In testing, I am having trouble with all the pop bumpers to reset at start of game.
The Miss-O has 4 contact switches at the top of the playfield and 4 corresponding lighted bumpers (A-B-C-D) when the switch is hit, the bumper will light. When all 4 are lit, hitting the center horseshoe switch will grant an extra ball. Miss-O Playfield Original (Pre-Anything) (7) (resized).JPG
After extra-ball is activated, as soon as the ball hits the outhole, the A-B-C-D bumper lights will go out to allow the next ball to start the process.
This process works flawlessly on my table, I can get an extra ball, when the ball drains, the A-B-C-D lights go out, I receive an extra ball and the next ball counts correctly.
My problem is that after the end of a game, if any of the A-B-C-D lights are on, hitting the start button to start a new game does not make them go out. Everything resets but the lighted pops.
In looking at the schematic (https://www.ipdb.org/files/1612/Williams_1969_Miss_O_Schematic_Diagram_continuous.pdf) schematicI can see where hitting the 500 point switch with A-B-C-D active will energize the extra-ball relay (green)
And I can see where the closed switch on the activated extra-ball relay will reset A-B-C-D back to non-energized (red)
My schematic skills are minimal. To me, it looks like the (blue) line shows that when the ball is in the trough. If the extra-ball switch is closed, the trough switch and the extra-ball switch will activate the extra-ball relay. But it will already be active otherwise the extra-ball switch would not be closed.
and I can't find anywhere where the start-of-game reset switch will reset A-B-C-D back. Can someone help me out?