooth, but should be 'smooth enough.'

I am currently working on restoring Wizard! to it's former glory. I have finally broken down and gotten some Createx paint for some limited playfield retouching. Wizard! is a special game and I plan to route it so others can enjoy it.

2 weeks later
#118 5 years ago
Quoted from RyanClaytor:

Any luck with any of those three potential clients (or others)?

I visited two of the three 'possibles' on Monday. The owner wasn't in for one. I tracked down one of the two owners for the other. He explained that as a franchisee they were not permitted to do profit sharing. They were only contractually allowed to own the machines in their restaurants.

I am finding that it is important to talk to the person making the decisions regarding adding pinball machines to their business - and that is not easy! I have sent emails, with no luck. I have talked to managers on the phone, not effective. I have to find the right person and speak to them in person to get a 'yes' or 'no' answer.

I am looking at other venues, some suggested here in this thread to me.

Quoted from Elicash:

My parents live in Tucson half the year at the Saddle Brook active retirement community. I usually visit a couple times a year and we always go downtown to the current pinball spot.

I would recommend routing some of the EM's near Saddle Brook. Older crowd would probably have a lot of nostalgia for these pins. And they usually are looking for fun on a budget. Either way, I will make sure to find your games when I visit and drop some quarters.

I stopped at a retirement community. The receptionist sounded enthusiastic. I need to talk to their 'Activities Manager.' I left a Pecos Pinball PR package for her and will follow up with a phone call and then in person. Pinball is therapeutic for the 'greatest generation' and my vintage machines are perfect for this purpose. The older EMs are simple to learn how to play and some will remember these games from their youth. Well, that's my sales pitch anyway!

#123 5 years ago
Quoted from Pinhead306:

Just a suggestion but recently I posted an ad on my local kijiji or buy sell site. I titled the ad Pinball machines in your establishment? And I got a hit for a location within a week. Not saying it will work but worth a shot.
Cheers

This is a great idea! Right now I prefer to go after the 'big boys' of my choice, close to my home and clients who would want more than one machine. I also don't want my restored pins in bars. This is somewhat egotistical, but I think that a business would be lucky to have one of my restored pinball machines in their place of business. However, as time passes and I can't find clients, I will definitely be posting an ad on Craigslist.

When I got laid off from a computer job, the people paying my unemployment insurance wanted me to apply at places like Circle 'K'. I even lost a few weeks of pay because I wasn't meeting their requirements for number of applications submitted. But I stuck to my guns and got a job at Hughes Aircraft Company doing MIS work. It was the best job I ever had and I was much happier, and richer, than if I had accepted a job in retail.

Thanks for the excellent suggestion. I'm just not ready, yet, to give up my choice of clients and open it up to all businesses.

#126 5 years ago
Quoted from NicoVolta:

I suggest remaining open to the bar idea

I am going for the sweet and succulent low hanging fruit first. But, yeah, I am open to my pins in a bar. There are a few locations in Arizona where the more mature bar crowd hangs out that would be just fine. As I see it, anything can be fixed with some time and money. But I fear most the breaking of a $300 backglass in a rowdy bar!

Quoted from NicoVolta:

Fact is, regardless of venue, your games will bleed for you. Unavoidable part of the bidness. May your beer seal be fresh and your pingulps at the ready!

I hear you Nic. I used to work in an arcade called 'Fool Around' next to the University of Arizona so I fully understand the abuse my beauties will be getting. The worst I saw was a broken playfield glass. Anything but a broken backglass I can handle without crying!

Quoted from NicoVolta:

Some of my TPF award-winners are at the museum

You are wise to learn at such a young age that the best place for these restored pins are in the public, where they were *meant* to be. Kudos to you, sir, for sharing your games with so many others to enjoy! You are making memories that will never be forgotten!

#129 5 years ago
Quoted from lyonsden:

Kudos to you for trying to making this happen and I can't wait till you get your games on location!

Thanks @lyonsden. I'm on a mission, a mission to populate pinball in Tucson - no matter how long it takes.

Quoted from lyonsden:

You and folks like DesertT1, D&D, Cobra Arcade are doing a great job keeping pinball alive in Tucson.

Quoted from desertT1:

I run Tucson Pinball with a buddy and we have 3 route locations. We are at 20 games between the 3 locations. Ours is a hobby LLC.

I found one of @desertt1's locations:

Tucson Indoor Sports Center
1065 West Grant Road

And some of their games I see in one pic:

#south-park
The Machine: Bride of Pinbot
Hook
Special Force
Ghostbusters (Pro)
Super Mario Bros.
Corvette

And some more of their games I see in another pic:

#diner
Taxi
Evel Knievel
Attack from Mars

@desertt1, do you want to list your locations and current games? I would like to stop by when I am in the area. It's great to have pins back on location here in Tucson.

Quoted from desertT1:

I'll make it a point to go play them as they are unique titles from what I have and what D&D has.

Yes, your pins are newer than my machines, 'formerly known as Project Pins.' The first two to go out the door will be Williams Super-Flite, 1974, and Bally Harlem Globetrotters On Tour, 1979. They may be old but they play great! Who says you can't teach an old dog new tricks?

D & D has two of my machines 'formerly known as Project Pins' - Williams Fan-Tas-Tic, 1972 and Williams Spanish Eyes, 1972.

1 month later
#133 5 years ago

It's been a long hot summer and it's not over yet. I need to update you on what has been going on over here at Pecos' Palatial Pinball Parlour and Pecos Pinball.

Three months ago:

Quoted from Pecos:

I picked up a Bally Wizard! yesterday that I want to route. It will be a while before it gets restored but it will be nice to have a working Wizard! on route for play in Tucson!

I am now classifying the pinballs in my collection as 'Routeable' and 'Special.' Routeable games can go out on location. 'Special' pins will be reserved for special events where I can be there to keep an eye on them. I don't want my Special Pins walking off. Wizard! is very special. Consequently, I am giving this copy of this iconic mid-70s classic extra special attention during the restoration. I have spent more than two weeks getting the touch-ups right - and I'm not done yet. I still have some work to do around the letters and numbers.

Before:

before_upper_playfield (resized).jpgbefore_upper_playfield (resized).jpg

before_middle_playfield (resized).jpgbefore_middle_playfield (resized).jpg

before_lower_playfield (resized).jpgbefore_lower_playfield (resized).jpg

After:

DSCF3670 (resized).JPGDSCF3670 (resized).JPG

DSCF3671 (resized).JPGDSCF3671 (resized).JPG

DSCF3669 (resized).JPGDSCF3669 (resized).JPG

DSCF3672 (resized).JPGDSCF3672 (resized).JPG

Touch-Ups Nearly Finished (resized).pngTouch-Ups Nearly Finished (resized).png

Wizard! is a complex game with a LOT of relays. I can usually go through the restoration of a pin and end up with fewer problems than I started with. Not this time. I ended up with about 20 mech issues that had to be diagnosed and resolved, one at a time. Five or six were score reel problems, almost always easily fixed. Three problems were real bears to fix. I will pass on the details. Maybe you can learn something that will save you some time in the future.

The Symptoms: The first rollover in the right lane was working only when the game was cold and first turned on. As the machine warmed up, this rollover would no longer work.

I looked at the schematic. You can't find a simpler circuit than the Right Lane Rollower switch to the Right Lane Relay coil lug. It is one wire!! No switches in the circuit, just one wire! Easy fix right? There is a break somewhere in that wire or the Jones plug is dirty. I ran a wire with alligator clips from switch to the correct lug on the relay. No change! Huh? What made the problem even weirder was that it was intermittent. Intermittent problems are typically the hardest to find and correct.

This switch and relay are important, really important. After flipping any or all of the four flip-flags, the Right Lane Rollover switch, when closed, activates the Right Lane relay. This relay collects one, two, three or four of the Flip-Flag features.

I finally decided to take the Right Lane Relay off the mech board and examine it further. One of the tiny coil wires had broken loose at the coil lug, probably when I was cleaning the mech board. These wires never come loose or break! Well, this one did and almost certainly broken during my thorough cleaning. The wire was touching the lug, working when the game was first started and then not working as the game warmed up. A nice new bit of solder and the problem was solved! It's such a great feeling when you have fixed one of these problems and knowing it won't be coming back because you have fixed the root problem and not the symptoms.

The next problem is, again, entirely my fault. I clean every single contact during the restoration process. That includes the contacts on the relay leaf switches. 'Double decker' switch stacks are removed to get to the bottom switches. During this process, it is easy to dislodge the metal piece on the relay that holds one end of the spring. Of course, this was the Eject Hole Relay and it was at the very rear of the mech board. No way I was getting to that. I had already tried that and made a bad situation worse. Sometimes you just have to bite the bullet and take the time to do it right. The mech board had to come out, again!

The Symptoms: The Eject Hole Solenoid was weak, not always kicking the ball out of the hole. The relay was buzzing up a storm - a really ugly sound! Some of the switches were arcing. Not good. This causes pitting on the contacts. The Relay hold switch and the Eject Hole Solenoid switch were the worst - they were chittering and chattering and constantly arcing, first blue and then yellow.

This is what I was seeing after I got some light on the situation:

DSCF3728 (resized).JPGDSCF3728 (resized).JPG

DSCF3729 (resized).JPGDSCF3729 (resized).JPG

DSCF3730 (resized).JPGDSCF3730 (resized).JPG

Can you see what is wrong???

You can see the extra large gap from the coil core to the armature plate. No wonder the relay wasn't working. A plate this far from the core will never work properly.

Then I found that the metal armature wasn't properly seated into the metal coil frame. After fixing this issue, cleaning the contacts and readjusting the switches that I had mangled, the relay works like a charm! Nice and smoooooooth!

The final 'What the Hay' problem was particualarly strange.

The Symptoms: I would be playing the game and, seemingly randomly, the 'Same Player Shoots Again' lamps in the backbox would light. It would happen on the first ball. It would happen on the second ball. You get the idea, it was happening a LOT!

The only way to get an extra ball, or so I thought, was to rack the bonus up to 19000, lighting the Left Lane Extra Ball When Lit rollover. Shoot the ball up the left lane when this lamp was lit and the 'Same Player Shoots Again' lamps would light. Okay you EM experts. Are you done detectivating and have you figured out what the problem was?

The first clue came when I was testing the Stand Up Target Special. I wasn't getting an extra game. The Extra Ball/Special Jones Plug feature was set to extra ball. None of the Jones Plugs on the Mech Board were marked so I had to track down the right Jones Plugs by looking up the wire colors on the schematic. Then I found that every single stinkin' Male Jones Plug had put been put into the ten positions of the Score Adjustment Jones plug in the backbox. When the the score got to 3X,000, an extra ball was awarded. When the score got to 5X,000 an extra ball was awarded. Here, a picture is worth a hundred words:

number 1027 Score Adjustment (resized).jpgnumber 1027 Score Adjustment (resized).jpg

Sorry, it's a tad bit crooked.

I changed the Extra Ball/Special Jones Plug feature to 'Special' and I removed all ten of the Score Adjustment Male Jones Plugs. No more extra balls except for when the Extra Ball When Lit rollover was collected. Perfection is perfectly awesome! This is not something you would ever expect to see. No one puts all ten male Jones Plugs in the Female Score Adjustment Jones Plugs, do they?! The previous owner did. It just goes to show you; You never know what someone has done, as crazy as it might seem, to the Project Pin you are trying to restore. Surprise is often the order of the day.

I'm sure that I will find another problem or two. I still have to work on the coin mechs but this game is now 99% and mechanically ready to go to it's first special event. And what a wonderful feeling that is.

Good things are happening at Pecos Pinball.

2 weeks later
16
#135 5 years ago

Pecos Pinball is pleased and honored to announce their affiliation with the Hotel McCoy. Pecos Pinball is excited to be bringing vintage pinball to the people of Tucson.

Hotel McCoy is a retro hotel. Bryan Coggins and his team have spent a lot of time and money bringing the old hotel Silverbell Inn back to life, as a resort hotel with a 1960s feel. They have 93 rooms at very reasonable prices.

The first machine at Hotel McCoy is a Williams 1973 Travel Time . It will be located in the lobby near the pool, outdoor ping pong table and other recreational amenities.

#travel-time-williams will be set at two games for a quarter as an introductory price. Stop by and support pinball in Tucson and say that Pecos sent you!

It has taken me quite a bit of time getting this up to my standards. This was my first pin on route and I wanted it to look as nice as I could; first impressions are important.

And it takes a lot of work to take a game that is working fine for home use but needs more work to make it route ready. Then there were the missing parts like a total play meter. And then were the unexpected mini-disasters. I had never seen this one before! I heard a crunch when lowering the playing onto the prop rod. Not good. I found that the prop rod had prodded it's way right through the shooter lane. Some wood glue, gorilla glue and a tad bit of clamping and it was fixed.

DSCF3746 (resized).JPGDSCF3746 (resized).JPG

DSCF3748 (resized).JPGDSCF3748 (resized).JPG

There was quite a bit of planking on the playfield. It takes me a lot of time to do a playfield touch-up - I'm just not that good of an artist. When I was in first grade I was the victim of teacher abuse. I was paddled for not coloring within the lines. Is it possible that I never got over that? As you can see, I still can't color in the lines.

DSCF3764 (resized).JPGDSCF3764 (resized).JPG

I didn't have the time to strip the playfield down and clear coat it using my preferred method. Instead, I touched-up the playfield and applied several coats of Carnauba wax. I seriously thought about using Varathane, but I'm not a fan of Varathane and was afraid that it would eventually peel off the playfield. So, I did some serious thinking about what causes playfield wear. If you look at any pinball that has been in play for thousands of games you will see that the pinball, once smooth and shiny, is now covered with tiny nicks. That can't be good for a playfield. What might cause those nicks? The prime culprits would be the kickout hole metal thingy and any other features on the playfield that feature metal on metal contact. This is my solution:

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DSCF3750 (resized).JPGDSCF3750 (resized).JPG

I bought this box of heat shrink tubing not really sure what I would do with all of those larger sizes. I may have found a use! This is experimental. I will have to keep an eye on how fast the heat shrink tubing wears. I will have to watch out for those little colorful tubes that shrink detaching themselves and falling off the metal that they protect. With any luck, my brand new pinball will stay shiny, smooth as a baby's bottom and brand new looking. Will a few coats of wax will protect my playfield? I am going to find out. I will, of course, have to wax the playfield more often and I am not too optimistic that wax will be enough. Time will tell.

As I mentioned, there was a lot of planking on the playfield. Here are some before pics:

DSCF2383 (resized).JPGDSCF2383 (resized).JPG

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After much work, rework and more rework, I finally got the results I was looking for.

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DSCF3802 (resized).JPGDSCF3802 (resized).JPG

The lines you see in these pics are not planking. They are scratches in the playfield glass that the camera picked up.

And finally, what you have been waiting for, pics of Travel Time on site at Hotel McCoy!

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My best friend and pin hauler, Dave.

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DSCF3800 (resized).JPGDSCF3800 (resized).JPG

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hotel_mccoy_full_pinball (resized).jpghotel_mccoy_full_pinball (resized).jpg

When I was a freshman at the University of Arizona I lived on campus at the Apache Hall dorm, or Apache Pit as I so lovingly called it. I did my laundry at a nearby laundromat. If you have ever done your laundry in a laundromat, you know just how incredibly boring that chore is. And what did they have in that laundromat to ease my extreme boredom but a pinball machine, a Williams Travel Time pinball machine! Wouldn't it be something if that very same Williams Travel Time pinball machine is the same Williams Travel Time pinball machine that is now at the Hotel McCoy? Perhaps a freshman from the University of Arizona will one day wander into the Hotel McCoy and play this Williams Travel Time pinball machine. Perhaps said freshman will one day grow up and he will rescue and restore this very same Williams Travel Time pinball machine. Perhaps he will then put it on location somewhere in Tucson where another freshman from the University of Arizona will find it and play it... Stranger things have happened!

#138 5 years ago
Quoted from Ericc123:

Congratulations on finding your first location. It seems perfect too considering the hotels theme.

Thanks @Ericc123! The hotel's motto is 'Travel for All.' A mural just outside the room that Travel Time is in uncannily mimics Travel Time's backglass and cabinet with it's bright colors and palm trees. I'll have to take a pic of the mural next time I am down there and post it here for you.

Quoted from RyanClaytor:

Oh mah gawd!!@@!~!!!!! This has been a helluva journey. MANY many congratualations on the first (OF MANY) milestones!

A journey full of adventure! Thanks Ryan for the MANY, many congrats.

AND Wow! An animated GIF from @ryanclaytor!

Quoted from RyanClaytor:

Lots of pride beaming from Michigan. Wish I could come pump some quarters in there...and urge you to up the price-per-play. Ha-ha!

The...

2 PLAYS
<>
QUARTER

...price is not as generous as it may first appear. I planned on one play per quarter on all EMs but the Quarter Relay wouldn't start a game with the Jones Plug set to 1 play per quarter. Travel Time is highly configurable. I changed the settings from:

90 Time Units, Number Match ON, 80,000 points for one replay

to

60 Time Units, Number Match OFF, 61,000 Points for one replay

I can also speed up the Time Units so they click off faster, but most people at the hotel will be pinball newbies. One of the contractors did put 95,000+ on it, but I knew he was a gamer from way back when he asked me if I was going to bring a Galaga in!

I don't like turning off features but in this case it made sense since I was already giving the games away at 12 1/2 cents each! Oh yeah, that and the Match Unit didn't seem to be working and I had no time to fix it!

I signed up for a Trade Name through Arizona's online Website last night and got this Arizona Trade Name Certificate. I should have done this months ago. I tried to do this months ago but when the Website asked for a name, I had to also choose the business type as Inc. or LLC. I must have found the right online form this time because I wasn't asked to include a business type. Now that 'Pecos Pinball' is registered, no one in Arizona can use that name.

Cost: $10.00

AZ Trade Name Certificate Pinside (resized).jpgAZ Trade Name Certificate Pinside (resized).jpg

The Arizona Trade name certificate is needed to get a business account at my local Federal Credit Union. I also need a copy of my Tucson Business license and an 'ID, credit bureau, ChexSystems review', whatever that is.

This account will be separate from my personal FCU account so I can better track expenses and income.

I cannot get a credit card for my business account, only a debit card.

I will be heading down to my FCU to set up a business account today.

Total business startup costs to date:

Transaction Privilege Tax, TPT: $32.00
Tucson Business License: $62.50
Vending Distributor License: $137.50
Two Passport Photos: $16.29
Fingerprinting: $10.00
DPS Background Check: $22.00
Parking: $2.00
9x City of Tucson Coin Operated Machine Licenses @$6.00 each $54.00
Parking: $2.00
Arizona Trade Name Certificate: $10
----------------------------------------------------------------------------------
Sub Total: $348.29
Liability Insurance (one year) $593.40
Total: $941.69

#140 5 years ago

Today's haul:

DSCF3804 (resized).JPGDSCF3804 (resized).JPG

A box of pencils for $1.00: One pencil will be kept in each pinball machine on route so I can fill out the Credits and Cash spreadsheet which will also be kept in each pinball on route.

credits_and_cash (resized).pngcredits_and_cash (resized).png

The clear nail polish is for the metal edge on the top arch where the pinball is guided into play. This is another experiment to reduce nicks on the pinball.

And I got my Pecos Pinball business account today. I even got a debit card on the same day! Now that is service! I can now track my business income and expenses easier.

#143 5 years ago
Quoted from nascarrey:

Nice Pecos!

Keep it up!

Thanks @nascarrey! I can use all the encouragement I can get - much appreciated!

Quoted from desertT1:

I'd still suggest you have that spreadsheet up on google drive.

Thanks @desertt1. The information I put in the spreadsheet is client confidential and I don't want the Google people to have access to it. I know it is old school. I will be taking pics of the spreadsheet after I update it and transferring the data to my PC with RAID 1, so there is some measure of redundancy.

Quoted from desertT1:

Also, try to collect on the same day of the week/month/whatever.

Good idea. I plan on doing this. It will take a while to learn how much is taken in and when would be the best time to collect. I don't want to leave a lot of quarters in the game nor do I want to have to visit each week. I'm thinking that twice monthly on the same day of the week, probably Friday, is going to work out best.

I got a PM from a local Pinsider. He took up my offer to play Travel Time on site at the Hotel McCoy. As he was about to put a quarter in the machine, he was told, "you don't even need quarters to play!" He told me that, sure enough, the game was set for free play. I am so grateful to my friendly Pinsider! Thank you for CMA - Covering My A**.

I thought I might have put the credit reel on wrong, but when I got there I found this:

DSCF3808 (resized).JPGDSCF3808 (resized).JPG

Do you know what the problem is and what needs to be done to fix the 'free game' issue? It took me a while to realize that the two wires on the top switch are NOT both white and orange. It is a real problem for me with my old eyes to determine the faded colors of these wires!

I told you about the mural on the outside of the lobby where Travel Time is set up. It looks a lot like the Travel Time backglass; don't you think!

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I wonder if the artist saw a picture of the backglass before they did the mural??

#145 5 years ago

The latest haul, from eBay:

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28 Coin Mechs (resized).png28 Coin Mechs (resized).png

The Project Pins I buy are often missing the coin mechs. Gotta have these for pins on route!

I always try to save pinball parts, but these plastic coin mechs are not worth keeping. I've never actually used them, but they are missing the magnet and don't seem very robust.

#149 5 years ago
Quoted from MrBally:

Nice haul of both St. Louis Missouri and Elmhurst, Illinois coin mechanisms.

Elmhurst, Illinois is Coin Mech. Is St. Louis Coinco?

Quoted from MrBally:

During my Route Days, those plastic mechs hardly ever jammed versus the steel and cast ones. No adjustments, with the exception of sliding the barrel magnet .125" to accept or reject Canadian coins.

So, I should look more closely at the plastic mechs? I didn't realize that there was a small magnet hidden in there. I was looking for a big magnet.

Quoted from Brijam:

I have all kinds of trouble with the mechs in those pictures; I literally just replaced two metal ones two hours ago due to the constant jams. The only ones that work for me that are almost bulletproof are the Imonex ones.

Quoted from cudabee:

I have mechanical mechs in the early solid state games i route, and they have nothing but trouble.
The newer games with nri and sr3 electronic ones are almost trouble free.
I wish i could use them in the older games.

I worked in a game room in the late 70s and we had no problems with the coin mechs. They were in new or relatively new pins. I haven't had any problems with the coin mechs I use. But, I take them apart, clean the crusty coke and beer gunk and SuperLube the metal on metal parts.

I realized on Saturday when I was testing Travel Time after fixing the 'free play' issue that I needed a new column in my spreadsheet.

Games and Cash Spreadsheet Updated (resized).pngGames and Cash Spreadsheet Updated (resized).png

The new column is 'SVC Games' so I can track and remove the games I play when testing a pin after service work.

Today's haul:

17 x 7/8" tubular cam locks for the backdoors from @forceflow. Thanks ForceFlow!

https://pinside.com/pinball/forum/topic/fs-double-bitted-7-8-locks

I have been buying my coin door locks on eBay and my backdoor locks from Pinball Life in onesies and twosies, but I prefer to spend my money with Pinsiders. With this lot, I will be set for backbox lox for quite a while. I still need higher quality, uniquely keyed, coin door locks. All of the lots I see on eBay and Amazon are all keyed alike. Does anybody have any links to a good 7/8" tubular cam lock keyed differently that doesn't cost an arm and a leg?

#151 5 years ago
Quoted from desertT1:

Why would you want them keyed differently?

Keyed alike would be ideal iff (if and only if) somebody couldn't buy a lock and key on the Internet with the same key as my 'keyed alike locks.' If, for example, I bought the same locks as you on eBay or Amazon, and there aren't that many different 7/8" tubular cam locks for sale on those two sites, I would have access to all of your machines. I certainly wouldn't be trying my keys in your pins, but it is one more thing that I DON'T want to have to worry about before I lay my head down on the pillow.

Today's haul:

I started working on my next Project Pin and found the Gottlieb chime unit and the power cord male plug missing. This solves one problem, the easy one:

DSCF3858 (resized).JPGDSCF3858 (resized).JPG

Two of those five quarters are my first Pecos Pinball 'take.' That sounds so greedy and capitalistic, like I'm taking candy from a baby! It will be a LONG time before I am actually breaking even on my investment. This exercise in capitalism is more of a labor of love rather than a greedy grab for geld.

Come heck or high water I am bound and determined to get my first Gottlieb pinball machine working. Anyone care to guess which one I am choosing as my first working Gottlieb? Hint: It has a lot of drop targets and is missing the chime unit! It is the first Gottlieb I remember playing and has an iconic backglass that looks something like this->. It is in my collection.

