Quoted from redrock:* The six award relays are not on during the spin but activated when the arrow stops -- after some delay.
This confused me until I revisited the schematic and found a 2nd Spin Unit wiper that drives the Delay relays:
Jive Time Spin Unit 2 (resized).jpg
The Spin Unit wiper in red in the upper part of the schematic drives the various bonus relays and is not part of an active circuit until the Score Motor, Spin Unit motor and the arrow stops. So that wiper carries no current while it moves.
The wiper in red in the lower part of the schematic drives the two Delay relays used to disable the circuit in the upper part. This wiper is live as it rotates and can heat up or arc as the wiper leaves the pad and breaks the connection. That's the short answer.
The long answer is that the most of the time the lower wiper will either do nothing, or it will activate one of the Delay relays. Activating a relay probably isn't a problem since the current going through the wiper will ramp up from nothing. Once a Delay relay is activated it closes its own lock in switch which keeps current flowing through the relay coil. So even if the wiper moves off the contact while the Delay relay is active there is no interruption in current because the lock in and Score Motor switches supply all the current that's needed. If the wiper moves on or off a contact while the Delay relay is already active and the lock in path is available the current through the wiper is negligible.
Once every half Score Motor turn though the Make/Break Score Motor switch opens which breaks the lock in circuit to the Delay relay. If the Spin Unit wiper is not on one of the contacts that can keep the Delay relay active the current through the Delay relay coil has nowhere to go so it piles up on one side of the Score Motor switch. If there's enough current it might spark although most relay coils won't draw enough current to do that.
If the Score Motor switch breaks the lock in circuit while the wiper is on a contact that keeps the Delay relay coil active there is no interruption in current to the Delay relay. If you're lucky the Score Motor switch will close again before the Spin Unit wiper moves off the contact to continue providing current to the Delay relay coil. The Spin Unit wiper effectively just carries the current briefly while the Score Motor switch opens momentarily.
The case you're seeing where the Spin Unit wiper moves off the contact and heats up is likely the case where the Score Motor switch has opened, blocking the lock in circuit path to the Delay relay, and the Spin Unit wiper moves off the contact before the Score Motor switch closes again. In this case the Spin Unit wiper is the last circuit to break, cutting off current to the Delay relay coil. But the current through a coil can't change instantly. So the current through the coil will keep flowing for a brief period and will try to force its way through any path it can find. In this case it's through the very edge of the board contact and the tip of the wiper contact and possibly through any conductive material that has been dragged out onto the board between contacts. The current flowing through the higher resistance path generates heat which fries your grease and the board.
When you observe the glow and smoke, does a Delay relay drop out briefly? I don't know the relative speeds of the Score Motor and the Spin Motor so it's hard to know how often this happens but I suspect it's not every time the Spin Unit fires up.
The designer Norm Clark prevented most of the ways this edge heating might occur by disabling the upper wiper in the schematic above as the Spin Unit rotates. He further reduced the effects the remaining ways this could happen might have in the lower wiper by picking higher resistance (lower current) coils for the Delay relays. What remained was probably determined to be a small enough problem that it wouldn't be an issue over the expected life of the game.