(Topic ID: 118154)

'72 Fireball club. All here can enter Valhalla

By embryonjohn

8 years ago


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  • 475 posts
  • 76 Pinsiders participating
  • Latest reply 1 day ago by DanMarino
  • Topic is favorited by 27 Pinsiders

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There are 475 posts in this topic. You are on page 1 of 10.
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#1 8 years ago

I believe the original '72 Fireball to be of historic significance, a shift in pinball quality and a true game for the ages. Nothing in my game room has had such lasting appeal and invites a play just walking through it like FB. Just turning on the game itself and pressing that left flipper always takes my breath away. My daughter who's an art major, can't get over the shear beauty of the incandescent glow and balance of the natural wood mixing with the deep blues & Norse/Germanic mythology.

Read the below with pinball on the brain:

"Odin" is generally accepted as the modern English form of the name, although, in some cases, older forms may be used or preferred. His name is related to óðr, meaning "fury, excitation", as well as "mind" or "poetry". His role, like that of many of the Norse gods, is complex. Odin is associated with war, battle, victory and death, but also wisdom, Shamanism, magic, poetry, prophecy, and the hunt. Odin has many sons, the most famous of whom is the thunder god Thor.

*Wotan, or *Wōđinaz, is the reconstructed Proto-Germanic name of a god of Germanic paganism. The name is connected to the "inspiration" which is ultimately derived from the Indo-European theme, *awē "to blow". *Wāt continues in Old Irish fáith, "poet" or "seer"; Old High German wut, "fury"; and Gothic wods, "possessed".Old English had the noun wōþ "song, sound", corresponding to Old Norse óðr, which means both "fury" and "poetry, inspiration".It is possible, therefore, that *Wōđanaz was seen as a manifestation of ecstasy, associated with mantic states, with fury, and with poetic inspiration.An explicit association of Wodan with the state of fury was made by 11th century German chronicler Adam of Bremen, who, when detailing the religious practices of Scandinavian pagans, described Wodan, id est furor, "Wodan, that is, the furious".

Releasing both balls and finding yourself in a 3 ball firefight, armed with only 2inch flippers puts the above references in their proper context.

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#2 8 years ago

I'm a member!

#455 flashing bulbs behind the backglass are a must!

#3 8 years ago

The tink-tink-tink noise of the the flashers does set the mood...

#4 8 years ago

Love this game .Great gameplay and stunning classic artwork.This machine SCREAMS pinball cool the minute you lay eyes on it.happy to own one and its never leaving.

#6 8 years ago

I am not (yet) a member but clearly a fan (see my ratings!). Waiting for the right one to show up on sale, if possibly on this side of the ocean...

#7 8 years ago

I am also not yet a member but want to add this someday. Very cool game for this era.

Looks like you have a nice example.

#8 8 years ago

I have one third one in all these years in fact. Kept buying it, getting tired of it, and regretting it and buying one again. Not always a fan of the gameplay but I love the artwork !

#9 8 years ago

I'm not usually one for "randomizers" like the rubber disc on this game, but I absolutely adore this game and play it whenever I can.

Flame on!

#10 8 years ago

I think I'd like to join this club. Fireball kicked my ass when I was 10, and it still does.

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#11 8 years ago

No crap!!!
Two?
Early release and a general population...
You get walk-alone-status in the yard

#12 8 years ago

I've had three. The first one was a beater and is long gone. The second one is that German model on the right that went overseas in Rotordave's hearse. So I am only left with the one on the left.

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#13 8 years ago

I can pretend I'm in the group with FB Classic, which has a pretty much identical layout minus the cool zipper flippers. Great skill shot!

#14 8 years ago

Been so close to getting one of my grail games a couple times and missed out. I will have one one day. The original Fireball is a beautiful and wicked game that took lots of my coins.

#15 8 years ago

I was lucky enough to get hold of a NOS backglass for my Fireball as it came with a plexi repro.

I have to say the graphics on the Fireball repro plexi were superb, top notch, but I prefer an original screened on glass. Don't hesitate to buy one if your original is rough.

Apparently some of the Fireballs that were exported were shipped with plexiglass when new, does anyone have a definitive answer on this?

Some other games were produced with plexis, one reason some manufactureres may have discontinued plexis is some people were reported to have burned holes to access the credit wheel!

I guess it's possible.

3 months later
#16 7 years ago

Ahhh the 1972 Fireball club. Now I feel bad for taking Odin's "one left" Fireball

But hot damn does it look nice in my house!