It sure will be nice to finally have a Gottlieb up and working 100% here at Pecos' Palatial Pinball Parlour! I can't wait to hear those melodious Gottlieb chimes! Oh, wait, SOMEONE STOLE THE MELODIOUS CHIME UNIT!

#157 5 years ago

Thanks, all, for the information on locks. I will be checking out prices but, for now, I will be scavenging locks with keys off of my herd of Project Pins. I have a lot of locks without keys. I took one to a locksmith to try to be keyed or rekeyed and they couldn't do it. I didn't leave with a sense that I was dealing with a competent locksmith. Has anyone had any luck finding keys for old locks? I would think that a good locksmith could rekey these old locks.

Today's haul - all the way from New York to Tucson in short order:

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Locks! Locks! Locks! These will be used on the backbox doors. Thanks ForceFlow for the nice price and fast shipping!

1 week later
#162 5 years ago

Pecos Pinball is excited and honored to announce their affiliation with the Spotted Bull Eatery and Bar. Pecos Pinball is pleased to bring their second vintage pinball machine to the Tucson area.

The Spotted Bull Eatery and Bar, formerly the Vail Steak House Cafe & Diner, is going through their soft opening and will have their Grand Opening on October 13th, 2018. The Spotted Bull Eatery and Bar is located just off I-10 at the Vail, Arizona exit.

The first machine at the Spotted Bull Eatery and Bar is a Harlem Globetrotters On Tour, Bally 1979. This machine comes via my San Tan Valley Project Pin Guy and is one of the nicest examples you will ever find. It has a reproduction playfield. It looks great and plays just as well. It will be located in the bar/saloon area.

Harlem Globetrotters will be 50 cents a game. Stop by and support pinball in Tucson and say that Pecos sent you!

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The owner and his wife.

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I have been an operator for about a month now. Today I really feel like one. I took my time setting Harlem Globetrotters On Tour and still put a couple of connectors on wrong before getting it right. Fortunately, it powered right up. I realized that I hadn't done a lot of testing on the kick-out hole behind the in-line targets. It worked fine - twice - and then died! When I ran through the solenoid test, sure enough, solenoid number four wasn't firing.

I reset the book keeping values after finishing final testing and letting the owners and others in the bar have some free pinball. I discovered that the replay threshold was off by 20,000. When I tried to reset it, the first digit couldn't be recognized because all but one of the segments was on. And it was on for all four players. The 100,000 digits are fine when playing! Weird stuff for sure!

Today I am an operator and really feel like one!

#163 5 years ago

The lock situation has been resolved thanks to @forceflow, Bruce's Lock Shop, and my San Tan Valley Project Pin Guy. Thanks guys! I won't say anything more about the locks other than all locks for the coin doors are of the highest quality. I did follow one of the Pinsiders suggestion to buy a few of the locks.

Quoted from Pecos:

Anyone care to guess which one I am choosing as my first working Gottlieb?

Quoted from RyanClaytor:

Amazing Spider-Man?

Sorry Ryan, try again. Here is a visual hint:

1st Gottlieb Hint (resized).png1st Gottlieb Hint (resized).png

I got a definite 'No' from the retirement facility. I am working on several more possible clients. Good things are happening at Pecos Pinball!

#167 5 years ago

The second pinball machine at the Spotted Bull Eatery and Bar is an Aztec, Williams 1976. It will be located in the bar/saloon area.

Aztec will be a retro-priced at 25 cents a game. Stop by and support pinball in Tucson and say that Pecos sent you!

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And that is where the good news ends and the bad news begins. Here you can see Harlem Globetrotters with all playfield lamps working.

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And then, the insert lamps went out. It wasn't 'just a fuse'. This is what I found on the power supply board.

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That bridge rectifier got hot! I don't know what this means, but I plan to fix the power supply board and then LED the game to reduce the heat load on these bridge rectifiers.

The solenoid for the kick-out saucer behind the in-line drop targets worked for a while and then died yesterday. Talk about my share of bad luck! I know the boards are old but I shouldn't have this many problems so quickly after bullet-proofing them. I knew it was a long shot, but I looked up the connector and pin number for this solenoid. I checked out that pin and connector and couldn't find a problem. So it is now time to start looking at the transistor(s) for this kick-out saucer.

Worse, I found three problems on Aztec after delivering it to the Spotted Bull. The replay button doesn't always work. Player three's 1,000 point score reel wasn't resetting, and player three wasn't awarding a replay when the replay score of 570,000 was reached.

I don't mind a few problems and I will get these solved soon enough, even if I have to buy some new Bally boards, but this hurts my credibility. That is something that I can't afford at such an early stage in the life of Pecos Pinball. I will be working hard this week to resurrect my games and my self-respect. I have a great client in the Spotted Bull Eatery and Bar and I will do whatever it takes to make and keep them happy.

#harlem-globetrotters-on-tour has been brought home. Another game, Super-Flite, will take it's place until I can get Harlem Globetrotters back up and running 100%.

I don't know how to best prevent this in the future except for longer burn-in periods for rebuilt boards and that is exactly what I plan to do. And, I better test Super-Flite again, thoroughly, before delivering it to the Spotted Bull.

#171 5 years ago
Quoted from RyanClaytor:

Ha-ha! That's a nice and generous hint. Jumpin' Jack/in-the-Box.

You know your Jacks Ryan! You got it. It's hard to forget that Jack in the Box nose once you see it.

Quoted from davideokills:

I spent my morning catching up on this thread. It is great reading about how you work through issues and I love the attention to detail in how you plan your business.

Thanks @davideokills. Nice of you to say and it's good to hear that my writing is not so boring that it put you to sleep. Or did it?

Quoted from davideokills:

I really wish you were in Cleveland instead of Tuscon. I would have given you half of the stuff you bought along your journey. I have so many mechs and coin boxes not to mention all the projects you've tempted me into.

You are so generous. Fortunately, there are a few people here in Arizona and on Pinside that are just as generous and have made my start-up issues minor compared to what they would have been without their help. I am truly blessed!

Quoted from Brijam:

You won't be sorry. Customers love them. I have had very good luck with Comet LEDs. No matter who you buy LEDs from, buy the SMD type. Non SMD LEDs fade quickly on route, and I've had very high failure rates with them.

I appreciate the advice @brijam. SMDs for sure. I have no problem going all LEDs on a SS, other than the price. For machines on route, LEDs make a lot of sense since the games are usually on 24 hours a day, 7 days a week.

Quoted from Brijam:

Sorry to hear about your power supply issues.

Thanks. There must be something more going on that I am missing. This shouldn't be happening on day two.

Quoted from Brijam:

In my (limited) experience routing older games dating back to the late 70s, every 'new' old game you bring on route has a break-in period. By that I mean things will break for a while once you put it on route again. Once you fix the things that were gonna break, the machine tends to stabilize for a long period of time. Then most of your cost are parts that are designed to fail: balls, rubbers and coil stops/sleeves, etc.

I'm sure that you are right, pretty typical for most electronics.

Quoted from clg:

...if nothing else bulbs put out a lot of heat.

And worse yet, as the incandescent lamps age they get even hotter.

Quoted from Chalkey:

All my classic bally / sterns that have suspect rectifier boards get a new one from weebly (https://nvram.weebly.com/new-pcbs.html). Get the kit for $35 shipped and it's a fun project to build and install on the cheap. He's a pinsider and I've had great success with fixing problems with his boards. I've done 4 so far 10/10 A++ would buy again.

Great idea! I have done business with barakandl and love his products. It is becoming rather obvious that I need a backup set of new Bally boards. This will happen again and putting in a new board as a permanent solution or until the original boards can be fixed is absolutely essential for an operator. Thanks! I'll definitely be following your advice.

#175 5 years ago

Dear diary,

Last night was the low point of my pinball operating career.

I haven't worked this hard since I worked at CSC. I haven't been this burned out since I missed a flight out of SEATAC and spent all night in Las Vegas, not getting any sleep for 24 hours.

Friday I spent all day up in Phoenix getting two pinball machines from My Project Pin Guy in Scottsdale.

https://pinside.com/pinball/forum/topic/what-machine-did-you-bring-home-today-post-your-pictures/page/198#post-4601224

He has quite a background in pinball. I took him to lunch and enjoyed hearing some of his stories.

Later that day I visited my San Tan Valley Project Pin Guy. He gave me 39 locks from the days he used to operate pinballs for a mere pittance. These locks are super heavy duty locks and look the part. I don't know what these locks are worth, but new high quality locks cost me $16 and his locks are better than the stuff I can get today. He also had a Gottlieb chimes unit, very hard to find, that I needed for Jack in the Box. We agreed to $100 for everything but I will be sending him $200. He and so many others have been a huge part of getting my Pecos Pinball biz up and running. I am so blessed - truly! Thank you guys!

Saturday and Sunday I spent all afternoon at the Spotted Bull getting two machines set up.

The long and short of it was that I was feeling pretty burned out and down after I found three problems on Aztec and after I had to bring Harlem Globetrotters On Tour back home to fix two problems.

Pinsiders @brijam, clg - all the way from 'down under' lands, @chalkey, @brianbannon, @tomahawkjim and cudabee - all the way from the Netherlands, gave me some good advice, provided solace in my time of troubles and sent some very important encouragement. What a great group of people pinball people are and what a wonderful Website for pinball that Pinside is!

I'm back at it today after a good nights sleep. Missing my afternoon naps has made me a grumpy old man!

Quoted from cudabee:

If i see the middle rectifier you used more solder, maybe the burnt one had insufficient solder, got hot and started to arc.

I think you are right, @cudabee. Good diagnose it and thanks for mentioning it. I need to know what happened and why so I won't make this mistake again. That is the best explanation and makes a whole lot of sense considering the problems I was having getting the top side of the board properly soldered.

https://pinside.com/pinball/forum/topic/a-pecos-diary-my-journey-to-pinball-operator#post-4290167
https://pinside.com/pinball/forum/topic/a-pecos-diary-my-journey-to-pinball-operator/page/2#post-4300923

I looked for the transistor number for the target saucer solenoid on the schematic and found that it was Q11. I pulled the solenoid board this morning, officially called AS-2518-16 Solenoid Driver Board Assy and got out my DMM to test Q11. I certainly expected that to be the problem. It wasn't! Surprise - Surprise - Surprise! It turned out to be a broken trace or a cold solder joint, not on the connector but on one of the transistor legs! More surprise!

DSCF3919 (resized).JPGDSCF3919 (resized).JPG

Not the greatest soldering job. I won't be overly critical though, my soldering skills aren't much better.

Here is a close-up of the solder joints and trace. Hard to see any breaks in the circuit, but the continuity test wasn't lying.

Uncontinuity (resized).pngUncontinuity (resized).png

With that solved, I pulled the power supply/rectifier board. Bally officially calls it the AS-2518-18 'Transformer Assy.' The bridge rectifier still tests good, but what a mess! That must have been quite a light show!

I will be ordering bayonet style (#44/#47) SMD LEDs tonight or tomorrow, probably from Comet. I like their bright white SMDs. I used them on Hardbody and they really bring the playfield to life.

I will be using my brother and his wife's birthday gift to purchase a new Transformer Board, pre-assembled, from weebly.com. I neither have the time or the confidence in my soldering skills at this point to try the DIY kit. I will in the future. I really enjoy these kind of projects. Thank you, brother mine.

#178 5 years ago
Quoted from desertT1:

Is the place open now, or is the "grand opening" still coming up? Just wanting to know when I can go play.

They are going through their soft opening now and are open 6AM to 8PM currently. They are having a heck of a time finding good help. I hear the same thing from a friend who owns a DQ. The Grand Opening is set for October 13th. I plan to bring one of my ‘special’ games like Wizard! or Firepower set to free play.

Wait until I get Harlem back to the Spotted Bull before visiting. It will be worth the wait. The backglass is a 10 and the repro playfield is a 9.5. I just ordered $110 worth of LEDs from Comet and a new rectifier board from barakandl for it so it should be a real standout.

Quoted from desertT1:

Looking forward to things getting back up and running for you.

Thanks for the good wishes. I can say that I have a much better appreciation for having just a few pins on route, let alone 17! We should meet up sometime and compare notes.

#180 5 years ago
Quoted from desertT1:

Did you get the resistor board kit for classic Ballys? It keeps LEDs from blinking when they shouldn't.

I bought a bag of 500 750Ω resistors for like $3.50 from GPE. I have already used them on Mr. & Mrs. Pac-Man and they work great. It is a little more work to solder a resistor to each lamp socket, but stupidly easy to do. And, call me weird, but I actually enjoy soldering them on. I will be doing the same for Harlem Globetrotters On Tour.

Good point though. Without a new lamp board that will support LEDs, or resistors on each lamp socket or the Siegecraft classic Bally LED adapters, the lamps will blink - not acceptable at all.

#181 5 years ago

#super-flite is now at Spotted Bull, replacing Harlem Globetrotters On Tour until the new LEDs can go in and the rectifier board repaired.

DSCF3926 (resized).JPGDSCF3926 (resized).JPG

DSCF3927 (resized).JPGDSCF3927 (resized).JPG

It appears to be working 100%. I was the first to put a quarter in Super-Flite making me the first customer. I bought the barkeep, Sarah, a free game. Big time spender am I.

#183 5 years ago

I began working on repairing the rectifier board today. If I can get it working, I am hoping that it will be rock solid when I replace the #44 incandescent insert lamps with LEDs.

Solder joint going bad? (resized).pngSolder joint going bad? (resized).png

It looks like one of the solder joints has either melted or wasn't properly done. Is this what caused the arcing and the damage to the board? It sure looks suspicious.

After removing the bridge, I was left with this mess.

DSCF3931 (resized).JPGDSCF3931 (resized).JPG

I soldered two speaker wires to the bridge leg to replace the damaged trace. As you can see, my soldering skills aren't the greatest.

DSCF3933 (resized).JPGDSCF3933 (resized).JPG

Bridge #2 tested bad in circuit. It tested fine out of circuit. I know that some parts need to be tested out of circuit, but I didn't think that bridge rectifiers were one of those components. I sure would appreciate if any of you electronic gurus could let me know what is going on here.

These repair entries in the diary may bore most of you to tears. But having your pin on location working 100% is critical to a successful pinball operator business. If you are interested in operating your own games, you should know, after getting this far in this thread, just how much work is involved in getting these classic pinball machines working like they did 'back in the day.'

#186 5 years ago
Quoted from dasvis:

Looks like more attention needs to be given to really cleaning surfaces &amp; maybe using a bit of flux. Are you using a soldering station with adjustable temp, or just a pencil?

I clean off all dust with a small paintbrush. I use flux, 'Master Mechanic Solder Paste, cleans * fluxes.' Here is a pic of my soldering/desoldering station:

DSCF3935 (resized).JPGDSCF3935 (resized).JPG

Quoted from Ralph67:

You need to solder both sides of the board , where the bridge rectifier legs goes through, these tracks are joined through the board ,

I have always been able to solder on only the solder side but learned soon enough that this didn't work with the bridge rectifiers. So, yes, I soldered both sides.

Quoted from Ralph67:

The blackened area looks like it is not soldered at all ?

The blackened area is where the trace was, the important word being 'was.' When I cleaned the area with Isopropyl alcohol, part of the trace broke off. I used two pieces of speaker wire and solder to replace the trace.

Quoted from Ralph67:

I just had the same problem on a Harlem Globetrotters , I couldn't get the solder to take at all, between the board and the legs of the new 35amp bridge

I can normally do a decent job soldering components on these boards, but these bridge rectifiers have been nothing but trouble.

Quoted from Ralph67:

With those large tracks you need to turn up the iron to about 410 -430 , the other smaller finer tracks turn the iron to about 370 ,

I'm running my adjustable temperature solenoid station at 310º. I was running at 360º but the Chinese Yihua soldering station was going through too many heating elements. 310º seems to work fine for me.

Quoted from Ralph67:

and you really need to remove all the old solder , before you re solder new parts back on

I have a Hakko desoldering gun. Yes, I remove all old solder. It's fun sucking up that old stuff with the Hakko! Thanks mom, dad and brother for the gift!! It's been a real time and board saver!

Thanks Ralph67 for taking the time to list out the helpful soldering tips. I will admit that I don't keep my soldering tip clean. I will change this bad habit immediately.

#189 5 years ago

I received the LEDs this afternoon. I put the order in early on Tuesday and Comet shipped the same day. I didn't care that much about fast shipping before but it sure is important to me now that I am trying to get Harlem Globetrotters On Tour back on tour! Thanks ryanwanger at Comet.

I ordered 1 SMD, sunlight, frosted, for the backbox and GI. 2 SMD, natural white and color matched, clear, were ordered for the small inserts and 4 SMD, natural white and color matched, no dome, were ordered for the arrows and large inserts. I also couldn't resist ordering some fast blinking LEDs for behind the name on my Williams EM backglasses. I got some RGB color changing LEDs for Magic Town and I might put a few in Harlem Globetrotters for the mezzanine area.

comet_leds_for_harlem (resized).jpgcomet_leds_for_harlem (resized).jpg

Good things come in small packages.

comet_leds_for_harlem_unboxed (resized).jpgcomet_leds_for_harlem_unboxed (resized).jpg

I put the solenoid driver board, transformer and rectifier boards back in this evening, turned the game on and saw an immediate flash. Fuse F4 had blown - the fuse for the solenoids. I put a new 4 Amp fast blow fuse in, I am either out of or have misplace the 5 Amp fuse required. I then disconnected the solenoid driver board and powered up again. No flash! That narrows it down to the solenoid driver board. I will leave the game on in attract mode for several day to do a 'burn-in.'

If I am going to spend $110 on LEDs for a pin, I want customers to know that there are LEDs in the game. I have certainly accomplished that. These LEDs are BRIGHT! I really like the natural white for the inserts. They really stand out - fitting for an SS but not an EM.

LEDs!!! (resized).pngLEDs!!! (resized).png

All of the backbox and GI lamps are rock solid. A little more than half of the computer controlled lamps are flickering. That is what the 750Ω resistors are for. With any luck, I should have this game working 100% in a day or two.

For all the Baywatch lovers, please note that Harlem Globetrotters On Tour is legless!

#199 5 years ago

#harlem-globetrotters-on-tour is back on tour!

DSCF3945 (resized).JPGDSCF3945 (resized).JPG

DSCF3949 (resized).JPGDSCF3949 (resized).JPG

#super-flite was brought in while Harlem Globetrotters On Tour was at the PPPP being fixed. I don't know if it will be staying at the Spotted Bull or not.

#203 5 years ago
Quoted from dasvis:

Actually, the old GE 1847 bulbs are best for pop bumpers....

Super-Flite keeps blowing the #44 lamps that I put in it's pop bumpers. I put an old GE in and that seems to be holding up. But now that I have some LEDs, I will be using those. The pop bumpers on OXO and Super-Flite are really powerful. The owner of the Spotted Bull was playing Super-Flite when the ball got into the three pop bumpers. All he could say is "wow!" OXO is one of only a few pins that I have had to replace the pop bumper rod and ring because it was broken - just awesome DC powered pop bumpers on that era of Williams pinball machines.

Quoted from BrianBannon:

Be sure to use the tin plated phosphor bronze trifurcon male contacts for the GI connectors, I use them for all the connectors because phosphor bronze handles the heat better than the tin plated brass and the cost is just nominally higher.

For the Bally Harlem Globetrotters On Tour rectifier board I used these:

DSCF3956 (resized).JPGDSCF3956 (resized).JPG

Quoted from greatwichjohn:

Recycle old bulbs, every dollar saved goes to your bottom line.

I do, but once they start to go black, even the slightest bit, they are out of here. Most of the old #44 and #47 lamps I pull are going bad. I save these too. I get requests for old lamps that are going bad for different projects.

Quoted from pinheadpierre:

I'm curious how you have selected the initial titles to put on location. I ask because it seems like you have either run into a bit of bad luck with immediate breakdowns or maybe haven't chosen the most reliable examples from your herd? Maybe there are other machines in your collection that are mechanically more route ready? Or maybe the ones you're really focused on sharing with the public just need more private testing before putting them on route?

I have sold two of my Project Pins to D&D Pinball. Fan-Tas-Tic has had no issues for more than six months, maybe as many as twelve months. Spanish Eyes had no problems for six months. This is one of the important bits of information that I used to decide to start my own operating business. There are a special group of pins that will never go out on route like Double-Up, Black Knight and OXO. Pinball machines like Super-Flite are simple but fast and fun. These kind of games are good for pinball newbies. Harlem Globetrotters On Tour is nostalgic for many and loads of fun. Aztec is the fastest EMs I have played and that is why I chose it.

Bottom line, I have enough confidence, finally, in my restoration, diagnosing and fixing skills to be comfortable putting my games out of route.

Quoted from pinheadpierre:

I would have the game set up at home EXACTLY like it would be on route (needs coins for credits, special/ match features set at appropriate values, etc) and play the crap out of it. I would even set myself a high semi-arbitrary threshold of test games (100? 200?) that the machine would have to pass before being deemed ready. Any breakdowns during the testing period would reset the clock and the testing process to zero. Ideally, I would like the machine to have proven itself trouble free for months on end with regular use before becoming a route candidate.

I am notorious for getting a pin restored 95%, enough to be played at home and then moving onto the next restoration. That last 5% takes a lot of time and I have a lot of pins in my queue waiting to be restored. I just don't have time to play hundreds of test games. I do testing, but not that thorough.

Quoted from pinheadpierre:

I've been following along since the beginning of this thread and hope to see many future posts in which you cannot keep up with your overflowing cash boxes!

Thanks @pinheadpierre!

Quoted from clg:

Having said that, moving the game can create issues. I have found problems normally pop up very quickly or when a game is out out or after a month or so of heavy play. I also found maintaining older games is much harder.

Fortunately, I have had no problems show up after moving the pins. But I have a very small sample set. I am hopeful that once I get through the first round of problems the machines will stabilize. At this point, I am having more luck with restored EMs. I go through them very thoroughly and if you get them set up right, they can run for many months before problems begin to appear. Taking the time up front to clean and adjust ALL switches pays off big time.

Quoted from desertT1:

Put it on route and the power supply fails 2 days later. Doh! It happens.

I am still debating with myself how best to test early SS pins. Putting hundreds of test games on it might do nothing more than reduce the life of an electronic part by hundreds of games.

Quoted from cudabee:

I think the cabinet of the Superflite is too far damaged to put on location, now the first impression does not reflect the energy and love you put in this endeavor.
Personally i would make it look better from at least an onlookers distance, that must be not too hard to do.

#super-flite was delivered to Spotted Bull while Harlem Globetrotters On Tour was being fixed. If you will note, I moved it to the far right where the sides of the cabinet were not visible. As a general rule, I don't do cabinet or backglass artwork restoration. I only have so much time and, until now, I have drawn the line at not restoring cabinet and backglass artwork.

However, I did do some retouching on Travel Time because I knew that a professional photographer was coming in to The Hotel McCoy and I wanted it to look nice. First impressions are important. I learned tonight that Super-Flite will be staying, at least for a little while at the Spotted Bull. You are right, the cabinet is in sad shape. Since it will be staying, I will be going in to do some cabinet touch-up on it if only to please the owner of the Spotted Bull. A cabinet repaint, done correctly, takes a lot more time than you might think. Most of the cabinet touch-ups I have seen were horribly color-matched. I would rather have a unretouched game than a game with poorly done cabinet touch-ups.

Quoted from desertT1:

It’s 40+ years old, it’s ok if it’s not perfect.

A lot of these games are just plain worn out. I am seriously considering putting a Jack In The Box out on route as-is with some of the areas on the playfield worn to the wood. I normally focus on a playfield that looks and plays like new. Someone said once that you don't play the cabinet. I doubt if I will ever hear "You need to paint that ugly cabinet" from a customer. I could be wrong.

Quoted from Friengineer:

Have you considered any signage about the games Pecos? Alot of non-pinball people don't know where the start button is and I think a small sign with some directions or background about you and your games may help. ? Just thoughts.

I have, actually. I am going to be bringing some of my 'special' pinballs to special events and it would be nice to have a sign explaining the year, manufacturer, game name and some history. I remember those big metal signs about four feet high with a rectangular space for the sign and a big base, but those are unwieldy and expensive.

I made my first service call yesterday. I got an email on Friday from the manager at Hotel McCoy that the ball was stuck on Travel Time. I put some credits on the machine and pressed the start button and everything worked. Great, an intermittent problem. In the meantime I did some preventative maintenance on the right flipper. There were two holes through to the playfield where it looked like two fin shank screws belonged - holding down the flipper bushing. But on the underside, there had been screws. I say, had been, because two had fallen out. to confuse matters, there was no third hole. I put two new fin shank screws in the holes and left the other screw on. The flipper is solid and should stay that way for a long time.

