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Quoted from Rensh:It’s a metric M10.
You can also use a regular bolt I think.
Perfect, thanks. Looks like most Home Depots here carry them.
Sounds like the switch for the car position is wrong, try in the test menu activating the car and see what the switches report when the car is open and closed. For the bowling make sure the ball return switch is being activated when the ball goes to the bottom of the alley, it might not think the ball is present preventing bowling from being started.
Added a 1” rubber square part 23-6629 to the back of the Jesus ramp. Helped some but a very hard hit to it can still cause bouncebacks. I also routed the wires that pass through the ramp to the back of the upper playfield, there is enough slack but they will be pinched slightly by the back of the upper playfield
1D3B7C70-A6FE-42CD-912E-B1D636F732D9 (resized).jpegQuoted from Dkjimbo:Can you explain the logic for the location of this rubber pad? It seems to be mounted above where the ball makes contact and bounces back down the ramp so I can’t figure out how this would help, wouldnt you want it lower in line where the ball makes contact?
I’d like to do something on my game to reduce jesus ramp rejects but only want to take that upper playfield off Once if I ever attempt it!
Quoted from Rensh:I fail to see the logic to in the blue pad. Mine tbl has zero reflects in the Jesus shot. If I would attempt something it would be bending the ‘flap’ you see on the picture a little more downwards.
I feel the flap is just too high for it to be effective even if bent more, I would think a full curved scoop or extended flap with a round pad would be the best solution, maybe its something they can look into making a revised part in the future.
Quoted from TomDK:Buy a new coil and solder the connector on ...
CHECK if the new coil has a diode on ... and compare with the DP coil.
If you want a coil with exactly this plug you have to order from DP with shipping from Europe. So therefor buy local a new coil and solder or ask a neighbor ..
AE 23-800 is a very common coil.
I assumed this is the case, just wanted to save some time from having to transfer the connector. Now I just have to figure why it failed. the person playing it said "P3 connection check power" message occurred and it started to smoke.
Quoted from Rensh:Ok
Likely cause is than that the proc briefly lost 5VDC and that the command release coil was never given. Hook up the extra wires to the 5VDC as described in the service faq page 57.
Will do, thanks!
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