(Topic ID: 217437)

A lotta ins.. a lotta outs - TBL maintenance thread

By sd_tom

5 years ago


Topic Heartbeat

Topic Stats

  • 2,334 posts
  • 239 Pinsiders participating
  • Latest reply 25 hours ago by Rensh
  • Topic is favorited by 194 Pinsiders
  • Topic is sticky in its sub-forum

You

Linked Games

Topic Gallery

View topic image gallery

IMG_1794 (resized).jpeg
IMG_1793 (resized).jpeg
IMG_6640 (resized).jpeg
IMG_6638 (resized).jpeg
IMG_6639 (resized).jpeg
IMG_0960 (resized).jpeg
IMG_0962 (resized).jpeg
format (resized).png
Screenshot_20240323_081210_Chrome (resized).jpg
1_ZBrg1rPPv-hvte0RkBYgPA (resized).jpg
IMG_0685 (resized).JPG
20240217_083247 (resized).jpg
20231231_181244 (resized).jpg
20240102_152844 (resized).jpg
20231231_181256 (resized).jpg
20231231_181308 (resized).jpg

Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1324 TECH:PLAYFIELD. Car door tilted alignment fix. Posted by cpr9999 (1 year ago)

Post #1336 TECH:PLAYFIELD. Bowling Alley release post binding alternative fix. Posted by flynnibus (1 year ago)

Post #1393 TECH:FAQ. Link to Official Service FAQ for TBL. Posted by Rensh (1 year ago)

Post #1397 TECH:ELECTRICAL. MPF board issue some machines had - solution. Posted by Rensh (1 year ago)

Post #1423 TECH:PLAYFIELD. Jesus ramp rejected shots fix. Posted by Rensh (1 year ago)

Post #1540 TECH:SOUND. Subwoofer suddenly stops working - fix. Posted by Rensh (1 year ago)

Post #1580 TECH:PLAYFIELD. Rug toy switch sensitivity adjustment FAQ Posted by Rensh (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider sd_tom.
Click here to go back to viewing the entire thread.

16
#1 5 years ago

Thought I would start a post here on the details around this page. If there's too much peanut gallery will move it to a private group. The first thing I am going to do is transfer the key posts from the Dutch Pinball forum over here as I don't know how long that is going be running. Also going to contact the pinwiki guy to see if we can setup a TBL page.

JustLikeMe r6emperor

#2 5 years ago

Recently people have asked about what preservation steps I've taken. So far:

- Bought a spare PC a year ago.. identical to the existing one. They were $75 at the time on newegg, but looks like it's too old now/not stocked there. Model: ASRock Q1900-ITX Intel Celeron J1900 Motherboard/CPU/VGA Combo. Also got 4GB of ram (2x2GB 204-Pin DDR3 SO-DIMM ).

There looks like there is a new model for $65 that might be just the next revision of this board; might be close enough that the image will work.. but no guarantee
https://www.newegg.com/Product/Product.aspx?Item=N82E16813157497

- Cloned hard drive. Used clonezilla for that. the gist is you add a second hard drive to the game PC, boot from a clonezilla usb drive, and then tell it to copy the original to the other one.

What I haven't done is actually test the image or the PC in place.. as I am using that PC for my homebrew project. So, I may bump that up on priority list.

#3 5 years ago

Tom's fix / tweak list - copied from my post on DutchPinball.com/forums

Despite all this stuff.. from 2016.. my game has been working 100% for at least a year now. I have to run to work now but will update some of these that say "not resolved" at whatever the current state is

Postby sdtom » September 26th, 2016, 4:38 am
Going to maintain my list of problems/solutions here. Much of this was through use of support tickets with DP; so would ask people still send in tickets so DP knows statistics of how often people are fixing this stuff.

Problem: Right maude ball gate was sticking slightly and letting the ball back out a lot
Symptom: Good maude shots would bounce off donny ball gate and then back down maude shot
Symptom: The long spring traveling through the playfield was dragging on the playfield wood (run up the side of the hole).
Solution: Adjusted ball gate wireform to run clear through the hole / no dragging.