I removed the mech board bolts and lifted it to look for some parts that I had dropped. All of the missing parts, two screws and one washer, were under the mech board. I have dealt with this so many times that you would think that I would have a fix by now. I will try to remember to bring a bed sheet with me whenever removing parts from under the playfield. Putting this sheet over the mechs on the mech board should be a catch-all for the parts I drop. I just have to remember to REMOVE the sheet BEFORE turning the machine on!

After screwing the mech board down, the machine would start and then immediately go dark! Here are a few words of wisdom for future operators. When fixing a pin be extremely careful that you don't create any more problems than you started with! I looked at the schematic and noticed that the kickoff slam switch was in circuit to the lock relay. The instruction manual package had slid under the mech board and apparently closed the kickoff switch. I removed it and all was well.

I let some guests play and the intermittent problem appeared! The ball WAS stuck! The outhole switch was the culprit and quickly fixed. I always like to give free games to people in the area. It is a good way to test the machine and I used to get free games after the pinball repairman was done. I always liked that. Now, I am the repairman! Now it is time to pass those good vibes on to others.

I have done no Project Pin restoration for - I can't even remember the last time I worked on the Jack In The Box I am restoring. I knew this is the trade-off I would be making once some of the machines in my collection were put on location. I'm hoping that the pins will stabilize soon and I can get back to restoring the many Project Pins waiting in queue.

#206 5 years ago

Got my Bally power supply/rectifier/transformer board AS-2518-18, AS-2518-49, TA-100 today from barakandl at https://nvram.weebly.com/new-pcbs.html

From the Website:

"New replacement Rectifier Boards. Extra wide and thick traces. All connector pins have a bottom side trace connection. 35A bridge rectifiers. Good quality and properly rated fuse clips (unique clip set for the 20a fuse). Littlefuse or Bussman brand fuses. Molex brand headers. Available in three options. Fully assembled, as a DIY Kit with all the parts needed to assemble, or just the blank circuit board.

*** 03/08/18 *** Assembled Rectifier Boards and DIY Kits now include four nylon standoffs and four 1.5" machine screw with nuts. These are optional and to be used to mount the board to the transformer panel if your original stand offs are broken. Head of the machine screw is intended to be on the top side of the rectifier board."

Bally AS-2518-18 Board (resized).pngBally AS-2518-18 Board (resized).png

Okay, it is a box. Or more accurately, a picture of a box. But it is always exciting to be getting boxes with pinball parts!

DSCF3958 (resized).JPGDSCF3958 (resized).JPG

Thanks barakandl for helping Pecos Pinball bring one more pin to Tucson!

This board will be going in Harlem Globetrotters On Tour if the original board does not hold up. More likely, it will go into Future Spa that has the older style -49 rectifier board. Regardless, I am not looking forward to soldering all of those transformer wires to the back of this board.

#208 5 years ago

Travel Time and pinball make the news in Tucson.

Click on the video and skip to 1:20 to see local news reporter Bud Foster smiling while playing the 45 year old Travel Time at the Hotel McCoy.

http://www.tucsonnewsnow.com/2018/09/18/old-hotels-give-new-life-downtown/

1 week later
#211 5 years ago
Quoted from nascarrey:

Love the 50's look!

Great spot for vintage pins!

It's the perfect spot for Travel Time. The hotel was built in 1970 and Travel Time was manufactured in 1973.

Quoted from desertT1:

Very cool! Did you know Bud was going to be doing that story?

I didn't even know the story had been done until my friend told me about it and he didn't mention anything about Travel Time being in the video. The smile on Bud Foster's face makes all the work worthwhile. That is what Pecos Pinball's vintage pins are all about.

Quoted from desertT1:

Not trying to steal any spotlight or anything, but Bud came to an event earlier this year, was there for two hours chatting and observing.

Not stealing the spotlight at all. The more videos, the merrier. The more pins in Tucson, the pinnier! That's a great video. You did fine. So, how did you get so much time and Travel Time only got five seconds of air time??

I got a call this afternoon that Travel Time wasn't spitting out balls, again. When I got to the Hotel McCoy, the barkeep told me that there was no problem and that the customer didn't know how to start a game. The public has to be trained how to work these games. We often forget that the pin-savvy players of the last century are the only ones who have played much pinball. The younger crowd have likely never seen, let alone played, any pinball machines.

I had a few problems to fix so the trip wasn't wasted. One of the lamps was flickering. Fixed that. I put the playfield rod through the playfield, again. Apparently, Gorilla Glue isn't meant as a strong filler. I filled the area with wood filler and put a temporary piece of masking tape over it.

The pop bumper skirt point was coming out of the spoon switch. I adjusted the spoon switch stack so the skirt point was centered in the spoon switch. Problem solved; I think. I am still concerned about the pop bumper. The skirt switch rides up on the switch stack and sticks, closing the switch, when moved manually. I couldn't repeat the problem when playing so I am hoping that the solenoid, when activated, is releasing the skirt point. If not, I will have a burned up 750DC solenoid.

#213 5 years ago

I have added three new forms to the plethora of forms already extant. For the first time in my life, I am trying to be organized. I am a lot of things but organized is not one of them!

Income and Expenses (resized).pngIncome and Expenses (resized).png

All income and expenses will be summarized on this form, including purchase of supplies. I am pretty certain that travel for business can be deducted so that is kept here also. This is a first attempt at this form and I expect it to change. I will be going back through my paperwork to include insurance, license costs and other costs not listed.

Refund (resized).pngRefund (resized).png

A form to keep track of refunds.

Out of Order (resized).pngOut of Order (resized).png

A form that I hope never gets used!

Today's haul:

From PBR: Jack in the Box Drop Targets, manuals and parts
From eBay: Coin door inserts. Looking for more 2 Quarters - 1 Play inserts. They are harder to find than snow in Tucson.
From @colsond3: A very special package containing a back door for Double-Up! Thanks Colson!

Pinball Goodies (resized).pngPinball Goodies (resized).png

2 weeks later
#216 5 years ago

It is with a heavy heart that Pecos Pinball must report that all three of their pinball machines have been removed from the Spotted Bull. The machines did not bring much enthusiasm from the customers and the income was far below my expectations. I also expected that many of the 50 and 60 year-old clientele would be excited to play the type of pinball machines that they grew up with. Instead, most customers were children whose parents watched on as many of them played pinball for the first time in their life.

I want to thank Michael and Julie, the owners, for the opportunity to put some of my vintage machines in their restaurant and bar. They are a pleasure to do business with and I appreciate their support. I sincerely hope our paths will cross again.

I want to share a couple of stories with you. During a visit to collect quarters I met two older couples just finishing their lunch. I asked them if they wanted to play some pinball for free and we began talking about pinball. I like to offer free pinball for games that need to be tested. I can watch and look for any issues and the customers enjoy the chance to play for free. Anyway, two of them played and came back to the table with big grins. They hadn't played pinball in forty year and they really had a lot of fun reliving their pinball youth. I opened up the game to show them all of the wires and parts in Aztec and wowed them with just how much it takes to make a pinball work. On the way out, they put two $5.00 bills in my shirt pocket. I tried to refuse, but they insisted. Seeing their smiles was enough to make my day and that is what Pecos Pinball is all about.

I was at the Spotted Bull on Friday to remove Aztec and one of the waitresses and her husband were standing behind two chairs as their two sons were playing Aztec and Super-Flite. It was the first time they ever played pinball. It sure was nice to see the young'uns playing and enjoying the same games that I played and enjoyed 45 years ago. I felt like the Grinch who stole Christmas because I had to take their fun away from them. I let them finish and leave before I sadly began to disassemble Aztec. Pecos Pinball is also all about bring pinball joy to a new generation who have never played pinball before.

On Saturday I went to pick up Harlem Globetrotters On Tour and there were two boys playing Super-Flite. I gave their parents some quarters and after the first batch of quarters was gone, I got the cutest puppy-dog look from one of the boys. I knew what that look was all about! I gave mom and dad another batch of quarters. Bringing happiness to others rewards you with more than you give.

Although it was an unhappy event to remove the games, there were plenty of happy moments. And now I will begin the not-so-fun task of finding some more clients where I can, once again, bring a little bit of joy to a world that surely needs it.

#223 5 years ago
Quoted from Mrtattooz:

I just wanted to say thank you all the way from Atlanta for the effort and dedication to bringing pinball back to potentially thousands of people who have never played a real pinball machine before! GL

Thank you for the good wishes. It's a real kick to watch kids play pinball for the first time!

Sometimes reality smacks you up side the head:

This is going to be a lot harder than I thought.

Quoted from pinheadpierre:

Sorry to hear about the loss of your location. I really appreciate your generous attitude.

I appreciate that @pinheadpierre. When I started this business, I promised myself not to get stressed out. There is nothing good that comes from having a bad attitude. I will pick up and move on. I will be honest and tell you that I am getting tired of playing musical pinballs!

Quoted from dasvis:

Well, that sucks. Sorry Pecos, but I'm sure you will find the perfect spot for your pins.

I'm not terribly bummed out - not really at all. I have a better idea of which locations would do better than others so I will be changing a few tactics in the search for a new location.

Quoted from NicoVolta:

Is it legal in Tucson to give away a beer for attaining a certain score? The redemption/gambling aspect is always a huge motivator.

Nic, I think you are missing the lesson to be learned here. I had three pins in the bar portion of a restaurant/bar. The bar goers voted with their quarters and the vote was "We aren't interested in your pinball machines." It couldn't have been the prices. The EMs were priced at one quarter per game and the SS, Harlem Globetrotters On Tour was priced at two quarters per game. The only customers that I saw playing the pins were kids and kids and bars don't mix. If kids, with their parents in tow, are my customers, then I am glad to pull the pins from the bar.

Quoted from steviechs:

I can't make heads or tails of who decided it was time for the machines to go; you or the establishment?

Yeah, I noticed that after I wrote it and that is the way I am going to keep it. The problem with sharing my experiences online is that I can only speak for myself, but the parties I interact with cannot speak for themselves. The games weren't making money so it doesn't really matter who made the decision that it was time for them to go.

Quoted from Whysnow:

are you going to find another location for them?

sorry to hear you had to pull out form the first.

Technically, it is my second location. I am going to find another location, and hopefully, locations. It's at times like this that I wish I had the money to open my own arcade. But I am concerned about the interest from the 21 and up crowd. I thought for sure that boomers would flock to play the games they played in their youth. Sometimes reality smacks me upside the head and I realize, as impossible as it seems, I might actually be wrong about that one!

1 week later
#230 5 years ago

Pecos Pinball is ecstatic to announce that Firepower has left Pecos' Palatial Pinball Parlour and has landed at D & D Pinball!

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A place of honor! If you look closely you will notice the high score set by Robert. That torqued me off a little, mostly kidding, but I was hoping that my high score of 787,000 would last at least a week. The very first game he played broke my high score. He got multiball and must have played one ball for four or five minutes. Reminder to Pecos, don't enter a tournament with Robert!

Firepower will remain owned and operated by Pecos Pinball. I want to thank Robert and Constance at D & D Pinball for helping me out in really low point in my business. I was seriously considering closing Pecos Pinball down at the end of the year. Now, I plan to give Pecos Pinball another year to try to bring vintage pinball to Tucson. It takes time to get a business going and I'm not a quitter. I continue to look for new clients and have three 'possibles.'

If you are anywhere near downtown Tucson or the University of Arizona, take an extra hour to stop by D & D Pinball and give Firepower a workout! It is only 50 cents per game and it is playing really well. It's worth the trip just to play Firepower, but while you are there you can play my other two games Fan-Tas-Tic and Spanish Eyes for only a quarter for a five ball game. They do have about 30 other reasons to go. Their games are always the best maintained games in these here parts. Tell 'em Pecos sent you!

Oh, and before anyone mentions it, I plan to touch up the cabinet the next time I get down there.

1 week later
#232 5 years ago

Pecos Pinball is super excited to announce their affiliation with Hot Rods Old Vail Restaurant and Bar. Pecos Pinball is pleased to bring their third vintage pinball machine to the Tucson area.

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That is the General Manager, Buck in the picture. It is a pleasure working with so many people at Hot Rods who love vintage pinball!

Hot Rods Old Vail Restaurant and Bar is a unique venue where you can watch vintage cars being restored while you eat. You can't go far without seeing a reference to NASCAR, restored cars for sale, old signs and all things related to the 50s and 60s love affair with the automobile. If you are driving through Tucson, access is easy right off the Houghton Road exit, about a quarter mile north of the interstate.

Hot Rods restores old cars like I restore old pinball machines so there is a certain kindred spirit as we try to save a bit of Americana.

The first machine at Hot Rods Old Vail Restaurant and Bar is Aztec, Williams 1976. As with all Pecos Pinball EMs, it is 25 cents and five balls per game. It is upstairs and available for play on the weekend evenings. Not to worry though, there are plans for pinball machines on the first floor in the lobby and available whenever the restaurant is open. Stay tuned!

#234 5 years ago

Pecos Pinball is cheering the fact that Harlem Globetrotters On Tour has bounced right out of Pecos’ Palatial Pinball Parlour and scored, landing in the lobby of Hot Rods Restaurant. Pics to follow.

This game has LEDs, a reproduction playfield and a perfect backglass. Support pinball In Tucson and come play this beauty!

#235 5 years ago

#super-flite zoomed right out of Pecos' Palatial Pinball Parlour and touched down on the second floor of Hot Rods, but not after a short in-flight stop at Ace Hardware. These old war horses need a lot of spare parts!

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The view is awesome from the second floor. It's a great place to watch the trains go by.

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And here is the pic I promised of Harlem Globetrotters On Tour:

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The two EMs are available on weekend evenings only. Harlem Globetrotters On Tour is available when the restaurant is open, Wednesday through Sunday. Please stop by if you are in the area and support pinball in Tucson.

#240 5 years ago

Hardbody has muscled its way out of Pecos' Palatial Pinball Parlour and is now working out at Pecos' Palatial Pinball Parlour South, the name I have given to the pinball portion of Hot Rods. Rachel McLish, Ms. Olympia on the translite, offered no help getting out of PPPP. I had to provide all the muscle, and, believe me, it was a real workout getting this pinball out of my collection. Of course, it was buried in the corner. I had to move four games and my computer desk to get her out.

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In this pic you can see the junk pile of used pinball parts. What a mess. I might go through it and clean it up. Naw, I'll put it off as long as I possibly can.

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This is the first time moving a game with the head attached and it was a real struggle. I had to raise the backside to get enough leverage just to get it lifted onto the hand truck. Then when I set it down, it tipped right over. Fortunately, the garbage can broke the fall a bit and there was no serious damage. If you look at the metal guide rails for the playfield glass you will see two indentations where the backbox fell. I was lucky that both the playfield glass and backglass remained intact.

Here she is in all of her glory on location. Hardbody is in my top 10 list of most under-rated pins. It really is a fun game.

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She is on the second floor of Hot Rods, priced at 50 cents per game and five balls per game. Hardbody will only be available for play on Friday through Sunday beginning at five PM. If you are in the area at these times, please stop by and support vintage pinball in Tucson!

#244 5 years ago
Quoted from Atari_Daze:

Ah, sure is great seeing machines go into locations!
Congrats Pecos!

Thanks @atari_daze! If you are ever in these here parts, look me up and we will go play some pinball. I really like Hot Rods and the people there. The building is awesome and the people love pinball. What more can you ask for?

Quoted from NicoVolta:

How quickly could direct sunlight exposure begin to cause issues?

Good point, especially now that we are entering the winter months and there will be direct sunlight on the games. Not sure what we could do other than move them. Maybe a screen?

Quoted from dasvis:

Paint that super-flite ..it looks terrible..

Funny, Ha Ha, that you should mention this and you aren't the first. The owner and I discussed repainting Super-Flite. I told him that I like the original paint. He told me that he likes the nostalgia. Super-Flite's cabinet is bad enough that it would need a full repaint and I neither have the desire, time nor money to repaint it. It is dirty and I will be cleaning that up, but there will be no repainting.

Quoted from DNO:

Nah, but switch it to the window side to take the "heat"

Great idea! Unfortunately, the playfield has been touched-up and clear coated and I don't want to see it slowly fade away. I will move it, but will also be looking for a way to screen that playfield from the sun.

Quoted from RyanClaytor:

Nice work, Pecos! How many pins on location does this make now? 5? Regardless, congrats on the expanding route!

Thanks Ryan! I have six machines on route:

#travel-time-williams at Hotel McCoy
Firepower at D & D Pinball
Harlem Globetrotters On Tour at Hot Rods
Aztec at Hot Rods
Super-Flite at Hot Rods
Hardbody at Hot Rods

All are top-notch locations. I couldn't be happier with them.

Quoted from desertT1:

I plan on getting there soon. Will have to be when both levels are open since I want to play games on top and bottom.

I plan to be there Friday the 30th, 'opening night', from 5 PM to 8 PM. I want to babysit the machines just in case there is a problem. Introduce yourself to me and I will treat you to some free pinball. And that offer is open to all Pinsiders who can make it. Introduce yourself as a Pinsider and give me your Pinside name and I will personally treat you to some vintage pinball.

#249 5 years ago

Attention @ryanclaytor!

#mr-and-mrs-pac-man WAKA, WAKA, WAKAed its way out of Pecos Palatial Pinball Parlour and is now eating the evil red ghost 'Blinky' at Hot Rods!

In the little time that I have observed which games are being played, Mr. & Mrs. Pac-Man is far and away the most popular. Kids love it and anyone who has ever played Pac-Man are drawn to the theme.

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It is located in the lobby of Hot Rods and is 50 cents per game and five balls per game. It is playing great so please come by and relive your Pac-Man fantasies and play a game or two!

#252 5 years ago
Quoted from Coz:

I’ve enjoyed reading your posts- I’ve now got my first machine on location. Super Mario Bros pinball. I’d love to have my own arcade, but unfortunately time and money won’t allow that at this time. Having a pin on location is my first step

Congratulations @coz! It is smart to start small and grow slowly. I'll let you in on a little secret. When I decided to begin my business as a pinball operator, one of the key deciding factors was that I was going to share my experience on Pinside so others would one day consider the same. That was the plan, but after all of the not so great experiences, I wonder if this thread will, instead, discourage some from becoming a pinball operator. I'm glad that you have decided to take the plunge, even after reading about all of my ups and downs at Pecos Pinball. I will say this. Yesterday a gave a free game of #mr-and-mrs-pac-man to a young man at Hot Rods. He had never played pinball before. He came running back and skipping up a storm to mom and dad to get more quarters. He told me that he loved the game. THAT and all of the smiles I see make all of the hard work worth it!

Quoted from zene10:

Had a good time tonight at Hot Rods. The machines play great - very well restored.

I had a wonderful time chatting with you and your wife. It was a real pleasure meeting her.. She was a sport to have to listen to us talk pinball all evening! But it was Baxter who was the highlight of the evening. He is so cute! He brought his John Deere tractor along, green, of course and not full size. He is only one and a half years old but kept saying 'ball' and pointing to the pinball machines! After a nice meal we went out to play some pinball. He chose #mr-and-mrs-pac-man. We pulled up a chair for him to stand on. Mom and dad took turns helping him play. What a pleasure to have such a young pinball enthusiast play one of my games! You have raised him right.

Quoted from cjmjmm2006:

Awesome story and such perseverance! Keep on grinding Pescos!! Welcome to the business!

Thanks @cjmjmm2006!

12
#254 5 years ago

Walk into Hotrods Old Vail and what do you see?
Three classic Ballys all in a row! Three!!
Bring your quarters and bring your friends!
The fun you find here never seemingly ends!

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#256 5 years ago
Quoted from RyanClaytor:

And then there were 7!

Eight actually, but who's counting?

Someone tried to break into Super-Flite last night at Hotrods. I had five heavy duty locks I had gotten from my San Tan Valley Project Pin guy on five of my pins and a cheap lock I got on the Internet on Super-Flite. Guess which one they broke into? I could pull the door open. The thief didn't even have the common courtesy to put the lock back in the 'closed' position.

They didn't get anything. The coin box has a lid and a padlock on it.

My concerns about quality locks is justified. I replaced the lock with a lock intended for the back door as a temporary fix. I will be putting a heavy duty lock on soon.

1 month later
#259 5 years ago
Quoted from pinwiztom:

Have you posted any earnings (per machine) from your games on route yet?
Or at least tell us if you have broken even
from your expenses (initial investments) in getting this operation going.

I lost approximately $1500 in 2018. And that doesn't even include the gas, wear and tear on my truck and the cost of my time. The cost of gas and mileage are not trivial. I drove 1,500 miles last year in travel related to my business.

Quoted from golfingdad1:

WTH....was this after hours? Did they break into the establishment as well ?
Video cameras ?

No break-ins except for the pin. I still don't know what happened, but no money was lost.

It is not unusual for a business to lose money their first year. I drug my feet getting clients and that hurt the earnings. I expect to break even or even make a profit in 2019.

It's been a busy end of year and beginning of new year at Pecos Pinball. I have paid my fees for the new year:

TPT - Arizona Transaction Privilege Tax, $20
Tucson Business License, $50
Tucson Vending Distributor license, $150
License tags, $6 each, total $108

The new license tags are on all of the games, and for the moment, all are working.

Got a The Six Million Dollar Man from my San Tan Valley Project Pin Guy. It has cleaned up nicely and is now working 100% less a solenoid that is needed for the right sling shot. I made some custom drop target decals for it.

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After reflowing the solder on the displays, all seven are working, which is a relief. Working original displays are getting harder to come by.

It is fast! Super fast and fun!

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I also have Aztec 1 almost ready to go. I spent hours trying to get the PITA mini-match unit working - finally decided to filch one off of Aztec 3.

Working pinball inventory is a problem. I only have four games ready to go on location.

It's been the usual small problems getting the six pins at Hotrods Old Vail working 100%. Firepower at D&D Pinball lost it's sound. It turned out to be the bridge rectifier and is now working again.

It is time to thank those who have been so much help making Pecos Pinball a success:

San Tan Valley Project Pin Guy: Provided the heavy duty locks I am using on the coin doors. Sold Super-Flite 1, Harlem Globetrotters On Tour , and The Six Million Dollar Man all of which are or soon will be routed.

Atari_Daze for the station 3 plastic which looks awesome on Hardbody.

Grnrzr for the displays that made Harlem Globetrotters On Tour look so nice.

kbliznick at Firebird Pinball for the MPU for Harlem Globetrotters On Tour.

ForceFlow for the backdoor locks that I am using on all of my games.

geeteoh at Geeteoh Electronics who supplied the LED Pac-Maze lamp board for Mr. & Mrs. Pac-Man. It will save me time and money replacing the Pac-Maze incandescent lamps which are a buck a piece! http://geeteoh.com/geeteoh/default.shtml

Borygard and barakandl for their NVRAMs - no messing with batteries, ever!

vid1900 and cfh for their wonderful pin repair guides. I wouldn't be repairing boards without their help.

All of the Pinsiders who have answered tech questions over the years. Their answers are still being helpful after all of these years.

All of the vendors who have kept me in parts https://pinside.com/pinball/forum/topic/thank-you-pinball-part-vendors

My clients, Hotel McCoy, D&D Pinball and Hotrods Old Vail.

Robert and Constance at D&D for helping out when things were at their lowest.

David, the video arcade guy here in Tucson, for selling Travel Time and Aztec to me.

Marty, in Phoenix, for the nice job he did on touching-up the playfield on Super-Flite 1.

Marty, in Benson, for selling Wizard! 1 to me.

Marty, in Sahuarita, for selling Wizard! 2 to me.

Yes, that is right. Three different pinball people named Marty and two who sold a Wizard! to me. If that's not freaky, I don't know what is!

Dave, my best friend, who helps me move pins when I need the help.

Finally, thanks to all the people who play my game and support Pecos Pinball. Without them, there would be no Pecos Pinball!

I am sure that I have missed someone. My apologies. The point is that it takes a lot of help to put working games on location and I couldn't have done it without your help! THANK YOU!

1 month later
#263 5 years ago
Quoted from Sanctionman:

Hey pecos. Wanted you to know I really enjoyed this thread.

Thanks!

Quoted from Sanctionman:

It was weird reading this because I just played your pin over at D&D yesterday!

Great to hear! I have three games there. I sold Fan-Tas-Tic and Spanish Eyes to D&D Pinball and still own Firepower.

Quoted from desertT1:

Hey Del, thanks for the support towards all of the local location pinball places.

I second that motion. Without customers, there would be no games on route. I hope to have more games out later this year. More games on route means more pinball lovers and more interest.

@desertt1, I would like to make it over to play your games at Blackrock Brewers sometime soon.

