Hi mrbanjo
thanks for "clarification" and looking-up the "stuff in question". Yes, little gremlins are at work - are we allowed to say "P-Relay faulty pulls-in and faulty makes the Add-Player-Unit to step-up" ? Do You have proof ? Did You / do You see the P-Relay pull-in ? Or did You / do You have the playfield down but have mounted an Test-Light (mounted parallel to Coil on P-Relay) lighting-up ? If You do not have proof we are not allowed to say "P-Relay faulty pulls-in an so the Unit is stepped". There is ANOTHER way to step the Player-Unit - when we start a new game: The stepping of the Player-Unit is (starting a new game) done WITHOUT the P-Relay pulling. See the upper right corner in the JPG: I wrote an "burgundy red 'P' " to the switch named P in the JPG --- when playing, changing player / ball: Through "switch named P" upwards flows current --- but when we start a new game: Upper right corner leftbound through Switch on S-Relay and/or Switch P5B - then Switch SB2 and leftbound - current flows to make the Player-Unhit to step.
IF (if, if) "Switch named SB2" is faulty and the little gremlins make the S-Relay to pull-in (the little gremlins do not make the P-Relay to pull-in): Faulty stepping on the Player-Unit.
I wait for You to write "have proof" that the P-Relay faulty pulls-in (((then we look at the wiring to the Coil on P-Relay - "Through Switch" or "Self-Hold-Switch on P-Relay" --- these two wirings I see in the schematics - we then start to unsolder wires (one by one) until the fault no longer shows up - respectively sneaking in a stripe of paper in both switches to keep them open))).
As I am waiting for You to write "have proof": Lets do some theory. See the lower part in the JPG. Lets say You have THREE bonus on the bonus unit - the motor is not running - You loose the ball - the ball rolls into the Outhole and so closes the "Ball Return Switch". Along "my green lines" runs Initial-Current and the Q-Relay pulls-in - a switch on Q-Relay closes to make the motor to run. The motor starts running and after turning maybe 1 or 2 degrees: "Switch motor-1C" closes and keeps the motor "to run for the rest of the turn of 120 degrees - actually to 118 / 119 degrees". ALSO "another Switch at position motor-1C (encircled rosa / pink)" opens and cuts "my green wiring" - no problem as the pulling Q-Relay keeps closed its "Self-Hold-Switch" - along "my red lines" Self-Hold-Current to the Q-Relay is flowing. The motor turns further - the motor is made to run by TWO switches closed: "Switch closed on pulling-Q-Relay" and "Switch-motor-1-C (Self-Hold-Switch) on the motor". The motor turns further - comes towards the end of the turn --- Motor-Switch-2B opens and so cuts "my red lines, Self-Hold-Current of Q-Relay" - Q-Relay let go - opens its Self-Hold-Switch in the red lines - also opens its switch that was keeping the motor to run --- no problem for the motor: As motor-1C still is closed: The motor can turn further --- finally coming to 118, 119, 120 degrees - motor-1C opens and motor stops.
While the motor was turning and the Q-Relay was pulling: Not shown in the JPG: The Bonus-Unit has been stepped down - when stepping from ONE-bonus down to ZERO-Bonus: In my green lines the three-bladed switch moves /has moved. Then another feature can start: Feature "Ball is in the Outhole - no bonus - the pin actuates the O-Relay to do some stuff" - the rest of the feature is alike "feature Q-Relay" as far as motor turning and establishing Self-Hold-Current. Do You agree on the funtioning of such features ?
Back to "troubleshooting": Please always make some points (tens / hundreds) - do NOT make bonus --- the ball entering the Outhole therefore directly starts the O-Relay-feature.
Do I remember correct (?) - did You write "faulty behaviour starts BEFORE bonus is completely stepped down ? Lets simplify for a while - lets do testing "NO BONUS on the Bonus-Unit - the O-Relay must pull-in when the ball enters the Outhole - whats happening ? Greetings Rolf
0Wild-Live-Work-07 (resized).jpg