Quoted from rai:I asked about this, I mean crazy how the upper PF is instantly accessible, unlike Woz or Tspp.
I guess (?) just don’t shoot the ramp if you don’t need to access the upper PF.
Still seems like it can be a neat little PF but I didn’t think I’d want to be up there 20 times a game. AcDc premium lower PF is fun but only in small doses.
I don’t know anything since haven’t watched any videos and don’t know if the rules will make it fun to play all the time or only during certain modes.
Actually, the TSPP upper playfield seems like a great comparison to me. The left ramp will always take you to the upper pf. But yeah, the garage door sometimes requires extra garage door hits, but I don't think it makes that much difference.
The similarity is that you usually need to get the ball up there multiple times before you get all three balls locked to start mb. Especially true with your second and third couch mb's.
If the game made it more difficult to get up there each time, it could become very frustrating if you constantly fail up there, kinda like every player on the recent video from Expo. The players could get a ball up on the upper pf way more often than they ever could shoot the cannon to lock a ball.
It might be a good thing if you can get up easily, but be challenged when you're up there. Kinda like TSPP.