Quoted from Sanctionman:

Thanks guys. It was a fun read. Hope to run into you one of these days.

Quoted from desertT1:

I'm hoping to get back over to Hotrods this weekend for some games.

Why don't we all meet up at Hotrods Old Vail for lunch some weekend? The pinball is on me. I would like to meet you and talk some pinball! We might even be able to get upstairs and play Hardbody and Aztec. The invitation is for any Pinsider who can make it. PM me, please, if you are interested.

2 weeks later
11
#265 5 years ago

Yeah, it's about time I let a few more Pecos Pinball secrets out of the bag. Some of it is rather mundane, but that is the life of a pinball operator. I hope it doesn't bore you to tears.

I think we left off at the end of 2018 so that is where I will pick up the story.

I mentioned in another thread but not here that we had a free pinball day, Hotrods Old Vail and Pecos Pinball's way to give something back, a Christmas gift. The cook and assistant manager helped me move Super-Flite, Aztec and Hardbody down from the second floor to the first so we had a nice six game line-up in the lobby.

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It was a big success! At least once, all six games were being played. You can read more about it here if you feel so inclined.

https://pinside.com/pinball/forum/topic/pecos-pinball-wishes-all-a-merry-christmas

The managers were kind enough to leave Super-Flite downstairs where it is getting a lot more play.

I have been going out there about once a week to fix the typical 'pin on route' issues - broken sling-shot rubber rings, twice on the same Super-Flite sling shot, reflowed all Mr. & Mrs. Pac-Man displays, broken drop target on MMPM, replaced all eight 'ghost' drop targets with new, broken flipper inlane wire guide on MMPM, sluggish spinner on Harlem, broken fliper EOS switch, etc., etc.

One of the displays on Harlem Globetrotters is missing a digit, probably a bad resistor, but more ominous is the two digits developing burn marks. I have been looking around for LED displays that I can afford. That's an oxymoron. I can't afford any of them! You can read more about my quest to find the best LED displays here, but only if you want to read more boring stuff!

https://pinside.com/pinball/forum/topic/questions-about-early-bally-ss-displays-plasma-vs-led

Pinitech's Retro Kits would be best for me but acebathound will only sell them as a five group kit. I will probably order one from Wolffpac Technologies. I would really like to keep these old games with the original displays, but that is no longer possible. The displays are at the end of their life and I will keep the original for home use only.

I'll stop now. This is the boring stuff!

Horods Old Vail is like the Space Shuttle sitting on launch pad 39A at Kennedy Space Center, poised to explode into space, not literally, mind you. The word is slowly getting out about the excellent food, thanks to the new executive chef, Carlos. Both managers go out of their way to welcome customers and treat them to the best dining experience possible and they support me 100% which makes my job so much easier. Revenue has be increasing steadily month over month.

The managers tell me that people are coming just to play pinball. That is great news! Come for the pinball but stay for the food. The smoked chicken wings, french fries and salads are especially yummy!

I plan another free pinball event, this time in coordination with a future event they have planned. It hasn't been confirmed yet but will let you know the date and times after I have approval.

#Firepower at D&D Pinball has been getting a lot of attention. Like my games at Hotrods, the revenues have been going up each month and are becoming 'significant.' Special thanks to Robert and Constance at D&D Pinball for allowing Firepower to be part of their line-up.

Firepower has had only a few problems. The left coin mech has been causing me problems. The sound board died - it turned out to be the 2A bridge rectifier. I knew that the sound board had it's own power supply and bridge rectifier but I couldn't find it! I was looking for one of those big square rectifiers and it turned out to be a small rectangular bridge rectifier. I have read that the original rectifiers were undersized. I replaced it with a 4A bridge rectifier and should never have another problem with it. Now, there is a problem with the speech. It works in test but not when the game is playing. I'll stop now. It's getting boring again!

Travel Time at Hotel McCoy is doing surprisingly well money-wise and has been very reliable. A couple of weeks ago the time unit was sluggish. It turned out to be a broken coil (solenoid) stop on the time unit stepper. I showed the manager some pics of the Op-Pop-Pop I am restoring and she fell in love with it. You have to understand that Hotel McCoy can best be described as an art boutique hotel. Op-Pop-Pop's theme is 60's psychedelic art. It was manufactured in 1969, a perfect fit for the fully refurbished Hotel McCoy that was built in 1970. And it has Pointy People! Travel Time will probably be coming out and Op-Pop-Pop in.

I have been very pleased with the performance of these old pins. The only issues I am seeing are the typical problems of any pinball machine on route. If you want to become a pinball operator, take heed, and make your pins as bullet-proofed as possible before putting them on route. Thanks to vid1900 and @cfh, I have reliable machines. Their repair guides have been invaluable to me and I'm not sure I would have pins on route without their help.

And finally for now, only because this is all I can remember at this time, I have been a tad concerned about my pins sitting in the lobby at Hotrods Old Vail, only a few feet from the front door. Two guys could pick up a game, move it to their car and speed away in less than two minutes. I have made a small investment in some anti-theft insurance.

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The chain is just over 12 inches long, is hardened steel and came from Ace Hardware, $4.99/foot. The leg bolts are slightly longer than the original, are called 'extended leg bolts' and can be purchased from Pinball Life, and probably elsewhere. A washer and leg bolt are inserted into the end link of the chain and put into the back leg bolt hole. Importantly, a nut is added to the bolt on the inside of the cabinet. This keeps someone from simply removing the bolt. The same is done for the other end of the chain. It is put on the game next to the first game, tying the two games together. Two thieves can move one pin easily enough, but they can't move two! It's cheap insurance and I sleep better at night.

https://www.pinballlife.com/williamsbally-extended-chrome-leg-bolt-2-34.html

#270 5 years ago
Quoted from cp1610:

Glad to see an update. Yes some may fuss about the details. But this what most want to be operators/new guys in the business didn't know about. So i see this as is good stuff so keep it up as you have the time and ability.

That's good to know @cp1610. A lot of the pinball operator's work isn't glamorous but it is critical to keep your games playing well. There are a couple issues that I forgot to mention. First, Wizard's left flippy got 'sticky.' I was working on it when Buck, Hotrods manager, noticed a bur at the end of the flipper plunger. The plunger was being 'mushroomed', not typically something you typically see on a game in a home, but something I will be looking for with my pins on route. I scraped off the bur with a pair of scissors, all I had at the time, but will be bringing my angle grinder to remove the mushroomed plunger bits. Buck, you can be on Team Pecos Pinball anytime!

Also, I mentioned that I had multiple issues with sling shot rubber rings, but didn't mention what I am trying to do about it. The first thing I check when I work on a machine is look at the flipper rubber rings. They are usually dirty. I remove them, clean them with Isopropyl alcohol and rotate them before putting them back on. The end of the flipper gets the most wear and by rotating the rubber rings, you can make them last longer. I am going to be doing the same 'clean and rotate' with the sling shot rubber rings in the hope that will solve my breakage problem.

Quoted from acebathound:

How many single RETROFIT display kits would you need? I should be able to carve out some time later this coming week to gather a single kit or two together.

Thanks Wayne. I just don't have the money right now to buy kits of five. I was hoping to buy one RETROFIT display, not a full set, to see if I could put it together and to see what it looked like in a mix with plasma displays. I also would like to order one UNO or TRADITIONAL display, not a full set, for the same reasons. I would then decide which I liked best and begin replacing the displays on all routed games later in the year when I have the money.

Quoted from acebathound:

Not something I'm trying to make a habit due to thin profit margins on the RETROFIT kits even as a full set, but I can make an exception this one time

Thanks for the offer and extra effort! Much appreciated, but I am not looking for special treatment. It wouldn't be fair to the other Pinsiders. If you don't want to break up a set, for whatever reason, that's fine. I might be willing to wait to try out a full set. New LED displays aren't a super critical problem now.

Quoted from BrianBannon:

Looking at your orange chain to deter theft, do you have your pins insured?

I am paying about $600 a year for liability insurance only for sales $5,000 or less per year. If a machine is damaged or stolen, I have to eat it.

Quoted from hawknole:

Good stuff Pecos. I read your thread when you first started it last year and am just revisiting it now. Great to see the progress over the year, congrats.

Thanks @hawknole. I just finished collecting for the month of March and there is progress. The March revenues were more than all of 2018. Of course, I was just getting started last year, but I am almost ecstatic by the progress this year. Each month is better than the last. The hard work is paying off!!

I want to relate my first-time annual tax and fee renewal experiences, but that will have to wait 'til a later time.

#272 5 years ago

At the end of the year I had to pay my Tucson and Arizona state sales taxes. I also had to pay for my licenses and fees. It was a fair chunk of money, especially with my property taxes due. I'll bet you didn't know that every time you put a quarter in one of my pins, I collect sales tax? Well, I didn't know either, but that is how it works. It's called the 'Transaction Privilege Use and Severance Tax', or something like that. I call it sales tax.

AZ/County Tax Rate: 6.1%
City Tax Rate: 2.6%
Tucson Amusement Tax Rate: 2.5%
Total 'Sales' Taxes: 11.2% (!)

That amount comes off the top of your gross revenues. They don't care that I lost $2300 in 2018. This is where it gets fun. Because you collect it when the sale is made, someone puts a quarter in your game, it has to be 'backed out' of the gross revenue. After this amount is removed, you take the net revenue and multiply by each of the tax rates. This is the number you report and pay. 11.2% right off it top hurts!

All fees, license costs and sales taxes paid at the end of the year - $355.60.

I just finished my federal taxes yesterday. I have been dreading doing my taxes this year. This is the first year that I had to do taxes for my business. I had a pretty good idea when I started my business that I needed to track all of my business miles traveled, and all income and expenses. I did this, making my tax preparation something slightly less than horrible. But my spreadsheet tracking expenses was not organized best for easy tax preparation. All of the expenses were tracked in one column. To simplify doing my taxes next year, I made separate columns for:

Taxes and Fees
Insurance
Travel
Dinner Expenses
Supplies

I also added a column at the end, Capital Expenses, for tracking large cost investments.

Before:

Income, Expenses and Travel Old (resized).pngIncome, Expenses and Travel Old (resized).png

After:

Income, Expenses, Travel New Form (resized).pngIncome, Expenses, Travel New Form (resized).png

It is such a wonderful feeling having my taxes done for another year!

I pulled Firepower from D&D Pinball today. It wouldn't start a game. It is acting like the 5101 NVRAM has gone bad. There were a few other small issues so I thought it best to take it home where I could give it a thorough going through. Firepower might be replaced by another classic Williams game from that era.

1 week later
#273 5 years ago

I removed Firepower from D&D due to some issues with it. What do you replace one of the best classic Williams SS games of all time with? Why another classic Williams SS pin, of course! Thanks to Robert and Constance for allowing one of my pins to join their awesome line-up.

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The first customer.

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Come on down to D&D Pinball and play some Black Knight!

1 week later
#277 4 years ago

New arrival zooms into Hotrods Old Vail!

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Buck, the manager, playing Grand Prix.

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Special thanks to Robert and Constance at D&D Pinball for selling this pin to me. It is the perfect theme for Hotrods. It is in very good condition and only took me a week instead of the usual 3-4 weeks to do the restoration and I couldn't be happier with it.

#283 4 years ago
Quoted from hocuslocus:

What are the things that break that are specific to an EM?
At this one arcade I was at, they had like 7 of em and 6 were broken.... That's always turned me off from trying one.
I've been contemplating putting one out, but the idea of trying another era of machine and learning new pitfalls, keeping more spare parts kind of puts me out of that bubble. Probably just need to do it and see what happens.

Quoted from desertT1:

I’d love to hear the Pecos response to this as he is way more experienced with them than anyone locally.

Well, you're going to get it.

I wouldn't dream of putting an EM on location without doing a full restoration. These games are just old and almost always need a lot of cleaning and adjustments to put back in a 'reliable' condition. I would guess that it is 80% cleaning and 20% fixing, replacing parts and adjustments. That usually takes me about three weeks, four weeks if I have to do some playfield touch-ups. When done, an EM can perform as reliably, maybe even more so than an early SS pin. The Fan-Tas-Tic that I sold to Robert at D&D pinball has been working without major problems for about a year and a half now. It is a testament to the designers, engineers and builders of these wonderful machines that they can be brought back to life after all of these years.

If an operator puts an EM on route without doing a full restoration, it's just a matter of time before something is going to break that he doesn't want to or have the time to diagnose and fix. A restoration, done right, requires all stepper units, score reels, solenoids and score motor to be taken apart and cleaned. The switch stack screws should be tightened and every contact cleaned and adjusted. The playfield needs the same attention - fully shopped with new lamps and rubber rings. It's fairly straightforward work, but time consuming, which is why I am so pleased that the Grand Prix only required a week to restore.

Once and EM has been restored, it is just the usual mechanical culprits that break. I have an inventory of rubber rings, pinballs, flippers, switches and contacts that are used for pins on location. I use my horde of project pins for parts that break infrequently, like coil stops, and then order replacements. Most of my parts inventory is used for restorations.

Quoted from desertT1:

This specific Grand Prix has never scored right so if he got that sorted out it’s time for some spinner nirvana.

It seems to be scoring correctly. The mech board, under the playfield and topside playfield got the full restoration treatment. I left the backbox alone except for one score reel switch that needed adjustment. The left flipper is a little bit weak, perhaps because it has a FL-21-375/28-400 solenoid instead of a FL-20-300/28-400 solenoid so you will have to settle for only left 'spinner nirvana' until I can get it replaced. Other than that, it is playing well and looks great. Like I said, I couldn't be happier with it.

Quoted from guymontag451:

Keep grinding Pecos, the world needs more operators!

Thanks guymontag451! I often wonder if there will be others that follow in my footsteps or are we operators a dying breed? There has to be a certain amount of love of pinball for any operator to be 'successful' - it's just not a big money making venture.

#288 4 years ago

#stellar-wars cruised into Hotrods Old Vail at Chevy S10 speed and with the help of Pinsider zene10 and the manager, Buck, and the server, Daniel, we added it to the lineup! Thanks @zene10, Buck and Daniel! It is so much easier moving these heavy machines with two or more people to help you.

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#super-flite was moved upstairs and Hardbody has rejoined the thoroughbreds at Pecos Palatial Pinball Parlour. The swap wasn't without incident. I had to remove Hardbody's playfield glass to get the leg bolts to go into the leg bolt tee. As I was about to set the playfield glass down, it exploded in my hands. There I was holding air and no longer a sheet of glass.

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I have handled hundreds, maybe thousands of playfield glasses and never broken one. My luck ran out today. I believe that the sun heated up the playfield and glass and that is what caused it to shatter into a thousand pieces. No pinball machines were hurt in the death of the playfield glass.

I can test a pin thoroughly at Pecos' Palatial Pinball Parlour and then when I move it to a location, it will inevitably have at least one problem. The Grand Prix I moved yesterday is giving too many balls. Both of Stellar War's flippers were sticking!? I believe that this too was caused by the heating of the game during the move, but may now be fixed after the game cooled down. Alas, another trip to Hotrods is required to make sure that all problems are fixed.

The lineup downstairs at Hotrods Old Vail is now Grand Prix, Wizard!, Mr. & Mrs. Pac-Man, Harlem Globetrotters On Tour and Stellar Wars. Come on down, eat a delicious lunch or dinner, play some pinball and support pinball in Tucson!

#291 4 years ago
Quoted from desertT1:

so if he got that sorted out it’s time for some spinner nirvana.

The FL-20 solenoid solved the weak left flipper problem. Grand Prix is playing !00%. Spinner nirvana awaits you!

Don't forget to try Stellar Wars while you are there.

1 month later
10
#292 4 years ago

Lots going on at Pecos Pinball this past week so I thought it was a good time to do an update.

Hotrods Old Vail has asked me to remove the two pins in the upstairs lounge. They only are available for play 10 hours a week and for private parties and don't earn much. Of course, when Buck, the manager, asked me to remove them, they were being played! He wanted to keep #aztec, so it was moved downstairs. #super-flite will be moved out, possibly directly to a new client. #harlem-globetrotters-on-tour needed some work, so I pulled it. Robert at D&D was interested in having it in his lineup, so it has been moved there - right up front where it will be seen first by any customers. Thanks Constance and Robert! It really looks nice and plays great. And if I do say so myself, it has to be the nicest Harlem Globetrotters on Tour West of the Pecos!

Current Line-Ups:
Hotel McCoy - #travel-time-williams
D&D Pinball - #black-knight and #harlem-globetrotters-on-tour
Hotrods Old Vail - #grand-prix-williams, #six-million-dollar-man, #mr-and-mrs-pac-man, #aztec and #stellar-wars

#firepower is at home waiting to be repaired. I was hoping that the board problems were going to be a simple fix. But it looks like I am going to have to learn how to use Leon's test chip. TP2, which is supposed to be 5 VDC is 3.92 VDC. The MPU will never boot with voltages like that!

I have been working on #op-pop-pop for Hotel McCoy on and off for three months now! That's just crazy. I have never had to put so much time into a Project Pin. It started off bad, 40 to 50 wires had been chewed on by mice. The cabinet needed a thorough cleaning and repaint. And it hasn't been much better since then. The Start and Game Over relays are a real PITA and they are critical to the proper operation of the game. I am down to two issues left to fix. I will be using one dime mech and one quarter mech. Hotel McCoy is a retro 1970 hotel and I wanted to bring back the use of dimes in Op-Pop-Pop. The pricing will be a little bit goofy, 1 game 3 balls for a dime and 2 games 3 balls for a quarter. Not ideal, but would rather have the dime slot available instead of pricing that made more sense. Bet you didn't know that Op-Pop-Pop had a 7 balls per game option! Way cool! I wanted to have 1 quarter, 7 balls pricing, but would rather have the machine take dimes.

I have just placed an order with Pinitech for one each of their displays to do some experimenting with. I will be posting the results on Pinside. Wayne has been really great to work with and I am looking forward to getting the DIY kit displays so I can try them out. #harlem-globetrotters-on-tour has a display that needs to be replaced to make it 100% - another reason I am excited to be getting these displays. I also ordered a full DIY RETROFIT kit. I have a box full of old displays with bad glass that can be used as donors. My goal is to get all of my plasma displays off the games on route and replaced with the LED displays. I am thinking that the RETROFIT displays will be perfect for this. They don't bust my budget and I enjoy soldering/desoldering boards.

I try to give my customers as close to a true 1970s pinball experience as possible. For that reason, I have ordered the amber LEDs. I would love to go with the blue LEDs, they are so beautiful, but gotta go with the original look. I would love to keep the plasma displays on the pins on route, but they are simply at the end of their life. At least this way, I can save a few plasma displays for the future for collectors to appreciate.

What I have learned:

Repetitious Problem: #wizard and #harlem-globetrotters-on-tour both had sticky flippers. Both had mushroomed flipper plungers and coil stops. I had never seen this before. My games never got much play sitting all alone in my house. But now they are out on route, this is apparently becoming a 'thing' to watch out for. I brought the coil stop and plunger home and ground off the burred edges. I also beveled the edges so any more mushrooming shouldn't lock up the movement of the plunger.

On-site Repairs: When I first started, I had a hard time focusing when doing repairs on route. I am much better now, but I have found that if it is a problem that can't be fixed in an hour or needs more diagnosis, it is easier for me to pull the machine and work on it at home. This has many benefits.

  • Less chance of an accident. Customers love to come and see what's going on when I am working on a pin and they like to get a closer look at all of those parts. I am nervous about a kid putting a hand in and getting shocked or, worse, knocking the prop rod down and getting hurt. I have to do some soldering and a hot solder iron is a disaster waiting to happen. On-site, I have to consciously baby-sit the iron until it cools off.
  • I get to bring in a 'new' game. New games stimulate sales and keeps the line-up fresh.
  • I don't have to haul all of my tools to the broken pin.
  • I concentrate better at home without interruptions and can do the fixes when I want, meaning I can get the fix done quicker and better.
  • I get a workout moving the machines. My doctor likes to hear that!
  • If I find a broken part, I then have to make repeat visits. Moving the game home eliminates this

Free Games: I like to give free games to the customers that are interested in the pins. It's good business and it's good for pinball. Many of the people who I give free games to say that they haven't played pinball in years. I do this for several reasons. Firstly, I always liked to hang around the pinball fix-it guy when I was a teenager playing pinball. They always left a few free games on the machine and I want to keep this tradition alive. Secondly, I often, much too often, find a problem when the customer plays. I also like to put free games on the machines next to the one I am working on and then keep an eye on the game. I just found a weak flipper, broken wire, on Grand Prix by doing this. Thirdly: I have to test the games anyway and I would rather have the customer do the testing. The customer will often find some problem that I might miss. Bottom line: Pay attention to your other games when fixing a pin!

As I mentioned, I am constantly interrupted by curious customer who want to see what I am doing. It is definitely frustrating, and my first reaction is, "Leave me alone! Can't you see that I busy here!" But I really like showing off the clean innards of my EM pins and explaining what some of the parts do. And I like wowing them with all of those relays and wires! And this is likely the only chance they will ever get to see and appreciate the hidden magic behind these marvelous machines. It's not about pins, people! It's about people, people! People will always come first when I am busy fixing a pin.

I am just about ready to recommend that you use always use NEW NVRAMs in all routed games. I may have had one of my used 5101 NVRAMs die. I replaced it and that has seemed to fix the restarts and instability that I was seeing on #stellar-wars. Don't bother messing with batteries or capacitors. The old 5101 chips in these games are very problematic, to be blunt. A new NVRAM means your bookeeping should always be there, important for taxes and to lots of bookkeeping to report to the client. One less problem to worry about and fix when things go south.

#295 4 years ago
Quoted from rufessor:

Your a pro now! Congrats on making this entire enterpirse run.

Thanks, but not sure I would call myself a pro! When I first started my biz, I did it with no small amount of trepidation when it came to fixing broken pins. As an owner/operator you lose credibility fast if you can't fix your machines and they sit at the client's location idle, silent and dark. I guess I know enough to 'get by' because I have been able to keep the games running, even the SS pins which I know little about.

Quoted from rufessor:

I wish I was close enough to play your games.

I wish you were close enough to play my games too! Give me a PM if your headed down Tucson way and I will make sure to set aside some time so we can go play my games together.

Quoted from rufessor:

Curious, I may have forgotten this, are still working through games you owned before you started routing games or have you now transitioned to purchasing games specifically to route them? I dont recall specifically your initial collection but it somehow seems your trully growing now!

Quoted from zene10:

Pecos is working through games he previously owned and picks up an occasional project pin to put on route.

zene10 has the answer. When I started my business I knew that it would be easier and quicker to put SS pins on route. I asked my San Tan Valley Project Pin guy to look out for some SS pins for me. He came through with Harlem Globetrotters On Tour and The Six Million Dollar Man. Eventually I would like to get into more expensive games like Williams System 11 pinball machines, but the prices have gotten so crazy that I am shut out of that market.

Quoted from Whysnow:

My best advice for finding locations when people take on this task is:
1. Find something close to you (servicing games is easier if it is near you or near a path you take each day)
2. Find something where the owner or staff really want pinball (owners/staff that like the games are better to partner with and will always let you know when issues happen)
3. Find a place with the highest foot traffic possible. (more people = better chance they drop a quarter)
4. Put 4 games at minimum in your location (that is enough for people to travel to play and the bar will notice that and that is where they really make money... on the beer and food)
5. Start up a monthly gathering/ competition. (pinheads like to meet other pinheads)
6. It will take many months for any location to really bloom (people take time to come out and it takes at least 3 meet ups for people to start making friends; once they make friends they will come more often and help tell you when games have issues)
7. Diversity is good. I know your niche is EMs, but having 1 EM, 1 Early SS, 1 DMD, and 1 Other is a good place to start.
8. Have a change machine on site and near the games (you would be amazed how many people dont want to bother staff to make change and if you have a changer then it is easy to play)

Good luck and looking forward to the next chapter!

I really love the thread and your sharing!

I wanted to say something special about this post because I have found it to be so true and accurate. Thanks for posting it @whysnow! The only points I have a problem with are numbers 7 and 8, not because I disagree but because I can't afford to take your advice! I totally agree that adding more diversity with newer machines would be ideal, but it is not to be for the moment, and maybe never if sales don't pick up!

I have picked up an old Rowe International bill changer that I would like to get working. Again, I agree 100% with this "(you would be amazed how many people dont want to bother staff to make change and if you have a changer then it is easy to play)." The change machine would be perfect for Hotrods Old Vail.

More news:

Quoted from Pecos:

It is with a heavy heart that Pecos Pinball must report that all three of their pinball machines have been removed from the Spotted Bull. The machines did not bring much enthusiasm from the customers and the income was far below my expectations. I also expected that many of the 50 and 60 year-old clientele would be excited to play the type of pinball machines that they grew up with. Instead, most customers were children whose parents watched on as many of them played pinball for the first time in their life.

