Quoted from Pinball-Pat:I haven’t spent much time with anything -- (pre system 11.)
I presume you mean Solid States from 1979-1985 -- pre system 11 (1986).
TNA feels *nothing* like an early solid state game.
Perhaps it feels *something* like a system 11.
The very high speed of the ball, ultimately makes it feel like a modern to me.
TNA has: (skipping all non-playfield aspects)
1. very strong modern flippers (early SS games often have flipper strengths that "just" make their shots")
2. no drop target banks (uncommon to have them missing in '79-'85 classics.)
3. a scoop -- a very fast scoop. This wasn't invented until Cyclone? -- a system 11.
4. a very neat modern ball lock system of inline targets.
5. a repeatable orbit shot -- this came with High Speed -- a system 11.
6. most important -- it has *very* interesting rules that compensate for a lack of an interesting shot map with a balance of long and short shots. In stark contrast -- classic SS's rely on a fun shot map, while having very simple rules.
7. creative modern multiplayer rules to make it more fun to work together to achieve goals or to compete as teams.
Instead think of TNA as a flat modern game.
-mof