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#17 7 years ago

So do you guys have full #455's in "Bally" "Fireball" and the actual guy? I currently have #455's not the "Eiko" Crap in "Bally" and "Fireball" I think when done in everything it is 14 or 15 bulbs. I think I need 7 more to have everything completely blinking.

#18 7 years ago

Listening to the tink, tink, tink of the 455 lights prior to a game is akin to the Monday night football intro music

#19 7 years ago

I think I have 455s throughout the backbox GI. My that I mean everywhere except the player counter, player up, and score reel lamps. I love 455s.

#20 7 years ago

I also had 2 but sold one a couple of years ago. It was a bit rough with what they called "barn dust" which was crud inside. Also had no switch/coil tags so I bought another to see what all of the tags were. Then someone wanted the old one for a project so it's gone and the nice one remains.
Anybody out there have the old barn crud machine? Just curious if it's up and running.

#21 7 years ago

Question....I notice when the ball goes down the Wotan side roll overs it will sometimes open a gate to let the ball back into the shooter lane. What determines if this gate will open and let the ball go back into the shooter or if the ball goes back into play.

#22 7 years ago
Quoted from Rat_Tomago:

I feel bad for taking Odin's "one left" Fireball

#23 7 years ago
Quoted from o-din:

» YouTube video

*grabs tissue*

#24 7 years ago
Quoted from Rat_Tomago:

Question....I notice when the ball goes down the Wotan side roll overs it will sometimes open a gate to let the ball back into the shooter lane. What determines if this gate will open and let the ball go back into the shooter or if the ball goes back into play.

image.jpg

Only hitting the "Release Fire Gods" standup target with a good whack with the captive ball will open the return to shooter lane switch.

#25 7 years ago

Thanks man! That makes total sense now! It also gives me the decision if I want to put the ball in play or not. I would think that if I missed the skill shot on the initial ball, that I would try for the skill shot, if the other balls are rested on closed flippers.

#26 7 years ago

Question for other Fireball owners. The plastic covers on the bulbs in the ball arch....(4 or 5 of them) Are they yellow or amber Bally Part # C-615 or Gottlieb part # GTB - 24410N...When I was ordering from Steve at PBR he said that Bally did not have amber colored ones in game sin 1972. Instead of arguing with him I ended up ordering 6 of each color both amber and yellow. His response was "It's your money!" Can someone take one of theirs out or be able to tell me exactly what color they are. Also how many bulbs are covered underneath the top arch. Is it 5 covers? 6 covers?

-Dan

#27 7 years ago

They all sort of fade out to an amber type of a color in the end anyway. I bought six new red sleeves, put them in and hated it. Wound up putting back in the old faded (originally red) sleeves. I thought the splash of red was a distraction.

#28 7 years ago

So they were all red in 1972? I will have to look at some old footage of the machine from the 70's. They all look orange / amber. Can anyone else pipe in that remembers playing the game when it was new? Red would be horrible and would drown out the upper skill shot area.

1 week later
#29 7 years ago

I was wondering what replay settings / card are you guys all using in your Fireball machines. Right now my replays are set at 62,000 / 77,000 and 90,000 (5 ball) seems high.

#30 7 years ago

bump to hopefully get some answers to above question.

#31 7 years ago

Here's your throwback Fireball video rat. Not sure if it has what you are looking for though.

#32 7 years ago
Quoted from o-din:

Here's your throwback Fireball video rat. Not sure if it has what you are looking for though.
» YouTube video

That flickering #51 bulb is driving me nuts.

#33 7 years ago

I figured it would.

#34 7 years ago

I am curious. I know Fireball gets 4 plastic lamp covers on the right side. How many lamp covers go under the left plastic ball arch area? 1, 2 or 3? I am thinking it is two. Can someone verify for me. Included is a picture I took of what I am talking about.

_FBlamp.jpg
#35 7 years ago

Nevermind. I put red lamp covers on all 7 possible lamps that are in the ball arch and it looks amazing to me. I like it better than the amber. The faded out original lamp covers were almost white from 43 years of use. I put amber ones in from PBR and they looked too yellow. With red ones it puts off a slightly pinkish hue but I really like it!

#36 7 years ago

You learn something every day I now have my 3rd Fireball over the years and never knew they were supposed to not have just regular white lightbulbs..

#37 7 years ago

I'm all about that amber/red glow coming from under the arch in Gottlieb's EM's, but for some reason it doesn't do it it for me on Bally tables. I have a '61 Flipper Fair that glows like a Wurlitzer jukebox under the arch and playfield

#38 7 years ago
Quoted from Rat_Tomago:

So they were all red in 1972? I will have to look at some old footage of the machine from the 70's. They all look orange / amber. Can anyone else pipe in that remembers playing the game when it was new? Red would be horrible and would drown out the upper skill shot area.

