(Topic ID: 217437)

A lotta ins.. a lotta outs - TBL maintenance thread

By sd_tom

5 years ago


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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1324 TECH:PLAYFIELD. Car door tilted alignment fix. Posted by cpr9999 (1 year ago)

Post #1336 TECH:PLAYFIELD. Bowling Alley release post binding alternative fix. Posted by flynnibus (1 year ago)

Post #1393 TECH:FAQ. Link to Official Service FAQ for TBL. Posted by Rensh (1 year ago)

Post #1397 TECH:ELECTRICAL. MPF board issue some machines had - solution. Posted by Rensh (1 year ago)

Post #1423 TECH:PLAYFIELD. Jesus ramp rejected shots fix. Posted by Rensh (1 year ago)

Post #1540 TECH:SOUND. Subwoofer suddenly stops working - fix. Posted by Rensh (1 year ago)

Post #1580 TECH:PLAYFIELD. Rug toy switch sensitivity adjustment FAQ Posted by Rensh (1 year ago)


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#180 4 years ago
Quoted from Davidus56:

The car in the upper playfield can only be hit once, then R flipper becomes inactive. Is that normal?

In 2 of the car modes and one rug mode this is normal
Kill the dudes car mode doesnt do this.

#182 4 years ago
Quoted from Davidus56:

Also, for the life of me, I can’t get the lower playfield bowling alley to activate. Any ideas?

You have to shoot the upperplayfeild orbit until you spell bowling then the insert for let's go bowling lights up. The shoot the hole beside the handicap targets to go bowling. Make sure you installed a ball in the bowling lane.

#184 4 years ago
Quoted from Rensh:

This is incorrect. Only 1 car mode disables the flipper after hitting the car. Chase the car and kill the car mode keep the flipper active.

One of the rug modes kills the flipper also I think.

#186 4 years ago
Quoted from Rensh:

Not saying it isn’t true but don’t recollect that. Getting old means memory can be missing
Perhaps it is the rugmode which goes about basing the car? Will pay notice next time. For sure only 1 car mode disables the flipper after 1 hit.

Yes your 100% right about only one car mode doing it.

#187 4 years ago
Quoted from Rensh:

Not saying it isn’t true but don’t recollect that. Getting old means memory can be missing
Perhaps it is the rugmode which goes about basing the car? Will pay notice next time. For sure only 1 car mode disables the flipper after 1 hit.

The rug mode where walter is bashing the Corvette also lock out the upper flipper after each hit. I just tried it.

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#188 4 years ago

Here is a bowling lane issue I had. The lane wasnt always able to return the ball up to the top and if it wouldnt make it back up it would count as a try so if it didnt make it up twice it would say you failed even though you never got the ball.

The issue was the switch at the bottom ball return was adjusted to far in and it would stop the ball from sitting all the way back on the plunger of the return coil so it wasnt getting a strong hit. I bent back the switch actuator a bit do the ball sat all the way back and now it makes it up every time.

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