I want to thank Michael and Julie, the owners, for the opportunity to put some of my vintage machines in their restaurant and bar. They are a pleasure to do business with and I appreciate their support. I sincerely hope our paths will cross again.

I want to share a couple of stories with you. During a visit to collect quarters I met two older couples just finishing their lunch. I asked them if they wanted to play some pinball for free and we began talking about pinball. I like to offer free pinball for games that need to be tested. I can watch and look for any issues and the customers enjoy the chance to play for free. Anyway, two of them played and came back to the table with big grins. They hadn't played pinball in forty year and they really had a lot of fun reliving their pinball youth. I opened up the game to show them all of the wires and parts in Aztec and wowed them with just how much it takes to make a pinball work. On the way out, they put two $5.00 bills in my shirt pocket. I tried to refuse, but they insisted. Seeing their smiles was enough to make my day and that is what Pecos Pinball is all about.

I was at the Spotted Bull on Friday to remove Aztec and one of the waitresses and her husband were standing behind two chairs as their two sons were playing Aztec and Super-Flite. It was the first time they ever played pinball. It sure was nice to see the young'uns playing and enjoying the same games that I played and enjoyed 45 years ago. I felt like the Grinch who stole Christmas because I had to take their fun away from them. I let them finish and leave before I sadly began to disassemble Aztec. Pecos Pinball is also all about bring pinball joy to a new generation who have never played pinball before.

On Saturday I went to pick up Harlem Globetrotters On Tour and there were two boys playing Super-Flite. I gave their parents some quarters and after the first batch of quarters was gone, I got the cutest puppy-dog look from one of the boys. I knew what that look was all about! I gave mom and dad another batch of quarters. Bringing happiness to others rewards you with more than you give.

Although it was an unhappy event to remove the games, there were plenty of happy moments. And now I will begin the not-so-fun task of finding some more clients where I can, once again, bring a little bit of joy to a world that surely needs it.

Sadly, Spotted Bull closed last month for good. If I had my pins in there, who knows what would have happened during the closure, though the owners, Michael and Julie are the kind of kind people who would have made sure that I had a chance to move my games out before they closed. I do feel bad that Michael wasn't able to make his dream come true and wish them both the best.

#297 4 years ago

I knew they were having a tough go at it. The bar manager wasn't a fan of pinball. Knowing that and the fact that the games weren't getting played meant that it wasn't a gut-wrenching experience for me to have to pull the pins, even though Spotted Bull was one of my first clients. It is sad though because Michael and Julie were good to me and they put everything they had into making Spotted Bull work.

I had three games in the bar area. I had heard that to be successful in the pinball biz, you had to serve booze. That may be true elsewhere, but bar goers in Southeast Tucson do not play pinball. They just don't. It was a Friday night when I moved out my last game, Super-Flite, and, it always works out this way, there were some kids playing it; they were the children of one of the waitresses. They almost had a full-house that night and that was enough for me to be hopeful that they could make Spotted Bull a success. I always wondered what would have happened if we moved the pins out of the bar and into one of their other rooms.

The trend continues at Hotrods Old Vail. It is rare if someone in the bar plays pinball. My best customers are kids 4-10 years old and their dads, sometimes their moms. I really enjoy watching dad showing son how to start a game of pinball, then showing him where the flipper buttons are and finally coaching him how to wait for the pinball to get down to the flippers before pressing the flipper buttons.

#299 4 years ago

Finishing up Op-Pop-Pop. I have never had to change the coin inserts on an old Bally. It is a lot more work than the newer EMs.

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I thought this label was interesting. Thanks Mr. Mc Swain for inspecting the Op-Pop-Pop that would one day make it to Pecos' Palatial Pinball Parlour.

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It's a good thing that I am a patient and persistent person. I have NEVER had so much trouble restoring a Project Pin before. I was doing final testing when another problem showed up. It's been more than three months and every time I see light at the end of the tunnel, it turns out to be another train! I'm getting leery about putting this out on route.

Quoted from Pecos:

I have just placed an order with Pinitech for one each of their displays to do some experimenting with. I will be posting the results on Pinside. Wayne has been really great to work with and I am looking forward to getting the DIY kit displays so I can try them out. #harlem-globetrotters-on-tour has a display that needs to be replaced to make it 100% - another reason I am excited to be getting these displays. I also ordered a full DIY RETROFIT kit. I have a box full of old displays with bad glass that can be used as donors. My goal is to get all of my plasma displays off the games on route and replaced with the LED displays. I am thinking that the RETROFIT displays will be perfect for this. They don't bust my budget and I enjoy soldering/desoldering boards.

Lookee! Goodies! These were shipped quickly and well packaged. Thanks Pinitech!

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I have one each of Pinitech's displays to experiment with and compare. I also bought a full set of the RETROFIT kit displays. I'm looking forward to putting them together and testing them out - if I can ever get this Op-Pop-Pop working!!

Edit: Op-Pop-Pop is now working 100%! I can't tell you how good it feels to get this working! The last problem turned out to be a weak spring on the Game Over relay.

#302 4 years ago

Pecos Pinball is pleased to announce that Op-Pop-Pop is now on route at Hotel McCoy, replacing Travel Time. Hotel McCoy is a retro-hotel, built in 1970 and recently remodeled with a retro motif and modern amenities. Op-Pop-Pop was manufactured in 1969 and is a perfect fit for a hotel with so many murals and so much artwork. Op-Pop-Pop has 2" flippers, a bagatelle, zipper flippers and a 1960s psychedelic art theme. I wanted to use retro pricing too, so I added a dime mech and a quarter mech. Come and play it! You get 1 game for a dime and 3 games for a quarter, 3 balls per game.

I have never worked so hard and long on a Project Pin before. I was beginning to wonder if I was ever going to get this one restored. But restored it is and the playfield is in amazing condition for a pinball machine that is 50 years old.

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Hey @colsond3, do you remember that backbox door you sent me for my Double-Up? It is being put to good use until I can get a copy made!

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#305 4 years ago
Quoted from pinheadpierre:

Very generous of you!

Not as generous as you might think.

Op-Pop-Pop is brutal. It takes no prisoners.

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If you take a closer look at the slingshots, they are angled in such a way as to send the pinball back and forth between the two slingshots, higher and higher, until the pinball reaches one of the outlanes. Diabolical!

This is a great game to hone your pinball playing skills, but don't expect to be playing for long!

#308 4 years ago
Quoted from dasvis:

I vote repaint.

Quoted from dasvis:

They smell better with a nice repaint.

Quoted from dasvis:

Paint that super-flite ..it looks terrible..

Quoted from dasvis:

Need to paint that cabinet!

Thanks for letting me know! I would never have known that 80% of the paint was missing if you hadn't pointed it out to me!!

Quoted from Bingovit:

But why don't you paint such a horrific cabinet?! That's something I can't really understand.

I also have an operator's route in Belgium(more recent games) but if I would bring in a game looking like this the owner would simply throw me out

I think we have a new Pinside tradition here - The Crappy Cabinet Colorant Coverings Cops! Seriously though, Op-Pop-Pop is 50 years old. It has probably spent most of it's life in a shed or on the patio of a home in the Sonoran Desert where temperatures can reach as high as 117° and as low as 17° Fahrenheit. If the cabinet is in the sun, the paint doesn't stand a chance. That explains how it happens, but why don't I paint these cabinets? I like original, even if most of the original paint is gone. It's authentic! After putting so much time into getting these working, I have neither the time nor the money to repaint them. You don't play the cabinet, after all! I DO put time into restoring playfields, but not cabinets. You have to draw the line somewhere, and repainting the cabinets is where I draw mine.

I have talked to the manager at Hotel McCoy about getting one of their artists to repaint that side of the cabinet. The other side is much better. I have an idea of the design, but it probably would be easy enough to do myself once I have locked in a design. It's always about priorities and time and a cabinet repaint is at the bottom of my Pecos Pinball priority list. You might be interested to know that the barkeep at Hotel McCoy said that she "liked the industrial look" of the cabinet.

Quoted from Bingovit:

I love that you're putting out these games and putting so much effort in them technically!

Thank you. I put more than three months, on and off - mostly off, getting this working 100% My next restoration is going to be a nice Williams EM, methinks!

Quoted from Colsond3:

This game is brutal. Rumor has it those outlanes have swallowed people whole.

Ha Ha!! So, you are saying that people are going to start disappearing at the Hotel McCoy? That would present a problem, though. We wouldn't know if people were being sucked into Op-Pop-Pop or being abducted by the large UFO in the mural just outside the lobby!

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How could I forget this? This is another great example of Christian Marche's Pointy People!! And the backglass is full of interesting details. First, there is the artist with a large mallet in one hand and her other hand on her 'snake sculpture', apparently about to beat it to a pulp! Or???

There is a lady artist, holding her pointy fingers between her eyes and her painting, slowly backing up to eye and admire her work!

Then, for the final brushstrokes of brilliance, there is a Romulan with a flower, red poppy?, in his hair, just above his strange looking ear. One of his pointy-fingered hands is painting using a who-knows-what and the other is pointy fingering the blond ladies hair. Good, fun stuff!!

I pulled Super-Flite from the Top Fuel Lounge upstairs at Hotrods Old Vail. There are now only the five pinball machines downstairs in the lobby.

Hotrods New Line-Up (resized).pngHotrods New Line-Up (resized).png

I just love watching kids play my pins! I like it even more when Mom and Dad help out!

#309 4 years ago

Pecos Pinball is once again pleased and excited to announce their affiliation with Galaxy Theatres! Galaxy Theatres Tucsonis located at Houghton and Broadway on the eastside. It has only recently opened and is in a beautiful new building.

#super-flite will not be available to the public, but will be available to all of their employees. I got a lot of great feedback from management and employes as I was setting the pin up. As I left, there were four people surrounding Super-Flite, one playing and three watching! Play on Galaxy Theatres employees and have fun!

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#313 4 years ago
Quoted from zene10:

Congrats on the new location.

Thanks @zene10. This is my first private location. There are several ways to price the games - cost per month or cost per game. I offered price per game. We never discussed price per month, with the theatre paying to have the game there, but they seem happy with this arrangement. I would like to charge $250 per month for an EM and $400 per month for an SS, but I might not be able to get that. Currently, Super-Flite is priced at 3 balls per game, 2 games for a quarter. What a bargain, ehh?!

Quoted from Colsond3:

So who’s checking the people into the movies?

Good one @colsond3! They have a really big staff and they are only allowed to play at break time. Yeah, there might be a little bit of cheating there, but EM games are short and sweet. They have a big enough staff that the game might do as well as some of my games in public locations. Galaxy Theatres hires the disabled and gives back to the community, I like the manager and people there and, most importantly, they like pinball. This is my fourth client. I couldn't be happier with each of them, and I am very picky about who I work with!

Quoted from BrianBannon:

Regarding cabinet appearance, I guess if your customer doesn't care what it looks like then don't bother with repainting it. You would never recoup the cost of the paint job anyway.

For myself, I wouldn't normally place a piece of equipment that showed so much "life experience". It would have to be a special situation.

It would take a lot of quarters to be able to recoup the costs if I had to buy the stencils and too much time if I had to trace the stencils myself and then do the paint job. I am fortunate that none of my clients seem to care. They wanted vintage games and are willing to accept some more-than-vintage looking real life cabinet experience! I still might do the custom 'mural' if I can find one or two hundred dollar bills lying around on the ground somewhere.

1 week later
#315 4 years ago

I want to start detailing when one of my pinball machine breaks and what was the cause so future pinball operators will get an idea of what it is like to be an operator. It's going to be boring to the casual observer, but this diary will give you a good idea of the problems you will face, how often they occur and how much time you can expect to take fixing these vintage pinball machines.

To remind you, I have nine pins out on location:

#op-pop-pop Bally 1969 EM, Hotel McCoy
#harlem-globetrotters-on-tour Bally 1979 SS, D&D Pinball
#black-knight Williams 1980 SS, D&D Pinball
#grand-prix-williams Williams 1976 EM, Hotrods Old Vail
#six-million-dollar-man Bally 1978 SS, Hotrods Old Vail
#mr-and-mrs-pac-man Bally 1982 SS, Hotrods Old Vail
#aztec Williams 1976 EM, Hotrods Old Vail
#stellar-wars Williams 1979 SS, Hotrods Old Vail
#super-flite Williams 1974 EM, Galaxy Theatres

Last Saturday I stopped at Hotrods Old Vail with some friends for dinner and so that our 10 year old guest visiting from Pennsylvania could play some pinball. She was playing Mr. & Mrs. Pac-Man and I was watching when the GI lamps went out. At the same time, the flipper was stuck in mid-flip. It's weird how so many pinball problems happen when I am there to watch them happen.

On Sunday I got a text that Stellar Wars was not spitting out balls, again. I knew what this problem was. I found on an earlier visit that one of the connectors on the driver board, when wiggled, would fix the problem. This meant that the female connector needed to be repinned, or more likely, the header pin connectors needed to be reflowed. I made a mistake when restoring Stellar Wars. I didn't reflow the header pins. Big mistake! Cold/cracked solder joints are common in pins from this era.

Sunday evening I went in and found a broken flipper spring on Mr. & Mrs. Pac-Man. I also found that fuse F4 was blown. Easy fix but I had neither a flipper spring or a 5A Fast Blow fuse. I pulled the MPU and Driver boards on Stellar Wars so I could reflow the header pins.

I like to fix games within 24 hours, but Hotrods was closed on Monday. On Tuesday I removed the old solder from all of the MPU and Driver board male header pins including, and especially, the 40 pin interconnect pins. Then I added bright new shiny solder. This is the best way to prevent future solder problems.

I went in on Wednesday with a new 5A Fast Blow fuse and a replacement flipper spring for Mr. & Mrs. Pac-Man. I brought back the MPU and Driver Boards for Stellar Wars. Both machines were fixed and I was feeling pretty good that all nine of my games were up and running - until today when I got a text that Mr. & Mrs. Pac-Man was down again. I didn't know any more than that, but I brought my fuses with me in case Fuse F4 had blown again. It had. I replaced it and now await the next time when it blows and I get a text that Mr. & Mrs. Pac-Man is down again. Then, if that happens, I will have to dig in deeper and find the short. UGH!! Not one of my favorite tasks, Maybe I'll get lucky and there won't be anymore F4 Fuse problems.

1 week later
#317 4 years ago
Quoted from cudabee:

F4 from Pacman blowing will probably be powerboard related (bridge going out.?), since the coils are separately fused under the playfield.

Thanks for the tip. It hasn't blown since it was replaced. The manual say 5A FB for two flippers and 7A FB for four flippers. Mr. & Mrs. Pac-Man has three flippers! Does that mean that I need a 6A FB fuse??

#mr-and-mrs-pac-man has an interesting background. It was routed and played to death when I picked it up in the late 80s or early 90s and sat until I got it ready for routing. So, it has a lot of original parts including the bridge rectifiers.

Quoted from cudabee:

I have 50 games on location and having as much fun as you have. I really like this thread, keep it going!

Thanks! I am having fun, a lot more fun this year because I am making some money!

There have been no broken pins since Mr. & Mrs. Pac-Man and Stellar Wars was fixed. Kris Bliznick was at D&D Pinball last week fixing games and Robert paid to fix the bad resistor in one of the displays and replace one of the MCRs that had died when one of the lamp resistors shorted. Robert and Constance have been so good to me! I have promised to get 'The Captain' ( #capt-fantastic-and-the-brown-dirt-cowboy) working for him. I am giving it 'The Treatment' so it should stay working for a good long while. If you have been waiting to play The Captain at D&D, hang in there. I will be working soon.

I collected D&D Pinball on Thursday and Hotrods Old Vail on Saturday. The income was down, but that is to be expected since it's June in the Sonoran Desert. I have two more games on route since last month so my overall income should be about the same as last month.

I have been trying to get one of my pins into my best friends house for years now. Out of the blue, his SigOth asked me to bring a pin over for her 4th of July Birthday Party. I want to bring my pride and joy, OXO. But it had a problem that I hadn't been able to fix. I would work on it for a couple of hours, give up, and come back to it later, starting from scratch. I have been trying to use schematics to fix my problems, and am willing to put in the extra hours so I can be become proficient with reading schematics. I knew I had to get it working so, after four hours, I finally found and fixed the problem. Then I found 10 more! I noe have one problem left to fix. OXO is playing like it is brand new and is so much fun to play.

#318 4 years ago

I saw a Gorgar mentioned in the AZ What's FS/FT thread and saw it posted on the Phoenix Craigslist, but wasnt't interested. I have been trying to control my buying. And then I realized that this was Gorgar, one of the Fantastic Four, one of the four SS pins that Williams designed in the late 70s that changed forever how pinballs would be designed. I'm not keen on the theme, not very family friendly, but this pin is super special. It is the first talking pinball machine! And the price was right! By the time I came to my senses and contacted the seller, he told me that he already had an offer but I was second in line. The original deal fell through and I worked out a pickup time from the seller. What a great guy and Pinsider!

I am so happy to be getting Gorgar! It will be needing a new MPU. I am considering one of the new all-in-one German boards, the NW7. https://www.pinball-dreams.com Not cheap, but if I am going to be buying a new MPU, I might as well spend a few bucks more and get a brand new board that will last for years.

I now have three of the four Fantastic Four, Gorgar, Firepower and Black Knight! I grew up playing these games and they have a special place in my pinball heart.

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I got a text from Buck at Hotrods Old Vail. One of the ball guides had come loose on Mr. & Mrs. Pac-Man and Grand Prix was rejecting quarters. Buck has taken a great interest in how pinballs work and are fixed, to his credit, and he nailed the problems.

Both were easily fixed. But a customer was playing Mr. & Mrs. Pac-Man and I noticed that the left flipper was weak. I cleaned and adjusted the EOS switch and got it working better. I also cleaned the right flipper, but something didn't look right. Then the right flipper was weak! The EOS switch was never opening. Two fuses later I found a white spacer in the bottom of the cabinet. Oh! I get it. It had fallen off the switch. I taped it on with masking tape, big hack, but it was back to full power.

Quoted from cudabee:

F4 from Pacman blowing will probably be powerboard related (bridge going out.?), since the coils are separately fused under the playfield.

I'm pretty sure I found out why F4 was blowing, but if there are more problems I will be looking at the bridge rectifiers.

The manual says a 5A FB fuse should be used on games with two flippers and 7A FB for games with four flippers. Mr. & Mrs. Pac-Man has three flippers, so I replaced the 5A FB fuse with a 6A FB fuse!

#320 4 years ago
Quoted from desertT1:

What is the 4th one? High Speed?

Flash, the first of the four to be manufactured. I just missed out on one a few weeks ago, but I’m still on the hunt for one.

3 weeks later
#321 4 years ago

Maintenance Log:

I got called out to Hotrods Old Vail for a stuck ball in the Mr. & Mrs. Pac-Man last weekend. The left eject hole switch had never been clean or adjusted because it is so hard to get to. I pulled the switch and cleaned and adjusted it. Intermittent problem fixed.

I have been having a terrible time with slingshot rubber rings breaking. Super-Flite has gone through four (!). I replaced one on Grand Prix today. And those aren't the only games. It seems like each of my games has had broken slingshot rings. I rotate the rings each time I do a wax job, but they are still breaking. Fortunately, they have been, somewhat curiously, breaking at the same time I collect so I haven't had to make many trips just for a broken rubber ring. But, I have been lucky so far on that score. I am going to try some Titan slingshot and flipper silicone rings to see if they will last any longer. The extra cost will be far more than worth it if it can save me a service call. The flipper rubber rings haven't broken, but they wear quickly. And I am hoping that, they too, will hold up better than regular rubber rings.

The The Six Million Dollar Man had a spring come off one of the drop targets that I found and fixed today.

It's collection time again. July is a slow month in Tucson. Monthly income should be similar to May though because I have another pin out on route.

I'm picking up a special early Bally SS next week. It's a Pinside favorite, the only reason I am buying it, and am looking forward to cleaning it up, bullet-proofing it and putting it out on route.

I built a Bally RETROFIT LED kit last week. Pics here:

https://pinside.com/pinball/forum/topic/questions-about-early-bally-ss-displays-plasma-vs-led#post-5106943

And the Pinitech LED display in #Future Spa:

https://pinside.com/pinball/forum/topic/questions-about-early-bally-ss-displays-plasma-vs-led#post-5108702

I wanted to get my Firepower MPU board fixed by one of the professionals here in Arizona, but decided to learn how to diagnose and fix these boards by myself. I really didn't want to take the time to learn, time that I don't have, but it will be a good investment in the long run. Sometimes you just have to reorder your priorities and do what you gotta do. When you make your money one quarter at a time, you have to learn to do the fixes yourself!!

#323 4 years ago
Quoted from acebathound:

Interested in hearing what you think of those when used with the plasma displays

Sorry, no, @acebathound. I need to get Firepower back on route. I learned a long time ago that I am not a good multitasker, so I do one project at a time. Learning to fix these Williams MPUs is going to take some time.

I, too am looking forward to seeing how the UNO / TRADITIONAL single displays compare to the original plasma displays. They will be much easier to build than the RETROFIT displays. I won't be doing a video either so the builds should go pretty fast, when I can get to them. Which reminds me, I still have a video to edit.

1 week later
#324 4 years ago

Maintenance Log:

During collection at Galaxy Theatres, I found that the slingshot rubber ring was split almost completely through. Replaced with another, sigh, rubber ring. I plan to order some 2 3/4" Silicone Competition rings from Titan pinball to , hopefully, reduce the number of broken rings.

Grand Prix at Hotrods Old Vail had a flipper that wasn't working. It turned out to be a broken wire on the EOS switch. Easy fix, right? Wrong! After reattaching the wire, the flipper was now 'chattering.' Looking closer, I saw a spark in the solenoid wire that went to the lug. Then it broke off. I scraped off some of the lacquer on the thin solenoid wire and soldered it back onto the lug.

The left spinner was not scoring points. I found a wire that had fallen off the Left Spinner relay. How do wires break and fall off? It's just pinball, I guess.

The Score Motor was running on Op-Pop-Pop at Hotel McCoy. It was an intermittent problem and went away after manually resetting the Start relay. I got an email the next morning that the problem had returned. No surprise there. I want to pull Op-Pop-Pop and replace it with Super-Flite that is now at Galaxy Theatres. Until I can get Op-Pop-Pop bullet-proofed, I don't want it on route. This isn't the first Bally I have pulled for being finicky. I need more experience with these old Ballys.

I like to play 'Musical Chairs' with my pins every three to six months. A new pin on route gets a lot more quarters until the interest dies down.

Aztec-1 at Pecos' Palatial Pinball Parlour --> Galaxy Theatres
Super-Flite at Gaxaxy Theatres --> Hotel McCoy
Op-Pop-Pop at Hotel McCoy --> Pecos' Palatial Pinball Parlour

Gorgar, when I get it working at Pecos' Palatial Pinball Parlour --> D&D Pinball
Black Knight at Pecos' Palatial Pinball Parlour -> Hotrods Old Vail
Six Million Dollar Man at Hotrods Old Vail --> Galaxy Theatres

Of course, I will need approval before I can move these pins and Galaxy Theatres will need to approve a second pin.

I finally got Capt. Fantastic and The Brown Dirt Cowboy working at D&D Pinball. It helped knowing the names of the relays under the playfield! I had been looking at the wrong relay! The relays weren't labeled but I found the info I needed here on Pinside. I labeled those four relays so the next person won't be as clueless as I was. One of the wires on the Targets Down relay has a break in it somewhere - a hard problem to find and fix. I also fixed the finicky Game Over Trip/Latch relay. The Insert Lamps were intermittent. I still have the 'Over the Top Buzzer' and Ka-nocker from pinhead52 to install and a couple of scoring issues to resolve, but it is playable. D&D is on vacation through August 15th.

Picked up this beauty recently. It was supposed to be working but the solenoids are not working. Not a big problem, I am hoping.

I am in the process of bullet-proofing it. I have replaced the electrolytic caps on the Driver/Power board and reflowed the header pins. I will put in a new NVRAM and look at the other boards needing work.

I wasn't that interested in the title but considering it's popularity by Pinsiders, I think it will do well on route. I paid more for this pin than any pin I have purchased - quite a bit more. So I need to get this one out and making money.

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#327 4 years ago

I played musical pinballs on Friday. Op-Pop-Pop at Hotel McCoy was being finicky. The manager said that a person, I think his name was Bob, slammed his fist down on the glass and broke it. He cut his wrists and died and ever since, has haunted the pinball machine! I can't be traipsing 33 miles round-trip to be trying to fix a haunted pinball machine!