Problem: Mini playfield loop clunky
Symptom: ball would drop from the loop inside the bowling alley building and bobble around a bit longer than necessary before exit
Solution: Adjusted metal ramp inside the bowling alley to point as close to the building exit as possible
Video: showing how much play there is https://drive.google.com/open?id=1EjCEGGwkMhe7EoHEIe9HbeVq_qzSLZLIDQ
Video: best I was able to get https://drive.google.com/open?id=1_ctXNHUBE7f8IG2IhqrYxSYOIlKyW0oTUw

Problem: bowling alley launcher stutters at the edge
Solution: waiting on new cam plate from DP; unresolved
Video: https://drive.google.com/open?id=1iUTmLDvppBabTlOm4zpV1TcCla1uUf0LmQ
Pic: angle of launcher to find the set screw https://drive.google.com/open?id=1s5oFeZiB-ckfONV9sSk-HOPADMFS9fE6tA

Problem: Rejects at diverter flap / airballs
Symptom: Diverter flap would not rest within the ramp slot; would fall forward of the slot / too tall
Temp Solution: Elongate the adjustment slots to allow the flap to be lower by 2mm for proper operation
Long term Solution: DP is developing a new part
Pic: of resting fwd: https://drive.google.com/open?id=0B0GLVwN4NItISkdZZWZ6cUdyOGM
Video: of manual operation: https://drive.google.com/open?id=17GAmMzhIdn1rJDVbLBTW98Uzsuntvb2kig
Pic: after being able to lower the flap: https://goo.gl/photos/psxgUgaNBCfMawTy6
Pic: before: https://drive.google.com/open?id=1_55cF8xV6321aL4ZT2pJAkj2LkzhiSucWQ
Pic: after: https://drive.google.com/open?id=1b5rkTCPc6aeNaYFfzvGrCpPimlN3wNbLCg

Problem: Diverter rams plastic when coil fire
Temp Solution: added a felt dot on the plastic to soften blow
Long term solution: unknown; maybe new diverter stop?
Concern: Unforunately, there's no other coil stop involved other than plastic as far as I can tell
Concern: This goes for the deployment as well; it looks like hitting the bottom of the playfield is the "stop" for the mech

Problem: Rejects at back of ramp scoop
Symptom: Seems like ball was hitting the edge of the scoop due to gap between ramp and scoop
Solution: I developed and 3d printed a little clip to better mate the back of the ramp to the scoop entrance
Link: STL file on Thingiverse: http://www.thingiverse.com/thing:1786982
Picture: https://drive.google.com/open?id=1XVCGK7EQkb095BS4dVOkW9p1hY7ymR4Ndg
Video of installation: https://drive.google.com/open?id=1TnsA4tUEfBt1WlRMQLGsP_NkQGQv2_hNUQ

Problem: Jesus VUK too sensitive
Symptom: Occasional double VUK action
Solution: VUK switch was overly sensitive; it should really set with the full / 75% weight of ball. Widenend gap
Video of it being too sensitive: https://drive.google.com/open?id=17f1R38nIpsnh8_m0XLTK1Kew30PEP2sUbw

Problem: Jesus Rejects
Symptom: Shots occasionally come back down the ramp, or into shooter lane
Note: this is after VUK fix
Solution: Still working on it. I added some drop dead foam to back wall of jesus area but it still hasn't eliminated.
Idea: may also figure out if it's possible to reroute that cable somehow, seems wear/tear prone.
Picture: drop dead foam (that honestly, isn't doing much) https://drive.google.com/open?id=1s2g79PtLMeH2DM3bxC101f8LwNMPucOChw

Problem: Rug in wrong place / wrong time
Symptom: "Rug mode ready" when rug was all the way forward
Symptom: Weird homing sequences / going all the way back before going fwd
Solution: Reseated and used a flat head screw driver to re-terminate the stepper motor lines into the IDC connector. So, not a sensor thing but an actuator thing.

Problem: Ball trapped behind flipper on mini playfield
Symptom: Can fire flipper and the ball still stays here
Solution: Used a pair of needle nose to bend wireform slightly so that raising the flipper allows ball to roll away and down the ball return.

