(Topic ID: 211448)

A Pecos Diary - My Journey to Pinball Operator

By Pecos

3 years ago


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  • 420 posts
  • 86 Pinsiders participating
  • Latest reply 1 year ago by Atari_Daze
  • Topic is favorited by 102 Pinsiders

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#147 3 years ago
Quoted from MrBally:

Nice haul of both St. Louis Missouri and Elmhurst, Illinois coin mechanisms. During my Route Days, those plastic mechs hardly ever jammed versus the steel and cast ones. No adjustments, with the exception of sliding the barrel magnet .125" to accept or reject Canadian coins. It was an issue being in a border town.

I have all kinds of trouble with the mechs in those pictures; I literally just replaced two metal ones two hours ago due to the constant jams. The only ones that work for me that are almost bulletproof are the Imonex ones.

#155 3 years ago
Quoted from MrBally:

Buy locks for a route from a true Lock & Hardware distributor such as H. Hoffman & Co., IDN-Tucson etc. They will set you up with a new code of keyed alike locks that is territory protected.
Padlocks too.

That's going to be very large dollars for this new operator. I would save your money. Once you are clearing hundreds of dollars net of expenses then maybe you consider dropping all that cash on expensive territory-protected locks.

Because if someone wants to get into your machine, they're getting in. Locks keep honest people out. Only.

#159 3 years ago
Quoted from Pecos:

Has anyone had any luck finding keys for old locks?

It's likely that somebody can re-key those locks, but it will definitely be cheaper to buy used locks. It's just not that big of a deal to have a few different keys until you have a lot of pins on route.

1 week later
#168 3 years ago
Quoted from Pecos:

I plan to fix the power supply board and then LED the game to reduce the heat load on these bridge rectifiers.

You won't be sorry. Customers love them. I have had very good luck with Comet LEDs. No matter who you buy LEDs from, buy the SMD type. Non SMD LEDs fade quickly on route, and I've had very high failure rates with them.

Sorry to hear about your power supply issues.

In my (limited) experience routing older games dating back to the late 70s, every 'new' old game you bring on route has a break-in period. By that I mean things will break for a while once you put it on route again. Once you fix the things that were gonna break, the machine tends to stabilize for a long period of time. Then most of your cost are parts that are designed to fail: balls, rubbers and coil stops/sleeves, etc.

#182 3 years ago
Quoted from BrianBannon:

One of the bartenders walks by and says, "Yeah, it was doing that all weekend since Friday I think." That tells me the game was trying to boot unsuccessfully for three days as it is Monday now.

I feel for you, man. I've been in exactly that place.

Somebody vandalized the coin door of my Firepower last week. Didn't get in, but they sure ruined the door.

#198 3 years ago
Quoted from clg:

Having said that, moving the game can create issues.

This. Test in your shop as much as you can, but expect them to be broken just due to the movement once you get them on location. Sometimes it takes a few days for the issue to emerge.

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