I put Aztec 1 in Galaxy Theatres. I pulled Super-Flite from Galaxy Theatres and moved it to Hotel McCoy. It wouldn't start after moving and after resetting the Game Over relay, began starting normally. The Match Unit wasn't advancing and after fiddling with that for a while, got it working.

Super-Flite out and Aztec 1 in (resized).pngSuper-Flite out and Aztec 1 in (resized).png

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Aztec 1 was working fine, for one player. I went in today to work on it. I put on some stronger springs and it will manually advance and reset properly, but only after backing off the nut that holds the snow show disc on the Player Unit. I use rubber cement to keep the nut from falling off and that has worked well. The 1000 and 10,000 score reels weren't stepping up the 10,000 and 100,000 score reels respectively. I might have put the snowshoe disc on backwards. I've said it before and I'll say it again. If there is any way to reassemble something incorrectly, I will find it. Also, sometimes the step-up solenoid wasn't always stepping up the Player Unit from Player 1 to Player 2. I will look at the score motor switches to find the one that controls the Player Unit Step-Up Solenoid.

Maintenance Log:

The left flipper on Aztec 2 at Hotrods Old Vail had a crack in it. Since then, plastic pieces have been falling off the flipper, one at a time, blocking the Outhole. I will replace the flipper the next time I am in Hotrods.

Williams Travel Time was at Hotel McCoy from August 24th, 2018 to until June 7th and was rock solid. I only fixed one flipper problem and replaced the coil stop on the time unit. Williams Super-Flite has also been very reliable which is why I wanted to move it to Hotel McCoy.

On the other hand, I have pulled two Bally pins, Wizard! and Op-Pop-Pop. The Bally's are harder to bullet-proof due to their shorter switch leafs. I am going to have to do a better job at restoring these old Bally's before they can be put on route.

#328 4 years ago

I went over to Galaxy Theatres, with some trepidation, concerned whether or not I was going to be able to get Aztec 1 working. The 1000 and 10,000 score reels were not advancing the 10,000 and 100,000 score reels when going from '9' to '0.' I discovered the solution to that problem easily enough. The nut on the Player Unit, when tightened, made the problem go away. But it created another problem. If the nut holding down the Snowshoe Disc unit is too tight, the player will not advance and the Player Unit will not reset to home position.

The Snowshoe Disc 4 Player Unit is really finicky. Some will work great after a good cleaning and polishing of the rivets and snowshoe contacts on the disc with the 'Magic Brush.' Others require more TLC. Aztec 1's Player Unit is one of the latter. I looked at the schematic and cleaned every contact that was in the circuit to the Player Unit Step-Up Solenoid with a Q-Tip and Isopropyl alcohol. I didn't have my 'Magic Brush' with me but this seemed to help.

There are four points of interest on the Player Unit that need to work in unison, the nut on the Snowshoe Disc, the Clock Spring and the two Regular Springs. Get the nut too tight and the Player Unit will not advance or reset properly. Get the nut too loose and the scoring for each player goes all wonky. Get the Clock spring too tight and the Player Unit will not advance properly. Get it too loose and the Player Unit will not reset to Player 1, home position, properly. Get the two regular springs too tight and the Player Unit will not reset properly. Get it too loose and the Player Unit will not step-up properly to the next player. So, it can be a whole lot of trial and error to get a finicky Snowshoe Player Unit to work 100%. I pulled on the strongest of the two regular springs to loosen it up a little bit. I then put rubber cement on the nut and adjusted it until I could manually step-up the Player Unit through all four players. I then manually tested the Reset Solenoid until it would fully return to home position. I found the 'sweet spot' of the tightness of the nut and the three springs and now the Player Unit is working 100%!

And then I discovered when testing, Aztec 1 wasn't scoring 1000 points on player 1. I found that one of the wires to the 1000 point score reel solenoid had broken off when I was checking the score reel switches. I fired up the soldering iron and this was easily resolved - back to 100%! I even had a double match when testing multiple players. I can't even remember the last time that happened.

One point of note. Be very careful when removing the Clock Spring. I wasn't holding on with two hands and the spring spun once and dug into my middle finger. Not good! It's best to remove and install the Clock Spring with a pair of pliers, thus keeping your fingers out of the line of fire!

Aztec 1 is one of my pride and joy pins. I spent more than two weeks touching-up the playfield.

Before:

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After:

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I was overjoyed to get Aztec 1 working. I was concerned that I would have to bring in another pin. I treated myself to one of the new dinner specials at Hotrods Old Vail. I deserved it! While I was there, I replaced the left flipper on the Aztec 2 I have on route. As you can see, the old flipper has seen better days.

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This is one of the older flipper assemblies, probably the original. I can purchase a new yellow bat and replace the old one by removing the screw on the Flipper Shoe. Newer flippers are molded into one piece, bat, shoe and shaft.

All nine of my games on route are working 100%, such a good feeling. Now I can get back to my Eight Ball Deluxe Limited Edition and Gorgar projects.

#330 4 years ago
Quoted from cp1610:

Glad to see issues and all you still going at it and not given up. Your even added more games to route. So this a full time gig for you to keep you out of trouble or just another thing on your already crazy life plan?

Thank you cp1610 for the encouragement. It is a full-time gig to keep me out of trouble and my way of giving back to the pinball community. I remember how much I enjoyed playing pinball as a teenager and want today's kids to experience, even if only a little bit, the joy that I had and maybe create some new, fond memories of their own.

No one in my family had ever run their own business before and this is something I wanted to experience for myself. I had done some IT systems development work as a contractor and then as a self-employed business owner, in a limited capacity, but I wanted to do more. The pins at Pecos' Palatial Pinball Parlour were mostly sitting around and getting no love. So routing my pins seemed a good way to solve these issues and learn a lot in the process. I might not have started my business were it not for the fact that I wanted to share with you, good Pinsiders, what I have learned along the journey.

Which brings me to this interesting question. I have been wondering recently if this thread continues to serve a purpose and if it currently provides meaningful information to anyone considering becoming a pinball operator. Diary updates of pinball issues found and pinball issues solved is pretty dry reading. And since I am writing about vintage pinball machines, a fairly small niche, I wonder how many of you are interested in the information I am providing.

I will make a poll asking this very question. Please vote and let your voice be heard!

#332 4 years ago
Quoted from Matesamo:

The Aztec touch ups looks great! How did you get the white to blend so well?

Thanks @matesamo! The plan was to repaint the entire white area and a few other areas, then touch-up the rest. It turned out to be a major repaint of most of the playfield.

You can read about the details here:

http://www.pecospinball.com/aztec_playfield_restoration.shtml

#339 4 years ago
Quoted from stumptown:

I certainly enjoy it! It's super interesting to hear others' experience as relatively small time operators. I have three machines at my workplace that I receive a bit of money to keep maintained on free play, and 2-3 more at a given time in a bar nearby that live on coin drop. Mine are all solid state but I'm interested to get the perspective from someone running EMs as I've considered doing so but haven't taken the plunge yet, and it's good to know what to expect.

Quoted from Wmsfan-GAP:

Keep it going Pecos! I enjoy hearing about the realities of operating as I contemplate it. And with EM's to boot. It's nice to hear the negatives and issues sometimes, instead of just candy-coating it over.

Quoted from dc2010:

pecos

Thank you for doing this thread.loads of good old fashioned information!

I too am looking at opening a pinball operation in the nearish future, I was pretty sure I wanted to just open a location with 20+ pins, but after reading about your journey, I realize having some pins making some money will make it easier to acquire additional pins for my ultimate goal of a pincade!

I'm only at 3 pins currently, however in roughly 2weeks time I'll be looking to acquire several projects to fix and put on route

Your posts are always informative and thoughtful, and I really appreciate reading them thank you!

Darren

Quoted from cudabee:

As a fellow operator i enjoy this thread. It is informative, positive and enjoyable to read.

Thanks for the feedback guys. I really was wondering if the detailed descriptions of the hum-drum fixing of the broken pins was scaring everybody off. For the sake of the 10 of you who have voted, in the positive, I will not destroy this thread. Not how I planned it, but there is something Biblical there.

@stumptown, it's cool to hear that you are an independent operator too. Feel free to share some of your experiences. I, for one, would love to read about them.

Darren, best wishes on your journey. I am excited for you and routing (pun intended) for your success!

@cudabee, it's nice to hear from another fellow operator. Like I told @stumptown, feel free to join in the conversation. 139 pins?? You could probably write a whole book about how that happened! And I thought 50 was a lot!

Okay, so we move on to the latest in my journey to pinball operator.

I forgot to mention that when I was about to leave Galaxy Theatres, I wanted to give a free game to one of the employees. I like doing this! In my youth, I always hung around the pinball fix-it guy so I could get free games. I tried to open the lock but the lock wouldn't open. Bummer. I might have to drill it out. I might buy some WD-40 and try to work it open, but these locks are old - they were used by Courtesy Coin in Phoenix and passed down to me. They are also super heavy-duty and drilling them out might be tough sledding.

When I am fixing games, I always have people come up to me to see what I am doing and to take a peek inside the pinball machine. They are always full of curiosity and strike up a conversation to find out more. The talk eventually gets to the point where they realize that I might be more than the fix-it guy and ask if these pinball machines are mine. They seem surprised when I tell them that they are. Maybe they expect everything to be corporate and not an independent operator - can't blame 'em for that. It's all good though. I enjoy talking pinball with my customers.

I have had a small handful of people tell me how much they like the rough, 'vintage' look of my EM cabinets. I like to hear that! I don't have the time to repaint old EM cabinets.

I deal with several women managers who know nothing about pinball. I got the impression, originally, that they were only accepting the pinballs because some owners, who happened to be guys, loved pinball. Maybe they weren't thrilled with pinball, but they were willing to give it a chance - can't ask for anything more than that. I think that I have won them over with my fast service, reliable machines and stellar personality. What do you think their biggest complaint is with the pins? It is that they are too loud! I can, and do, turn down the SS pins, but have had to be a little more creative with the EMs. I have been putting duct tape on the bottom of the chimes to 'tone them down a bit.' Gotta keep the clients happy!

#342 4 years ago
Quoted from Nihonmasa:

Thanks, very interesting read!

Quite a different situation here as I am setting up my pins for the club that will only open one WE a month, but really interesting to get some insights.

It's better to start small than to be completely overwhelmed with maintenance issues. I have found that the first two weeks you put a pin on route should be considered a 'burn-in' period where any issues that you may have missed will show themselves.

Quoted from Pinslot:

I‘m following your thread all the way from Germany. It’s interesting for me because I buy and maintain EM or EE pins for my church. I only put in one pin at a time and change it once a year, so my task is far less challenging than yours. Hats off to you.

Sehr gut! Wie arbeiten deiner EMs? Your English is much better than my German!

It's nice to hear from our European friends and even nicer to hear that you have pins out for play!

My latest haul of parts:

I don't know how useful this dolly will be. I really went to Harbor Freight to get another one of the blue LED flashlights. These come in handy when working on pins in the field. (The one in the picture is the old one, not the new one.) Don't bother getting one of the free headlamps that come up every so often. The light from it is prismatic, like all of the colors of the rainbow and not useful at all.

Harbor Freight Haul (resized).pngHarbor Freight Haul (resized).png

I remember seeing these last year in a gift giveaway from Troxel Repair - nice gesture by the way. I should have ordered these circuit breakers then, but I finally broke down and ordered them this week. They come in handy if you have more than a few pins. No more shorts that deplete my stock of fuses! They are very reasonably priced and come in the amperages that you will need for almost every pinball need, 3A, 5A, 7A, 10A, 15A, and 20A.

Troxel Repair Circuit Breakers (resized).pngTroxel Repair Circuit Breakers (resized).png

I just got them and don't know how they will perform, but some of the reviews I have read have been positive.

https://troxelrepair.com/2018/11/for-sale-circuit-breakers-to-troubleshoot-blown-fuses/

Thanks Troxel Repair!

#344 4 years ago
Quoted from steviechs:

I need these. However the site says buy them in the Shop and I don't see them listed. Were you able to buy online?

I thought I saw them in the shop earlier but don’t see them now. Just PM @troxel; that’s what I did.

#347 4 years ago
Quoted from troxel:

I'll post back in here when they arrive as long if pecos doesn't mind.

Please, let us know when they are back in stock.

#351 4 years ago

The latest haul: Parts be Parts.

I found these three parts pins for sale in Chandler for cheap, so cheap that I couldn't turn them down. I paid more in sweat and tears, from the heat, but fortunately no blood! It was only 104 in Phoenix on Friday. HOT! But I shouldn't complain, it was 114 degrees only two days earlier. I'm getting to old to be doing this with a truck without air conditioning. I bring an ice chest with ice and some sodas. The ice goes onto the head to keep cool.

I was concerned how I was going to get three pinball cabinets into the back of my S-10 Pickup, but the problem was solved when trying to move the Jungle with an appliance hand truck. The cabinet literally fell apart!

I'm not sure what I have here. I know I have a couple of coin doors, a couple of lock down bars, three playfields and three playfield glasses, which I need as spares. BUT, there is an Eight Ball playfield in what looks like a Gottlieb Fast Draw or Quick Draw. I took a peek in the cabinet and saw Williams solenoids on what looks like a Gottlieb chime unit! I won't know for sure what I have until I take them apart - later this year when the weather gets cooler!

There is a Smart Set cabinet and playfield. I don't see these very often, but, strangely enough, there was a Smart Set for sale in Cave Creek, just a few miles away at the same time I picked this one up.

Eventually, I will be looking at the seeking EM parts thread to see if anyone needs what I have. I don't need all of these parts and will be passing them on for decent prices or for free.

Quite a mess! These have been stored outside, but, somewhat surprisingly, the parts under the glass and in the cabinets are in good condition.

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#355 4 years ago

I've never written a diary before. Being an analytical thinker, it is not too surprising that my posts have been mostly factual. I've reported what has happened, the good, the bad and the indifferent. But, sometimes it is a good idea to go back and read what you have written.

I recently added a poll to see if the thread had reached it's limit. I was afraid that I was scaring off potential pinball operators because the thread had become mundane and uninteresting to read. I do want to post the facts, but rereading part of the thread, I realized that there is a lot of information that might be misinterpreted. This is a good time to reflect on my Journey to Pinball Operator and let you know more of my feelings rather than just facts.

The first thing that I noticed that to the casual reader I am constantly running out to do maintenance on my routed pins. This is not true, with a few exceptions. I go to Hotrods Old Vail on average once every 1-2 weeks. The Bally HGOT and Williams Black Knight have been solid performers. HGOT has needed no work, and Black Knight has needed only some good waxing and an adjustment of one of the coin switches. Travel Time needed only a flipper fix and a broken solenoid stop that needed to be replaced. It's replacement, a Bally Op was pulled because it wasn't reliable. That and the Bally Wizard! at Hotrods were the only exception to my stellar pinball performers.

Speaking of stellar, Stellar Wars was one of the few solid state games that needed some fixing. It needed a new NVRAM and some header pin resoldering because the outhole switch wasn't registering. I lightly pushed on one of the connectors to discover that it was probably a cracked solder joint on one of the connectors. I should have resoldered all of the header pins when getting Stellar Wars ready for routing, but they looked good at the time and I passed on the work. Big mistake! I had to pull the board and do the bullet-proofing work that I should have already done. Live and learn, I guess.

Resoldering the header pins did fix the switch issue. Replacing the NVRAM fixed the resetting problems that was occurring and Stellar Wars was quickly put back into service. Firepower at D&D also went down, still not fixed, with an MPU problem. It is a good idea to have a few pins in your inventory to replace a pin that goes down that you can't quickly fix.

Most maintenance issues have been broken rubber rings, stuck pinballs, flipper problems, mechs not taking coins and other routine problems that will always come up with pins on route.

More reflections soon! Stay tuned.

Maintenance Log:

I got texts from Buck at Hotrods Old Vail this morning, complete with pics that The Six Million Dollar Man and Mr. & Mrs. Pac-Man had problems. The pics really help me know what parts to bring with me. Harlem Globetrotters On Tour was taking coins and not giving credits. He saw a customer put (a) quarter(s) in the left slot without getting a game. I tested both coin slots and, of course, the game coined up as it should. We were discussing what might have happened. Maybe he put one quarter in each slot? Who knows? These weird mysterious problems happen all the time and all I can do is turn the game back on and wait for it to happen again. Most times there is no problem at all.

The picture of Mr. & Mrs. Pac-Man that I received from Buck showed the right lower flipper stuck in the up position. The first thing I thought was that the spring had fallen off again, so I brought my stash of springs with me. When I got to Hotrods, I found the spring in place, where it should be. I next thought that the plunger had mushroomed, causing the plunger to stick. I have seen this already on the other pins at Hotrods. I was going to head home. I planned to bring my angle grinder back on another day to fix the diagnosed problem. But I decided to take the flipper apart and take the plunger home with me so I could do the grinding there. I was surprised to find that the coil stop, really a SOLENOID (Pet Peeve!) stop broken! I'm really glad I decided to stay and look further. It saved me a trip. There was a little bit of mushrooming of the plunger which I sanded down, but the problem was clearly the broken solenoid stop. I have a houseful of those, so will bring a replacement with me when I go to collect on Friday.

#359 4 years ago
Quoted from troxel:

Circuit breakers are back in! You can go my website or paypal at [email protected] to place an order.

Info:

https://troxelrepair.com/2018/11/for-sale-circuit-breakers-to-troubleshoot-blown-fuses/

Purchase:

https://troxelrepair.com/shop/

"Each set comes with one circuit breaker in the following sizes: 3A, 5A, 7A, 10A, 15A, and 20A."

Same low price - shipped, same convenient set of amperages. If you are looking for circuit breakers, this is the place. Support a Pinsider!

#360 4 years ago
Quoted from dc2010:

If it helps you keep your business going , then it's worth it!

You are inspiring me with each post !

Keep up the good work!

Darren

Thanks Darren! I would like to give most of the spare parts away, but will be selling some off to try to support the business. I would like to be able to afford a Williams System 11 some day, but they are out of reach at the moment and they keep going up in price!

Quoted from cp1610:

id check those for termite damage before dragging them any were close to home having been outside?

I haven't found anything but termite tracks where the wood touched the ground. BUT, it smells like something died in one of the cabinets. Adventure awaits!

Quoted from dasvis:

Never pass up a cheap parts pin.

Absotively! Even if you have to drive 250 miles round trip into the hell on earth known as Phoenix - in August - without air conditioning!!

Quoted from cudabee:

Correct coin handling is very important for operating pins in my opinion for it is a very bad experience when people put in a coin and nothing happens.It can be someones first encounter with a pinball machine and it might be the last because of that.
You really want to minimise that., i want people to have a good time on my machines and not getting a credit for your money is a very bad start.

I played more pinball growing up than I care to admit. Two things that really irked me was putting a quarter in and getting, nothing! Also, if the game starts but plays poorly, I felt like I might as well have thrown that quarter down a dark, deep well!

So, yeah. I work hard to make sure my games work well and don't cheat the customer. All of my clients are advised to give refunds, no questions asked, if a customer loses money in one of my pins.

Quoted from cudabee:

Btw, if you use the close loop bookkeeping system, which i have, you can tell exactly how many coins are dropped without credits. Are you doing that or are the coinboxes emptied by the staff?

I use this spreadsheet to keep track of Total Games Played, Free Games, etc. and count all of my pins with supervision from the location manager or authorized employee.

Credits and Cash (resized).pngCredits and Cash (resized).png

Quoted from MrBally:

I believe you have a bad coin switch on your Harlem Globetrotters. Note that the switches on Bally SS game are different than on EM's even though they look similar. The SS machines require gold plated contacts in the coin switches. Your described problem points to the coin switches. There are possible connector issues to look at as well. Forty years can cause corrosion issues.....

Thanks @mrbally. I will order another switch on my next PBR order. It hasn't reoccurred.

It was collection time last weekend. Some locations were up and some were down, quarter count-wise. With fall coming, and the snowbirds with it, I expect income to increase.

It has been a long time since I have ordered parts and now is the time. Radio Shack is having a two for one sale on fuses so it is a good time to replenish my stock.

https://www.radioshack.com/pages/search-results?findify_limit=24&findify_q=fuses%201%201%2F4

I have been working on Eight Ball Deluxe Limited Edition and Gorgar. Eight Ball Deluxe LE is blowing the 1A SB fuse under the playfield so I am trying to track down the bad solenoid/diode and going through a lot of fuses in the process. Unfortunately, a 1A circuit breaker wasn't included in the set I bought from Troxel Repair because they are hard to find and more than $10.00 each! Ten bucks will buy a lot of fuses so I am stocking up on those now.

Gorgar has multiple problems. The sound wasn't working and I suddenly noticed after working on the machine for a while that it was missing the speaker! DUH! I had bought some of the Newark speakers so I had some spares. The remote volume potentiometer is bad and, lo and behold, Radio Shack had the 5K Ohm logarithmic pot that I needed, also 2 for 1:

https://www.radioshack.com/products/radioshack-5k-ohm-audio-taper-potentiometer

Maintenance log:

When collecting at Hotrods Old Vail I noticed that the The Six Million Dollar Man had a broken rubber ring - another 2 1/2" rubber ring?! Another serendipitous moment since it must have just recently happened. I found a set screw in Aztec 2's coin box. I put it back in the flipper pawl - another problem avoided. Keep your eyes open when collecting! You will often find a problem before it becomes a problem.

I found Aztec 1 at Galaxy Theatres unplugged. Not a good sign. I plugged the machine in and the score motor was continuously running. The fourth play 10 point score reel was stuck on '10' - an easy fix if only I could get into the machine! The coin door lock had seized and I wasn't looking forward to drilling it out. This lock is one of the super heavy duty locks that was used by Courtesy Coin in Phoenix and kindly handed down to me. However, they are old and this one had jammed. I had given up and was ready to start drilling when I gave it one more try with the key. I was able to get the key in and with a pair of pliers and with a quick, sharp jolt the lock turned and the door opened. Good thing too, because I knew it was going to be a real project to drill out one of these locks.

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After getting the door open, I looked inside the coin box and found, not much! This pin had obviously broken down a long time ago. The manager said that she had lost my phone number and had asked someone to look at the machine for a sticker with my phone number on it. None was found. She looked at me and said, your number is there, isn't it. I showed her my card, with phone number, at the bottom of the playfield. She felt bad about the whole thing and insisted that I take 100% of the coin drop. I was more concerned that my customers couldn't play pinball for weeks rather than the lack of income. I wasn't bummed at all. Stuff happens and it was my fault for not showing the manager(s) how they could contact me. The client is always right and I couldn't have four better clients than the four I have.

Today I got a text that Mr. & Mrs. Pac-Man wasn't working. I brought my fuses with me thinking that the F4 solenoid fuse was blown again. It was. I think it is an intermittent sticky flipper. Now that I have a 5A circuit breaker, I won't have to go through a lot of fuses fixing whatever it is that is blowing the fuse. Thanks Troxel Repair!

1 week later
#362 4 years ago

Radio Shack had a 2-for-1 sale on fuses so I picked up some parts from them this week. I got some replacement fuses, some LEDs for testing 6821 PIAs, some remote volume pots for Williams System 3-7 games and some proper solder for board work.

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I also bought some parts from Amazon, Createx Orange that I lost from my set, 100 x .1" male header pins and two toner cartridges for my Canon printer so I can print out some more PR packages. I go through a lot of toner running Pecos Pinball.

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I got a text pic from Hotel McCoy showing that ANOTHER 2 1/2" rubber ring had broken on Super-Flite. I got a PM from a local Pinsider that he needed a part for his Williams EM pin. AND, I had arranged to pick up two collectible mid 60s pins from my Tucson Video Arcade Guy. He collects and sells video arcade games and occasionally ends up with some pins. I was trying to avoid buying any more Project Pin EMs but the price was right and these are two games that would be nice additions to my collection, Surfers and 8 Ball.

I arranged to do all three chores on Tuesday. I replaced the 2 1/2" rubber ring that was no longer on Super-Flite with a 2 3/4 rubber ring in the hope that it will last more than a month. My Pinside friend and I had lunch and he got his part. I ended by picking up two really cool EMs. You can see pics and read more about them here:

https://pinside.com/pinball/forum/topic/post-project-pins-for-sale-here-cl-ebay-pinside-and-others/page/280#post-5196104

With the addition of two more pins I had to do some pin rearrangin' at Pecos' Palatial Parlour. These games are all working, or mostly working, but will not likely be going on route. My new line-up:

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Yesterday was my birthday and I had a wonderful day with my best friend. I had gotten a really nice birthday birthday present from my Mom and Dad and from my Tucson Video Arcade Guy. Then, this morning, I got some pics sent to me from my Tucson Video Arcade Guy that put the cherry on the hot fudge sundae. It's a surprise, but I will give you a hint, it's pinball related! He will be getting a nice cash bonus for thinking about me and for such a nice birthday present!