Problem: Game resets
Symptom: Game will sit in attact mode for hours, but if start a game, will eventually reset
Solution: Pressed in the 3 P-ROC boards, adjusted mounting nuts to more evenly apply pressure in one case
Concern: This may be just because I raised/lowered playfield a bunch getting tweaks into place, but time will tell if this is an issue just with vibration

Problem: SDTM from rug skill shot
Solution: Leveling

Concern: Experience with stepper screw drive mechanisms (as seen on rug) on 3d-printers says they should be greased for optimum operation
Solution: very lightly greased screw mechanism with Super Lube 21030

Problem: Silkscreen on PCB saying what the color code is; isn't always correct.
I imagine this is fixed in later runs
https://drive.google.com/open?id=1jcxG9R405wMHKKhgesouI_rI_GMrtd8jSA

#4 5 years ago

Reflecting there's one 'major' thing that i found later. I was missing the rug rolling pin mounts entirely. Barry had no idea how the game lasted a year this way.. but.. check for these cap nuts of your rug acts funny. they secure the rolling pin rug mech to the moving sled.

capnuts (resized).PNGcapnuts (resized).PNG

#9 5 years ago
Quoted from yonkiman:

Thanks Tom! What a great list. The chronic problem we've had with ours (see CaryCarmichael) is adjusting the 2 car switches so the car locks when it appears and still registers hits.

Yeah i didn't mention that in my original list but adjusting those was tough. What i eventually decided was that I could not get good results merely taking the roof off the bowling alley.. had to to really take those switches off to get them setup correctly. i can try to get a photo where i ended up.. haven't had to touch it sense

#13 5 years ago
Quoted from Aquapin:

Current Issue: Blowing LED driver board fuse (see image). Original fuse blew, someone "helped" by putting in a 15mm 1.25A that blew immediately. Can anybody check their machine and tell me what the actual rating should be? I know it should be a 20mm, but they threw away the original.

Man your game must have an earlier revision than mine; mine's got silkscreen labels for all fuses. The one in question is F12.

Also attached is general main board with some of the other fuse labels. Ignore the fact that i've voided my warranty by using the J12 mod connector

fuses (resized).jpgfuses (resized).jpg

20180529_053735 (resized).jpg20180529_053735 (resized).jpg

#14 5 years ago

Since it doesn't look like the fuse is the problem, here's the PD-LED page
https://www.multimorphic.com/store/circuit-boards/pd-led/

If it were me (who's very comfortable with electronics and is building a homebrew game with PD-LED boards in it), i'd probably try a few things. Obviously, you do what you're comfortable with.

- replace the fuse and boot up the game without those two ribbon cables that feed the bottom PCB. At least some of those are LED lines (also the switches) and see if that keeps it from blowing. You've at least isolated it to the bottom PCB if that does help.

- Pull the PD-LED off the main board entirely (gentle even pressure as much as possible). Inspect it, and while it is out turn the game on again.. definitely shouldn't have a fuse blow.

- phase 2.. What might be useful is build/buy a set of cables so you can hook up the PD-LED while detached from the main board. And only hook up 1 LED bank(J5-J9) at a time (still need to make a power-J1 and serial-J2, as seen in manual). You can buy the 20-pin ribbon cables prefabricated from digikey. I can look up the part # if interested as i have a few of them. Identifying the bad bank will get you down to 12 LED suspects.. from there it really depends on which one is the bad one.. and how much test harness cabling you want to make to pinpoint the zone where there's something shorting against an LED.

#16 5 years ago
Quoted from Aquapin:

Thanks! Our machine is Engineering Sample #1 so no printed fuse info. Will post what I find once resolved.

note the comment at the top of the fuse list (I didn't notice it till just now) - All slow blow fuses. maybe someone put a regular one in?

#18 5 years ago

having not done it before what scan quality is needed to make a reproduction?

#20 5 years ago

all 3 boards are in the picture i attached in post #13 above. there is 1 p3-roc in center and two pd-led boards. the p3-roc is the one where there was a mod sent out.. which was just a zip tie and a cable mount sticker. the p3 roc isnt mounted very well so the power and communication ports (the two 2-pin white connectors) can get a poor connection.

3 weeks later
#24 5 years ago

can buy a new full set of plastics during their clearance sale right now.