They were red originally, I had a look at a photo of a Fireball playfield from the 1976 "pinball portfolio" book. You could easily see that they were definitely red. Book was published in 1976 so the pic of the playfield would have been only four years old or less when taken.

I had never noticed this when I had looked at the pic before, I will be changing mine to red to see how it looks (since they are meant to be red). May end up changing them back to amber I suspect.

#39 7 years ago
Quoted from embryonjohn:

I have a '61 Flipper Fair that glows like a Wurlitzer jukebox under the arch and playfield

Same here. Using yellow (amber usually looks too orange to me) + red tubing under the arch as original. Did Gottlieb establish a standard? Red lower holes/yellow upper holes? Or vice-versa? I can never remember... I just do whatever looks best depending upon the game/color scheme.

Gottlieb stopped installing the arch lights (I call 'em cabaret lights) somewhere around the mid/late 60's, but I put them back on all my games. Looks too good not to! Example here:

https://pinside.com/pinball/forum/topic/em-show-us-your-em-pinball-machines?tq=cabaret&tu#post-1861219

#40 7 years ago
Quoted from Joydivision:

They were red originally, I had a look at a photo of a Fireball playfield from the 1976 "pinball portfolio" book. You could easily see that they were definitely red. Book was published in 1976 so the pic of the playfield would have been only four years old or less when taken.

I owned that same book for 15 years (former library book) until I gave it to a fellow pinball enthusiast 2 years ago. Terry McGowan put together an awesome book for it's day. Thank you for sharing this information. I am going for the 100% original look of what a Fireball would have looked like in 1972 when it came out of the box and I am 99% there. The only thing left to address is my coin inserts and mechs. Right now I have them set with two quarter entry slots. (2 plays for a quarter) My serial number is #5154 so I am guessing my machine was made toward the end of it's run. I was told most Fireballs were converted from Nickel,Dime,Quarter because the dime would get stuck in the mechs and would be make for tons of trouble calls to distributors. I could do one of 3 things. I could change one coin chute to nickels (2 nickels one play) and have the other chute (3 plays for a quarter) with the middle unused. My second option would be nickel, dime, quarter. Converting the middle chute to a working chute would take some work from what I understand. Steve at PBR was rattling off a list of parts needed. My third option would be to leave it how it is. From what I understand most operators by early 1974 were converting Fireball to a "2 plays per quarter" and changing all mechs to quarters only.

#41 7 years ago
Quoted from NicoVolta:

Same here. Using yellow (amber usually looks too orange to me) + red tubing under the arch as original.

Exactly amber was too orange and red looks awesome (to me)

1 week later
#42 7 years ago
#43 7 years ago

thx a million times, Fireball looks awesome!

2 months later
#44 7 years ago

I'm in! Loving it!

This one sat untouched in a basement since 1985. Cleaned up nicely. Backglass is perfect.

DSCN1746.JPG

#45 7 years ago
Quoted from tamoore:

Backglass is perfect.

Those 43 year old FB backglasses seem to be screened super solid.

The 30 year old FB Classic backglasses are ALWAYS faded completely or peeling like a sonobitch.

Must have changed to a cheaper ink formula.......

#46 7 years ago

Just noticed the lights with increasing points towards the left ball lock don't lit up on my machine.
If I'm correct they have to start cycling when a ball is locked and stop (and score ?) when the ball is ejected ?
Where is the mechanism for this (playfield, backbox, cabinet) ?

And how do the points going towards the right hole work ? They do light up but how/when do you score the points lit ?

#47 7 years ago

Just noticed the lights with increasing points towards the left ball lock don't lit up on my machine.
If I'm correct they have to start cycling when a ball is locked and stop (and score ?) when the ball is ejected ?
Where is the mechanism for this (playfield, backbox, cabinet) ?

And how do the points going towards the right hole work ? They do light up but how/when do you score the points lit ?

#48 7 years ago

There's a motor in the center of the cabinet for controlling the flashing lights on the left lock.

For the three 1000 point lights on the right hole, you light them with the three mushroom bumpers, and score up to 3,000 when rolling over the switches (if they're all lit).

#49 7 years ago

OK got it working now, thanks !

3 months later
#50 7 years ago

Is there any difference in scoring between the machine being set to a 3 ball game vs a 5 ball game?

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