Maintenance Log:

Nothing to report except for the broken slingshot rubber ring on Super-Flite.

FYI, Those locks are National Lock Co's, KeSet locks. They can be recombinated in seconds with a specific "Change Key" The route op I worked for had them. WE had two additional key groups (100 operating keys per group) in our count room vault.

One of the strongest keys out there for small locks. Could take a pair of Vise-Grip pliers to them and not break the key.

Good information to have. Thanks @mrbally! I assume you approve of my Surfers pick up.

I now have three Zipper Flipper Bally pins and thre billiards-themed pins with the addition of Surfers and 8 Ball. I have been having some fun with 'if fishes were wishes' mind games. If Pecos' Palatial Pinball Parlour was a pinball museum I would have a row of pins with three billards-themed pins, then three Middle Pop games and finally three Bally Zipper Flipper pinballs. And it would only take eight pins, not nine. How could I do that??

It may sound crazy to start my own pinball museum, especially at my age and with little money, but I have been thinking about my collection and I have enough really great classic pins to start a first-class pinball museum. Hey, if Otaku can do it, I can do it! I have a lot of great ideas. Why think little when you can think big!

#366 4 years ago
Quoted from Pecos:

I had gotten a really nice birthday birthday present from my Mom and Dad and from my Tucson Video Arcade Guy. Then, this morning, I got some pics sent to me from my Tucson Video Arcade Guy that put the cherry on the hot fudge sundae. It's a surprise, but I will give you a hint, it's pinball related! He will be getting a nice cash bonus for thinking about me and for such a nice birthday present!

The surprise was a nice Flash, the last of the 'Fantastic Four' that I had been looking for:

https://pinside.com/pinball/forum/topic/what-machine-did-you-bring-home-today-post-your-pictures/page/272#post-5210875

It was even a bigger surprise when I set it up yesterday. Two of the fuses in the backbox were bad - not a good sign! I got a chance to use two of my new circuit breakers that I got from Troxel Repair. I unplugged the connectors from the power supply to the other boards, turned on the machine and tested the voltages. They all tested good so I turned off the machine, plugged the connectors back into the power supply and turned the game back on. SURPRISE! Flash works! I'm just not used to getting a pin that actually works. Unless I find something that I have missed, this game will be on route soon.

I will be doing some bullet-proofing of the boards, new electrolytic capacitors, reflowing header pins, etc. The flippers need some adjusting, but whoever owned this pin treated it with TLC and it shows. It's such a pleasure to buy a classic pinball machine that has been so well maintained.

The playfield is drop-dead gorgeous and the cabinet is super nice. The only issue is with the backglass that has quite a bit of flaking. The artwork on the backglass is such that it hides the missing ink - nothing that would keep me from routing it 'as is.'

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There is another surprise that I will be disclosing next week! Hint: It does not have something to do with pinball.

Maintenance Log:

I got a text from Buck at Hotrods Old Vail that Stellar Wars wasn't taking coins. The left coin mech had two quarters stuck in it. While I was there I waxed two of the more popular pins, Grand Prix and Mr. & Mrs. Pac-Man. Looking good!

2 weeks later
#368 4 years ago

I picked up another pin, a Playmatic Rio, that I hope to route one day.

https://pinside.com/pinball/forum/topic/what-machine-did-you-bring-home-today-post-your-pictures/page/273#post-5229420

My neighborhood was hit by a microburst Monday evening. More than 10% of the trees in my neighborhood were blown over, walls were damaged and roofs blown off. My neighbor and friend had 90% of her roof blown off and I have been busy all week trying to help her. I was fortunate that my house had no damage. I would have been going crazy if water had gotten in my house, getting my pins off the floor and protecting them from water damage.

All but one of my clients have been collected for September. Income was down. I wasn't expecting that. As snowbirds return to Arizona I am expecting income to increase, but it hasn't happened yet.

Maintenance Log: My pins went two weeks with no maintenance issues! I got a text today that Mr. & Mrs. Pac-Man wasn't crediting coins. I found the wire on the left coin switch stuck down. Easy fix, right? It wasn't. It turned out that the switch was loose and had moved. For some reason, shorted?, it wasn't crediting the quarters. After adjusting the switch body, all was well. I tightened down the switch so this wouldn't be happening again any time soon.

Restoration Log: I have been working on Flash since it is the closest to working 100%. The flippers had to be adjusted. The EOS switch on the right flipper was too close to the flipper pawl when the flipper was in the 'up' position. I had to add two spacers to the EOS switch stack to get the EOS switch working correctly. The left drop targets were not resetting. I found a diode that had broken loose - easily fixed. Did the typical bullet-proofing on all of the boards except the MPU that had already been worked on by a professional.

I was unable to get into the diagnostics to configure Flash. PINTEC saw that one of my connectors on the MPU was on wrong, I hate it when that happens . Then I had problems with the game serving up endless balls. It couldn't go on route like that! The story and answers are here:

https://pinside.com/pinball/forum/topic/hey-guys-no-system-6-interlock-switch-unable-to-access-diagnostics

One of the flash lamps was burned out. I found these LED replacements for the GE #631 lamps that were used for the bright flash lamps.

https://www.pilotlights.net/ge-303-led-replacement-ba15s-base-g8-sc-bayonet-34

They are pricey at ten bucks each, but they should last 30 times longer and I'm hoping that they will be super bright at 110 lumens.

The previous owner treated this game with TLC and even put decals on the drop targets. I want to put Mylar on them. I have one coin switch that needs to be adjusted. I have the windows on the backglass masked off and will Triple Thick it. I am so close to having this pin working 100% and, unless I find something that I have missed, it will go on route next week.

#371 4 years ago
Quoted from dc2010:

I really feel like karma owes you a system 11 pin

I like your thinking @dc2010!

Quoted from desertT1:

Does Pecos want one though?

Are you kidding? Pecos would love to have a System 11 pin to put on route!

#376 4 years ago

It's finally happened. When I was picking up pins from my Tucson Arcade Guy I saw a couple of video games that I really like. One was a Defender and then there was this Williams and Nintendo multicade that brought me back to my youth.

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In the late 80s there was a local arcade where I could play pinball for a quarter and video games for a dime. I wasn't a big video gamer, but I liked Tempest, Centipede and Defender. I owned a Stargate for a while. So this 'Beyond Arcade' 19 in 1 video game was a natural for me. It is working, which is a good thing because I won't know what to do when something breaks!

It is temporarily at D&D Pinball until I can find a client that wants it.

The games, list from https://www.aceamusements.us/multi-williams-19-in-1-arcade-classics-custom-multicade.html:

Williams Classics -

Defender, Williams - 1 player with a 2-way up-down joystick and 5 buttons.
Joust, Williams - 2 players with a 2-way right-left joystick and 1 button each.
Robotron 2084, Williams - 1 player with two 8-way joysticks (one 8-way joystick and 1 button can be substituted).
Bubbles, Williams - 1 player with an 8-way joystick.
Splat!, Williams - 2 players with two 8-way joysticks and 1 button each.
Blaster, Williams - 1 player with an 8-way joystick and 2 buttons.
Stargate, Williams - 1 player with a 2-way up-down joystick and 6 buttons (follow-up game to Defender with an additional button).

Nintendo Classics -

Super Mario Bros., Nintendo - 1 player with an 8-way joystick and 2 buttons, or 2 players with an 8-way joystick and 2 buttons each (game actually plays 2-way right-left).
Battle City, Nintendo - 2 players, controls not known, an NES release.
Mario Bros., Nintendo - 2 players with a 2-way right-left joystick and 1 button each.
Ice Climber, Nintendo - 2 players with a 4-way joystick and 1 button each.

Other Classics -

Solomon's Key, Tecmo - 1 player with an 8-way joystick and 2 buttons.
Ghost 'n Goblins, Capcom - 1 player with an 8-way joystick and 2 buttons.
Do! Run Run, Universal - 1 player with a 4-way joystick and 1 button.
Kick Rider, Universal - 1 player with a 4-way joystick and 1 button.
Gradius, Konami - 1 player with an 8-way joystick and 3 buttons

I want to thank my Tucson Arcade Guy for this great video game classic!

#377 4 years ago

#black-knight out and Flash in.

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Black Knight's last day at D&D Pinball and my Williams and Nintendo classics 19 in 1 Beyond Arcade video game.

Black Knight was a great performer for an operator. I didn't pay much for it to begin with and it collected a lot of quarters. Black Knight was at D&D Pinball for six months and, except for some waxing, I don't remember having to do any maintenance on it. It is a relief to have a pinball machine on route that doesn't need any maintenance and all I have to do is collect quarters once a month - awesome performance for a pinball machine that is almost 40 years old. I credit a lot of that to the bullet-proofing I did per Vid's guide, thanks @vid1900!!

I am also very pleased with the performance of the Titan Competition Silicone rings that I put on Black Knight. They stayed relatively clean compared to regular rubber rings. After six months, I am doing the first cleaning with 91% Isopropyl alcohol. They clean up easily, maintain their shape well and stood up to thousands of games played without breaking. The flipper rings, which always show wear on regular rubber rings, showed no noticeable wear. I plan to start converting my SS pins to Titans.

#flash got the same bullet-proofing treatment. That along with the TLC it got from it's former owner, it's in great shape and plays great.

day_1_flash_a_place_of_honor (resized).jpgday_1_flash_a_place_of_honor (resized).jpg

A place of honor, right up front.

day_1_flash_and_Williams_classic_arcade (resized).jpgday_1_flash_and_Williams_classic_arcade (resized).jpg

day_1_flash_and_Williams_classic_arcade_close_up (resized).jpgday_1_flash_and_Williams_classic_arcade_close_up (resized).jpg

I want to thank Robert and Constance at D&D Pinball for their continued support of Pecos Pinball! Thanks! If you are in Tucson, be sure to stop by and play this classic machine. I hope the many visitors to D&D Pinball will enjoy playing it.

The playfield on this Flash is a 10, and I don't give that rating lightly. Drooling is allowed, but please not on the pin!

1 week later
#378 4 years ago

I didn't want to bring up this subject because it is sensitive, but I feel that I must. It is part of the story.

I had heard that there were some games at a local restaurant/bar and I stopped by to see them. There were some video games, but there was no pinball machine and space for one. I asked the owner if he wanted a pinball machine. He asked if I would go 50/50 instead of the normal 60/40 with him since he wanted to donate the money to a charity. I said I would. He called me back and said that the vending company that put the video games in would be bringing him a pinball. I found out that the owner used the deal I made to get the same deal with the vending company. That's tough, but that's business.

I contacted the sales manager at the vending company and told him what happened and asked if we could do lunch and work out some agreement to work together in situations like this, my treat. We met at Hotrods Old Vail. I tried to make the case that I was only interested in putting pinball machines out on route, only vintage ones, and that his company could have everything else, including newer pinball machines. I told him that a few of my clients might want some video games.

We all know that pinballs do not make a lot of money on route and they are a pain to maintain, costing valuable tech time for companies only looking at the bottom line. I thought a company that size wouldn't try to shut me out of the market. I won't tell you what he said, I don't have his permission, but needless to say, we didn't agree at all. It turned out to be a complete waste of time and money. I did learn something. The food doesn't taste nearly as good when you are having a business lunch that turns sour.

Recently, I was at another pub type restaurant and bar and told my friends that I wanted to check out the front rooms where there were pool tables. What I found was one bowling video game in the corner, not working and unplugged. I also found room for at least four pinball machines. I came back on the following Monday to talk to the owner about putting in some pins. She was very excited about having pinball in her place.

I wanted to avoid the same conflict that I had before so I asked her what vending company they were using and if their contract allowed me to put some of my pins in. Can you guess that it was the same vending company? Well, it was. She said they had put the machines in 16 years ago and didn't know if they even had a contract. She was going to contact the vending company and explain the situation. I thought this best. I don't like stepping on toes and the owner, apparently, didn't want to cause any trouble either.

I got a text that the vending company was going to bring in a pinball machine in a week and a half. That was a week ago. She and I are still waiting to see what, if anything, will happen.

I feel like they are only interested in the customer because I am. They had abandoned their video game and had pulled out a pinball machine that was there at one time because it was too much maintenance. I don't want to compete for any of the vending companies business and I don't see why my vintage pinball machines can't peacefully coexist with their stuff, especially when they had abandoned them in the past.

Just for reference, this a large company with sales in the millions. I don't want more than 20 games on route and my sales are in the hundreds. I understand why they might feel that I am trying to compete for their business, but trying to shut me out instead of working with me is pretty tough business. I can live with that, but I haven't given up on some amenable solution. I may try to talk with the owner. I understand that he is a pinball fan and, hopefully, we can come to some agreement where both parties can be happy.

Parts Be Parts:

I am going to be replacing the flipper EOS switches and flipper cabinet switches on my pins that need them. The most important part of the pinball/player interface is flipper and I want mine to be strong and snappy.

My 'The Pinball Resource order - almost $300 in parts:

DSCF4551 (resized).JPGDSCF4551 (resized).JPG

Maintenance Log:

It was a Mr. & Mrs. Pac-Man week. I got a message that the game wasn't working. When I went in I found that one of the contacts was missing on the left flipper EOS switch. I scavenged one of the EOS switches from Eight Ball Deluxe Limited Edition and installed it on another trip. Then I heard that Mr. & Mrs. Pac-Man was having flipper problems again. This time I found that the flipper would occasionally stick. I took the solenoid and plunger off and cleaned them thoroughly. The end of the plunger had a slight bur, so I sanded that down. Problem fixed.

Three of my games were turned off when I went in to fix the Mr. & Mrs. Pac-Man flipper problem. The Six Million Dollar Man wasn't crediting quarters. I turned it on and it took quarters in both coin slots and added games. Problem fixed. Aztec was making a loud buzzing sound and they were worried about it. I opened the coin door and unlatched and relatched the coin lockout relay until it buzzed. I asked the hostess if it sounded like that. Then I pressed and held one of the flipper buttons and asked if the noise sounded like that. It sounds like it is the coin lockout relay that is causing the noise and I explained that sound is normal on an old EM like this. Problem solved, I hope! It is great to have a client who looks after your games like the staff at Hotrods Old Vail look after mine! They are very protective of my 'babies', maybe a bit over-protective in this case, but I can live with that.

#389 4 years ago

I have a possible new client. They don't want the games now, so I will have to play the waiting game.

Quoted from golfingdad1:

In my opinion the only person permission you need to operate your machines is the business owner.

That would be true if they weren't locked into a contract. Some contracts have exclusive rights for the vendor. The client I am working with got their games from the vendor 16 years ago and don't even remember if they signed a contract. If you consider that they may be getting pressure from the vendor's sales person, and a good salesman will do that - it's his/her job, it is just easier for them to go with their current vendor and not Pecos Pinball.

Quoted from calla76759:

Great thread @Pecos! I just read virtually the whole thing top to bottom- I'm not an operator but just a pinhead who finds it fascinating to see how you make this work as a business. And it is a lot of work! Congratulations on keeping pinball in the public eye.

Regarding your rival vending company sales manager: that was gutsy of you to take him to lunch and talk about the market. The fact that he feels threatened by you is a sign that you are gaining traction. You're able to hustle sufficiently to keep your pins working, which is more than he can say for even his video game! You mentioned to him that some of your customers would be interested in video games--I think you were sharing that information for his benefit. But realistically, you could operate video games in your venues far better than he could. And hey, it could really improve your earnings at existing locations--you have put so much work into Hotrods Old Vail that perhaps you could add a crowd-pleaser like Ms. Pac Man or Galaga, and get some nice returns. There could be real value also in providing a game for non-pinball people: if the wife is playing pinball and the husband wants to leave, it benefits you to place another machine there that can occupy his time.

Thanks @calla76759! I don't know how 'gutsy' it was. I prefer working with my competition than against. Tucson is a big enough city that there should be room for all of us. It makes little sense for a vending company that is in business to make money to restore these older pins. I spend 50 to 100 hours restoring an EM, less for an SS but at $10.00 an hour for, it takes a lot of time for a vending company to break even on ROI at only a quarter per play. Then there is the cost of maintenance - much more than their other games. The only reason for a vending company to operate pins is to keep their clients happy. I do it for a different reason. I love pinball.

Quoted from MrBally:

True route operators are vicious, cut-throat sonsabitches. If you did place a machine at a location like that, it would soon be damaged in way where you'd have to pull it out.
First thing might be a line cord cut flush with the cabinet. Second thing would be ugly. Ex. All/most boards blown out or magically missing. Or the playfield glass blown up with a spring loaded center punch etc.

I'm glad you are here to share your experience, @mrbally. I know the reputation of route operators was cut-throat in the past. I was hoping that things would be different in 2019. A friend of mine knows the vending company I am competing with and tells me that they are business men and decent people. Still, it has crossed my mind that my pins are in the line of fire and I don't like that much, but what can I do?

Quoted from Matesamo:

I think Pecos business nativity is actually rather sweet. To take his business opponents sales manager out to lunch could really only end the way it did, to do otherwise for him probably wouldn't be a good thing. The vending company sounds like a "maximum profit/minimum effort" deal with contacts that they let "slide" until they are called on it. I wouldn't be surprised if they get a monthly payment from the location owners for having entertainment devices on property who never think twice about it, just paying the fee month after month, year after year.

You have pretty much nailed it, @matesamo , but naïveté is not how I would describe my business sense - been around too long and seen too much for that. Does that mean I'm bittersweet?

Quoted from JethroP:

Pecos, you are a true gentleman! Keep up the good work!

Quoted from Philk:

Pecos, what a guy! Killing the competition with class!! haha

Ha ha! Thanks guys. Glad to see you are still hanging around here and appreciate the encouraging feedback.

Quoted from rufessor:

Pecos- keep it up!! Its so awesome to have high quality games in the wild. Wish I was closer and could play yours!

I wish you were too! I can use the business. I am getting older and asked myself a few years back what would happen to my pins if I were to expire my mortal coil. They would probably go to some collector's collection, never getting the chance to entertain more than just a few pinball lovers. Having my collection on route just makes sense to me at this point in my life. I like watching people smile, especially kids, when playing my pins and I am doing my small part to bring a few smiles to Tucson.

Quoted from cp1610:

Vending outfits like this are partly why pinball was so hard to find for so long they don't want to have to work for there money. Just think they buy a game dump it on route and only come when it breaks. As to you bust your hump and maintain your games deliver a better product then they do i can see why they are worried. Yes you many never be big but you will make them actually work as to sit on their butt. Keep up the work who knows maybe keep up the hustle maybe get to steal one of there locations for your better product.

It's always been this way, as long as I can remember. Putting a quarter into a pin on location in the 70s was a crap shoot. Most of the pins played, barely, with weak flippers and pop bumpers and features that didn't work.

Quoted from golfingdad1:

Played flash last night at D&amp;D .
Thanks Pecos

Cool, hope Flash behaved herself for you!

Parts Be Parts:

I got an order from GPE. Just a side-note; it takes me a lot of time getting these orders together. I keep a list of parts I need in a text file until I have enough to place an order, but I still have to go through my stock to determine what I need to order, usually takes two evenings.

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Ed at GPE is my favorite pinball parts vendor. His prices are super nice, he is very knowledgeable and answers my questions and always delivers more than expected. His website is pinball oriented so there are helpful notes and I don't have to page through thousands of parts to find the parts I need. I ordered 73 fifteen cent resistors and received 72. I also received a $5.15 credit from GPE. Huh? Ed, you are to generous. He has my business forever.

Included in the order are some parts that I will be experimenting with to try to reduce flipper EOS and flipper cabinet switch arcing.

https://pinside.com/pinball/forum/topic/reducing-arcing-on-early-ss-pin-flipper-eos-and-cabinet-switches

That makes almost $500 in parts for the month of October and I already need to place another order with GPE! Gee, this hobby, now business, sure is expensive!

Maintenance Log: I had to replace, yet another , slingshot rubber ring, this time on Grand Prix. I've got to order those Titan Competition Silicone rings.

Restoration Log: Black Knight has gotten a tune up and is working 100%! Do you have any idea how hard it is to get a pin, any pin, working 100%? Well, I'll tell you. It's darned hard, especially for these older pins.

I replaced a broken flipper compression spring and got the lamp in the pop bumper working. And that is important because I ordered a 'proper' pop bumper cap. Nothing but the best for Black Knight!

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There were a few other issues, that fortunately for you, I forget what they were.

I am making good progress on #eight-ball-deluxe-limited-edition. None of the solenoids were working and the 1A SB fuse under the playfield was blowing. I replaced the eight ball drop target solenoid and that fixed the fuse blowing problem, but the solenoids were still not working. I found that connector A3J3 had been repinned, poorly, with two connector housings instead of one. When pushing slightly on those connectors, the solenoids came back to life. I will need to place another order with GPE to get the 25 pin connector housing and some capacitors and a trimmer for the sound board. I repinned two of the wires and had a heck of a time doing it. Those .1 pins are tiny and my fingers too big. I am dreading repinning it.

One of the displays died and have decided to get one of the blue Pinitech LED display kits. Did I ever tell you that this hobby/business sure is expensive?

https://www.pinitech.com/products/cat_displays.php

There is still a lot to be done, so I won't be putting #eight-ball-deluxe-limited-edition on route anytime soon - sorry @desertt1.

#399 4 years ago

I collected last week. Income was up slightly.

I am continuing work on Gorgar and Eight Ball Deluxe Limited Edition. Gorgar needs an MPU and Firepower needs to have it's MPU fixed. I have been trying to learn how to fix the Firepower MPU, but time is limited and may ask Kris at Firebird Pinball to fix it for me. I am seriously considering getting the NW7 all-in-one board from Pinball Dreams:

https://www.pinball-dreams.com/flipper-pinball-flipperautomaten-modding-shop/verschiedenes/all-in-one-nw7.html

Alternatively, I would like to buy a couple of System 6 MPUs. One would go in Gorgar and I would have one as a spare. I would like to buy original MPU boards and rebuild them, but only want to buy from a reliable source - not eBay.

I am not interested in the other after-market boards. If I am going to spend almost $300 for an MPU/Driver combo board, I would prefer to spend a little more and get the NW7 MPU/Driver/Sound board. I have a non-working Rottendog MPU/Driver combo board that came with Gorgar - anyone good out there that can fix this?

Quoted from Matesamo:

You have to realize at some point that them allowing one of your machines to be put into a location where they have exclusive rights to would result in one immediate indisputable fact; every quarter that goes into your machine potentially could have gone into their machine instead. Your profit is taken from their profit and the chances that they would willingly allow this to happen would be crazy.

I wanted to discuss this. The location in question has two pool tables and a juke box. If I bring in two or three pins, does this really mean that the 'quarter pie' is only so big and that my machines would take quarters from their machines? Or is it possible that more quarters would be spent overall making little impact on the vending company's gross revenue? I think that it's even possible that the pool tables would get more play if a couple of pinheads who would not normally play pool might decide to play a game just because the pool table is there. And they would drop a quarter or two in the jukebox that they normally wouldn't have because they might want some music while playing pinball.

Quoted from desertT1:

Hey Pecos, here is a kit I heard about from my friend Tommy on This Flippin Podcast. I got an orange set for my Stars and I really like it. It's still a kit, but wasn't a ton of hassle. The first one took a little while, but after that the others went pretty quick using the first as a reference.

Thanks desertT1 for the link. I have already worked with Wayne at Pinitech and I am happy with his products and service.

Quoted from JethroP:

I guess anything is possible, but I can't imagine why a store looking to host pinball machines would sign a contract giving the pin operator rights of exclusivity. Typically, the store doesn't put up any capital or pay for game maintenance, right? To the store owner it's all no risk. What benefit is there to the business giving the pin operator rights of exclusivity?

It's not that there is no benefit to the location, but more that the location doesn't usually care if they give exclusive rights. I doubt if the owners of the business looking for a vendor think twice about an exclusivity clause, but I could be wrong.

Quoted from JethroP:

PS....great thread, Pecos!

Hey, thanks @jethrop!

Quoted from acebathound:

Pecos bought an individual Pinitech UNO display kit from me, so I'm hoping he has some input on what he thinks about the Pinitech displays.