2 months later
#30 5 years ago
Quoted from inhomearcades:

Anyone have a good suggestion. DP has not responded to any emails.

nope sorry. are you sure its out vs cabling? there are a few debugging steps you could try. reseat the pd-led. could pull it off and use ribbon cables to connect a different bank of leds and see if it changes. if all 3 colors are out then it would be the common line between them (forgot if common ground or common positive).

if you go through all that and really think its the LED then would have to find the part on digikey or something. havent looked at all but you're looking for RGB that are driven by 4 independent lines..(R,G,B, common) and have to get the common pin to match, i,e common anode or common cathode. and in the right footprint to surface mount.

given the LEDs are normally good for rrslly long times id still assume its cabling or bad solder job before the led.

1 month later
#34 5 years ago

its the two targets

1 month later
#49 5 years ago

didnt realize Pennsylvania was that swampy? mine isnt showing any sign of problems like that.

3 weeks later
#51 5 years ago

this thread is for the 50ish people that do have games. go over to any of the other TBL threads to talk about future builds.

#55 5 years ago
Quoted from genex:

Someone earlier mentioned an owners forum - did that happen -

yep, talk to pinhead1982

1 month later
#59 5 years ago

the launcher motor? its a stepper motor, nothing fancy can get a lot of places. see if there is any labeling on it.

also, stepper motors rarely burn out, so doubt that is even the issue. what are symptoms? is it stuttering? the most common thing with that is here: http://www.dutchpinball.com/forums/viewtopic.php?f=6&t=150

#63 5 years ago

try running it without the orange piece installed and see if its smooth or not.

the bowling alley lighting is mounted to the big playfield pcb above. is it stuck on a particular color (those are RGB) or white?

5 months later
#65 4 years ago

im bumping this since some games are getting out again

3 weeks later
#73 4 years ago
Quoted from Time:

I noticed that there is a ribbon cable below the p-roc on the board sd_tom has which doesn't appear on this one. I think that's an expansion port so he must have a mod or something plugged into that. Does anyone see any other differences between the versions of the mainboard?

Yeah that's me playing with a mod.. not normal

#74 4 years ago
Quoted from Time:

sd_tom what are you doing to keep the upper playfield ball guide in place? I watched your video and saw the amount of play in the trough,

I haven't had to mess with anything on my game in a year (granted, I haven't been playing as much as this whole situation had soured me on the game a bit).. so, can you refresh my memory on the video you looked at?

#76 4 years ago

hah i dont even remember that one. i think it was one of those things i thought was going to be an issue and hasn't

1 week later
#77 4 years ago

copying here as its come up lately in a PM and then again in the club thread. you can get to the point of a system error popup from linux. i got this in dec 2016 and worked it out. i reported it to Barry at the time with:

----
In case this comes up for anyone else. I started getting a system program error pop up window every boot and it would pop up over the top of the TBL software.

I just fixed it, using advice here:
https://itsfoss.com/how-to-fix-system-program-problem-detected-ubuntu/

It was a piece of gnome that had crashed. So , not sure how much you want to touch the OS in software updates but maybe disable the notifier as it suggests / or clear out the /var/crash regularly?

For me, I just deleted the file, will see if it comes back (hasnt yet)

----
and i can say here in 2019 it hasn't happened again either.. i never did the extra step of disabling the service. maybe lucky in that aspect.

and given im surprised a URL from 3 years ago wasn't dead already.. the gist was to clean out the crash log directory; open a terminal and run

sudo rm /var/crash/*

2 months later
#80 4 years ago

latest version 0.51 finally fixed the stuttering on my car ! sweet!

Super exclusive ad from the Pinside Marketplace!
#82 4 years ago

from the other thread, yours looks like it was having different issues. stuttering is vibration of the swing motion itself.. nothing to do with switch registration at either end. if i recall, yours looks like the issue was a with finding home position.

for example, mine was rock solid with both home position and hit position registering perfectly.. just vibrated during transition. now that is gone and the whole thing works 100% now.

one thing i did 3 years ago is at a little teflon grease on the bushing.. i didnt help with stuttering but might help with stiction with your case.

i can probably take a video of me manually moving my car in test mode and show where the switch trips on mine both home and deployed positions.. after Thanksgiving

#85 4 years ago

Here's a video of me trying to illustrate where my switches trip for car deployment and retraction. on deployment, the left trips first.. that stops motion. the right is, i believe, the car hit registration switch.. so, how much later that one trips determines how hard of a hit it takes. You definately want some difference there between the two switches.