I like them. I put one in my Future Spa and when the game is on it is hard to tell the difference from the plasma displays.

https://pinside.com/pinball/forum/topic/questions-about-early-bally-ss-displays-plasma-vs-led#post-5106943

Quoted from acebathound:

For someone operating a route like he is and trying to save some $$, the Pinitech led displays should be a welcome addition to the market since they blend so well with plasma displays. You can literally just swap one led display in with a bunch of plasmas (if you only have one bad plasma) and it won't stick out. That way you don't actually have to replace an entire set, unless you're going with a completely different color. You can just replace one failed display and have the game still look nice.

You bet. Money is always tight and being able to swap in one when a display dies saves me a lot of money. That way I don't have to keep my money tied up in parts inventory.

Quoted from Tsskinne:

I like pecos have been operating pins for awhile. I started maybe 4-5 years ago with 4 pins in a board gaming store and then eventually placed 1 (Fish Tales) into my friend's bar/bowling alley...as of last week we are up to 23 pins at that location with mostly modern dmd and lcd stuff, but a few solid state and EM machines as well. Just last night, while I was working on a machine one of the older gentlemen from the bowling league that was going on behind me, came up and asked what I was doing and then how much money I was making off of these machines. He was quite shocked when I told him how much machines cost and how little they make, but again, we do it because we love sharing pinball, and at least for me it lets me expand my collection without having the space at home for all the machines I want.

The people of Lafayette, Indiana are really lucky to have you as a resident!! BTW, I used to live in Gas City, Indiana and have been to Lafayette. I have all EMs and SS pins, but would like to be fortunate enough to move into DMDs one day.

Quoted from Tsskinne:

@pecos keep the thread going as I enjoy it as a fellow operator doing this largely as a hobby and not a business enjoy reading about someone else having similar struggles, plus you are just a good writer. Thanks for taking the time to share.

Thanks @tsskinne! A good writer? That is very kind of you to say. I never thought when young that I would one day enjoy writing. I have experiences that I want to share with you and every other person who reads my posts.

Quoted from DNO:

If I put 5-30K worth of equipment into a bar, ie. jukebox, pins, pool tables, arcade, etc..,, you can bet there will be a contract. And all standard contracts have exclusive rights to operate in them. If you want the best equipment, and for ME to take all the monetary risk to help YOU make side money and bring in traffic, you can sign the contract.
I would be more than happy to provide Pecos with a copy, PM if you would like to take a look, you can modify.

Yep, I have a contract. It would be interesting to share our contracts and see the similarities and differences. Mine is, roughly, this:

My complete information, Name, Title, Company Name, Address, Cell #, Website and Email address.
The locations complete information, Name, Title, Company Name, Address and Cell #.

How the contract can be cancelled.

Who owns the pinball machines.

The distribution section: Split percentages.

Expectations and responsibilities of Pecos Pinball.

Expectations and responsibilities of the location.

Lines for both parties to date and sign.

Of course, there are a lot of details about the contract that I am not sharing.

I am NOT a lawyer so please use this information at your own risk. Please consult legal advice for developing your own contract.

My contract is fairly simple and can be cancelled by any party at any time for any reason. I call it the non-contract contract! I can do this because I am more interested in sharing the pinball love than the bottom line. You may need additional sections not outlined above, especially if you are trying to make a business of pinball.

Quoted from DennisDodel:

All true. Plus, if you want to try to compete with the big dogs, you better have a wad of cash to "loan" to the location owner. Especially if the location is a new business. Payback is usually done with the operator taking all of the proceeds until the "loan" is paid off.

Quoted from MrBally:

Sometimes an Operator gives the location a nice chunk of cash as a signing bonus. This is separate from the all cash loans that also come into play. I loved carrying those lunch bags with $10-15k into locations and handing them to my new friends.
You never forget the name of someone who hands you that kind of cash. Remember, this was the early '80's.

I have never heard of this particular way to land a big client, but I'm not surprised that it happens.

1 week later
#400 4 years ago

I have put Black Knight back into D&D pinball. Harlem Globetrotters On Tour will be leaving so now is the time to play it. I am moving my Klipsch Belle speakers into D&D pinball. They are awesome speakers and there will be some good music to go with your pinball soon.

Black Knight got a brand new pop bumper cap. These can easily be found with the top design, but not the scrolling on the edges. These were supposed to be hot stamped but they don't look like it. I am still happy with it.

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ebay.com link: Williams BLACK KNIGHT Pinball Machine Pop Bumper CAP NEW STAMPED

I placed another order with GPE. This time I ordered the parts I needed for Eight Ball Deluxe Limited Edition and bought a bunch of connector housings that GPE had on clearance. I now have quite a collection of replacement parts!

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Maintenance Log: No issues to report in the past two weeks!

Restoration Log: I have been able to focus on my three SS projects. Warning! Lots of boring board debugging stuff ahead!

#firepower: The MPU died and I have set up a test rig with an old PC to supply the 5V and 12V power supply. I connected the wires to a 9 pin female molex connector so all I have to do is plug it into the 1J2 header to hook it up. I am making progress on testing the board, but my LED tester is not working and need to find out why.

In the meantime, I did some research on the Rottendog MPU327 board that came with my Gorgar. It can be used on any System 3-6 Williams pin so I could use it in Firepower until I was able to get the Firepower MPU fixed. It had three problems - The displays were out, the settings were not being remembered and the board wouldn't boot up. A new battery fixed the last two problems. RobCraig posted that the 74HCT154 chip was bad with the same symptoms that I had. I picked up a few here locally at Elliott Electronics at a reasonable price. I removed the old chip, put in a new socket, added the new chip and problem solved! I get so excited when I can fix one of these boards.

I went to put the working board into Firepower and nothing. Dead as a dodo. After messing with the socketed chips, reseating them with no positive results, I pulled the board and tested it on the bench. Whew! It was still working perfectly. So, I focused on the power supply. I was getting no 5V or 12V on the 3J6 connector pins. I tested the Volts coming into the 6A4 diodes and got a low voltage reading. I tested the DC output and got zero volts. I found that the two 4A SB fuses on the backbox were blown. I replaced them and got the right input voltages at the diodes but still no DC output! That shouldn't be. I had replaced the diodes with brand new ones and they tested good. I was stumped. It shouldn't happen like that. After going to bed, I got up in the middle of the night and decided to measure the voltage at the 3J6 pins. I had voltages! I had been using the backbox ground wire as ground when testing the voltages at the diodes. I still don't understand why the AC voltage could be measured and not the DC voltage, but Firepower is working 100%

When you operate your own pins you really need to be able to fix your own boards. The cost and time to send them out for repair is too much when you are only making your money one quarter at a time. Besides, it's a great feeling when you are able to bring a dead board back to life!

#eight-ball-deluxe-limited-edition: None of the larger electrolytic capacitors on the Squawk and Talk board had been replaced. Some I didn't have on hand and had to order from GPE. One of the 1K Ohm trimmers had been replaced but the other was scratchy, right in the middle of the game and also had to be ordered. I've got the parts and have already added the caps and will be replacing the trimmer soon. I also had to order a .1 female connector to repin the 25 pin connector on the solenoid driver/power board.

I had try to repin a couple of these .1 pins and just couldn't do it with my fat fingers. I ordered the HT-225D Full Cycle Ratchet Crimping Tool with interchangeable die set HT-225D from Amazon.

https://www.amazon.com/s

I like it because it holds the tiny pin while you put the stripped wire in - just put the pin in the jaws and close the handles until you hear one click. The pin is held in place allowing you to easily put in the stripped wire. This tool also crimps the bare wire and insulated wire at the same time. This will be a lifesaver and I should have that 25 pin connector repinned soon.

I have two possible new clients.

Lots of good stuff going on here at Pecos Pinball!

4 weeks later
#403 4 years ago
Quoted from mtn-:

28 days without update?

Has it really been that long?

Quoted from FLX1:

You are followed all over the world

I am humbled and honored.

Quoted from mtn-:

How are things going?

Some good, some bad. Just like life, I guess.

The good. My pins went three weeks before there was a problem with Mr. & Mrs. Pac-Man.

The bad. I am saddened to report that my affiliation with D&D Pinball has ended. It was a good run and I enjoyed working with Robert. It was all good, but I won't miss the 20 mile one-way trip down there.

This meant that the Gorgar I took down there last Thursday came home with me on Thursday. On Friday, it went to Hotrods Old Vail and Stellar Wars was taken back to Pecos' Palatial Pinball Parlour (my home pinball collection). Also on Friday, Flash was pulled from D&D and went to Hotrods upstairs storage. Eventually, it will be part of the downstairs lineup. On Saturday I pulled Black Knight and brought it home. Today it went to Hotrods Old Vail and Aztec came back to the PPPP.

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DSCF4612 (resized).JPGDSCF4612 (resized).JPG

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Do you see a pattern here? After Flash is moved into the lineup, three of the Fantastic Four will be available for all to play! I have priced the Williams Fantastic Four pins at 75 cents a game. I would have liked 50 cents a game, but my costs are going up and these games are in great condition - worth the cost. I'm staying with 5 balls per game.

But, wait! There is more musical pinballs. On Sunday I pulled Harlem Globetrotters On Tour from D&D Pinball and moved it to Hotel McCoy. I pulled Super-Flite. It has been on route for over a year, a solid performer, but needs a tune-up. I expect to put it back at Hotel McCoy. I did learn one thing from the year that Super-Flite has been on route. Incandescent lamps last less than a year when on 24/7/365. The GI lamps were burned out or burning out.

Sometimes procrastinating pays. I had been putting off placing orders with Titan Pinball and Comet Pinball. When Black Friday came around, I knew this was the perfect time to stop procrastinating. I got some Ninja Pinballs from the Ball Baron. I ordered 50 2 3/4, 10 2 1/2 and 50 flipper Competition Silicone rings from Titan. All of my games on route will be getting the silicone rings on the slingshots and on the flippers. This will, hopefully, reduce the number of service calls I have to make for broken slingshot rings.

I also ordered a LOT of LEDs from Comet Pinball. I ordered some warm white and sunlight 2 SMD LEDS. These will be used primarily in EMs where the incandescent lamps tend to fail early. That was the plan, but I like the warm white and not the sunlight for EMs. I will use the sunlight in early SS pins. I also ordered a bunch of wedge base LEDs for Eight Ball Deluxe Limited Edition. I will be putting cool white in this game. They are bright and will really brighten the playfield.

I don't like the blinking incandescent lamps that are available these days. I bought a boat-load of the warm white and sunlight fast blinkers from Comet for the backbox behind the pin name. I bought more of the sunlight than the warm white, but again, now that I have seen them in action, I prefer the warm white for EMs.

I now have a 'wall of parts' at Pecos' Palatial Pinball Parlour. It sure helps having parts on hand when fixing broken pins.

Quoted from FLX1:

Is EBD close to be put on route? I think it is going to be very good

I have been spending most of my time restoring Gorgar, but also working on Eight Ball Deluxe Limited Edition. Yesterday I had the first time to get back to Eight Ball Deluxe Limited Edition. I repinned the 25 pin connector on the Power/Driver board. I think I am closing in on the finish line. It should be done soon, but I have no client where I can put it out on route.

I find myself in an unusual position. I have quite a few pins that either work or only need a few small fixes.

#travel-time-williams
#wizard
#op-pop-pop
#future-spa
#hardbody
#aztec
#stellar-wars

And soon:

#harlem-globetrotters-on-tour
#mr-and-mrs-pac-man
#six-million-dollar-man

I need to get out and find more clients - not my favorite chore.

Maintenance Log:

#mr-and-mrs-pac-man had a weak left upper kick-out hole. I pulled the board and tested the transistor. No problems there. The solenoid tested good too. The switch was just cleaned so I know that was not the problem. Just putting the board back in place has solved the problem for now. I'm thinking that the problem lies with one of the pins on the same 25 pin connector that I just repinned and replaced on Eight Ball Deluxe Limited Edition.

Restoration Log:

It has been quite a while since Gorgar was on route. I had to spend a lot of time restoring this one. It had been scavenged for parts. There were like 30-40 problems that needed to be fixed but I'm not complaining because the price was right and the playfield is in good shape with only a tiny bit of planking. There was a short in the GI lamps; those are never fun to solve.

It is in the 'break-in' period. The left flipper is a little weak, and more problematic, the Rottendog board occasionally resets during a game. I will have to order one of the German NW7 boards at $500 each, shipped all the way from Germay. Ouch!! Maybe I will open a thread here on Pinside asking for help diagnosing the problem with the Rottendog board, but there is not a lot of experience with the MPU327 boards

#gorgar has a weak left flipper and Flash might have the same weak left flipper problem. I have new flipper EOS switches and that is the first place I will be looking.

As mentioned, Super-Flite will be getting a thorough tune-up.

I'm still working on Firepower's System 6 MPU board. I found a spare System 6 MPU board in my stash of parts and hoping that between the two, I will be able to come up with one working MPU board.

#eight-ball-deluxe-limited-edition needs a new 7 digit display and pop bumper bodies, and probably more parts that I haven't found yet or forgotten about.

Quoted from Pecos:

I had try to repin a couple of these .1 pins and just couldn't do it with my fat fingers. I ordered the HT-225D Full Cycle Ratchet Crimping Tool with interchangeable die set HT-225D from Amazon.

I like it because it holds the tiny pin while you put the stripped wire in - just put the pin in the jaws and close the handles until you hear one click. The pin is held in place allowing you to easily put in the stripped wire. This tool also crimps the bare wire and insulated wire at the same time. This will be a lifesaver and I should have that 25 pin connector repinned soon.

I received this and really like it. I am not sure that I could have repinned and replaced the .1 connector without it.

With Firepower down needing a MPU and Gorgar with a flaky Rottendog board, I am seriously considering the NW7 MPUs. I need a 'universal' Williams board as a backup, so the only question now is whether I buy one or two NW7 boards.

https://www.pinball-dreams.com/flipper-pinball-flipperautomaten-modding-shop/verschiedenes/all-in-one-nw7.html

Income was down in November and, with no pins at D&D Pinball, it will be down even more in December.

I am sure I have missed something. I will post it if I remember it.

#405 4 years ago

Pecos Pinball is pleased and proud to announce that Flash has joined the line-up at Hotrods Old Vail. Now, you can play three of the Fantastic Four - the four early SS pins from Williams that forever changed how pinball machines were designed and manufactured.

Flash #1 of Fantastic Four (resized).pngFlash #1 of Fantastic Four (resized).png

Three of the Fantastic Four at Hotrods Old Vail (resized).pngThree of the Fantastic Four at Hotrods Old Vail (resized).png

Maintenance Log:

I have begun swapping out regular rubber slingshot and flipper rings with Titan Competition Silicone rings for pins on route.

#mr-and-mrs-pac-man blew another F4 solenoid fuse. It does this every month or so - not frequently enough for me to worry about it.

#flash - The pinball was occasionally get stuck in the ball trough when being spit out to the shooter lane. A little bit of manual manipulation of the ramp and problem solved.

I put a sign on Gorgar warning about possible triggering of PSE:

PSE Warning Label (resized).pngPSE Warning Label (resized).png

Restoration Log:

I got the 25 pin connector on the power/driver board of Eight Ball Deluxe Limited Edition repinned. I was able to start a game and the solenoids worked! My excitement was quickly doused with cold water. While in attract mode, the MPU locked up. Turning the game on and off revealed that the 7th flash was too short - a problem with the 43 DC Volt solenoid circuit. Add that to the fact that sometime several weeks ago, all of the displays went dead. One step forward and two steps back, delaying my deployment of this fun pin.

3 weeks later
#406 4 years ago

I only have seven pins on location now, so income was down for December.

Current Line-up:

Hotel McCoy: Harlem Globetrotters --> Super-Flite
Hotrods Old Vail: Grand Prix, Flash, Mr. & Mrs. Pac-Man, Gorgar and Black Knight
Galaxy: Aztec 1

I pulled Super-Flite from Hotel McCoy to do a tune-up on it. It will be returning to Hotel McCoy this weekend and Harlem Globetrotters On Tour will be pulled.

I placed an order with Pinball Life for new flipper assemblies, some #47 lamps and a 5/8" x 9/16" wrench. One end is for removing leg bolts and the other end fits the bolts in the backbox. I should have bought one of these years ago.

DSCF0026 (resized).JPGDSCF0026 (resized).JPG

Maintenance Log:

Super-Flite: All of the GI lamps were either burned out or about to die. I am debating what to do about this. The new #44 and #47 lamps suck. They are fine for home use but when they are on all or most of the time on route, they are only lasting nine months. I may consider going with retro LEDs, but in the short term I bought 400 of the #47 lamps to replace the old ones. I plan to start reusing the old GE #44 lamps I have pulled when doing restorations.

The second player wasn't working - fixed by replacing the small screw and ground wire on the player unit.

Some of the switches needed to be cleaned.

#super-flite is working 100% again.

#Gorgar: I got a text that Gorgar's left flipper was sticky. I did something you are never supposed to do, add a little bit of Super-Lube to the plunger. I knew I was going to be replacing that flipper assembly soon so an 'operator hack' was okay with me.

I got a text today that one of Gorgar's rubber rings was broken. While I was there, I replaced the weak left flipper with one of the new Pinball Life flipper assemblies. I am charging 75 cents a game, five balls per game, so I want only the best flippers I can buy for Gorgar. It does play noticeably faster.

These new flipper assemblies are not cheap, but they are an upgrade to the original flippers. They are snappier and a little more powerful.

DSCF0027 (resized).JPGDSCF0027 (resized).JPG

https://www.pinballlife.com/full-flipper-assembly-for-williamsbally-machines-from-021992-to-101998.html
http://pinside.com/pinball/forum/topic/vids-guide-to-upgradingrebuilding-flippers/page/3#post-773606

Thanks to vid1900 for this flipper upgrade option.

I will be putting these on Flash and other early Williams SS games with less than perfect flippers.

#flash: I also got a text that Flash was acting strangely. Well, that can mean almost anything. It turned out to be a bad fuse for the solenoids. There was a 3/4A Slo-Blow when the diagram in the backbox called for a 2.5A Slo-Blow. No wonder the 3/4A fuse blew! I want to double check that, but Flash is flashing again.

I did my first house call this week. I normally don't do service calls, I can barely keep mine running, but made an exception for a local Pinsider. I was able to fix his beautiful Old Chicago and it is now working 100%. It sure was nice working on a clean game for a change.

Oh yeah, how could I forget. I got all of my fees, licenses and taxes paid for, on time, and the EOY bookkeeping done. Now, I have to pay for my TPT, Transaction Privelege Tax, local and state taxes.

1 month later
#408 4 years ago

Late 2019 and 2020 has been tough times for Pecos Pinball. I removed my pins from D&D Pinball and in mid-February I removed my pins from Hotrods Old Vail. That left me with only two pins on route and one wasn't making any money. I would have closed Pecos Pinball down but I have licenses for all of 2020 and I vowed to get more clients.

I am terrible about finding new clients. It's not that I am bad at it, I guess that I am very particular about who I want my clients to be that I have few prospects. You will be better at this part of the business than I am, so don't feel disheartened that my results will be your results.

Speaking of, Pecos Pinball is very excited to be able to announce a partnership with Nerdtopia in Sierra Vista, Arizona! Nerdtopia specializes in retro video gaming and wanted to have some pinball machines in their shop for customers to play. I think that pinball will do very well at Nerdtopia.

Maintenance Log:

A couple of days before pulling my games from Hotrods, I noticed that Flash was resetting during the game. Was it just a coincidence that this problem started after upgrading the three flipper assemblies? When I got it home, I went through some more bullet-proofing. The MPU and driver boards had obviously been recently worked on - but how recently? I decided to do all of the bullet-proofing work, reflowing the male header pins, replcaing the electrolytic capacitors, and replacing the 40 pin female interconnect. I put in an NVRAM and removed the batteries. I repinned the +5V and +12V connector on the power supply board.

After this work, the reset problem remained. Reset problems can be a real bear to diagnose. I got smart and started pulling fuses, the solenoid fuse, the flipper fuse, and the insert lamp fuse. Pulling one of these 'fixed' the problem. Guess which one? It turned out to be the insert lamp fuse! It wasn't a coincidence that the reset problem started after replacing the flippers.

I then removed all of the incandescent insert lamps and took the opportunity to replace the incandescent lamps with LEDs. I replaced about a third of them at a time and started a new game to see if the problem still existed. After the first third, no reset! After the second third, no reset! After the final third, no reset! I don't know which insert lamp socket was the problem child, but I had obviously, serendipitously, fixed the reset problem.

The first game to go into Nerdtopia is Flash! Ironically, Flash came from an owner in Sierra Vista and today Flash returned home.

DSCF0077 (resized).JPGDSCF0077 (resized).JPG

The owner, Malachi, seems pretty happy to get a classic Williams SS pin in his shop!

#409 4 years ago

What would be the perfect pinball for a retro video store? Why, Mr. & Mrs. Pac-Man, of course! Mr. & Mrs. Pac-Man is the first pinball machine to have a video mode.

John, the one playing Mr. & Mrs. Pac-Man is a fellow Pinsider, @johnnycruzr. He will be helping me out with simple fixes. He lives in beautiful Sierra Vista, is just down the street from Nerdtopia and loves pinball. I have also given a key to the owner. He is young and enthusiastic to learn more about pinball. They are both great guys and I enjoy working with them.

DSCF0079 (resized).JPGDSCF0079 (resized).JPG

DSCF0083 (resized).JPGDSCF0083 (resized).JPG

#412 4 years ago
Quoted from Dono:

Can you disclose why you had to pull your pins from the location at Vail?

I really can't. My clients deserve their confidentiality in matters like this.

Quoted from Dono:

That sounds unfortunate as that venue looks great, at least from the pix you provided.

It is a great venue and the location of the games was perfect, right in the front lobby.

I call my Pecos Pinball contract the 'no contract contract.' Either party can cancel the contract for any reason at any time. If either party is unhappy, the pinball machines will be removed and the income distributed per the contract. I figure that if I can't make the client happy, I don't deserve to be doing business with them.

3 weeks later
#414 4 years ago
Quoted from Dono:

Hey Pecos... am worried about all those folks in the Service industry getting laid off... I assume that's been brutal for Pecos Pinball as well... how are you keeping busy with all the madness taking place out there?

Hi Dono! I only have five games out now. Tucson has the familiar restaurant and bar lock-down but I have no pins in those locations so I am not affected.

I have three pins at Nerdtopia in Sierra Vista. I asked the owner if he would wipe down the three pins there with disinfectant and he kindly agreed to do so, thankfully. I don't want my pins to be a vector of disease spread. Nerdtopia stayed open last week but voluntarily closed their doors this week.

I have one pin at Hotel McCoy, but doubt if it is getting much use. The other pin is at Galaxy Theatres and they are closed down.

I am operating my business for reasons other than making money, so am not at all concerned about the loss of income. I do have a large expense coming up - my annual liability insurance. I wish I could get a discount on that with my pins lying dormant, but doubt if that will happen.

I, too, am concerned about all of the restaurant workers who have been laid off. My loss of income is nothing compared to what they are facing.

I planned to get some of my Project Pins working. Instead, I have been learning as much as I could about the novel coronavirus. After 20 years out of the market I am putting some of my IRA money to work, very carefully. My CoVid-19 virus research led me to 'put my money where my mouth' was.

Quoted from Dono:

Hope all is well; miss your posts!

Thank You!

If you are interested, I have posted some of what I have learned about CoVid-19 here:

https://pinside.com/pinball/forum/topic/the-official-coronavirus-containment-thread/page/37#post-5546370

1 month later
#418 3 years ago
Quoted from cp1610:

Sucks to hear you had to pull your games from hotrods hope they didn't kick you out for some other wanna be or think they going to do it better. If so lets us know so nobody plays them. Hopefully when the covid show blows out or calms down you get to find a good place or places to run you games hate seeing nice equipment not being appreciated.

Having my pins at Hotrods has turned out to not hurt too much because they, and every other restaurant in town is closed down. Who knows. My pins might return there one day. I didn't burn any bridges on my way out.

I don't understand why a lot of businesses here in Tucson wouldn't want one of my vintage pins. They attract a lot of attention and play great. It's mostly my fault because I just am not the kind of person that likes going out and trying to find new clients.

Quoted from Oldschoolio:

Peco's My first post. Your adventures have made a very interesting read. It is both funny and sad. Funny to me as many of the same things happened to me too. The sad part happened as well.

Thank you for posting that. I really enjoyed reading it and I am glad to hear that you enjoyed my thread. Who knows? Maybe we will meet one day and compare notes!

Quoted from Oldschoolio:

Locations such as the Hot Rods of old Vail in my opinion should have been paying you to have your game collection there. It is an up and down business. A tough business.

I know and you are so right! My pins are so underappreciated.

I have one pin left on location that is in a business that is still open - Super-Flite at Hotel McCoy. My fixed costs versus income is so far out of whack right now that I wonder if I will still be open next year.

Pecos

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