Also did the home / retracted switch too

#89 4 years ago
Quoted from ChipScott:

Yes! Awesome fix for addressing the car and registering hits. Makes good sense.
Thanks for posting that vid sd_tom !!

just to add.. it wasn't a fix per say, its how the game came to me.. the left/outer switch has always been bent out farther than the inner/right one. i remember when i first got the game .. 3 years ago now? geez.. i thought the left one being bent out was "bad" (it does look funny) and tried to "correct" it.. that caused tons of issues until i restored it back

#92 4 years ago
Quoted from cpr9999:

FYI mine is the reverse and works under same principle

interesting. is yours hard to register hits? feels like outer would be better even if the other way works.. but just a feeling.

if it is satisfactory in your setup that's good to know.

#93 4 years ago
Quoted from adamross:

Noob question: what tool do you use to take the bowling ally roof off?[quoted image]

a metric allen wrench/hex key

1 month later
#97 4 years ago

im having trouble visualizing what you are talking about. any way to take a video?

are you talking about the car itself moving relative to the rotating mech it is mounted to or something with the rotating mech? the rod that turns the whole car sits on a bushing in the upper playfield then travels all the way down to stepper motor on the underside od main playfield. i recall when i first got the game some looseness with the rod to stepper mount junction that needed tightening up but not sure at all that sounds like what youre talking about.

#111 4 years ago

also, do the simple thing and make sure the hard drive is plugged into the pc / didnt knock it loose when fiddling with the update

#121 4 years ago
Quoted from JimB:

How can I lower the number of airballs? Flipper power? Something else?

where are they occuring? dude ramp diverter? dude ramp lock?

#134 4 years ago
Quoted from JimB:

I was thinking of getting this level and protector. Do you think it would work ok?
https://www.pinballlife.com/bubble-level-assembly-for-williamsbally.html
https://www.pinballlife.com/pinguard-ball-shooter-lane-kickout-protector-kit-for-stern-machines.html
I was also wondering if the ball lock left ramp could use a longer plastic cover? I get some balls dropping off at the top. Hopefully as more tbls get in the field some mod people get some ideas like that.[quoted image]

I don't know if you or a friend has a 3d printer.. but my lock entrance wasn't ever smooth, sometimes rejects.. but i designed a clip that smooths out the transitions from ramp to scoop by pinching the ramp against the scoop. https://www.thingiverse.com/thing:1786982

#140 4 years ago

don't have this problem on mine. for a while there was an issue with the diverter getting stuck above the cutout for it and causing vibration as it retracted that would cause weird issues but they changed the ramp flap to fix that a while back by changing the flap to have tabs that is always low enough to keep the flap in the cutout.

#161 4 years ago
Quoted from cpr9999:

Maybe cracking plastic? If ball hit plastic trapped by metal ramp?
[quoted image]

the ramp plastic is pretty thin so if you bend too far i would think there might be a problem with the diverter

2 months later
#206 4 years ago

also.. are you sure it has anything to do with the opto. the miss/hit a specific pin is determined by the orange launcher angle. there's some swtiches in that mech that it calibrates off if.

4 weeks later
#220 3 years ago
Quoted from kidchrisso:

just opened my game last weekend so I decided to cut a strip of mylar and wrap it around the carpet to help protect and keep the decal in tact.

i actually used clear packing tape (almost perfect width) years ago and has worked out well. that's almost mylar right?

1 week later
#229 3 years ago

i think the USB ports on those AsRock motherboards are kind of flakey in general. I bought a backup one that I use for my garage PC, and things are getting disconnected/connected randomly on that as well. I ended up finding the one port that seemed most reliable, and put a USB hub in that (for garage PC). For the TBL I just don't touch it too much.. the way everything is fixed mounted, less wiggling going on.

So, it could be if you plugged it all in again, it would be fine. There is also USB 3.0 vs USB 2.0 ports which could factor

#234 3 years ago
Quoted from Time:

TBL uses Mission Pinball Framework as its core programming framework.

you mean PyProcGame, or SkeletonGame.. mission pinball didn't exist when TBL first shipped.

secondly, i am not talking about not finding the multimorphic parts.. talking about certain thing not working or cutting out (intermittent). on the non-game ASRock Motherboard i have, it just seems like the usb ports are not well made and allow a lot of wiggling around of usb devices that actually causes things to disconnect.

#235 3 years ago

ASRock Q1900-ITX back panel, and angle very hard to see with the one mounted

the black ones are usb2.0 and the blue ones are usb3.0

Screenshot_20200531-051534_Chrome (resized).jpgScreenshot_20200531-051534_Chrome (resized).jpg

5 months later
#286 3 years ago

mine had a similar issue and the drop dead foam helped a lot

2 months later
#347 3 years ago

they are pretty thin yes

3 months later
#480 3 years ago

A month ago I had the scoop coil start blew a fuse. As I was out of 5amp fast blows I put in a 5a slow blow. Don't do that..the paper turned brown and smoke came out from the scoop. So, while in theme (mind if I do a j?) don't be a dummy like me. Coil replaced and correct fuses used and running fine since.

#484 2 years ago

Dunno what to tell you.. the fuse I pulled out wasn't marked with a T (slow blow). I put in a fuse marked with T and that's when the smoking started. I have since then put in a fuse with the same markings which is a fast blow (F), as well as replaced the coil and good to go since. If I get a minute I will check the rest as all of them were thin wire fuses, expect all of them are fast

#493 2 years ago

I just pulled F02, also supposed to be a 5A Slow just like F03 but it also is labeled as "F5AL250VP" which is fast blow. So, either the silk screen is wrong or ARA put in wrong fuses. given when i put a slow blow in F03 the solenoid smoked without the fuse blowing, seems like fast blow is adequate

#496 2 years ago

#17.. it is ara

1 week later
#526 2 years ago

In the originals the PROC to MPF connector is janky on the power pins (larger gauge ones on the corner). They later sent out some zip ties to sort of help but if that hasn't been further upgraded in new games then would look at that for intermittent issues.

1 month later
#655 2 years ago

What's the current troubleshooting steps for proc not found lockups/reboots while playing. Started getting them again after a few years of peace. Before it was the janky power connection between proc and the main pcb. Start there again ? USB cables? ASRock computer USB side?

Note, back in the day I bought another identical ASRock computer that I use in garage for 3d printer and exactly like the one in the game the USB connectors are weak/sensitive and bumping a USB connector can cause the device to temporarily disappear.. maybe just a design flaw with those.

1 year later
#1525 1 year ago

The very first TBLs had a different diverter flap than they do now. What's your serial #?

Promoted items from Pinside Marketplace and Pinside Shops!
14,500 (Firm)
Machine - For Sale
West Chicago, IL
$ 50.00
Cabinet - Shooter Rods
Balls of Steel LLC
 
$ 50.00
Playfield - Protection
Duke Pinball
 
14,275 (Firm)
Machine - For Sale
Dallas, TX
$ 130.00
Gameroom - Decorations
Dijohn
 
$ 39.00
Playfield - Toys/Add-ons
The MOD Couple
 
€ 27.00
Playfield - Toys/Add-ons
TheDudeMods
 
15,500
Machine - For Sale
Seaside, OR
$ 44.50
Playfield - Toys/Add-ons
The MOD Couple
 
$ 28.50
Playfield - Toys/Add-ons
The MOD Couple
 
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 259.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 135.00
Gameroom - Decorations
Dijohn
 
$ 55.00
Cabinet - Shooter Rods
Balls of Steel LLC
 
From: $ 5.99
Playfield - Plastics
The Pinball Scientist
 
From: $ 6.00
Playfield - Decals
ScottyMods
 
$ 210.00
$ 13,600.00
Pinball Machine
Classic Game Rooms
 
$ 22.50
From: $ 25.00
Cabinet - Other
Filament Printing
 
$ 25.25
Playfield - Toys/Add-ons
The MOD Couple
 
Wanted
Machine - Wanted
Houston, TX

You're currently viewing posts by Pinsider sd_tom.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/a-lotta-ins-a-lotta-outs-tbl-maintenance-thread?tu=sd_tom and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.